Basically, it's the jankiest RPG you've ever played with a level of pretentiousness so high, it makes Braid look like Super Mario Bros. You don't get any offensive moves until the third chapter, all of your "attacks" are like cry or sulk and something like that, which push enemies (which are actually your inner demons) away from you or give you an extra movement point per turn, and your goal is invariably to survive a certain number of turns or run away from the combat area.