can we get a fucking genre plz
This is so lame. I can't wait to see how much people eat up this hacks stuff.
Yay CG trailers
What is this game even?inSANE
can we get a fucking genre plz
can we get a fucking genre plz
can we get a fucking genre plz
KOJIMAAAAA!!!can we get a fucking genre plz
"Kojima".
What is this game even?
What is this game even?
An overly philosophical B-Movie pretending to be a third person shooter.
anti oil? anti babies? Does even kojima know at this pointWhat is this game even?
An overly philosophical B-Movie pretending to be a third person shooter.
my guy kojima is so far up his own asshole he's disappeared into another dimension
Kojima no longer having a leash will be his undoing.
That's if the game ever comes out. Even if it does we won't see it till 2019 at the earliest.
anti oil? anti babies? Does even kojima know at this pointWhat is this game even?
An overly philosophical B-Movie pretending to be a third person shooter.
It's possible. It may also depend on which portions of Sony Kojima will report to.
I'm glad there's someone in this industry who is allowed to do whatever the fuck he wants.
Too bad it's the one guy you don't want allowed to do whatever the fuck he wants
What is this game even?
An overly philosophical B-Movie pretending to be a third person shooter.
Despite Guerrilla's bullshot history (weren't they the cause for the origin of the term?), their tech has always been impressive for its era. Of course, Guerrilla has never made an open-world game, so I'm curious how this determination of appropriateness was made.What is this game even?
An overly philosophical B-Movie pretending to be a third person shooter.
After watching the IGN interview where Kojima mentions that they specifically picked Guerilla's engine for its open world abilities, I am revising this to overly philosophical B-Movie pretending to be an open world game.
Isn't Horizon Zero Dawn open world? The more open parts of Killzone Shadow Fall are impressive.
The game features an open world with a dynamic day-night cycle and weather system that can be explored without loading screens.[11][7][12] The quest structure unfolds to accommodate the exploration of tribes while the main story covers the entire world. Aloy can come across stories that require her to solve individual cases as well.[13] A dialogue wheel is used to communicate with non-playable characters.[10]
Maybe once Polyphony Digital dashes itself against a wall.
Watching the Digital Foundry videos on TLG makes me wonder how far along that game was when it was sidelined. It doesn't seem to have changed a whole lot. Don't think they actually spent all that much money on it since the PS3 version was shelved.
In an interview with BBC Radio 1 Newsbeat, Hideo Kojima defended the way female characters have been represented in his games, particularly when it comes to over sexualisation of certain women.
That said, the legendary designer noted that he’s going to “have a different approach for the next game.”
“What I really want to avoid is, like you see in some games, characters with big breasts with no back story,” said Kojima. “If I make characters that at first glance might look like this then they’ll have a deep background story to give a specific reason why.”
to make cliffhanger the gameto REMAKE :ufup
I only ever played the Genesis one. Was alright. The movie is still GOAT though.without looking up anything about it I'm going to just assume the Sega CD version is the Genesis game with crappy 64 color versions of movie clips inserted between the stages (or maybe just at the start/finish of the game)
WALKAH.
HOMO DEMONS
I only ever played the Genesis one. Was alright. The movie is still GOAT though.Sega CD version shat all over the Genesis one. Used the actual Alan Sylvestri score, CG movie snippets and had some sweet mode 7 snowboarding levels. IT WAS A BLOODY GOOD STRIKAH!
WALKAH.
Wait.. they're targeting 60fps?! :leon I'll buleeit when I see it.
ofc Winding Refn stans for a Kojima product :goldberg
I believe that was one of the goals when they started the FOX Engine initiative, they wanted to create a reusable technology base to chase 60fps with while iterating.
Yeah but this game is built on Guerrila's Decima Engine. Which is probably why it is actually coming out, they didn't have to start from complete scratch.
IIRC, Sony/Guerilla licensed them Decima for free which is a pretty good deal.Which is why I doubt the recent PC rumors. Nice as it would be, I can't imagine there not being any strings attached.
Isn't this project highly Sony funded? I kind of doubt they'd let something like this slip off onto another platform.
Yeah but this game is built on Guerrila's Decima Engine. Which is probably why it is actually coming out, they didn't have to start from complete scratch.
Being fair with the Fox Engine: The work done for Metal Gear is solid.
Isn't this project highly Sony funded? I kind of doubt they'd let something like this slip off onto another platform.
IIRC, Sony/Guerilla licensed them Decima for free which is a pretty good deal.Which is why I doubt the recent PC rumors. Nice as it would be, I can't imagine there not being any strings attached.
HOMO DEMONS
No John, you are the homo demons.
Yeah but this game is built on Guerrila's Decima Engine. Which is probably why it is actually coming out, they didn't have to start from complete scratch.
Being fair with the Fox Engine: The work done for Metal Gear is solid. It might have been another year or two before Konami would've actually had the middleware engine that Kojima was trying to go for.
As it is, this is supposedly getting a PC port. Supposedly. We'll see how that is. Because the Fox Engine was fucking solid in Metal Gear.
I only ever played the Genesis one. Was alright. The movie is still GOAT though.Sega CD version shat all over the Genesis one. Used the actual Alan Sylvestri score, CG movie snippets and had some sweet mode 7 snowboarding levels. IT WAS A BLOODY GOOD STRIKAH!
WALKAH.
ADVANCED LADDER PHYSICS ONLY POSSIBLE WITH THE GENIUS OF KOJIMATAKING LADDERS TO THE NEXT LEVEL
Was there mode 7 on Sega CD? Pretty sure it was a Nintendo thingSega CD def had scaling so it could achieve a Mode 7 like effect
https://twitter.com/ZhugeEX/status/1133841855735582720
Can't believe no is talking about the speculation this is going to the Epic Games Store.
Man that story seems so boring; I normally wouldn't care but aren't Kojima games like 50% talking simulators?MGSV was sort of the opposite, 90% of the cutscenes were in the trailers (that was actually one of the major problems with that game).
The ladder thing is cool; if there's a lot of loot to find exploring I could enjoy a game that pretty just for that though.
OGN: Let’s start by discussing your hotly anticipated work on Death Stranding. Let us just ask you point-blank: Can you give us a straightforward explanation of what this game’s story is?
K: What? Is that all? Well, if you really want to know, I guess...so, Death Stranding is supposed to be a commentary on the ravages of climate change and the way our fragmented society can be destroyed by invisible forces. The protagonist, Sam Porter Bridges (Norman Reedus), uses a fetus-like BB-unit to build connections between—
Unfortunately, at this point, we had to slap Kojima-san across the face to make him focus. After his nose stopped bleeding, we resumed the interview.
That’s what giving a crazy person a budget without any supervision looks like. :rejoiceSo this is gonna be the Chinese Democracy of videogames? I'm so fucking in. Give the most insane bloated unfiltered balls out version of Kojima possible! :rock
:doge it feels like a japanese version of no man's sky (the planet exploration part of nms) and ehh I really dont know how to feel about this :doge
Nothing was really interesting or exciting.. The graphics are nice!
Only interested because MGSV was the only good game I can think of carrying the modern open world monicker. But I suspect this will have a structure similar to all the other overrated games like Rockstar things, Botw, etc. in the open world dumpster fire.The open world is the worst part of MGSV. Tedious travel and nothingness in between the actual mission areas. One of the worst open worlds.
You can actually choose where on Sam’s body to put all this stuff. You can load it all up onto his back like a pack mule, but you can also put items in pouches hanging off the backpack, strap them to his arms and legs, or have him hand-carry certain pieces. This will affect his speed, yes, but also his balance. Sam’s center of gravity will be shown in a yellow circle underneath him as you shift things around. As you run through the world, if you make hard left or right turns, he’ll go off-kilter if he’s overburdened, and you’ll need to press the L2 and R2 buttons to shift his weight back so he stays upright.Goddammit, Kojima..... I love you! :heartbeat I can easily see people being turned off by this, but I think it's fucking awesome. Same feeling I got when the first 3D games would actually show your armor change.
I'm more concerned with Soyny and what they're going to allow Kojima to do/not do.
but will there be reedus dong? :thinkingAll them sick fucks have already been constructing multiple penis mods for when this hits PC.
Only interested because MGSV was the only good game I can think of carrying the modern open world monicker. But I suspect this will have a structure similar to all the other overrated games like Rockstar things, Botw, etc. in the open world dumpster fire.The open world is the worst part of MGSV. Tedious travel and nothingness in between the actual mission areas. One of the worst open worlds.
Only interested because MGSV was the only good game I can think of carrying the modern open world monicker. But I suspect this will have a structure similar to all the other overrated games like Rockstar things, Botw, etc. in the open world dumpster fire.The open world is the worst part of MGSV. Tedious travel and nothingness in between the actual mission areas. One of the worst open worlds.
No, the open world made it possible to approach your infiltration however you wanted to. It‘s not meant to be open world in the sense that you talk to dumb ass NPCs who tell you about their struggles and make you solve sidequests for them.
X option is for ResetEraI sit as well and there's nothing fucking wrong with it whatsoever. :hmph
X option is for ResetEraI sit as well and there's nothing fucking wrong with it whatsoever. :hmph
The toilet thing is because BTs are vulnerable to bodily fluids. So you can craft grenades out of your blood, piss and shit.I saw about the blood, but piss and shit too?
I've not even joking.
The toilet thing is because BTs are vulnerable to bodily fluids. So you can craft grenades out of your blood, piss and shit.
I've not even joking.
I only sit on toilets backwards.
My boi can ride :lawdOnly interested because MGSV was the only good game I can think of carrying the modern open world monicker. But I suspect this will have a structure similar to all the other overrated games like Rockstar things, Botw, etc. in the open world dumpster fire.The open world is the worst part of MGSV. Tedious travel and nothingness in between the actual mission areas. One of the worst open worlds.
No, the open world made it possible to approach your infiltration however you wanted to. It‘s not meant to be open world in the sense that you talk to dumb ass NPCs who tell you about their struggles and make you solve sidequests for them.
Exactly. MGSV succeeded because the point wasn't exploring and it wasn't necessary to shit up the map with lame ass fetchquests. I don't think this game will be mission based like MGSV though.
Are we sure it's not? I watched the gameplay demo, and even though it was japanese it seemed like he was picking from an MGS5-like menu.
This game looks crazy. What drugs is Kojima even taking that are legal in Japan?
This game looks crazy. What drugs is Kojima even taking that are legal in Japan?
why do you think he's taking so many trips to the US? ;) :pimp
(https://i.imgur.com/Faoc7ws.jpg?1)
"What if we named the president Samantha *takes hit* America *exhales* Strand?"
This game looks crazy. What drugs is Kojima even taking that are legal in Japan?
why do you think he's taking so many trips to the US? ;) :pimp
(https://i.imgur.com/Faoc7ws.jpg?1)
"What if we named the president Samantha *takes hit* America *exhales* Strand?"
I only sit on toilets backwards.
Dat's dat Def Stranding purp.
Watched the 40 mins.
I actually find the walking sim aspects interesting, balancing the weight especially, but the boss fight looked pretty pedestrian, so the combat will probably be a bore.
