So... Is it reaching the mainstream yet ?
(https://media.giphy.com/media/O38dU2kkQ9sWc/giphy.gif)
I wonder if they removed the parts where you touch the girls
Still sold out consistently everywhere.
PSVR is so unavailable that gamestop isn't even taking reserve payments on them.
Gaming is shit so why should anyone care about whether it's good for gaming or not?
Still sold out consistently everywhere.
That sounds good...PSVR is so unavailable that gamestop isn't even taking reserve payments on them.
...and this much less so.
Manufacturing issues or did Sony already gave up ?
Apparently the Scorpio website scrubbed the mention to being VR capable...
PSVR is going to be Sony's next Vita. But like the Vita, maybe that means some third parties will come along and make some good games for it after Sony abandons it. :doge
Has anyone even announced a new PSVR game recently?
I picked up a cheap Lenovo headset for $200 During Microsofta 12 days of deals, even came with controllers. It's really pretty fun and works on my older computer just fine. Microsoft's Mixed Reality is well done and supports SteamVR.
For $200 it's good for tech demo/old people stuff. Google Earth deserves to be experienced and for that price.... it's fine.
Bottom line for me is that I ain't strapping some dumbass visor to my head that takes up half my face to play bad vidya. Call me when the shit looks like Google Glass or whatever and we'll see
https://www.magicleap.com/
:thinking
I'm on board the second a matrix style brain jack happens and not a minute before, fuck headsets
Why would you want some shitty overlays over the "real world".
That's like, two completely different things anyway. And AR will definitely NOT be anything else than "bad vidya". For the next 200 years anyway.
Huh? What headsets do you mean?
I've only seen "mixed reality" as a term from Microsoft and now Magic Leap, which are both AR experiences.
I wasn't even aware other real manufacturers were making VR headsets for PC. Neat.
Are they any good?
Can you like play any first-person Steam game with it? Or does it have to be specifically VR?
The only VR game I want to play that isn't on Daydream is Dead Secret. It's even on the fucking Gear VR but not Daydream. >:(
Probably. I mean I do better with the non-interactive stuff :P The motion ride VR apps are my favorites. Wish there was a genre of VR ride apps to buy on PSVR where you just sit back and enjoy the ride like Rollercoasters and stuff. It's when I'm actually controlling the game that I get motion sickness.
Until now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.
VRChat is pretty much saving VR right now. Shit is fire on TwitchIs there anything to that game besides erping and idiots with knuckles avatars pretending to Ugandan?
Wait what the fuuuuuuccck
https://youtu.be/DPMJDXmYwiY
VRChat is pretty much saving VR right now. Shit is fire on TwitchIs there anything to that game besides erping and idiots with knuckles avatars pretending to Ugandan?
QuoteUntil now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.
No more cables and stupid camera dongles :rejoice #gamechanger
Tried VR Worlds for the first time, I'm sort of concerned about trying Rigs after almost falling on my ass when playing that stupid space game in VR Worlds. It may not be photorealistic, but it sure does manage to trick the brain. That Pong game was pretty slick too.
Any other good stuff available for the PSVR?
QuoteUntil now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.
No more cables and stupid camera dongles :rejoice #gamechanger
That's pretty much what those MS Mixed Reality headsets all do.
WIPEOUT VR IS WHAT I HAVE ALWAY WANTED BUT NEVER KNEW. HOLY FFFFF :lawd
:rejoice
I got to play with the Magic Leap today. It's basically R-Zone 2018 and the most embarrassing piece of hardware ever given the billion dollar investment.
https://techcrunch.com/2018/09/26/oculus-quest-ships-in-the-spring-for-399/
Neat. Google definitely announced all that experimental stuff last week because they knew this was coming.
Loving this competition. Just hope both stick it out, cause it's gonna be a process getting this experience good enough, and inexpensive enough, to be a big hit.
That said, based on what I've been seeing lately, we're probably only a year or two away from these standalones getting widely popular.
Also, Facebook/Oculus are idiots if they don't allow the Quest to be used as a "standard" Vive headset (with PC connection.) There's no technical reason not to allow some kind of passthrough.
Also, Facebook/Oculus are idiots if they don't allow the Quest to be used as a "standard" Vive headset (with PC connection.) There's no technical reason not to allow some kind of passthrough.
With no hardline into the display you'd have to pipe the video in wirelessly. The latency would make you toss cookies
Resolution in Tetris VR is so low it's baffling. I don't know why it looks so bad.
Ace Combat 7's VR consists of three side missions (multiple difficulties and ranks and rewards for some small replayability), Free Flight where you can fly around those mission areas freely without any enemies, a hangar where you can view the four VR aircraft in their glory, and an Airshow Mode where you stand on an aircraft carrier and direct a squadron of F-18s to perform an airshow.
I thought it was RE7 situation, it's just a mode? That's super disappointing :-\It was at some point, but they scaled it back, I think.QuoteAce Combat 7's VR consists of three side missions (multiple difficulties and ranks and rewards for some small replayability), Free Flight where you can fly around those mission areas freely without any enemies, a hangar where you can view the four VR aircraft in their glory, and an Airshow Mode where you stand on an aircraft carrier and direct a squadron of F-18s to perform an airshow.
So I was looking around at VR top lists to find some new good stuff to play on PSVR. Most stuff isn't on PSVR, but these all seemed like they had good reviews:
Sprint Vector
Transference
The Persistence
The Exorcist
Any thoughts on any of those? Transference looks the most interesting, but I think I'll wait for sales since PSVR stuff is typically pretty short. Sprint Vector looks like Mirror's Edge VR game? Firewall keeps making all these lists but I have zero interest in VR fps games. And less interest in multiplayer VR games (otherwise I would have picked up Star Trek bridge crew & Keep Talking and Nobody Explodes). I'd like to see more puzzle kinda games on VR like The Room or Obduction/The Witness. Hopefully someday on PSVR.
Budget Cuts had a phenomenal tech demo. With polish it could have been Valve-class, but apparently the final version is not so hotThat sucks :-\
BORDERLANDS 2 VR
It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.
Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).
Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).
I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index ???
