As long as it doesn't rely too much on shooting, they're bad at that.
Even Dog Days was a great story/art direction, brought down by sub-mediocre gunplay.
The gunplay managed to fit that game though. I like that they also took out funny ragdolls. People just slump down. Good job, you killed someone.
I'd count that in the aesthetic and presentation, like the mosaic effect on headshots.
I'm more referring to the cover system, the horrible dead zone, weak weapon feedback & recoil, that sort of stuff.
Kane & Lynch Dog Days has my favorite aesthetic in a videogame, maybe only after Silent Hill 2, it's absolutely astonishing that they had the balls to go with that choice, set it in mainland China and all that, so i find myself reinstalling it every once in a while, and every time i get frustrated by the controls, and never finish it.
Conversely, i didn't much care for the grungy Tarantino/Rodriguez tone of Absolution, personally, but i've never been a fan of that type of stuff (like the Machete movies et al) even though they share some superficial palette elements with Dog Days.
Anyway yeah, the corollary stuff, even in Hitman 2016, works really well, for example you walk down a hallway tailing a target, and you grab a fire extinguisher and quickly smash a bodyguard's face in with it, then grab a can of coke and throw it (with the lock on) on the target knocking them out.
This type of scenario works very intuitively in the nu-Hitman trilogy (and it comes mostly from Absolution, admittedly) and it's something that you could copy 1:1 in a Craig bond movie, like Casino Royale.
So i'm fully confident they can make a great Bond game, just not one focused on assault rifles and whatever GoldenEye on N64 had.