It took me a little while, but I'm now totally invested. The game's systems were a bit difficult to get a feel for at first, but everything eventually starts to click into place and I'm making good progress. Still not entirely sure I set up my character the way I really wanted, but there's enough flexibility that I can make my custom archetype work [at least once I tweaked things so I'm not having a heart attack all the time]. And once things start to move, the look and feel of this strange world, and its strange people, really takes over. The developers clearly intended to create something different and interesting, and they've done that.
I also like how outside of the quick, initial setup a great deal of who the main character is grows out of interactions with other characters and the environment. It's not all presented upfront, very similar to Planescape: Torment in that regard. And as someone who spends a lot of time holding conversations in his own head, I appreciate having the various facets of the MC's personality and psyche manifest in dialog.
Disco Elysium could very easily slot into my top five RPGs of all time, and I can see myself replaying it again once I get finished with the first playthrough.