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index ???
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index ???
assume valve weren't all that happy with what htc are up to now (controllers suck, hardware is overpriced, vive store sucks)
BORDERLANDS 2 VR
It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.
Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).
Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).
I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.
Btw, does anyone know if you can play modern Oculus exclusives with the old Dev Kit 2. I still have that laying around and I'd like to try out Ready at Dawn's games at some point.
In other news, Sprint Vector was on sale for $11.99 on PSVR so I picked it up and will give it a shot soon.
BORDERLANDS 2 VR
It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.
Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).
Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).
I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.
Have you tried Firewall Zero Hour my good man?
BORDERLANDS 2 VR
It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.
Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).
Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).
I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.
Have you tried Firewall Zero Hour my good man?
Yeah dude that game is fuckin great. I wind up playing with a bunch of dudes with weird accents who have PROBABLY killed people in real life; I am just like "tell me what to aim at" and I follow their orders and we mop up. Love it. Blind fire in that game, holy shit so good.
Watching Sceneman sweating and nearly ready to vom after half a mission in AC7 was quite good.
I'm suuuuper confused about the everyboday's golf VR demo.
I can do the putting range but when I go to the course, it lets me stand on hole one but the button that changes practice to address and is supposed to let me hit the ball says "please buy full version, return to reception", does this demo not even let you play a single hole??? WTF
Also when I read it had controller and move support I thought that meant you can play it without motion controls on the controller, normal HSG style. Didn't realize it just meant you can play the motion controls with a worse motion controller using the DS4.
Like it controls soooorta ok in the putting range with the move, but getting any type of accuracy is going to be lolz compared to just using a controller. Pretty bummed you can't just play normal HSG gameplay with VR viewpoint. Will be passing on this.
Just googled and saw that's how this demo is. Man this is one of the worst demos I've seen. Most people like me will be on the course hitting every button and getting very frustrated for 10 mins trying to figure out why hitting the ball isn't working before googling it and figure it out. If they weren't going to let you play 1 hole, maybe they shouldn't have let you select a course and stand where you would to play that hole? Weird af and looooong forced tutorial. Very bad demo but game might be ok.
So, just to clarify, since it's very easy to overlook - there's a tremendous amount of gameplay in the demo, although as soon as you try an actual course, once you try to tee off it simply gives you a "we hope you buy the full game" screen. Once that happens, go back to the practice range - you have choices of two levels of driving range, putting practice on multiple holes, and "Approach" practice, where you shoot to get on to the green and then putt to sink. The Putting and Approach modes both give you multiple holes to try out, although you kind of have to stumble on how to select them, and in the Putting mode you can choose where to place the ball, too. You've also got a wide variety of clubs to play around with.I totally missed this and gonna have to re-try this weekend. :-[
You can easily spend hours in the demo itself; I'm not really a golf game person, but I figured I'd try the demo out, and now I'm pretty sure I'll be buying the game (even though the full game apparently only has three courses). I found it far more entertaining than I was expecting, and my arms were slightly sore the next day from playing.
3 courses (54 holes?) seems like plenty of content. There will be DLC too?Not sure. Nothing I can find on the line. Certainly hope so.
The new superhot is hilarious. The best new game on the platform. A lot more moving around than the pcvr version. So much more satisfying hearing that Super. Hot. Super. Hot. Star Wars seemed fine, looks amazing but mostly played the classics. Wish The Climb was out :doge
With Quest, since it's not wired what stops you from walking into furniture/walls/killing yourself?
Tried the Blood & Truth demo the other day. Gotta say, it was pretty damn fun. The quality of the aiming, especially through a site one eyed, was pretty sweet. The environments were much more interactive than I expected; from setting bombs, lock picking and climbing ladders. If only I didn't have so much of a backlog right now... :-\
I’m thinking about grabbing a quest.... people still mostly like theirs?
So Beat Saber on PSVR added 6 free tracks today as OST Vol.3
Thankfully after the fucking bemani 3 tracks shit they added into Extras last patch, these are actually easy tracks. Heck they're easier than the Imagine Dragons and Monstercat packs and more similar to the original tracks. I A ranked all of them on expert first run with an S rank on one even. Which also made me wonder if the latest patch adjusted the scoring/detection on PSVR because I felt like I was getting higher scores for my slashes than I typically do but I'll have to test this when I'm running older songs to see if I get S ranks now.
Anyone else still playing Beat Saber regularly? I feel like when a good music game comes out like Guitar Hero/Rock Band/Bemani/Project Diva that I keep playing them for years as long as they keep adding content.
https://youtu.be/pGt_wC5Tf-g?t=138
https://youtu.be/1LF6Xg8gYZY?t=36
https://www.youtube.com/watch?v=EpyXxQtDLhE
(ok this last one is expert+, still)
These 3 songs in the last patch were fucking lollllllllllllllll
BAMF DLC Added to Borderlands 2 VR for Freehttps://www.reddit.com/r/PSVR/comments/d0kyfe/bamf_dlc_added_to_borderlands_2_vr_for_free/
Hello Vault Hunters!
We have one more update for you and this is a big one! We saved the best for last! As promised at PAX East, our Big Summer DLC Update is here! Today we are releasing version 1.0.3 of Borderlands 2 VR which includes some major improvements to the game. Along with performance optimizations and gameplay bug fixes, we've included the ability to download all the previous Borderlands 2 DLC. This DLC pack is so big that it deserved its own name. We call it the BAMF DLC PACK and is available for the magical price of ZERO dollars! That's right, the BAMF DLC PACK is FREE! So, make sure you clear some space on your PS4 and start playing this now! This pack includes:
Captain Scarlett and Her Pirate's Booty
Mr. Torgue's Campaign of Carnage
Sir Hammerlock's Big Game Hunt
Tiny Tina's Assault on Dragon Keep
T.K. Baha's Bloody Harvest
The Horrible Hunger of the Ravenous Wattle Gobbler
How Marcus Saved Mercenary Day
Mad Moxxi and the Wedding Day Massacre
Sir Hammerlock vs. the Son of Crawmerax
Mechromancer Pack - Gaige - NEW PLAYABLE CHARACTER with adapted BAMF skills
Psycho Pack - Krieg - NEW PLAYABLE CHARACTER with adapted BAMF skills
Ultimate Vault Hunter Upgrade Pack
Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge
Many new skins, heads, new vehicles, DLC trophies, and more!