Yeah i meant "walking sim" in a more literal sense, in this instance, referring to balancing weight, managing gear, finding viable paths etc.Watched the 40 mins.
I actually find the walking sim aspects interesting, balancing the weight especially, but the boss fight looked pretty pedestrian, so the combat will probably be a bore.
Walking simulation as a term was meant for trash like Layers of Fear in which you can't interact with anything and the story just happens while you press forward. Even if this didn't have enemies, it would still look like a real simulation game, since you have to calculate shit and interact with or pay attention to the environment. However, I don't know the map looks like it would have interesting enough challenges to overcome.
Hrmmm...a death stranding 40 minute video. I just watched that trailer and that didn't make any sense. Guess I'll skim it.
Ok, he's stretching <skim> and he's walking <skim> still walking <skim> and still walking <skim> Oh!...oh wait, still walking...
This game looks crazy. What drugs is Kojima even taking that are legal in Japan?
The one that made him decide to ripoff the Postman instead of Escape from NY this time :teehee
Expanded:
(https://pbs.twimg.com/media/EEwYdzOXkAAKIjR?format=jpg&name=medium)
So, no hand-holding. GOOD.
Never played it on PS4. :obama
Expanded:
(https://pbs.twimg.com/media/EEwYdzOXkAAKIjR?format=jpg&name=medium)
So, no hand-holding. GOOD.
Kojima isn’t the type to handhold.
Expanded:
(https://pbs.twimg.com/media/EEwYdzOXkAAKIjR?format=jpg&name=medium)
So, no hand-holding. GOOD.
Kojima isn’t the type to handhold.
When start up a Metal Gear Solid game, you get tons of codec conversations telling you how to do stuff. It seems like this game may not even do something along those lines?
So is Hitman. So was MGS3. So was Ground Zeros.
None of those have a boring ass open world as filler to get to that stuff.
It is not a good open world game.
Expanded:
(https://pbs.twimg.com/media/EEwYdzOXkAAKIjR?format=jpg&name=medium)
So, no hand-holding. GOOD.
Kojima isn’t the type to handhold.
When start up a Metal Gear Solid game, you get tons of codec conversations telling you how to do stuff. It seems like this game may not even do something along those lines?
Most if not all that is optional.
Thank you for proving my point??So is Hitman. So was MGS3. So was Ground Zeros.
None of those have a boring ass open world as filler to get to that stuff.
It is not a good open world game.
You're talking about the world. No one cares about that. It's just a standard MGS area but open.
What people praise is how you interact with the world. You can plot a point of entry and everything down to the last detail. In MGS3 and GZ you have options, but not the way you can handle it in MGSV. In classic MGS the typical line is between kill or don't kill, alert or no alert and that's it.
Meanwhile in MGSV.
(https://i.imgur.com/liPrc1M.gif)
The game doesn’t even feel like an open world game.
Playing it on PC with mods is the way God intended. No reflex mode and no loadouts. :aahand john cena's theme playing from the helicopter
Thank you for proving my point??So is Hitman. So was MGS3. So was Ground Zeros.
None of those have a boring ass open world as filler to get to that stuff.
It is not a good open world game.
You're talking about the world. No one cares about that. It's just a standard MGS area but open.
What people praise is how you interact with the world. You can plot a point of entry and everything down to the last detail. In MGS3 and GZ you have options, but not the way you can handle it in MGSV. In classic MGS the typical line is between kill or don't kill, alert or no alert and that's it.
Meanwhile in MGSV.
(https://i.imgur.com/liPrc1M.gif)
Expanded:
(https://pbs.twimg.com/media/EEwYdzOXkAAKIjR?format=jpg&name=medium)
So, no hand-holding. GOOD.
Kojima isn’t the type to handhold.
When start up a Metal Gear Solid game, you get tons of codec conversations telling you how to do stuff. It seems like this game may not even do something along those lines?
Most if not all that is optional.
You're also in smaller areas or "intro" stages. I would describe the beginning of MGSV as "hand-holding." It opens up pretty quickly though. Will be interesting to see if this game is just like "here you go- have fun!" which is what I get from that interview snippet.
GZ is like that. It gives you a big base and asks you to figure out your way through it and how to escape it.
Rahx, it's not that I even disagree with everything you're saying, but-Because it doesn't.The game doesn’t even feel like an open world game.
What?
Rahx, it's not that I even disagree with everything you're saying, but-Because it doesn't.The game doesn’t even feel like an open world game.
What?
You tell me open world game, I think of Grand Theft Auto, Red Dead, Skyrim, or even something like Gravity Rush. I think of games that create this big "world". The good ones create a world you want to explore, have a feeling that you can go everywhere(not all the time though), and are an actual place. I put in GTA3 yesterday and still remember the streets and landmarks. I don't love Skyrim, but I felt like I was traversing an actual country and world. It was amazing to see the scale and craft that goes into these virtual cityscapes, nations, worlds. The promise of open worlds to me was games creating virtual places with things I want to see. Places that make me feel like I'm traveling through a place.
To be fair I don't like most open world games, because especially modern ones just seem like they just fill them with copy and paste mission design. They create the world and then go "oh whatever throw some enemies in it". My problem with modern games in general is they craft these big places to explore and then don't craft anything else beyond that.
I've liked games like Red Dead 2 and Mafia 2 because the world itself is just atmosphere if anything. But I realize espically in games like Mafia 2, this may not be a popular opinion.
But Metal Gear Solid V doesn't do anything like that. The open world feels dull and I don't want to be in it. Let me ask you, when choosing where to land you chose to land closet to the objective? Probably, because you just want to get to where the mission is. The in between is whatever, it's tedious. While fast travel is nice in games, I rarley use it. I don't think it was in Red Dead 2, but I did'nt mind traveling because the world itself wasn't boring and was immersive anyway. I would want to stay immersed in it. My favorite mission in Oblivion is when you and two other characters go on an epic horse ride. I want my open worlds to feel like places.
And you know MGSV could have done that. MGS3 is not open world. It's linear big zones connected, but it sure feels like a place. I sure feel like I'm progressing through an environment. People may dodge on Horizon's open world, but I loved it because it took it's time having you journey through the world. It wasn't just here's a big place, do whatever. It was more deliberate in how it handed out the world.
The idea of open world MGS to me should have been anything but PW influenced. Snake is thrown into an open world and it should have played out like Red Dead 2. Though obviously yknow with MGSV's gameplay. Where he has to progress and survive in this environment, like he does MGS3's jungle. Gain new weapons and skills, maybe have some Metriod like puzzles. It should have felt like the older MGS games, but on a bigger level. You're not just sneaking through a military base, a environmental plant, or a jungle. You're sneaking through a country.
Instead it's this weird menu mission based game that I ask why is it even open world. I select my mission and want to get as close to the mission area as possible. The open world to me is irrelevant. As bland as Koei Tecmo's attempts at open world environments. I mean yeah the game does kind of do what I wanted from Far Cry games. You know survey bases and figure out how I want to get to them. I don't like Ubisoft check list open world games, but you know when I was playing Blood Dragon which is basicly attack several basses the game, I also questioned what was the point of it being open world.
Either way the open world is'nt even my only problems with the game. I hate the story. How empty it is and how lame the plot twist is. I hate Peace Walker and it's influences. The lack of boss battles. Pretty much all of act 2 is just terrible. I just think the game is bad. But it plays well.
GTA has lacked multiple ways to carry out mission objective since at least San Andreas.uh I wasn’t using GTA as an example of mission freedom. It’s gotten more and more limited since 3. With Red Dead 2 being one of the most limiting games out there by Rockstar.
During IV pre-release they hyped up Hitman-esque ways to take out enemies but there was only really one way to proceed. Compared to III for instance, where you're tasked with assassinating Salvatore and you had so many ways to accomplish it, the series has actually regressed in terms of mission freedom. Using GTA as an example of mission freedom against MGSV won't work well.
https://twitter.com/Neo_Bomberman/status/1174851445453012992
The reality is he wrote some good male characters and some good female characters, and then some shit male and female characters, but that won't get you any likes/retweets. :doge
The only difference is that his sexualization of female characters is generally less comedic than his sexualization of male ones.
https://twitter.com/Kojima_Hideo/status/1175577723554734081
This minute long trailer makes it looks like an actual game, but the TGS stuff made it kind of not.
https://twitter.com/Neo_Bomberman/status/1174851445453012992
I mean, Kojima has made great woman characters before? Sniper Wolf, Naomi, Mei Ling, The Boss are all good characters. He has just regressed somehow.
https://twitter.com/Neo_Bomberman/status/1174851445453012992
I mean, Kojima has made great woman characters before? Sniper Wolf, Naomi, Mei Ling, The Boss are all good characters. He has just regressed somehow.
"Most Kojima hates women" writers will argue that those characters are also not particularly good from a non male perspective.
I thought about the special edition, but what the hell Am I going to do with a fake baby in a jar? The hand from 5 was actually pretty cool though.Fake?!
Also, I know one of my friends will buy it so I will be able to check out the collectible
NGL, I experience weird jealousy how this guy gets treated like an auteur for turning in games with incoherent stories and iffy controls.Stories aside, MGS 1, 2 and 3 are pretty genius from a design perspective, and certainly unique, not to mention influential.
chvrches being involved gives me very little confidence and even though it's based on conjecture, kojima seems to be unfocused. time is only so limited and the last time he was splitting it between overseeing his own studio and all the pressers and shit lead to easily his worst game and this go around he's whoring it up with a bunch of celebrities so the odds are strong with this game being shit. i hope i'm wrong, i really do.MGSV was already an incoherent mess, despite the great core gameplay.
chvrches being involved gives me very little confidence and even though it's based on conjecture, kojima seems to be unfocused. time is only so limited and the last time he was splitting it between overseeing his own studio and all the pressers and shit lead to easily his worst game and this go around he's whoring it up with a bunch of celebrities so the odds are strong with this game being shit. i hope i'm wrong, i really do.
NGL, I experience weird jealousy how this guy gets treated like an auteur for turning in games with incoherent stories and iffy controls.Stories aside, MGS 1, 2 and 3 are pretty genius from a design perspective, and certainly unique, not to mention influential.
Above that though, the guy certainly knows how to hustle and build his ("KOJIMA") brand, which is really what sets him apart from other talented guys like Michel Ancel or whoever else.
Hidetaka Miyazaki could've learned a thing or two from him in that regard, even though the fans did some of the work for him.
I was thinking about this in comparison to R*, because in some interview the Houser brothers mentioned they didn't want their name to feature front and center, as they really wanted to build the "Rockstar" brand above all.
It's really the opposite approach to someone who literally called the company with his own name.
Theoretically, you could buy Rockstar from them and lose 0 brand value in the public eye, but you can't buy Kojima Productions from Kojima, without rendering it pointless.
chvrches being involved gives me very little confidence and even though it's based on conjecture, kojima seems to be unfocused. time is only so limited and the last time he was splitting it between overseeing his own studio and all the pressers and shit lead to easily his worst game and this go around he's whoring it up with a bunch of celebrities so the odds are strong with this game being shit. i hope i'm wrong, i really do.
