It's not even high level. Base-level, Guilty Gear characters all play the same with different "gimmicks" for them their clones in Blazblue (and I'm using "clone" very loosely) are different to play due to the "Drive"/D button system Blazblue was made for.
IIRC, the Chipp equivalent in BB is Bang and Bang plays TOTALLY different in his keep-away strategy and abilities than Chipp. Also, you can understand the base systems (Faultless Defense, Burst, Etc.) in Guilty Gear and apply them to any other character you may want to learn or just play casually and understand "ground-running." Whereas in BB the difference in defense/etc. values throws your "ok, I can play that character in casuals" out of wack.
(Which I guess is another way of saying the Drive system throws a wrench into learning characters)
It's really hard to put into words the difference between the two beyond the Drive system, really. They have the same company/developers working on them, but the gameplay-learning is vastly different. Nacho or someone that plays (anime) fighters hardcore would probably be better able to differentiate.
Oh, misread your post. I thought you were talking port quality. I jumped the track on widescreen support. Yeah, I think that's a first for fighting games.
DOA5 is OK on PC. It's good if you compare it to the last-gen versions...but that's the problem. It's a port of the PS3 version, so it's missing the content from XBone and PS4, plus some extra visual effects.
See, that's what I'm talking about. The fanbase threw a shitfit because "MUH BOOBIE JIGGLE!!!!!!11!" and missed that the port is optimized and solid.
Content wise, you're only missing... what... 2-3 stages? Big whoop. You're still getting the outfits (without the stupid ass clothing destruction pervitude) put on the store to buy/use. Granted, the Steam DLC prices are
fucking insane so I don't blame anyone using the PC version pirating the DLC.
"Soft Engine" is such a bullshit thing to care about. It's really
nothing gameplay effecting compared to the stages and the stages are nothing to really get bent out of shape about too hugely.
If anything, the netcode being poor should've been the thing the fanbase cried foul about. Not the "lack of softengine!!!!!1!!!1!" that they went with.