To download this pack, install the latest patch for BL2VR. Go to the new "Downloadable Content" option in the Main Menu, then follow the prompts from there.
As you can see, that's A LOT of NEW content for BL2VR. A little FYI, this is more content than what we released in the base game! It more than doubles the amount of gameplay! Our team worked very hard and pushed to make sure we were able to get all this content to you as soon as possible.
But we didn't stop there. You thought we were just going to give you the DLC, just like that, and call it a day? We wanted to show you that we continued to listen to your feedback and made even more quality of life improvements again! Some of the highlights for this patch include:
HUD ADJUSTMENT OPTIONS (Community Suggestion)
Within the Options Menu, new HUD Options are available:
Default - We noticed a lot of you said you couldn't see the minimap very well so we adjusted the entire HUD and made this the default HUD.
No Minimap - Using this option will completely turn off the minimap but still show you your current mission.
No Missions - This option gets rid of the entire top half of the HUD (Minimap and missions).
No HUD - This was requested by a lot of you so we added it in. You can play the game without the HUD!
HEIGHT CALIBRATION (Community Suggestion)
Re-centering will now also readjust your height for players changing between sitting and standing during gameplay.
HAND MESH POSITION (Community Suggestion)
Hand meshes now pivot around the weapon-trigger in motion controller mode rather than the wrists, to make it feel less like you're holding onto a hand mesh instead of its gun.
BUG FIXES & IMPROVEMENTS
Fixed an issue with the menu popping back and forth when near chest high collision
Fixed an issue where the player had to point below an object to interact with it when using height offset
Fixed an issue where character skins failed to change when scrolling with the arrows
Fixed an issue where pop-up messages in the bottom left corner could have their text cut off
Fixed some issues where HUD elements clipped into one another
Fixed some issues pertaining to the Japanese region and button glyphs
Fixed an issue with the Aim Controller where the player's height offset would cause bullets to fire inaccurately
Fixed the Load Character menu not showing the "Scroll" prompt/glyphs in motion controller mode
Fixed an issue where Zer0's sword would remain invisible if he executed a melee attack with motion controllers during his action skill
Fixed an issue where laser beam attacks (e.g. Constructors, Lab Rats, Dukino's Mom, Terramorphous) fail to damage the player
Fixed a number of screen particles
Rebalanced some DLC bosses for single-player gameplay
They drop more seraph crystals
Dexiduous is now a Seraph Guardian. If you manage to solo him, he will drop A LOT of Seraph crystals
Motor Mama's Rocket Launcher deals slightly less damage
The Badassaurus has been balanced
The side quest "Follow the Glow" now has its initial waypoint at the entrance to the path leading to Adorton Station rather than at the level transition to Adorton Station
The Hoplite Seraph shield now increases Shield capacity by 40% (used to be 20%), which increases by an additional 20% if shared with Deathtrap using the "Sharing is caring" skill
The side quest "MMORPGFPS" will have the player automatically crouch to Teabag if on top of xxDatVaultHuntrxx, no input required!
Fixed performance issues in Washburne refinery
Shamans have slightly less health
Drifters have slightly more health
The layout of the Hyperion ship in the Big Game Hunt DLC is now parallel to the ground to ensure player comfort
During the "Fall of Nakayama" main quest, there is a lever that players need to shoot to activate a retractable bridge. This lever now has a waypoint marker if the player is standing on the other side of the bridge
Tweaks to the behaviors of the Blimp in Flamerock refuge, and the floating platforms in Mines of Avarice and Murderlin's temple, all for comfort reasons
Fixed a collision issue with a red chest not being accessible through a path under the elevator at the entrance to the Wreck of the Ice Sickle
Improved PlayStation®Move Controller rumble
Improved teleportation system
We hope that the content we've been able to add and adapt for PSVR has been exciting, and we love reading posts about people having a blast with BL2VR. Thank you so much for supporting our game!
- BL2VR Dev Team
Let us know how the Void is. Just found out there's one about 2 hours from me. :ohhh
Recently visited a VR thing that made me a true believer in the future of VR again.
A VR experience with 10 people at the same time, walking around, wearing VR goggles and carrying cool guns.
Here's a promotion vid of the thing
http://www.youtube.com/watch?v=8Tvw0WRkE_Q
Our entire company enjoyed it, even some of our employees usually not into games.
There's a place in Utah called The Void where they do similar things. They reconstruct stages/sets for whatever theme they're doing.. Not sure if you can do as many as ten people though....
https://www.youtube.com/watch?v=WUs5qi_RFnM
https://vrzone-pic.com/shinjuku/en/:mindblown
Look at all the VR experiences they had.
They closed in March of this year :'(
I just same-day ordered one from Amazon. If it actually comes in I’ll report on it. My cable works fine, it’s just too short to get to my minimal safe play space.
whoa, Link cable arrived already, and I just fixed my pc 8) Power supply was starting to fritz, still booting but some rails being a bit dodgy. 5 years ain't a bad run though. Ironically it's pretty much the only component i bought new in my machine, and now it's the only component I've replaced aside from getting a 1070 a while back. Haven't encountered a cpu bottleneck w my 5 y/o 4690k yet in games I've played. assume that may start to change if i upgrade to someones old vega 64 or 1080ti.My 4970k is paired with an RTX 2070 Super.
ok, quake in vr was almost immediately nausea inducing :lol
dirt rally is pretty fantastic though. dropped two hours in that without noticing
Oh shit, that reminds me, I can try out Quake II with ray tracing. Not VR but still should be cool.the vr version of 2 comes out today, you can sideload it on quest.
