I was reading up on the rest of the bosses and areas and endings. Watching people play it and it's annoying because the bosses always look so easy when other people to do it.
Like I watch this guide on Owl
And in this run of mine I'm absolutely playing way better than this guy, but I still die and he beats it :|
Anyhow, because I have a hard time letting go, I gave the Great Shinobi Owl another hour and beat him, but I did not enjoy the fight at all. It just feels like such a bullshit fight. His running slash sometimes will combo into more moves, sometimes won't. So sometimes it's safe, sometimes it's not. His 3-4 hit combo will sometimes finish after 3 or 4 hits, sometimes it'll go into a 2nd combo right away. Again, sometimes safe, sometimes not. His jump back and toss shurikens, often followed by a single shuriken and super dash slash. From my experience there's absolutely nothing that can be done besides parrying this slash and getting a knockback stun for a second. The poison stuff is also a total mess, I had to just suck it up and eat poison and not worry about it while my life went down because if I tried to heal it I'd get hit and probably die. Had one run, don't remember if it's the above one where I was doing good but died from the poison oh well.
This was the run where I beat him, but seriously no satisfaction. Just got lucky more times than unlucky. This fight would be ok if it was the final boss and then the game ended. It's about final boss bullshit levels in a very tough game. But more bosses left? Ehh.
I tried True Monk next, was surprisingly easy (way easier than corrupted monk, I have no idea why). The only move that was hurting me was his shadow clones but I'd just go hide up in the branches. Got 2 deathblows on him in like 2nd try, but then 3rd lifebar has pretty much totally different moves and died real fast. So basically to learn how to even fight the 2nd form I'd have to keep redoing the first 2 phases. So dumb. Also the one thing I hate about the corrupted/true monk fight is both of his red flash moves are fast and need different reactions. This fucks me up a lot.
Honestly I think bosses having a red flash that's both a pierce (so you have to dash forward or just hit dash) and a red flash sweep (that you have to jump and will hit you if you dash) is cheap and it's one of the biggest pet peeves I have with the bosses in this game. I don't have fast enough reaction time after the red flashes to see which animation starts and then either jump or hit dash to counter it. So most of the time I just hope it's the jump counter one and jump a bit to the side to try to avoid the stab one but I usually get hit by hit. And now with True Monk in the 3rd phase there's another red one that I don't even know what it is...yeah, idk.
spoiler (click to show/hide)
anyhow, from reading the guides bosses that I'm sure would take me hours and hours of frustration to beat:
Owl again but harder in Hirata - fuck that
Guardian Ape + Another enemy at the same time - lol, fuck that
Final boss with 4 phases - hahahahaha, never be able to be this.
FROM was really pushing it with Dark Souls 3 DLC#1 last boss having three phases. It was - and still is - the most difficult non-Sekiro boss in Soulsborne games.
Here they went over the fucking broad and gave us four phases.
Which boss are you talking about? I don't remember any of the bosses from the DLCs, but I did clear them! (honestly the only Dark Souls boss I never beat were the twin wolves in the DS2 DLC#2 in the frozen wasteland.
I honestly think the other From Soft bosses aren't on the same level as a lot of these Sekiro bosses. I'd say the hardest boss in Bloodborne is the final boss in the standard game and Orphan of Kos or Ludwig in the DLC (I don't think Maria is that bad compared to some of the other stuff). But all of those would be like medium-tier difficulty enemies in Sekiro. In Demon/Dark Souls most of the bosses aren't actually that bad, the stages tend to be tougher imo.