http://www.grimdawn.com/index.phpBasically a bunch of ex-Iron Lore folks got the rights to the TQ development assets and tech and are working on creating a new PC loot and levels game.
from the feature list:
-Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.
-Gameplay systems design for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
-Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.
-Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
-Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
-Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.
-Satisfying enemy damage and death effects with an option to enable blood and gore.
-The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
Sort of seems like another Indie take on the PC action RPG, but here it is sort of different since TQ is really the best game in its genre outside of genre titan Diablo 2. They are sort of going the route of releasing continuous paid DLC for new content + free base updates to the game that AI War does and that Paradox does for its products, which I think works really well and allows smaller developers to get their product out and refine it over time into something truly unique and remarkable.
They are looking to try to get enough pre-orders in to help get this over the finish line without having to go begging for publisher bucks-sort of the fan assisted financing model that got Mount and Blade out the door and is working for the Natural Selection 2 team. I'm in for the $32 option to get into the beta, but really it's more about supporting people who I know can deliver in a genre I enjoy to get a game I really want to play.
Anyway, figured some people here might be interested.