I wonder how much of it is your head differentiating between walking and driving?no idea what it's breaking in my brain, but the game is SO FAST that it's impossible to track anything. peeking around corners and aiming the gun feels really cool but just walking around and attempting a strafe jump was pretty awful. :lol lasted under 10 minutes before i HAD to take it off
https://vrzone-pic.com/shinjuku/en/I loved the Mario Kart, Evangelion, Horror Room, Ghost in the Shell (this one had you physically walking around an actual space while wearing full body VR equipment, amazing) ones when I visited last year. :(
Look at all the VR experiences they had.
They closed in March of this year :'(
https://twitter.com/UploadVR/status/1199436665808289792
this probably does not bode well
https://vrzone-pic.com/shinjuku/en/I loved the Mario Kart, Evangelion, Horror Room, Ghost in the Shell (this one had you physically walking around an actual space while wearing full body VR equipment, amazing) ones when I visited last year. :(
Look at all the VR experiences they had.
They closed in March of this year :'(
one of the first VR games i loved. climbing is also one of the funnier things to watch people do in VR :lol
https://twitter.com/UploadVR/status/1199436665808289792
this probably does not bode well
one of the first VR games i loved. climbing is also one of the funnier things to watch people do in VR :lol
The thing I wondered about when watching that is how one's mind is processing the illusion of high visuals (particularly rope suspension) vs the reality of being firmly on the ground IRL. Sounds like it's fairly effective though?
https://twitter.com/UploadVR/status/1199436665808289792
this probably does not bode well
Facebook is definitely trying to outspend everyone else in terms of VR right now. They absolutely want to control the VR industry within the next couple of years.
I can think of two places that would probably loooove for FB to make them offers. But both places have likely made significantly less money while spending way more on development than the Beat Saber team.
Another name that popped into my head just now is Squanch, I could see them being open to acquisition as well.
https://twitter.com/UploadVR/status/1199436665808289792
this probably does not bode well
Facebook is definitely trying to outspend everyone else in terms of VR right now. They absolutely want to control the VR industry within the next couple of years.
I can think of two places that would probably loooove for FB to make them offers. But both places have likely made significantly less money while spending way more on development than the Beat Saber team.
Another name that popped into my head just now is Squanch, I could see them being open to acquisition as well.
Beat saber is one of the more successful VR games, and it sold 100K copies in the first month. That’s not nothing, but makes me think VR games sales are largely kind of small in general.
Getting acquired probably seems like the best outcome for a lot of companies in that environment. I kind of don’t like the idea of FB controlling VR, but the quest is the closest thing to a game changer for VR that there is, IMO so it’s not surprising to me if they are gaining market share.
Magic Leap employees set up a war room at the company’s Florida headquarters for the August 2018 sales rollout of its first headset. Screens around the room displayed sales figures for the device, but the numbers represented the quantity Magic Leap hoped to sell, which was higher than actual sales, said two people with direct knowledge of the matter. Employees were later told the company didn't have time before the launch to put a real-time sales reporting system together that could show actual numbers in the war room, said one of the people.
QuoteMagic Leap employees set up a war room at the company’s Florida headquarters for the August 2018 sales rollout of its first headset. Screens around the room displayed sales figures for the device, but the numbers represented the quantity Magic Leap hoped to sell, which was higher than actual sales, said two people with direct knowledge of the matter. Employees were later told the company didn't have time before the launch to put a real-time sales reporting system together that could show actual numbers in the war room, said one of the people.
They straight up lied to their own employees on launch day. :lol :lol
So my PSVR died I think :(
Basically after a couple mins play the headset turns off and the screen says to make sure to plug in the processor box and hit start. Hitting power on/start makes the beep and the processor box is blue but even disconnecting all the cables and reconnecting them the blue lights on the headset won't turn on.
If I unplug the processing box and unplug and replug all the VR and HDMI cords and power it back on, still doesn't work.
But if I fully shut down the processing box, the ps4 and the HDMI receiver, and unplug everything and plug it back in again. It works and the headset blue lights up but once I play a game it goes off in like 3 mins and I'm back in the same position.
Feels like something in the processor box is overheating? And then it needs a full reset of the box & ps4 to restart it and then it overheats again? Idk.
Is there even a repair from Sony on this stuff or do I need to just buy another PSVR :(
I wish there was a cheap way to test vr. I can get vertigo easily. So I don’t want to drop a grand on an index if I end up being allergic to VR. But the cheaper stuff is lower quality and more likely to induce vertigo and motion sickness... :
Also “pancake gaming“ has to be the most smarmy twat mouthed term I’ve ever heard. I swear when I read that I immediately lose at least 20% of the respect for the person as a human being.
that's what i have and i'm a fan, and my wife is using it daily for beat saber. its a solid headset with good controllers and tracking, plus it can hook up to a pc if you want. but if that's what you're getting you'll have to act kinda quick cause it's going in and out of stock pretty regularly.
few things to note:
1. to get games you can play wirelessly you have to buy via the oculus quest store and they rarely offer discounts, but also almost no game is above $30. pc games can be bought from any store, even steam.
2. you'll want a travel case or at least a lens guard for storage. i got this one https://www.amazon.com/gp/product/B07WVJP1JV
3. since all the hardware is in the front, it can get a bit tiring on my neck after a longer session
4. sounds silly to mention but don't use it outside. direct sunlight can fuck up the sensors/lenses
any other specific questions, just let me know and i'll try to help
Is Index different than Vive?
Fidelity in the Index is very, VERY good. Knuckles controllers are kind of bizarro and are a crapshoot as far as support is concerned. Still think the Oculus controllers are the best.
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Purchased: Dec 18 PST
Refund request: $33.02 to your MasterCard
Wasn't Eel having legendary PC problems in the past like in 2010s?Nah, my PC back then was fine other than a blown power supply. I just get unlucky with electronics. Digging around on the internet I see my problem with the Samsung Odyssey is pretty common, it's very finicky with ports. From what I read it goes out a lot and people end up reinstalling windows to get it to work again. Fuck all that. I just don't have the time or energy to mess with it anymore. Boxed it up and am shipping it back when I get the chance this weekend. Already ordered a Rift S from Walmart, they had them in stock this morning.
You got bad karma dude. The PC gods just hate you for no reason :cry
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BONEWORKS
Purchased: Dec 18 PST
Refund request: $33.02 to your MasterCard
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?