This is what a lot of game directors do after a certain point on the game. They don't write code or script missions or regress bugs or fix textures or tighten up animations etc etc. So they either do press stuff or they "play test" the game and yell at the people who do all the actual work. The dev team is probably working on the Day 1 patch that actually finishes the game. There's almost nothing productive for someone like Kojima to do at this stage.
Well, I'm stoked. Only games of his I didn't enjoy that much, were Boktai and Peace Walker. Everything else has been well worth my time. :yeshrug
the sequel removed the sun feature. never played either though.
Will this game have a slightly attractive girl that they totally sex up so you can ogle at her?Yeah. That chick with the invisible baby.
Asking for a friend
Will this game have a slightly attractive girl that they totally sex up so you can ogle at her?
Asking for a friend
:larryWill this game have a slightly attractive girl that they totally sex up so you can ogle at her?Yeah. That chick with the invisible baby.
Asking for a friend
Will this game have a slightly attractive girl that they totally sex up so you can ogle at her?
Asking for a friend
It's a Kojima game, so: yes.
Yep, Death Stranding gave me nightmares! Never in my 20-something years of gaming have I ever felt so hopeless and lost while playing a videogame. And it has nothing to do with the game mechanics, but the world itself. Death Stranding’s environments are nightmare inducing. The world of Death Stranding is indeed a strange one. Imagine this:
You are wondering a almost barren alien planet with no knowledge of what kind of life it harbours. It’s a massive open world with wide open spaces and you are completely exposed. As night falls you begin to hear creepy sounds but you have no idea what they are. You try to look around for signs of danger but a thick mist slowly begins to suffocate your site. The sound gets louder and you strain your eyes to see if you can see something and, lo and behold, there seems to be something floating in the mist, and towards you, I might add. I don’t know what this is, I don’t know what to do, I just freak out and toss the controller over to my friend. That’s my experience in a nutshell.
Death Stranding’s environment is one of the scariest and immersive I’ve ever experienced in a videogame. Although the world may seem barren and void of life, it never feels like you are truly alone… and it is terrifying. You don’t know what will pop out from where and it feels like there is this larger than life presence constantly watching you through the friggen’ clouds! It feels like Hideo Kojima took the Silent Hills vibe and injected it with steroids.:phil
I’m calling it now, it will win Game of the Year. But I may need to find someone to keep me company while I play through it. The game has literally traumatised me; I had a nightmare about being stuck on an alien planet after only 15 minutes of game time… and I don’t even think it’s supposed to be a survival horror! Perhaps I was just so terrified because I was thrown randomly into the middle of the game with no context, no idea of story, or explanations of the game’s many beings.
Can I put down the capsule baby and piss on it?It's required in an early mission.
Calling it: EGS exclusive for a year. :marimo
:ufup If any of y'all are gonna play a PC game next Summer, it should be Cyberpunk 2077, not DS.
:ufup If any of y'all are gonna play a PC game next Summer, it should be Cyberpunk 2077, not DS.cyberpunk is out in spring so that leaves summer free :D
lol at waiting over half a year to play this gameIt's not you're waiting, still, in an empty room.
It's only a problem if you really care about getting spoiled, which for a game like this one, i guess it could be a factor.Through the insane amount of memes that will most likely spawn from this game, I think more will be spoiled than one would like.
AMERICA IS A LIE
Totally gonna wait on this one. After the one two punch of MGSIV and MGSV Kojima is on a permanent "Wait and see" status. I'll still get it, but the question is if I wait til it's $30, $20, $10, $5?
BB will get upset and cry if you keep tripping, resulting in him crying and giving away your positionthen Lakitu will swoop down and grab him reducing your stars!
Totally gonna wait on this one. After the one two punch of MGSIV and MGSV Kojima is on a permanent "Wait and see" status. I'll still get it, but the question is if I wait til it's $30, $20, $10, $5?
All Sony published games drop by 1/2 1 year after release. So you have that to look forward to.
Death Stranding is a cerebral experience that isn’t fun. It’s a 45-hour monotonous slog that backloads everything engaging into the final act. Mission after mission we are mistreated to same old delivery formula, with a couple of fetch quests thrown in for good measure. It just doesn’t respect your time; where a game such as Red Dead Redemption 2 is dense with content, Death Stranding is void of anything to do outside of going from point A to point B.
If Death Stranding wasn’t so padded out it could have been something special; instead, we’re left with a repetitive letdown that’s far more enjoyable to watch than play.
Even trailers and marketing materials offered little in the way of explaining what Death Stranding was. Finally, after playing over 50-hours of Death Stranding, I know what kind of game Kojima has made.
A terrible one.
Death Stranding is so bad I don’t really know where to begin.
Part walking simulator, part open-world exploration, part third-person shooter, Death Stranding is the MOST boring, mind-numbingly torturous game I’ve ever played. Not to mention that its narrative is a jumbled mess of pseudo-scientific spirituality that folds in on itself so many times as to be unintelligible.
As Sam Porter, players are tasked by the President to reconnect the United Cities of America, following the Death Stranding, through the power of…package delivery?
Death Stranding doesn’t have great or even good gameplay to fall back on. It too is very, very boring. As a Porter, connecting the United Cities of America, Sam has to make deliveries. This amounts to fetch quest after fetch quest after fetch quest. Death Stranding is literally nothing but fetch quests. And to compound matters, it features inventory management that is aggressively geared towards weight limits.
Who doesn’t love item management, over encumbrance and fetch quests?
Bruh... IGN? :doge ... And who the fuck is Stevivor and why does his opinion matter?? :doge
Only thing every review I've seen is consistent about, is that they say the game's not for everyone. Sounds like every video game ever made. :heyman
thats what people said about red dead 2 and that's an amazing game. i got 6 months or whatever to wait though so i'll just let console people do the exploration work on this game for me. :D
https://www.youtube.com/watch?v=ltYRUvBiZ0k (https://www.youtube.com/watch?v=ltYRUvBiZ0k)Jeff is mad af.
Try as it might, Death Stranding’s story doesn’t shore up its faults. It’s the normal Kojima mix of twists-and-turns, tropes, and overbearing themes, but at least I like that it explores real-world topics like the theory of multiple dimensions and key events in the history of the planet’s biodiversity. Like Sam himself, I often wasn’t sure why I kept going in Death Stranding. Maybe there was a little bit of pride in another task checked off the list, another job done. Unfortunately, this added up to little reward in the end.
Taken as a whole, Death Stranding is an awkward mishmash of ideas, some of which work exactly as intended and others of which feel entirely out of place. At 40+ hours it overstays its welcome but it’s still a fascinating journey to take, with Kojima being the only video games auteur who can still command a large budget and use it to create something that isn’t just pandering to mainstream tastes.
There is an okay experience here, filled with a scrapbooking hokum of afterlife mythology and pseudoscience, with a cast of likeable if bluntly literal characters but it’s a game that, ironically, is easily lost in its lengthy delivery.
Death Stranding might be Kojima's boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing... but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.
If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue. And as profound as it wants to be, this is still a game in which you can equip and unequip your penis so you can piss out Red Bull. The good stuff is waiting for you beyond that piss, beyond the shit grenades, beyond that Ride with Norman Reedus advert unceremoniously plastered into a game universe where I didn’t see a single television set. It’s just a test of attrition.
There’s a moment that sees you literally wait as a timer counts down three realtime minutes. For what purpose? I have no idea but like everything else in Death Stranding it made me roll my eyes with boredom. Death Stranding is clearly a labour of love for Kojima and his team but I hate it. Games don’t need to be fun, exciting, happy or cool but they should at least be entertaining. Death Stranding is not entertaining. As such, it fails as a video game, it fails as a narrative and it fails overall.
Red Dead 2 apparently shits all over this.well rdr2 may be my favorite game of the generation so i can accept that. but hearing that dan ryckert (who HATED rdr2) rates rdr2 over DS is a bit worrying. :lol
See, R2R2... I have no desire to play it, because I don't care for westerns... Not for me... Doesn't mean it's not a great game. Hence, this game won't be for everyone.
However, this game better not be 80 hours average... I got too many games to play. I don't need another girthy game like AC: Odyssey was. fak
If it comes to that, I just want to be able to b-line the main story if need be. No level grinding like AC: Odyssey. That shit was annoying.
Witcher 3 still remains GOTG for me, but at a certain point, I b-lined the main story too... and didn't regret doing that one bit. I already had 80-90ish hours invested... I needed to move onto the next game (MGSV at the time). My gaming time/schedule is more important than gaming itself.... if that makes any sense.If it comes to that, I just want to be able to b-line the main story if need be. No level grinding like AC: Odyssey. That shit was annoying.
Doesn't sound fun if you're already thinking about ways to make it less of a grind and power through the game. :doge
(https://media.discordapp.net/attachments/372503124226867203/639843082942283810/unknown.png)
brad from GB really making the game mechanics sound unappealing lol
beautiful nonsense gameplay in JapaneseThe servos in the exoskeleton make a horrendous racket. That alone would drive me insane. :lol
https://www.youtube.com/watch?v=B9sTIaVSofc (https://www.youtube.com/watch?v=B9sTIaVSofc)
11:45 is a pretty quality recreation of Brad/Jeff's high end technical analysis for those with less patience
Games don't need to be fun2019 video game philosophy
QuoteGames don't need to be fun2019 video game philosophy
So I'm not getting the high scores here then. When you read the text of the higher scored reviews, it's the same issues with the lower scored reviews lol.Please understand.
isn't the whole game just holding packages though?
edit: yeah this game sounds like a blast
https://twitter.com/agentbizzle/status/1190280391229181957
https://twitter.com/nathan_brown/status/1190182964530991104
:ryker
https://www.youtube.com/watch?v=sZHUY-nVXKU
10 minutes into this and I'm definitely watching the rest after he called the game "the Gran Turismo of walking simulators." :lol
Like.. is this supposed to be praise?
http://www.pushsquare.com/reviews/ps4/death_strandingQuoteThe most important factor you'll have to consider as you deliver packages is weight. Sam, played by The Walking Dead star Norman Reedus, can only carry so much on his back so you'll need to work out a method of distributing the burden effectively. Piling it high is always an option, but that means our protagonist will constantly be off-balance as the cargo swings from side to side in the wind. You could attach some items to Sam's suit, which in turn makes him slower as he lugs about more than just his own body mass. Or you could opt to carry a couple of objects with your hands, which takes away a couple of interactive actions away from you. That's thanks to the L2 and R2 buttons having to be held for the entire trek to ensure you don’t drop them.
Striking a balance between the three options is key to making a successful delivery, otherwise the load will be damaged the more you drop it. It's a fascinating, incredible set of mechanics that serve as a perfect introduction to Death Stranding. You're made to think about what you will be taking with you as soon as the first order comes through, making for a weight management mini-game that competes with the very best: the inventory sorting of Resident Evil 4.
Like.. is this supposed to be praise?
http://www.pushsquare.com/reviews/ps4/death_strandingQuoteThe most important factor you'll have to consider as you deliver packages is weight. Sam, played by The Walking Dead star Norman Reedus, can only carry so much on his back so you'll need to work out a method of distributing the burden effectively. Piling it high is always an option, but that means our protagonist will constantly be off-balance as the cargo swings from side to side in the wind. You could attach some items to Sam's suit, which in turn makes him slower as he lugs about more than just his own body mass. Or you could opt to carry a couple of objects with your hands, which takes away a couple of interactive actions away from you. That's thanks to the L2 and R2 buttons having to be held for the entire trek to ensure you don’t drop them.
