Unity rolled out new forums a week or so ago and they're so broken that you can't post in any thread regardless of browser. Of course I find that out today when I have a question that I'd like to have answered relatively soon.
Apparently they're going to roll back the forums, it was possibly gonna happen today but as of 8pm PST it hadn't happened.
I have no idea how Unity became the dominant piece of middle ware for this industry. (Okay I have some idea, but still)
Howdy. I'd /love/ to hear lurid speculation on why it has become so dominant. Many people have told me Unreal is a more reliable and robust environment.
They're weird; like, I can't imagine it's unusual to be running Unity on a Retina MacBook, and yet the authoring tool doesn't support Retina at all. It was causing errors, because despite my actual resolution being quite reasonable, Unity thought I only had 515x386, which messed up my friend's UI which had been built around 1024x768 (yeah, I know, I know).
So I look online to see if there's any plans to fix it, or a workaround, and I find a post from someone at Unity saying, "This will be fixed in 3 months." I look at the tweet-date: 2013.
I post "(cough)" in response, and within 5 minutes the guy responds "It's in the 5.4! It'll be fixed in the next release!" and then "You can get it in the 5.4 beta if you like!"
It was nice to get a response, but there's no way I'm doing shippable development on someone else's beta.