Another good thing to note is both Steam and Oculus store have a good "no questions" refund policy that is the best thing for VR. Don't be scared to try something out cause both stores let you refund anything within 14 days/2 hours played.
No Man's Sky has much improved and imo is a good cockpit style VR game you can use to get your VR legs going if needed.
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?
Next question: what's some good VR stuff that isn't video games? I figure with it being PC there'll be a lot more non-video game stuff to do/watch than on PSVR.
RE7, Wipeout Collection and Ace Combat 7 (the so few VR missions) are all quality on PSVR. The latter two would require some legs though, although being smooth.
Dirt Rally is a fun one to play in VR on PC and a game that most people have as well. I've heard it can cause motion sickness but I felt fine for it and I'm usually a bit more sensitive.
If you like NBA, theres an app called Next VR where they show NBA games live in VR with courtside seats. It was kinda cool but I dunno if I could watch a whole game like that. Quest has a National Geographic app that show off some really cool shit like Machu Picchu and Antarctica and some other cool flyovers and walk around experiences. Not sure if that is on Rift but it's pretty cool.
Anyone play the Serious Sam VR versions?
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?
Since you got PSVR, the best 2 games imo are easily Astrobot and Beat Saber. Everything else I've played/tried has been either bad, or just ok. But those two are system seller quality. I can see Superhot being great, but I already beat it in non-VR and not that excited to double dip to play it in VR. Oh and if you want something scary, Five Nights at Freddy's Remake is pretty great on PSVR. Still haven't gotten past the first game because game #2 is fucking creepy.
I still gotta play Concrete Genie and Ghost Giant.Another good thing to note is both Steam and Oculus store have a good "no questions" refund policy that is the best thing for VR. Don't be scared to try something out cause both stores let you refund anything within 14 days/2 hours played.
Good point. I'd have returned 75% of the PSVR games I've tried if this was the case haha.
Hey bebp, if nobody already pointed it out: Superhot VR is mostly new levels made for VR, so it’s not really double dipping. It is kinda short but I still think it’s worth a buy if you dug the original. It’s a good game to show off to newbs, too.
Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?
Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?
You’ve tried Pistol Whip, right? It’s visuals are abstract and it’s more of a straightforward rail shooter than the encounter-based HOTD/TC games, but it’s arcade shooting with a rhythm element (if you care). Also gives you some control over aim assist if you want to make yourself feel not badass.
Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?
You’ve tried Pistol Whip, right? It’s visuals are abstract and it’s more of a straightforward rail shooter than the encounter-based HOTD/TC games, but it’s arcade shooting with a rhythm element (if you care). Also gives you some control over aim assist if you want to make yourself feel not badass.
Playing Pistol Whip really made me want a more classic interpretation of an arcade shooter like HotD or Time Crisis in VR.
found this kickstarter for counterweight balance mod for the quest. seems a lot better than the other solutions i've seen, and cheaper/easier than the vive deluxe mod, so i'll give it a shot
https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod
And I was just called a racial slur in a Rec Room game of dodgeball. Things were also said of my father.
And I was just called a racial slur in a Rec Room game of dodgeball. Things were also said of my father.
first time i jumped in rec room i was asked to join a group and play the paintball game, when i accepted they all started chanting heil hitler :goty
Anyone have any info on how to get my boy's Quest to play SteamVR games? We have the chord but there is a lot of conflicting information out there.
Anyone have any info on how to get my boy's Quest to play SteamVR games? We have the chord but there is a lot of conflicting information out there.
Did you ever get this working correctly? Seems like Oculus software is in a perpetual state of fucked.
I played like 2 hours of Ghost Giant last night and was not very impressed outside the look. Very basic and the interactions are sloppy in implementation. This is one of those games that only got raves because it was a Sony exclusive at first, like Last of Us or nu God of War. As usual, the emperor is buck nekkid.
Nothing will be as good as Astrobot till Astrobot 2.
Got an email that valve index is back in stock and for sale tomorrow.
Any reason not to grab one if I can tomorrow?
beat saber and superhot are the two must haves. the lab is free and cute but not actually a game. gorn is a goofy arena beat em up, sairento is a pretty good arena shooter, pistol whip is a fun rhythm shooter game. there's also stuff like the walking dead game for a more immersive game with a story or pavlov if you want a competitive cs-like shooter. i also liked moss a lot, that's a fun little puzzle game that isn't just first person shooting things. people also rave about tetris effect but i haven't tried that.more suggs
if you want to use revive to play oculus games, i fully recommend lone echo and robo recall
Japanese developer Wildman has announced Panzer Dragoon: Voyage Record, a tentatively titled, virtual reality-exclusive, and Sega-licensed Panzer Dragoon game. It will launch by March 2021 in Japan for 6,900 yen.
Panzer Dragoon: Voyage Record is a virtual reality dramatic shooter. In it, players can relive various episodes that appeared in the three works of Sega Saturn games Panzer Dragoon, Panzer Dragoon II Zwei, and Panzer Dragoon Saga.
This game is a completely new work in which you can play the episodes of the series trilogy in new graphics via a first-person perspective optimized for virtual reality headsets and via new control method that likens the virtual reality controller to the handgun of the dragon rider.
https://twitter.com/RtoVR/status/1237128181200703488Positioning of HTC products makes no sense in Euroland (or anywhere)
Our Index completely shit the bed; something in it is "shorting out."
Great timeing lol; with Corona wonder how long we'll have to wait to get a replacement.
i was going to set up the pc in the living room but that's currently my wife's work space and i need my pc for work too so i guess now i'll be playing while sitting at my desk lolYeah, i'm gonna have to do something similar.
If I get Beat Saber for Steam, how hard is it to hack in my own beats? I want some Hideki Naganuma jamsEnjoy, it took me about 5 minutes to start loading in custom songs
I think VR is the future, but it sucks that even with a 2080 Super I can't run games at the index native resolution. Also, my head gets hot when playing and I had to put a fan in my gaming room to stay cool, and I'm not even fat. The Index is great, but still pretty heavy to wear for hours on end.