Striking a balance between the three options is key to making a successful delivery, otherwise the load will be damaged the more you drop it. It's a fascinating, incredible set of mechanics that serve as a perfect introduction to Death Stranding. You're made to think about what you will be taking with you as soon as the first order comes through, making for a weight management mini-game that competes with the very best: the inventory sorting of Resident Evil 4.
Sounds like a super niche thing that some people will just love. I think it's an interesting user experience, but whether it's ultimately a good one is another question. Also, it's often hard to understand why people like things we don't. I mean, I don't get the fascination with pastry stouts.
THICC BOIS
You know, game user experience is still a relatively new field quite different from QA and not widely used in the industry. I'm curious if Kojima Productions does any of that at all. He seems like the kind of guy that only cares about his personal vision and doesn't really think about UX.
I'm currently working as a user researcher for a small gaming startup, btw.
Interesting; UX is such a tricky field in general, I've seen UX design based on extensive surveying that once unleashed on the surveyed users everyone hated.
Sounds like the kind of thing you'd enjoy if you're into 60s-80s Russian cinema and sci-fi as well as Thomas Pynchon, Haruki Murakami and Kobo Abe books. I know that those are bit out there and boring as fuck for a lot of people, but for some reason I like it all. Guessing this will be my kind of game.
Dude this is a kojima game. It's more like if Michael Bay wanted to make a david lynch movie.
And I say that as a fan of Kojima.
Never said you did, apologize if my wording made it seem that way.
I'm basically expecting a kojima story, with kojima exposition, and the subtlety of a curb stomp in regards to it's themes repeated ad nauseam. I can deal with that when it's dumb fun japanese GI Joe. But dude attempting something avant garde with gameplay that looks like the most boring fucking thing in the world isn't exactly revving my engines.
Still buying it day one and playing a shitton of it :yeshrug
Never said you did, apologize if my wording made it seem that way.
I'm basically expecting a kojima story, with kojima exposition, and the subtlety of a curb stomp in regards to it's themes repeated ad nauseam. I can deal with that when it's dumb fun japanese GI Joe. But dude attempting something avant garde with gameplay that looks like the most boring fucking thing in the world isn't exactly revving my engines.
Still buying it day one and playing a shitton of it :yeshrug
Currently my wife refers to this game as "That game with the baby thing".
I would say that games need more critics that are capable of critiquing games on a deeper level than "is it fun and good looking and politically inoffensive" but there really aren't enough games around that warrant it. Anyway all the talk about this has actually made me more interested. I like auteur shit though so :shrug emoji.
Yeah, Flight Simulator and all other PC slow as shit simulators including THE Walking-Simulator-King, Armed Assault, are all 2019 games. :gurlQuoteGames don't need to be fun2019 video game philosophy
Would be interesting to find out that the 10 years has just been Konami yelling at Kojima “but where’s the fucking gameplay?!”
Is this coming to Xbox? Would be the perfect gamepass game.oh didn't think of that! would be nice
Yeah, Flight Simulator and all other PC slow as shit simulators including THE Walking-Simulator-King, Armed Assault, are all 2019 games. :gurlQuoteGames don't need to be fun2019 video game philosophy
The fact that so many reviewers hate it is basically my sign of approval.
I loved the slower pace of Red Dead Redemption 2, and i think it's their best game yet and should've been even slower.
Mud Runner was one of the best games i tried on the Xbox gamepass thing, and you spend 15 minutes trying to get a 4x4 out of a ditch in that game.
I look forward to an open world map that doesn't feel like Disneyland, for once. :lawd
it's not even a waiting for fixes thing. like that tweet timu posted, a game getting such a big gap in scores is something i'm gonna have to try at some point. i just don't have a way to play it atmConsidering that Sony helped fund its development a Bone release seems highly unlikely. Of course since this is a super late gen game a port over to the next round of machines wouldn't surprise me at all and maybe it'd end up on the next X alongside the PS5.Is this coming to Xbox? Would be the perfect gamepass game.oh didn't think of that! would be nice
Is this coming to Xbox? Would be the perfect gamepass game.
That's just an issue with these people having problems explaining things.Yeah, Flight Simulator and all other PC slow as shit simulators including THE Walking-Simulator-King, Armed Assault, are all 2019 games. :gurlQuoteGames don't need to be fun2019 video game philosophy
The fact that so many reviewers hate it is basically my sign of approval.
I loved the slower pace of Red Dead Redemption 2, and i think it's their best game yet and should've been even slower.
Mud Runner was one of the best games i tried on the Xbox gamepass thing, and you spend 15 minutes trying to get a 4x4 out of a ditch in that game.
I look forward to an open world map that doesn't feel like Disneyland, for once. :lawd
yes but did you have fun playing those games, slow games can be fun, fun =/= fast colorful explosions
i take issue with the line of thought that games don't need to be fun, or entertaining, or...games
https://youtu.be/f02GKR7SahQ
you know you can just get a job delivering for amazon and actually make money instead of paying $60 to do itI checked... but Amazon didn't like it when I was throwing piss bombs at people with a baby attached to my chest.
you know you can just get a job delivering for amazon and actually make money instead of paying $60 to do itI checked... but Amazon didn't like it when I was throwing piss bombs at people with a baby attached to my chest.
They're fine with you pissing in bottles though.you know you can just get a job delivering for amazon and actually make money instead of paying $60 to do itI checked... but Amazon didn't like it when I was throwing piss bombs at people with a baby attached to my chest.
Listened to the Beastcast. I'm not touching this unless my Boritos heap much praise.Yes, but have you considered that Alex Navarro had a nu-metal chin beard through most of the 2010's and only shaved it when a coworker made fun of it in his presence?
Listened to the Beastcast. I'm not touching this unless my Boritos heap much praise.Yes, but have you considered that Alex Navarro had a nu-metal chin beard through most of the 2010's and only shaved it when a coworker made fun of it in his presence?
So it has a metascore of 84 with 73 reviews at the moment, surely they can't all be bought? At least it doesn't sound like a total trainwreck. Personally, not hyped at all about the game and in no hurry to play it, but I'm no Kojima worshipper.
Jeff Gestmann was jokingly calling this American Truck Simulator without the trucks. Yet...Yeah, Flight Simulator and all other PC slow as shit simulators including THE Walking-Simulator-King, Armed Assault, are all 2019 games. :gurl
The fact that so many reviewers hate it is basically my sign of approval.
I loved the slower pace of Red Dead Redemption 2, and i think it's their best game yet and should've been even slower.
Mud Runner was one of the best games i tried on the Xbox gamepass thing, and you spend 15 minutes trying to get a 4x4 out of a ditch in that game.
I look forward to an open world map that doesn't feel like Disneyland, for once. :lawd
yes but did you have fun playing those games, slow games can be fun, fun =/= fast colorful explosions
i take issue with the line of thought that games don't need to be fun, or entertaining, or...games
Sounds like a bunch of semantics.It's not just semantics if you use it as genuine critique, though.
Edit: Game looks boring as fuck btw.
You know, game user experience is still a relatively new field quite different from QA and not widely used in the industry. I'm curious if Kojima Productions does any of that at all. He seems like the kind of guy that only cares about his personal vision and doesn't really think about UX.
I'm currently working as a user researcher for a small gaming startup, btw.Like.. is this supposed to be praise?
http://www.pushsquare.com/reviews/ps4/death_strandingQuoteThe most important factor you'll have to consider as you deliver packages is weight. Sam, played by The Walking Dead star Norman Reedus, can only carry so much on his back so you'll need to work out a method of distributing the burden effectively. Piling it high is always an option, but that means our protagonist will constantly be off-balance as the cargo swings from side to side in the wind. You could attach some items to Sam's suit, which in turn makes him slower as he lugs about more than just his own body mass. Or you could opt to carry a couple of objects with your hands, which takes away a couple of interactive actions away from you. That's thanks to the L2 and R2 buttons having to be held for the entire trek to ensure you don’t drop them.
Striking a balance between the three options is key to making a successful delivery, otherwise the load will be damaged the more you drop it. It's a fascinating, incredible set of mechanics that serve as a perfect introduction to Death Stranding. You're made to think about what you will be taking with you as soon as the first order comes through, making for a weight management mini-game that competes with the very best: the inventory sorting of Resident Evil 4.
Sounds like a super niche thing that some people will just love. I think it's an interesting user experience, but whether it's ultimately a good one is another question. Also, it's often hard to understand why people like things we don't. I mean, I don't get the fascination with pastry stouts.
THICC BOIS
CRISPY BOIS
https://twitter.com/SwiftOnSecurity/status/1190275520283500545
:deadWould be interesting to find out that the 10 years has just been Konami yelling at Kojima “but where’s the fucking gameplay?!”
It's more that Kojima without checks and balances gets into situations like this or Phantom Pain.
(In Phantom Pain's defense: He was writing a middleware engine for Konami at the time to license/reuse over the course of a generation or two, so a lot of the costs/time taken was on that.
Just read https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein <---Blaustein basically made MGS into a house-hold name with his translation that was blood-sweat-and-tears like Alexander O. Smith's Ivalice translations (but O. Smith had some other S-E translator's helping during his run). What does Kojimbo do after discovering it isn't a dry translation in Integral/MGS: International: VR Job System? Never works with Blaustein again.
And then you can see the vocal change in MGS2. To where folks were "WTF." And then MGS3 had like 2-3 editors of Kojima's story (writers as well, IIRC) for Kojima Productions and that turned out MUUUUCH better than MGS2.
Then 4 happens because most of 3's team leaves again (or was fired because of Kojima?)
I mean it seems pretty simple the answer of why this is "divisive"/being hated is because "Kojima with a blank check and nobody to reign him in is a problem, so Konami was valid in firing him." I guess.
Tempted, but realistically I've got other games I should beat first, so I'll be smart and wait for a price drop.:respect
I actually read one of the positive reviews (I know... crazy, right?) And the "boring" aspects sound 100% fine with me. For someone that found stacking boxes with a forklift in Shenmue enjoyable and likes to slow walk through games like Horizon, GOW, AC:Odyssey and Hellblade simply to take in everything, this game sounds right up my alley. I don't suffer from adult ADHD and like to soak in the scenery, sounds, study the animations, smell the roses, etc...
Still hyped...Bring this shit on...
(https://media2.giphy.com/media/MremVACtqrh8A/giphy.gif)
(https://dailycaring.com/wp-content/uploads/2015/01/denialcalvin-hobbes690x400.jpg)This is sums up the Switch thread as well.
And I’m talking about how you think the game is right up your ally because you like to slow walk and take in everything.Right... but I'm implying that reviewers were claiming this as boring. Tedious maybe? Yeah, I suppose... But so is grinding, but doesn't mean it can't fun or enjoyed. But like you said as well... it sounds like there's always something to do.. "barren open world" or no.
