Devil May Cry 2- They took what was a really cool game, with a likeable protagonist, and made it a dull mess. Just crap.
Castlevania: Lords Of Shadow- I want
CASTLEVANIA, not God Of War. For that matter, most 3D CV games have been disappointments, if not all of them.
Omen Of Sorrow- Hey, wow! A new 2.5D fighting game that could almost be a budget indie Darkstalkers, from a new Chilean developer! Hey, wow! IT'S TOTAL CRAP. First game I ever returned to Amazon for just plain being shit.
Samurai Shodown III (PS1)- Awful port and possibly the first 2D fighting game released during the 32-bit era that showed how poorly the Playstation could do with 2D fighters and how much better the Saturn was at this, especially since this game used the 1MB RAM cart on there.
Marvel Super Heroes (PS1/Saturn)- Was a framey mess on all but one stage and a huge disappointment, since up to that point I always thought Capcom could do no wrong with their home conversions.
SNK Heroines (Switch)- Shit port job by Abstraction games. Runs at half the framerate it's supposed to. Nothing was ever done to even try to address this. Occasionally will come across people singing its praises and can't figure out why they would want to play it on Switch over the much better PS4 and PC (also ported by Abstraction, but good) versions.
Assassin's Creed III: Playing as Hatham Kenway (sp) stuff in the beginning: Oh shit, plot twist! Kinda cool! Playing as whoever it is after this:
Silpheed: The Lost Planet- As a kid in the '80s, I absolutely loved playing Silpheed on the Apple IIgs. So when this was announced for the PS2, I was super-hyped and shelled out the
big bucks to import it day one with a crazy Saturday delivery shipping fee from NCSX. Booted it up and was instantly disappointed by what a dull, mediocre shooter this was. I went onto Usenet to rant about Silpheed, then didn't check anything for a few days because of college stuff. Went back to check on responses and found that Victor Ireland was calling me a troll and full of hot air because I didn't respond to his post asking me more about it, followed by a number of "boot-licking toady" ass-kissing posts siding with him and saying that I was just attacking WD (the fucking game was published by CAPCOM in Japan
). A few came to my defense but I was so disappointed by how Ireland had acted that I didn't buy any more Working Designs releases after that.