Dirt Rally 2 is great in VR but again, wish I could push the resolution up just a bit. I even reduced the refresh to 90 and sometimes 80hz just to push a few more pixels. I don't get motion sickness so 120 and 144hz don't add much to the experience. Unless I'm playing Thumper.
Hopefully some sort of dlss type solution will come to VR.
And I'm not strong enough to move a couch on my own hahaJust turn it around breh, put your back into it. It's a good workout. 8)
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.
Adjusting the strap on top of your head can help relieve the pressure.
Create a dynamic collection in steam for VR games and it will detect any games you have that support it.
For me, it is half life, dirt really 2, thumper, Rez Infinite and Trover Saves The Universe, superhot, Scanner Sombre, Duck Season and Google earth VR that get the most play.
To reset your room,.you have to bring up the little VR window on the desktop and open the little menu, and choose room setup again. It will let you set your centre and height again.
Oh and I haven't played it yet, but Pavlov is supposed to be pretty good. Just haven't had time to fire it up.
Spent like an hour in Google Earth VR. That is amazing. Pretty much brought me to tears without how incredible of an achievement of humankind it is. Going to spend a lot of time exploring the earth.Yeah Google Earth VR is one of the best thing on it, oddly enough, but i want a proper VR strategy game set in it, with realistic, Total War-Style graphics.
does it have two headphone jacks like the quest does? if so my wife and i use these and they are pretty solidNope only one jack :thinking
https://www.amazon.com/SpectraShell-Earbuds-Earphones-Custom-Headset/dp/B07TYYP62B
The Plantation, Flo.-based hardware maker had already adapted its consumer device to enterprise applications. Late last yearoh ok
Maaaaaan, beat Superhot VR. THAT WAS SO GOOD.You should try out Pistol Whip.
Just wish it were longer, beat it in about 70 mins. There were like 2 spots that took me a handful of tries (one in the final tier), but overall having played the original non-VR game, once I figured out how to grab things (took me a little while of pressing buttons trying to "grab" until I learned Index has a "grab" sensor, it wasn't too bad.
Had some issues with the laser hands thing only working at times and not others, which was some of my issues at the end.
This is easily one of the best "why VR is awesome" showcases to show people. Really felt like the fucking matrix at times dancing bullet dodges. I shouldn't have slept on this so long. I will add this time Astrobot VR & Beat Saber & Google Earth as the top-tier VR experiences so far in my opinion. Alyx will probably join them when I'm done.
Oh and I'm sweating like a motherfucker drenched all over. I don't even wanna imagine playing Beat Saber with the Index headset. With PSVR I have to do a lot more aerobic for longer time to get this sweaty.
I realllllly reallly hope they are making a Superhot sequel/expansion for VR. I want a good 4-6 hours of this.
Inspired by the Neo-Tokyo of anime action classics like Akira and Ghost in the Shell, Akuma is a rhythm-heavy scene set in a cyberpunk Japan. Clean up the futuristic streets and alleys in a colourful splash of action and glitchy techno.:hyper
Today we’re putting the pedal to the metal with Full Throttle, our biggest update yet, packed with a hardcore Mad Max-inspired new scene,:hyper
Inspired by the hallway fight scene in the movie Oldboy, "The High Priestess" is a melee-heavy scene that puts the name into Pistol Whip:hyper
Set in a dieselpunk dirigible, Dark Skies draws action inspiration from the classic airship scene in Ninja Gaiden:hyper
The whole thing felt like Theranos but for AR from the start to me.
The whole thing felt like Theranos but for AR from the start to me.
You had no idea the amount of Hacker News comments that were so blindingly optimistic about this. :doge
Everyone seems to agree that HTC Vive controllers suck so it's mostly between Valve and Oculus now, which are quite similar. Plus, most VR games don't use all the buttons anyway.Not to sound like a Oculus fanboy, but is there even that massive of a difference between a Rift S and an Index?
The biggest difference going forward will emerge from the fact that Oculus wants to stay in their $400 - $500 lane for mass market appeal and Valve is willing to go beyond that with their prices.
So my expectation is that Valve will keep upping the game on the high-end side of things until Gabe directly injects Half Life into your brain with the neural receptor technology he's looking into.
Some more 'standardization' should hit the market soon. Oculus is working on a new 'Jedi' controller that has the same sort of touch sensors that the Index controllers have.
The touchpad of the VIVE won't be standard and I expect software devs not directly funded by HTC to jump ship to either SteamVR or Oculus.
The biggest differences are:Everyone seems to agree that HTC Vive controllers suck so it's mostly between Valve and Oculus now, which are quite similar. Plus, most VR games don't use all the buttons anyway.Not to sound like a Oculus fanboy, but is there even that massive of a difference between a Rift S and an Index?
The biggest difference going forward will emerge from the fact that Oculus wants to stay in their $400 - $500 lane for mass market appeal and Valve is willing to go beyond that with their prices.
So my expectation is that Valve will keep upping the game on the high-end side of things until Gabe directly injects Half Life into your brain with the neural receptor technology he's looking into.
Some more 'standardization' should hit the market soon. Oculus is working on a new 'Jedi' controller that has the same sort of touch sensors that the Index controllers have.
The touchpad of the VIVE won't be standard and I expect software devs not directly funded by HTC to jump ship to either SteamVR or Oculus.
What can they even push, in terms of technology, with that kind of price surplus? Resolution and frame rate are comparable, tracking too.
Build quality for the Index doesn't seem better than the Rift, etc.
Sorry it was such a hassle but at least you got it going. I haven't yet tried the wireless thing but I keep meaning to...one of these days. Weird you had so much trouble with cables, my $20 setup works even though it wasn't "approved" lolI remember the Oculus CV1 (the one i have) being really fucking picky when it came to USB 3.0 ports (of which it needs 2 or 3), and when i changed my PC, i specifically had to buy their PCi usb 3.0 card expansion, with like, 5 extra slots, just to be safe.