You literally can’t explore too much in this game because your shoes will wear out. It sounds like the opposite of a “take your time and take everything in” game. The main gameplay loop revolves around carefully planning a route and your resource usage.
I was talking about so many people claiming it to be boring. :doge:banplz(https://dailycaring.com/wp-content/uploads/2015/01/denialcalvin-hobbes690x400.jpg)This is sums up the Switch thread as well.
:dice
That sounds fun though? And I don't really trust game journos to tell me what mechanics are frustrating or difficult in games. They're not true skilled gamers like me :jgames
Certainly not trying to tell anyone what sounds fun.
But I don’t see how “I enjoy wandering around in open world games taking the sites in” applied to this game. Not just addressing comments here seen it all over the internet; “I love just putting some music on and riding into the sunset in RDR2 this game sounds perfect”. Ehhhhhh
Again just pointing out this seems to be going for something very different than an exploration game.
And I’m talking about how you think the game is right up your ally because you like to slow walk and take in everything.This is a solid point, i'm intrigued by the game more than i was before, because i love that aspect of exploration (my favorite part of Shadow of the Colossus is when yuou're NOT fighting Colossi, and i even love just wandering around software like Outerra, Space Engine or even Google Earth :lol).
You literally can’t explore too much in this game because your shoes will wear out. It sounds like the opposite of a “take your time and take everything in” game. The main gameplay loop revolves around carefully planning a route and your resource usage.
Game may very well be shit, since nobody here played it yet, but that's not saying much.That sounds fun though? And I don't really trust game journos to tell me what mechanics are frustrating or difficult in games. They're not true skilled gamers like me :jgames
Certainly not trying to tell anyone what sounds fun.
But I don’t see how “I enjoy wandering around in open world games taking the sites in” applied to this game. Not just addressing comments here seen it all over the internet; “I love just putting some music on and riding into the sunset in RDR2 this game sounds perfect”. Ehhhhhh
Again just pointing out this seems to be going for something very different than an exploration game.
Forget long-winded reviews- when I read things like these tweets, something's wrong.
https://twitter.com/nathan_brown/status/1190182964530991104
https://twitter.com/nathan_brown/status/1190183693840769024
https://twitter.com/agentbizzle/status/1190280391229181957
https://twitter.com/agentbizzle/status/1190282070901178376
https://twitter.com/jeffgerstmann/status/1190257552459624448
Definitely not a game I'd be buying day one, that's for sure.
Again, not saying this will be good for sure, just that i don't much care for these opinions (reason why i never really read reviews in the first place), because they rarely align with what I look for in a game.
I get it, and that's probably true for a lot of people.Again, not saying this will be good for sure, just that i don't much care for these opinions (reason why i never really read reviews in the first place), because they rarely align with what I look for in a game.
I don't take what any of these guys say as the final word here- It just says something when you have people saying the same thing- that it's boring to the point of not even wanting to finish it.
But the point seems this a niche game sold as a mass market one.
Imagine if Sony gave Benett Foddy, Robert Yang and the Zachtronics duo the same budget and told them to combine to make whatever game they wanted. Would the reactions be the same?Go on...
I don't think Metal Gear Solid games are niche.
Yeah they are weird, but on the surface they aren't.
But at the end of the day, it’s under basically a GI. Joe skin. Metal Gear Solid is military stuff, pretty easy to market to mainstream America even it’s military stuff with a real anime edge. And I’d say MGSV was rather toned down in its atmosphere anyway.I don't think Metal Gear Solid games are niche.
Yeah they are weird, but on the surface they aren't.
They got weirder and more 'complex' with each new release. Most "mainstream-niche" games ever released, IMO. Death Stranding fits right in.
What killed him? Stamina? Poison? Holes in soles? WTF.Gravity. He dared defy it.
But at the end of the day, it’s under basically a GI. Joe skin. Metal Gear Solid is military stuff, pretty easy to market to mainstream America even it’s military stuff with a real anime edge. And I’d say MGSV was rather toned down in its atmosphere anyway.I don't think Metal Gear Solid games are niche.
Yeah they are weird, but on the surface they aren't.
They got weirder and more 'complex' with each new release. Most "mainstream-niche" games ever released, IMO. Death Stranding fits right in.
The main dude has a baby attachment and is about building bridges and delivering packages. I mean this is a bit diffrent then MGS. A stealth game where you play a military dude sneaking into facilities.
Death Stranding is dealing with far crazier subject material that’s harder to wrap around. IMO.
mgsv sold 6+ million copies. that's not the sales of a niche franchise
i didn't know anyone who had a ps1 that didn't also have mgs back in the day
(https://i.imgur.com/OivgqRa.gif)
:dead
So you have to press shoulder buttons to keep shifting weight and maintaining balance?
Artsy stuff is neat and all but sometimes it is just a case of someone huffing their own farts and everyone around them saying it smells like roses to avoid looking like a pleb.
(https://i.imgur.com/OivgqRa.gif)
:dead
I can't wait to play this with a few drinks in me. Stoked.
As i said it's a solid point, but i'd have to try the game and see how annoying and disruptive is in actuality.And I’m talking about how you think the game is right up your ally because you like to slow walk and take in everything.This is a solid point, i'm intrigued by the game more than i was before, because i love that aspect of exploration (my favorite part of Shadow of the Colossus is when yuou're NOT fighting Colossi, and i even love just wandering around software like Outerra, Space Engine or even Google Earth :lol).
You literally can’t explore too much in this game because your shoes will wear out. It sounds like the opposite of a “take your time and take everything in” game. The main gameplay loop revolves around carefully planning a route and your resource usage.
The aspect of the ticking bomb you mention though (in the form of limited resources) doesn't completely negate that, just adds a small element of tension to it, much like, as i mentioned before, the fuel limitation in SpinTires/MudRunner.
Well I'm talking specifically about the freedom to take your time exploring and going where you want; the game does seem to negate that, not merely add some tension to it.
So you have to press shoulder buttons to keep shifting weight and maintaining balance?
Making the protagonist weak at first yet develop, in time, into someone more formidable, and be able to go further, should make the sense of accomplishment that much stronger.
Or every game with any sort of progression system ever?
There's also a surprising dearth of memorable characters. Norman Reedus' Sam is especially bland. In a way, he's the perfect video game protagonist, because nearly all he does is grunt and sigh. There's just not much personality to him, which is a bummer given how much time you spend with him throughout the game. The only actor who feels like they're truly on board with the weirdness of the whole thing is Mads Mikkelsen, who plays an otherworldly soldier wraith that pops up just often enough to remind you that Hideo Kojima used to make some games about war. He seems like he's relishing the role, which I can't quite say for most of the other actors involved. Actresses Lea Seydoux and Margaret Qualley do their best with some truly leaden dialogue, and Troy Baker at least tries to chew (or, more accurately, lick) some scenery as the deeply disappointing terrorist villain Higgs, who is named that because he thinks he's like the God particle, and frequently references video games because I guess someone in this game probably had to do that.
Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.
self-indulgent mess
by Alex Navarro on November 6, 2019
And there are significant sections of the game where everything grinds to a halt so that Kojima (by way of one of these supporting characters) can either explain at length what's going on with any of the myriad bizarre concepts built into the game's narrative, or delve into the latest Wikipedia article he somehow found a way to graft onto the game's plot. None of these inclusions should be surprising, because this is the way Kojima directs his games.
Embargo up.The contrast is excellent. :lol
Alex and Dan (with different amounts of Abby at various times) first play and see the game (Dan is initially very excited) and then late game impressions after finishing the game, etc. (just after the 1 hour mark):
https://www.youtube.com/watch?v=ytPBnDDtvQ8 (https://www.youtube.com/watch?v=ytPBnDDtvQ8)
(https://i.imgur.com/H5NRSz8.png?1)
Oh, is this the Giant Bomb I've been missing out on :doge
What's this about? Don't make me go look at 4 hours of footage.(https://i.imgur.com/H5NRSz8.png?1)
Oh, is this the Giant Bomb I've been missing out on :doge
In addition to that:
The pearl clutching by Jeff about the baby is just embarrassing.
What's this about? Don't make me go look at 4 hours of footage.
The explanation for MULES literally had me burst out laughing
A youtube feed popped up titled All Cutscenes... but only ran 1 hour 23 minutes.... :what is this not a Kojima game??
Heh... they edited the title as Part 1 now. :lol :doge
Not every freshly minted dad is going to have the same reaction. :yeshrugWhat's this about? Don't make me go look at 4 hours of footage.
Jeff going out of his way to call the BB stuff distasteful,gross and what have you at every opportunity.
This Jeff is dead :-\
(https://static.giantbomb.com/uploads/original/8/81356/2956561-2603187-4262886689-25578.gif)
Only a little bit in, but despite the fun craziness, this is shaping up to easily be Kojima’s worst game. If the gameplay doesn’t change drastically soon, this is kinda a totally embarrassing disaster. I’m sure it will be a huge success though and borktarded gamers will never let us forget it, a la MGS4 and 5 and the portables.It's unclear why and I don't think it'll matter to you, but Tim Rogers indicated it takes until chapter 3 to get going.
Death Stranding is for people that like Journey.
Sure, and put this version of The Final Countdown in the game too
https://www.youtube.com/watch?v=FjeMDvCdrtc
I chug 6 cups pf coffee pretty much daily, so I can relate to drinking 6 cans of Monster energy. :doge
For men of taste that appreciate MGS4, where will this rank?it sounds like mgs4 but if 1-3 never existed :lol
For men of taste that appreciate MGS4, where will this rank?
Such as, do I want my virtual Norman Reedus to piss sitting or standing and what does it say about me as a person.
After watching the Tim Rogers review I'm all the fuck in
I’m not going to be able to tolerate this gameplay much longer.
After watching the Tim Rogers review I'm all the fuck in
Encountering Tim Rogers media should never any kind of positive reaction. "Told by an idiot, full of sound and fury, Signifying nothing."
After watching the Tim Rogers review I'm all the fuck in
Encountering Tim Rogers media should never any kind of positive reaction. "Told by an idiot, full of sound and fury, Signifying nothing."
But that so describes...
...me.
I’m not going to be able to tolerate this gameplay much longer.
https://twitter.com/willmenaker/status/1192924642782142464
Patch for NuFedEx (AirFedandBreakfast?) oversight and terms of use, when?
After watching the Tim Rogers review I'm all the fuck in
Encountering Tim Rogers media should never any kind of positive reaction. "Told by an idiot, full of sound and fury, Signifying nothing."
But that so describes...
...me.
You are a lot like Benjy.
Things I like in life:
Walking sims
Nonsense
Kojima Nonsense
Easter Eggs in Kojima games
Hoping I'll enjoy this. Then again I hate MGS4 and long cutscenes so idk.
This game starts by asking you to confirm your birthdate and then tells you something based on your astrological sign.
Sub 10 minutes to the first "playable" section, and then right back into an extended cutscene.
This game just took a fucked up turn, ha.
"You're on the clock. But also we are gonna give you a big speech that takes up time!"
Kojima has a more positive view of the American Presidency than most Americans.
