Also digging through the frames (Fam, I am seriously wanting this out now), it seems they've taken the "Nomad" class and made it a back story history for characters, similar to "Corporate."
I have to relook at 2020 and RED's stats, but I think they're copying those directly from the TTRPG.
"2077 does not feature fixed classes." Mmmmm... curious.
"Instead, 2077 features a fluid class system to mix and match a variety of styles to suit their gameplay." Looking at the skill system, it seems the same as 2020/RED's skill-rank system for skill-checks (rolling dice to match difficulty checks) so I'm not sure what they're getting at here. The only thing that'd really change is the "role specialties" like Netrunners only being able to access more of the 'Net than someone like a Solo or Rockerboy.
It looks like they've basically sort-of "Mass Effect"'d the class systems. Not a terrible thing (I mean Knights of the Old Republic kinda does the same with D20), just... weird to use certain terms like Solos and not have them be specialized classes.
Also I'm not super feeling the Netrunner being "stealth" gameplay. I get why they're doing close-in-hacks (for the sake of the Runner not being completely dominating like the TTRPG in 2020 did, RED basically goes "oh there's a virus that'll kill you on the 'Net now, lol, tough-shit, time to get in close to hack LANs instead of going through the 'Net) but it's a little... weird... for that distance hacking "wire" thing.