I remember the Oculus CV1 (the one i have) being really fucking picky when it came to USB 3.0 ports (of which it needs 2 or 3), and when i changed my PC, i specifically had to buy their PCi usb 3.0 card expansion, with like, 5 extra slots, just to be safe.The Quest supposedly has some of the same issues with USB 3 ports but my motherboard is pretty recent (2018) so I was good to go. It even has a specific USB port on the back labeled VR Ready for whatever that is worth. I think the other helpful thing was me using a short USB C cable with a longer, powered USB 3.0 extension cable.
They've always been annoying with that shit.
Also USB C seems to be annoying itself, if the story i read about the Cintiq Pro models are anything to go by, but maybe that's just Wacom being Wacom.
If I have enough disposable income and I'd like to jump into VR at home for the first time, is Index the right choice? I've seen some of you talking about VR legs but I think that's related to specific game types and play time, not which headset you choose, right?
Neither the Index or Oculus are available right now anyway, so there's no rush. All of my vacation plans for the year are dead, so I'm using that to justify finally getting into expensive ass VR.
These fights in Half Life Alyx are getting intense, I actually have to use the environment to take cover, duck and lean :whewFinished Chapter 6 yesterday, and thought the same.
Edge of Nowhere is also 4 years old. It was probably one of the earliest VR games from a known dev studio.
I stopped at the part where you first meet the huge spider monster, to play Alyx, how far off i am from finishing it?
Finally got my Quest yesterday and then Oculus store started their one year sale today:
https://www.oculus.com/experiences/quest/section/240969233772097/#/?_k=m801mo
Anything here I should jump on? Are any of these bundles actually good? Thinking of getting Robo Recall: Unplugged because it's a daily deal which ends soon.
Demo of Iron Man VR just randomly dropped today....
https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store
Demo of Iron Man VR just randomly dropped today....
https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store
Tried this.
Ugh, motion sickness the game. Also it's essentially just another VR flying around at markers with your head positioning sim. Zzzzz. Mediocre licensed game + VR = mediocre VR game.
Also going back to PSVR from Index for the first time. Yeahhh, definitely notice the drop in resolutions and the move controllers sucking. The lightweight of the headset unit is nice though.
I tried Firewall VR because it was free on PS+ last month or the month before. No move controls :yuck no teleport movement :yuck
And this is the MP game people like?
Basically feels like the only PSVR exclusive that holds up is Astrobot and maybe Rez Infinite VR if that's exclusive. Blood & Truth is alright I guess. Beat Saber is still great on PSVR, but otherwise it's definitely an entry level VR machine.
I'm at the point where if a first person game doesn't have teleport movement I just uninstall it. Every other movement just feels bad to me.This is a bit drastic, but i'm in a similar spot.
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.What has inverse kinematics got to do with teleportation as a movement system? You can have arms (though i think those are also shit) and teleportation, and you can have free movement and floating hands.
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.
Because you like...bad controls?
I mean Alyx probably has the best controls in VR and it's teleport by default. Why do you dislike teleport movement?
I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.
???I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.
Because you like...bad controls?
I mean Alyx probably has the best controls in VR and it's teleport by default. Why do you dislike teleport movement?
It just feels like a giant step backwards. Teleport was a thing we accepted in early VR because hardware sucked. Now it just takes me out of the experience if I can't control my movement. It just feels disjointed and non immersive.
Its design is room based, which is very much informed by its movement system.I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.
Did you play Alyx? It was definitely designed around teleporting since that's the default, and I don't think it's limited at all.
Its design is room based, which is very much informed by its movement system.I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.
Did you play Alyx? It was definitely designed around teleporting since that's the default, and I don't think it's limited at all.
Whether you want to see that as a limit or not, it's up to you, but i see it as a design choice, like making a game not open world.
You can.
But I don't see why you couldn't have Alyx controls/gameplay in a Bethesda open world game? Just larger areas but same movement? I get that melee is more of an issue with teleport movement (multiplayer too, but only thinking of single player), but playing Until You Fall it has a good teleport movement solution in that there is a few second cooldown after every couple teleport dashes.
The ScriptHook DLL required for this finally got updated to use the new version that shipped with the Epic Store version.
https://github.com/LukeRoss00/gta5-real-mod (https://github.com/LukeRoss00/gta5-real-mod)
This is some mindblowing shit. Grabbed it last night, struggled through the intro (hold B to skip cutscenes), and got into the open world part and just fucked around for 3 hours. Ran up the beach yelling at people, stole a dirtbike and headed up the coast. Staggeringly awesome.
No tracked controller input, pad only, but still.
I haven't played Beat Saber enough yet. How do I find these custom tracks?
I bought a PSVR and my first impressions are that it is super neat.Play AstroBot and witness the mad potential of 3D platforming/3rd person VR at it's finest. :shaq
But like I'm not sure I'm liking it for the correct reasons actually.
Like I kind of would like more normal games in "VR" I played Zone of the Enders 2 and Gungrave VR and one of my take away was that playing ZOE was like playing it on a really big screen. At least when the cinemas played. It was like watching a movie on IMAX. It was kind of incredible. Now obviously it then goes into First Person for actual gameplay and that's cool, but I was thinking of Ghost of Tsushima. Mostly because for a lot of the action scenes I stood in place to counter. How cool would it see that game in such a "wide" and "big" display, to move your head and have the camera pan with it. It could be like watching a live play. I would like a see a developer make a cinematic 3rd person game in VR. I even found novelty in Gungrave because of just the wide view of the game you can see.
Like yeah I find the first person games to be "immersive" and fun, but I'm not sure that's the only thing that should be used for VR.
I don't know man I found my first day with VR to be cool. Yeah the tech is not quite there, but it's super cool to imagine where these early beginnings will go.
Astrobot so good. Astrobot 2 better be day 1 launch for PSVR2.:salute Heard dat. Astrobot can lead the charge towards the future of video games.
i simply think platforming in VR should be illegal
Yeah Vader Immortal is kind of dumb, you just walk around and Vader is like CAN YOU SOLVE MY INCREDIBLY SIMPLE STUPID PUZZLE CUBE, MMMM YES NOW YOU WILL BE MY APPRENTICE AND MAYBE MY BEST FRIEND IF YOU PLAY YOUR CARDS RIGHT, HOOOOO HAHHHHHHHThat's impossible to read without hearing Vader's voice. :lol
For any PSVR users:
https://global.support.playstation.com/s/pscamera-adaptor?language=en_US
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.Yeah, I've still not been able to get through yet myself.