Also this game borrows so much from MGS UI design that it should be a crime, seriously holy shit :lol
I don't know about how well this engine lends itself to modability or anything but the PC version of this could turn out to be very interesting depending on what people can get their hands on. I could see like a year from now a bunch of websites doing "the PC version of Death Stranding has become totally crazy" articles. And Giant Bomb doing a video where Jeff is loving it all.
I don't know about how well this engine lends itself to modability or anything but the PC version of this could turn out to be very interesting depending on what people can get their hands on. I could see like a year from now a bunch of websites doing "the PC version of Death Stranding has become totally crazy" articles. And Giant Bomb doing a video where Jeff is loving it all.Look at RE2Remake, it's gonna be all stripper costumes and nude mods.
I don't know about how well this engine lends itself to modability or anything but the PC version of this could turn out to be very interesting depending on what people can get their hands on. I could see like a year from now a bunch of websites doing "the PC version of Death Stranding has become totally crazy" articles. And Giant Bomb doing a video where Jeff is loving it all.Look at RE2Remake, it's gonna be all stripper costumes and nude mods.
Knots is clearly a reference to dog knots.
Thematic spoilers, minor plot points:spoiler (click to show/hide)I used to think he was crazy, but now I’m not so sure because this has unstated themes that are much more obviously done. I think this game might be repetitive on purpose, and the tasks are menial and too numerous also on purpose, and you seldom interact with NPCs on purpose. It’s obviously a commentary on modern society.
This seems to also be a (pretty obvious) meta-commentary on modern game design it’s like some sort of Ubisoft game taken to its logical conclusion and you’re supposed to ask yourself why you are still playing a game that is wasting your time. The MULES are players of modern games, just going from one fetch quest to the next, for no obvious.[close]
I have a friend that swears up and down that he thinks kojima left MGS V partially finished on purpose to leave the players, MGS fans, and Konami with a phantom pain.The fan-brain works in mysterious ways.
I'm fully expecting the people enjoying this to get burnt out by hour 10 or 20.
So, I played about 4 hours tonight and I kind of like it so far.This is some Jon Blow tier commentary :lol
In typical Kojima fashion it has interesting themes but hits you over the head with them.
Kojima is often/sometimes accused of putting meta-themes into his games that are less explicitly stated.
I have a friend that swears up and down that he thinks kojima left MGS V partially finished on purpose to leave the players, MGS fans, and Konami with a phantom pain.
Thematic spoilers, minor plot points:spoiler (click to show/hide)I used to think he was crazy, but now I’m not so sure because this has unstated themes that are much more obviously done. I think this game might be repetitive on purpose, and the tasks are menial and too numerous also on purpose, and you seldom interact with NPCs on purpose. It’s obviously a commentary on modern society.
This seems to also be a (pretty obvious) meta-commentary on modern game design it’s like some sort of Ubisoft game taken to its logical conclusion and you’re supposed to ask yourself why you are still playing a game that is wasting your time. The MULES are players of modern games, just going from one fetch quest to the next, for no obvious.[close]
One thing I will say is actually really good about this game that isn't the visual design is the online component. Building bridges and putting ropes and ladders everywhere, changing up terrain into hiking trails the more people take the same path, and getting likes for all of it is really nice. The one thing about this game that's unique as far as I know and 100% good.Traversing the landscape feels like an open world puzzle, every step I take has me constantly planning how to proceed and I love it so far. As for the folks fussing about the Kojima cheesiness, I don't see what the problem here is. It's classic Kojima campiness, sometimes laughable, nonsense... people expecting his style to evolve, is pretty silly. :lol
So, I played about 4 hours tonight and I kind of like it so far.This is some Jon Blow tier commentary :lol
In typical Kojima fashion it has interesting themes but hits you over the head with them.
Kojima is often/sometimes accused of putting meta-themes into his games that are less explicitly stated.
I have a friend that swears up and down that he thinks kojima left MGS V partially finished on purpose to leave the players, MGS fans, and Konami with a phantom pain.
Thematic spoilers, minor plot points:spoiler (click to show/hide)I used to think he was crazy, but now I’m not so sure because this has unstated themes that are much more obviously done. I think this game might be repetitive on purpose, and the tasks are menial and too numerous also on purpose, and you seldom interact with NPCs on purpose. It’s obviously a commentary on modern society.
This seems to also be a (pretty obvious) meta-commentary on modern game design it’s like some sort of Ubisoft game taken to its logical conclusion and you’re supposed to ask yourself why you are still playing a game that is wasting your time. The MULES are players of modern games, just going from one fetch quest to the next, for no obvious.[close]
So, I played about 4 hours tonight and I kind of like it so far.This is some Jon Blow tier commentary :lol
In typical Kojima fashion it has interesting themes but hits you over the head with them.
Kojima is often/sometimes accused of putting meta-themes into his games that are less explicitly stated.
I have a friend that swears up and down that he thinks kojima left MGS V partially finished on purpose to leave the players, MGS fans, and Konami with a phantom pain.
Thematic spoilers, minor plot points:spoiler (click to show/hide)I used to think he was crazy, but now I’m not so sure because this has unstated themes that are much more obviously done. I think this game might be repetitive on purpose, and the tasks are menial and too numerous also on purpose, and you seldom interact with NPCs on purpose. It’s obviously a commentary on modern society.
This seems to also be a (pretty obvious) meta-commentary on modern game design it’s like some sort of Ubisoft game taken to its logical conclusion and you’re supposed to ask yourself why you are still playing a game that is wasting your time. The MULES are players of modern games, just going from one fetch quest to the next, for no obvious.[close]
how many tig ass biddies are there?
less subtle.
how many tig ass biddies are there?
No big naturals. One character looks uncannily like Gwyneth Paltrow though.
how many tig ass biddies are there?
No big naturals. One character looks uncannily like Gwyneth Paltrow though.
Fragile?
I expected the gameplay to be boring but that hasn’t been my experience at all, I’ve been having tons of fun just making cool pathways out of ladders and I like how often I’ve had to think on my feet based on the rain/enemy delivery guys/bt stealth segments. The story bits so far have been more underwhelming to me but that’s because I’ve been spoiled on most of the early game stuff.
Escaping from the BTs is legit terrifying and exhausting. And I can see myself getting annoyed with how much effort it takes the more it happens. It definitely feels like a horror game at those points though.
They're way too easy to be honest. I thought it would be interesting in the beginning but you literally just crouch and walk, hold your breath when that shit starts spinning and glowing orange.
Later it's made even easier because you get the ability to stealth kill BT's.
OK, I fully swung around to calling Death Stranding a good videogame. I enjoy it too much to pretend I think otherwise. Here's some shit I just got through that helped solidify this as stupid kojima bullshit I enjoy with a fun gameplay loop:spoiler (click to show/hide)In between Del Torogetting pissed on by a baby making Norman Reedus think he’s going to rape him in the shower for a second before spilling the beans, blue is the warmest color having a granny body but barely legal face, two twins having a ghost kid then merging as one, zip lining everywhere and stealthily cutting gold lion umbilical cords I’m just going to say Death Stranding is a good video game.
There’s also the Iron Maiden album cover for the Madds boss fight, and three cut scenes being the most unintentional hilarity ever because a poor, poor Japanese actress was put in a position to have a long monologue on love. Only for it to lead to that asexual transcript I posted earlier AND them e-mailing after that they’re getting a divorce[close]
Kojima is a massive idiot and I wouldn’t have it any other way
Pretty much all good games that came out this year are better than this so I don't blame ya. But since I'm a loser who already played all of them and doesn't have anything that can run Disco Elysium (I know :'( ) I'm seeing this stupidity to the end.
Did you even read any of the reviews&impressions? Lol, people have been describing it as delivery man simulator for weeks now. :lolI did. But I gave Hideo the benefit of the doubt.
Anyway, i'm really excited to try it out, since it seems up my alley, but i'm waiting for it to go down in price.
I figured a lot of Kojima drones are gonna buy this thinking it's another MGS, and trade it in quickly after, just gotta be there waiting at the gate. :-*
It's cool that this game exists per se.I love this veiled non-endorsement :lol
How many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Although TOTDY is mostly bad, i agree with Rman that certain ideas should be explored regardless.
Or stop complaining about "muh Ubisoft Towers".
Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Although TOTDY is mostly bad, i agree with Rman that certain ideas should be explored regardless.
Or stop complaining about "muh Ubisoft Towers".
Nah, he's a cameo in one episode, this is his only scene:Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Although TOTDY is mostly bad, i agree with Rman that certain ideas should be explored regardless.
Or stop complaining about "muh Ubisoft Towers".
I thought you were kidding, but he apparently has a recurring role in that. WTF. The folks that were like "why the fuck is Kojima flying everywhere!?" during development have a major valid gripe now.
Nah, he's a cameo in one episode, this is his only scene:Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Although TOTDY is mostly bad, i agree with Rman that certain ideas should be explored regardless.
Or stop complaining about "muh Ubisoft Towers".
I thought you were kidding, but he apparently has a recurring role in that. WTF. The folks that were like "why the fuck is Kojima flying everywhere!?" during development have a major valid gripe now.
https://youtu.be/3kJ6teziod8
(https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/75446821_10221156053239366_2405959001826131968_o.jpg?_nc_cat=109&efg=eyJpIjoidCJ9&_nc_oc=AQkOAUx5HCBRpWtyVYIIwt7D5z-BcR1LvPgPQBcmFQmUdq88FiZEm3P_laaSB9J_j7s&_nc_ht=scontent-lax3-1.xx&oh=f41f9a177a032bd4c37d399e3b58a67a&oe=5E6044BF)
"Is this all there is?"
https://twitter.com/atPeteDodd/status/1193278124726861826
My final moment before ejecting the disc and taking the game back to RedBox. Trying to drive my motorcycle over a steep hill on my way to Port city, rain starts, black ooze comes out of the ground, motorcycle useless, my cargo goes everywhere.
I rage quit.
Nah, he's a cameo in one episode, this is his only scene:Make sense, since Kojima's in it, and Refn's in this game. :lolHow many people could have gone through medical school for the development cost of this pointless, unenjoyable game? Kojima could have saved perhaps thousands of human lives instead of wasting the money on an exploitative exploitation simulator.
The beauty of the auteur
You watch Too Old to Die Young yet?
Although TOTDY is mostly bad, i agree with Rman that certain ideas should be explored regardless.
Or stop complaining about "muh Ubisoft Towers".
I thought you were kidding, but he apparently has a recurring role in that. WTF. The folks that were like "why the fuck is Kojima flying everywhere!?" during development have a major valid gripe now.
https://youtu.be/3kJ6teziod8
Everything except the set and the lighting is sub-pornographic in quality.
drive is ok, bronson is good, valhalla rising is great
drive is ok, bronson is good, valhalla rising is great
drive is ok, bronson is good, valhalla rising is great
drive is ok, bronson is good, valhalla rising is great
:shaking
drive is ok, bronson is good, valhalla rising is greatThe Pusher trilogy is the only "great" thing Refn ever did, it wasnt overtly stylistic, but still had personality and more humanity than anything he's done since.
drive is ok, bronson is good, valhalla rising is great
Yeah, I'd bump Bronson to great and say Neon Demon is great as well. The Pusher trilogy are worth a watch as well. I hate Only God Forgives and from what little I saw of TOTDY I dislike that as well. But dude legit made some good movies.
