Honestly, “gaming disorder” sounds like a phrase tossed around by irritated parents and significant others. After much back and forth, however, the term was just granted validity, as the World Health Organization opted to include it in the latest edition of its Internal Classification of Diseases.
The volume, out this week, diagnoses the newly minted disorder with three key telltale signs:
Impaired control over gaming (e.g. onset, frequency, intensity, duration, termination, context)
Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
Continuation or escalation of gaming despite the occurrence of negative consequences
In spite of what may appear to be universal symptoms, however, the organization is quick to note that the prevalence of gaming disorder, as defined by the WHO, is actually “very low.” WHO member Dr. Vladimir Poznyak tells CNN, “Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder.”
If I play games more often does that mean I can apply for disability?
Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
QuoteIncreasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
I love this bit because the same thing is praised in many other activities like work, sports etc. Basically if you want to be extremely good at anything this is what will happen.
Want to do an Iron Man or a Marathon? Congrats sport has taken precedence over your family.
Want to earn a lot of money? Congrats you are probably not there seeing your kids grow up.
The question is of course if beating all the Souls games without a guide is more of an achievement then fishing an Iron Man or earning money, which is entirely subjective.