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.Yeah, I've still not been able to get through yet myself.
Nice. Worked for me too.I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.Yeah, I've still not been able to get through yet myself.
So I tried this now when the site isn't being hammered anymore and it went through fine.
I don't feel like I can finish Half Life Alyx. It triggers my arachnophobia way too much.
I just want someone to come in and offer a valid competition for the Quest 2, which right now is simply a no-brainer, if it wasn't for the Facebook shit.
:larry
How'd them Steamboxes work out tho
Yeah, sounds like Apple. I mean their high end phones cost like $1,500 or something now?
I mean the Index was like $999, so yeah, I expected Apple's to be more expensive. Still think it'll launch closer to $1,500 or something than $3,000.
Yeah, sounds like Apple. I mean their high end phones cost like $1,500 or something now?
I mean the Index was like $999, so yeah, I expected Apple's to be more expensive. Still think it'll launch closer to $1,500 or something than $3,000.
More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.
Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.
We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences.
There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality.
We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!
It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
The VR controller is tracked by the new VR headsetSo, inside-out tracking like Quest? Would be great if true, having the camera point be only in the front, is very limited.
Doom 3 VR Edition (PSVR) comes out next Monday the 29th already. Thought this was coming later in the Summer. Wish they'd drop a demo for it.
I wouldn't be surprised if one reason PSVR2 is still wired is they don't want to make something completely independent of the PS5 because they want to encourage PS5 sales and keep it as a PS5 peripheral and not like a Vita standalone pillar for the company to support.
They could use a wireless streaming link kind of solution, but I'm not sure if the tech is there.
Citing “reliable sources,” UploadVR reports that the next PlayStation VR headset will feature eye tracking and foveated rendering, haptic feedback, inside-out controller tracking, an IPD adjustment dial, and a per-eye resolution of 2000 x 2040 pixels (4000 x 2040 total).https://kotaku.com/report-next-gen-playstation-vr-is-sounding-pretty-impr-1846864969
After having finally tried the quest 2, I cant see myself going back to a wired headset tbh
I just moved into a new apartment and I think I'm calling it on the Vive. I was able to put together an OG Vive + Audio Strap setup with Knuckles Controllers by salvaging parts from literally FIVE different sets of headsets all in different states of brokenness (I work at a VR developer). This lasted for about 2 years but I think I"m just going to get a long ass USB-C cable and go to Quest 2. I really miss the OLED and the inky blacks in that display, but the resolution is so much higher.
edit: The lighthouse situation has made me swear to never spend my own money on these things. They break like crazy, the warranties are fucked, and a buddy of mine got into a situation where HTC Japan was insisting he pay $20 postage for them to RETURN a broken lighthouse that they refused to fix.
The cover art's pretty dope. Whose the 2d artist?
We haven't reached the technology point of being able to stream high bandwith wirelessly to the headset without too much input lag yet.
Well that's a bunch of shit. How hard is PS4 BC? The hardware shouldn't be that much different.Yeah I agree.. but I'm also ok with it. I would hate for this thing to be hindered to cross-gen BS though. From what the guy was saying in the podcast, he was explaining how different the tech is to simply allow BC... Whether it was techy mumbo jumbo, I'll be fine if they port Astrobot... it's all that matters. I'll gladly pay for that game again and again. :D
But at the end of the day I'm sure they'll release VR2 version of Beat Saber and some of the other popular ones. So as long as Sony makes an Astrobot VR Enhanced Remaster or something it'll be ok.
Still a bunch of shit.
“PlayStation VR games are not compatible with PlayStation VR2 because PlayStation VR2 is designed to be a truly next-generation virtual reality experience,” Nishino said. “PlayStation VR2 has much more advanced features like an all-new controller with haptic feedback and adaptive triggers, as I’ve said, and inside-out tracking in it, 3D audio is coming together, 4K HDR of course… so this means that making games for PlayStation VR2 requires a whole different approach than the original PlayStation VR. These features actually enable developers to create worlds that feel more vivid and alive, and bring players closer to the experience than ever. I believe that.”
Single cable VR sounds nice. Is PC VR like that yet? No sensors or other faffing?I'm not positive, but I'm pretty sure PCVR has always been a step or two ahead of the game.. from wireless, to free motion, treadmills, etc... But are all so damn expensive.
It's the Nintendo way. :trumps
You can connect the Oculus headsets to your PC wirelessly or with a single cable to play Steam VR games. That should be the cheapest option if you already have a gaming PC.Single cable VR sounds nice. Is PC VR like that yet? No sensors or other faffing?I'm not positive, but I'm pretty sure PCVR has always been a step or two ahead of the game.. from wireless, to free motion, treadmills, etc... But are all so damn expensive.
"Buy the same games again on PSVR2 for a higher price! Next-Gen!"
:gaas
i'd rec getting an hdmi extender/adapter cable so that it's connected to something that can twist and flex
Not mad at the idea, but how long can someone realistically use a VR headset with little to no breaks?
Within 20-years' time we'll have headsets no heavier than a pair of glasses. There was an anime I heard about called Den-noh Coil that seemed to depict what I imagine.
That was a good anime.
i'd rec getting an hdmi extender/adapter cable so that it's connected to something that can twist and flex
The VR headset designed to KILL you: Oculus creator develops a terrifying device that 'instantly destroys your brain' if you die in a virtual game
The device was inspired by Sword Art Online, an anime series featuring a VR game of the same name, accessible with a helmet called NerveGear, which stimulates the user's five senses via their brain.
Just got my PSVR 2 pre order link.Got one too, but I probably won't be in a position to pull the trigger on it though. :fbm
Death stranding VR 🙏
http://www.youtube.com/watch?v=ycvLm2r10zc
My game finally got announced.
Who else here got a preorder for the hardware?
http://www.youtube.com/watch?v=ycvLm2r10zc
My game finally got announced.
Who else here got a preorder for the hardware?