Speaking of, spoilers for the most punchable man on the planet in Death Stranding:spoiler (click to show/hide)So Nicholas Wending Refn dies every 21 minutes by self inducing cardiac arrest to look for his family in the after life so he does a 20 minute monologue, dies, I hang out in his living room for 3 minutes, comes back for another 20 minutes, dies, so on and so forth[close]
This game fully won me over, even the gameplay loop is much better through the new equipment you unlock and the community online shit being legitimately great. Building a zip line network with randos to zip through everything :rejoice
I fully admit to eating crow, this shit bangs.
Welp, just read that the second season of TOTDY is #cancelled.There was never a chance that Amazon was gonna pick that up for another season, it was absolutely buried upon release.
Yeah Refn is very much like Kojima hilariously enough. He just doesn't have the same need to exposit everything all the time, Although he probably lingers way too much in the same way Kojima tends to explain too much.If anime and jrpgs are anything to go by, that's a Japanese thing, more than a Kojima thing. :doge
French culture. :piss
Yeah Refn is very much like Kojima hilariously enough. He just doesn't have the same need to exposit everything all the time, Although he probably lingers way too much in the same way Kojima tends to explain too much.If anime and jrpgs are anything to go by, that's a Japanese thing, more than a Kojima thing. :doge
Reason why i couldn't get more than 2 hours into Persona 5, everything had to be explained 5 times.
It's definitely a japanese storytelling thing but I see it more out of Kojima than I do a lot of work IMO. Another is harping on a word over and over, though I really liked Nier Automata I really didn't need to hear "Memories" every other sentence.
Yeah Refn is very much like Kojima hilariously enough. He just doesn't have the same need to exposit everything all the time, Although he probably lingers way too much in the same way Kojima tends to explain too much.If anime and jrpgs are anything to go by, that's a Japanese thing, more than a Kojima thing. :doge
Reason why i couldn't get more than 2 hours into Persona 5, everything had to be explained 5 times.
It's definitely a japanese storytelling thing but I see it more out of Kojima than I do a lot of work IMO. Another is harping on a word over and over, though I really liked Nier Automata I really didn't need to hear "Memories" every other sentence.
what's with the weird rivalry with flight simulator games
https://twitter.com/jez7780/status/1193539042509496320
https://twitter.com/AEGRO/status/1192206844883873794
Pretty sure the guy that translated MGS1 has said that it's a translation quirk and that's why it's gotten worse in every Kojima title after the first one (Konami started skimping on localizers). Japanese is more concise I think, so it probably sounds more natural to them than in English where it sounds overly wordy.Japanese is more vauge, actually, but also more polite. The silly repetition is a consequence of the latter. Making reassurances that you're still listening is familiar to all of us, I think. A "mhm" and "yeah" here and there, maybe a clarifying question if you're generous. In Japanese, this is more frequent and can take the form of repeating a key word as a question. This can be obviated in text to make it more natural sounding outside of Japan, but MGS is fully voiced and cutscenes were timed to match the Japanese lines.
When I read that Snake’s earpiece was just called a 無線機 (“wireless”), I tried to come up with something better for American players. I researched the problem for a significant amount of time before coming across something called a “codec” that I thought sounded cool. I had never heard the term before, but it sounded pretty official.
When Campbell told Snake that he would have to do 現地調達 (“acquire locally”) for his weapons, I knew I needed something that sounded like military jargon. The only problem is that no one in real life would ever put themselves in that situation if they could help it, so I coined the term OSP, or “on-site procurement,” which is still used to this day.
(...)
From what I heard at the time, Kojima began to hear that his work had been “tinkered” with. I’d argue there might have been a lack of appreciation for the needs of localization due to his not being bilingual, but he was not happy. As a result, all future Metal Gear games would be closely monitored for fidelity to the original Japanese script.
[Ed. note: Konami declined to comment when contacted about this story.]
This approach resulted in lines like: “I won’t scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won’t see you end as ashes. You’re all diamonds.”
Why not just watch the damn thing on Youtube then?
(https://pbs.twimg.com/media/EJJ4TUnWwAAE4iV?format=jpg&name=large)
Spend hours watching someone play a videogame in a language you don't understand...1. It was one hour
.... we truly are fucked as a species.
Spend hours watching someone play a videogame in a language you don't understand...
.... we truly are fucked as a species.
Spend hours watching someone play a videogame in a language you don't understand...
.... we truly are fucked as a species.
Spend hours watching someone play a videogame in a language you don't understand...
.... we truly are fucked as a species.
So I just beat Death Stranding.
Was feeling like an 8 for a while there but bumping that shit back down to a 6, was thinking a 5 but had too much fun with it to justify it.
My reasons why it fell apart are:spoiler (click to show/hide)The game had two solid ass end points that I would have went out feeling high on the game, but nah, it just had to keep going and going, worse than MGS4 in some respects. Hell way worse cause the very ending is a looooooong fucking cut scene that's 95% shit you've seen and been told already countless fucking times, exact same cut scenes just from a different angle but not to show you a new perspective, but the exact same shit[close]
Wondered why I even should continue playing but then:spoiler (click to show/hide)Credits rolled, and the last mission I got was "Waste time until the presidential inauguration" and i laughed for a solid 10 minutes[close]
aight I'm done talking about this, I enjoyed it more than I thought, but it's issues just bother me too much
This is important: how long did it take you to beat in hours and about how much of that was side content/fucking around/not main story path?
40-42 something hours. As far as side content I mostly stumbled into it and there was lost cargo near the prepper so ended up putting them on the network on my way to a story path lol
like 95% of my time was main story with the added caveat that I took some time to build some roads and ziplines and whatever.You cannot play these games, if you play them as games you will be disappointed. You must experience them :pitbull
Funny you say that, as the part I do enjoy about it is mostly playing around in it, I did enjoy most cut scenes for being bad up until the very end as I described. The biggest issue is literally only one character is any good in Higgs, because I'm pretty sure troy Baker is the only person who understood what Kojima's work actually is so he hams it the motherfuck up and it's the best.
Ground Zeroes shows what Phantom Pain would've been if Konami actually sat on their asses and let Kojima finish his middleware for them.I think he just bit more than he could chew as a first time open world+new engine+new generation(hybrid, but still).
OK you're talking me out of wanting to give MGSV another shot now. Would it... look pretty on my PC?
I was kind of tempted to suffer through it but I don’t think I can do 35+ hours of this :( Sorry guyz. Maybe this will inspire me to try MGSV again.
Hey you can see exactly what Ep.51 was supposed to be on Youtube, it was a better finale than repeating the intro, sure, but it was just that, a closing climax/set piece.
The story problems and game design problems up to that point are much greater than a bad ending, to my eyes.
Too few ideas spread too thin, too little story spread too thin, too little character development (for any of the characters involved) spread too thin.
A better finale wouldn't have made Quiet or Skullface actually worth a shit, wouldn't have made the skull babes a decent enemy, and wouldn't have gave the game decent bosses.
They still would've needed to repeat all the missions to stretch the run time, they still would've left the map mostly under utilized, etc etc.
I'm a "bigger = better" kinda guy when it comes to open world games, but if there's one exception in my mind, it's MGSV.
It's should've been a series of small, GZ-style maps, pretty much like a Sniper Elite or Hitman of sort.
Simply because they just had no expertise or time to fill two massive, empty maps like they tried to do, and MGSV isn't a game that thrives in a contemplative pace (since you're dropped in with a clear objective every time, and extracted at its completion).
Yeah, there was plenty of bad in MGS5. Imo too many missions were kind of boring... and definitely I felt the repetition in the last half.
Go to half the same areas and do almost the same mission.
Imo, the best infiltration mission was actually... Ground Zeroes.
Phantom Pain is solid, IMO.
Hey you can see exactly what Ep.51 was supposed to be on Youtube, it was a better finale than repeating the intro, sure, but it was just that, a closing climax/set piece.
The story problems and game design problems up to that point are much greater than a bad ending, to my eyes.
Too few ideas spread too thin, too little story spread too thin, too little character development (for any of the characters involved) spread too thin.
A better finale wouldn't have made Quiet or Skullface actually worth a shit, wouldn't have made the skull babes a decent enemy, and wouldn't have gave the game decent bosses.
They still would've needed to repeat all the missions to stretch the run time, they still would've left the map mostly under utilized, etc etc.
I'm a "bigger = better" kinda guy when it comes to open world games, but if there's one exception in my mind, it's MGSV.
It's should've been a series of small, GZ-style maps, pretty much like a Sniper Elite or Hitman of sort.
Simply because they just had no expertise or time to fill two massive, empty maps like they tried to do, and MGSV isn't a game that thrives in a contemplative pace (since you're dropped in with a clear objective every time, and extracted at its completion).
Pretty sure the guy that translated MGS1 has said that it's a translation quirk and that's why it's gotten worse in every Kojima title after the first one (Konami started skimping on localizers). Japanese is more concise I think, so it probably sounds more natural to them than in English where it sounds overly wordy.Japanese is more vauge, actually, but also more polite. The silly repetition is a consequence of the latter. Making reassurances that you're still listening is familiar to all of us, I think. A "mhm" and "yeah" here and there, maybe a clarifying question if you're generous. In Japanese, this is more frequent and can take the form of repeating a key word as a question. This can be obviated in text to make it more natural sounding outside of Japan, but MGS is fully voiced and cutscenes were timed to match the Japanese lines.
Jeremy Blaustein, who translated MGS, did take some liberties though; mainly with tone, quips and by adding military jargon. Things Kojima apparently did not appreciate.Quote from: https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blausteinWhen I read that Snake’s earpiece was just called a 無線機 (“wireless”), I tried to come up with something better for American players. I researched the problem for a significant amount of time before coming across something called a “codec” that I thought sounded cool. I had never heard the term before, but it sounded pretty official.
When Campbell told Snake that he would have to do 現地調達 (“acquire locally”) for his weapons, I knew I needed something that sounded like military jargon. The only problem is that no one in real life would ever put themselves in that situation if they could help it, so I coined the term OSP, or “on-site procurement,” which is still used to this day.
(...)
From what I heard at the time, Kojima began to hear that his work had been “tinkered” with. I’d argue there might have been a lack of appreciation for the needs of localization due to his not being bilingual, but he was not happy. As a result, all future Metal Gear games would be closely monitored for fidelity to the original Japanese script.
[Ed. note: Konami declined to comment when contacted about this story.]
This approach resulted in lines like: “I won’t scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won’t see you end as ashes. You’re all diamonds.”
There's also an interesting interview with Agness Kaku, the translator of MGS2, who had to deal with some of the fallout from Kojima's clamp-down:
http://web.archive.org/web/20120125211117/http://www.hardcoregaming101.net/metalgear/agnesskaku.htm
And another interview with Blaustein:
http://web.archive.org/web/20120330110037/http://www.hardcoregaming101.net/jb/jb.htm
KOJIMA IS NOT A WRITER
Hideo Kojima
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this. So I'll just say that I did grow up reading, I told you I grew up without TV, so I read instead. And I like Cormac McCarthy, and the science-fiction writers; I love Frank Herbert, I love Alfred Bester, right now I really like Greg Egan, so I am extremely picky, and I do have a high standard when it comes to writing."
"I think that if you're ripping off Tom Clancy, it's...Tom Clancy is Tom Clancy, he deserves all the money and fame. The guy has worked hard. Writing is hard work. So to shoot out a bunch of these kinds of things, that we've been talking about, and then claim yourself as a writer when...And you know, there's good work being done in games. I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."
It's clear Agness has the experience and language ability to speak with authority on the subject of MGS2's writing. Which leads on to an interesting subject. Just prior to the release of Metal Gear Solid 4, Ryan Payton commented on MGS2, shifting the blame for fan dissatisfaction on to the translation. As he told 1UP, "I did walk away from Metal Gear Solid 2 a little bit disappointed and really confused about a lot of the plot elements and the narrative. Now looking back at the script and looking back at the translation and realizing where things might have gotten cut and where things got lost in translation - there really wasn't a problem with the original Japanese print. I think it was more a problem with some of the translation and some of the direction that was taken with the localisation. With MGS4 being the direct sequel to MGS2, I decided to investigate MGS2 as much as possible to gain a thorough understanding of it. I played the [Japanese] game over and over again, looked at the script with a fine-toothed comb, and realized: 'You know what? This is actually pretty cool now that I fully understand what is going on.'"
Having heard how others had tried to bait Agness into a confrontation regarding Jeremy's work, I was very careful not to appear wanting to do the same regarding Ryan's comment. But at the same time it did warrant investigating, and allowing Agness to explain her side of things. First off she debunked the idea that in its original Japanese the game was more palatable, "One thing I remember is I played it with someone so I could take notes - so my boyfriend was playing it - and I just sat next to him, and he loved the original game. He's a total kind of gamer generation, he knows way too much about [retro] things. But even he was like 'God! They just talk on, and on, and on, and there's a Colonel that'll go on and on, in this kind of political intrigue babble that wasn't particularly well written, droning.' The sheer amount of talking, I think makes it rather difficult to get through, but then if you just go ahead and skip it, maybe there was something in there?"
JS: I disagree with Ryan's stance, because no matter how you look at it, a majority of fans felt that Kojima had jumped the shark with MGS2.
AK: "I guess some people said it jumped the shark. I'll believe that, because these are people who loved the first one and liked the second one fine. But it's kind of like the difference, and not that I'm comparing Ridley Scott to Mr Kojima, but between Alien and Aliens. Aliens is a lot of fun, but Alien is something else. In my opinion. Obviously you may not agree."
JS: To me it seemed, maybe, almost like revisionism? MGS4 was coming out, fans were concerned with how the story had gone on MGS2, so someone came out and said: 'MGS2 was great, but you'll only know this if you speak Japanese. So trust us when we say MGS4 will be just as great...' Ryan was of course heavily involved with MGS4.
AK: "It's weasel words, kind of, but you know, if [Ryan] is indeed doing that, he might want to think about the fact that the guy who worked on the first MGS, Jeremy, has since been blamed [by Kojima] for its lack of brilliant perfection, so much so that his work was replaced wholesale for GameCube; the girl who worked on MGS2 has been blamed for getting in the way of its brilliance, and continues to be talked about like an unfortunate relative online; I don't know what happened to the person who did the third one, I turned it down. But if Kojima gets it in his head, that MGS4 was not brilliantly perfect, then perhaps Ryan will be joining Jeremy and I, in the lost-in-translation, unfortunate-relatives' club.
From podcast guy to helping one of the most famous game designers, to helming one of the most popular game franchises,[
to running his own thing
and now making something again based on a major IP.
Ryan keeps his team paid and fed, I have his back in a fight
What did he even do after Republique? That’s the last I heard of him.
Hey you can see exactly what Ep.51 was supposed to be on Youtube, it was a better finale than repeating the intro, sure, but it was just that, a closing climax/set piece.Ive been saying this basically since the game came out. It really fails as an open world game and a Metal Gear Solid game. One of the worst in the series, but it’s all been bad since 3. Peace Walker and MGSV have really made me question Kojima as both games are filled with tedious bullshit and lack the personality of the series. Death Stranding has really inherited this as well. It’s also taken MGSV’s change in tone. That game is really where I felt Kojima was smelling his own farts. MGSV was so up it’s own ass with its paltry story. Gone is the nerd making homages to his favorite schlock. Now he’s an artist. But I haven’t finished the game(only one chapter 3) other then asking how this game gets a pass while FFXIII got shit on for it’s confusing early hour noun a thon, I’ve kind of liked it.
The story problems and game design problems up to that point are much greater than a bad ending, to my eyes.
Too few ideas spread too thin, too little story spread too thin, too little character development (for any of the characters involved) spread too thin.
A better finale wouldn't have made Quiet or Skullface actually worth a shit, wouldn't have made the skull babes a decent enemy, and wouldn't have gave the game decent bosses.
They still would've needed to repeat all the missions to stretch the run time, they still would've left the map mostly under utilized, etc etc.
I'm a "bigger = better" kinda guy when it comes to open world games, but if there's one exception in my mind, it's MGSV.
It's should've been a series of small, GZ-style maps, pretty much like a Sniper Elite or Hitman of sort.
Simply because they just had no expertise or time to fill two massive, empty maps like they tried to do, and MGSV isn't a game that thrives in a contemplative pace (since you're dropped in with a clear objective every time, and extracted at its completion).
Republique was bad.
Did any review ever use "It can Republique my balls"? Cause if not, missed opportunity.
Did any review ever use "It can Republique my balls"? Cause if not, missed opportunity.
But what does this have to do with Death Stranding? :confused This is the Death Stranding thread. :confusedspoiler (click to show/hide):-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*spoiler (click to show/hide):doge[close][close]
I haven't finished the Blaustein article yet, but it seems like most folks would agree that Kojima's writing is hit and miss without a team of editiors. Sort of like the Magic the Gathering dude that is getting flack for their latest novel now. :doge
I also think regardless of chapter 3 or mission 51, the game would still be terrible.That's the things though, the gameplay part of it, what you get in GZ without all the bullshit, basically, is one of the best games of the generation in my opinion.
celestialbuffalo
It's time to drink 15 monster energy drinks and haul ass to the pacific.
We've already deviated into Refn movies, what's a little deviation into one of Koijma's most favorite hangers on?
Licensed VR is stuff that is good for a company making it in that the IP holder over estimates how important or useful it is so they pay you plenty and consumers have such low expectations that your end product doesn't have to be all that much.The Miller Report exposed this through hardcore investigative journalism a few years back:
THIS STORY ABOUT HUMAN CONNECTIONS!It's about connections from stoic ass hyper formal Japan, so.
COME MEET THE HOLOGRAM MAN
I'm nearing thirty hours into this game and I don't think I could describe a single character's personality beyond Conan O'Brian unless I label them as "stoic" or "vague".
There's no humanity to any of the dialogue. All of it is expository and functional. Snake is a character who, for all his mumbles and grumbles, had a colorful history that would frequently come up in his dialogue when he spoke to other characters, and it made them both feel more alive. He gave a shit about guns and war stories. He gave a shit about anything.
Norman Reedus is a fucking near mute, MGSV style, and it means I have a cast of characters with backstories and plot functions but I dont actually feel as if I know any of them in any way beyond how they help norman deliver these boxes. At least MGSV gave you Kaz, Ocelot, and Huey, established characters that you already had some connection to. This game is as if every supporting character in MGSV was Quiet. And that's ass.
Outside of Higgs they pretty much all suck.
I think I would like Fragile if her line delivery wasn't trash, same goes for Deadman. Mama could have been good but bad lines and probably the oddest arc followed by the game forgetting about her completely doesn't do her any favors. the game really wants you to like and connect with the characters to, and I'd argue it fails at that almost catastrophically.
So......Kojima makes better games when a Konami suit is basically telling him politely that if he doesn't get his shit together, he'll be spending his older years in a closet drafting pachinko games.
It's kind of funny that when all is said and done I'm probably the guy who liked this game the most in this thread and yet every other sentence I'm shitting on it :lol
Did the boss ever literally attack you?Directly?... Not that I recall actually :lol It was just all flashy commotion for the most part. :doge
When I fought it I just stood on a platform and pelted it with grenades until it eventually ruined my perch. Then it was dead a few seconds later.
It basically just stood there the whole time.
I will say that the mules have downed me once.Getting that bolo gun, I wreck their shit now; Hog tie them bitches, go and kick them, steel their ride, load it up with all the shit in their camp and ride off like a pimp.
You can get overwhelmed if you aren’t careful.
But they don’t kill you, they just take your stuff.
It's pretty dumb that private lockers aren't universal.
Every mandatory fight has been boring as sin. I'd call them bosses but they dont actually do anything? Theyre just bullet sponges. Whoopee. Sam doesnt have any movement abilities, or ways to reposition himself quickly, the guns are all bland and perfunctory, and the enemies just slowly advance at you until you apply hitstun 40 times and then they die if you don't get bored and kill yourself first. At least i could count the number of times ive been forced to fight on one hand and I'm 30+ hours into the game now.
I don't know who told Kojima that his game had to have shooting, but forced or not, that's not an excuse to be a shitty shooter. Just dont include weapons. :lol
I'm completely checked out of the "story". I only dont skip dialogue if I'm meeting another character in person.
Then why even have private and shared? What’s the point of private?
You still have to decide what you bring on shipments as you have rigid limitations. So it’s not like that would change that aspect of the game if private lockers were universal. Resource management would mostly be the same. Nothing would really change. I just now wouldn’t be purposely inconvenienced.
Players can’t get into your private locker anyway so other plays aren’t finding them anyway.
Maybe Kojima wasn't the mind behind the bosses in mgs1-3, and whoever was, left (which doesn't imply Fukushima, dev teams have dozens of people).
Or maybe his interests in design shifted, over the years.
Maybe Kojima wasn't the mind behind the bosses in mgs1-3, and whoever was, left (which doesn't imply Fukushima, dev teams have dozens of people).
Or maybe his interests in design shifted, over the years.
I don't think Kojima has designed moment to moment game play in any of his games since probably the MSX or NES. He writes the scenario and story outline and some dialogue other people handle the rest.
Maybe Kojima wasn't the mind behind the bosses in mgs1-3, and whoever was, left (which doesn't imply Fukushima, dev teams have dozens of people).
Or maybe his interests in design shifted, over the years.
I don't think Kojima has designed moment to moment game play in any of his games since probably the MSX or NES. He writes the scenario and story outline and some dialogue other people handle the rest.
Isn't it likely he had a lot of gameplay input in MGS? He wasn't a superstar vidya director yet back then.
spoiler (click to show/hide)implied lesbian incest and comics about her titties be spraying milk[close]
For comparison 33% of players finished the story in Day's Gone, 54% in Spider-Man and 53% in God of War.
Judging by the trophies the drop off on this game is between chapter 2 and 3. 60% of users finished chapter 2 but only 33% have finished chapter 3. Those that finished chapter 3 seem to stick it out to Chapter 4 (32%) but then falls off again in Chapters 5 (23%).I remember a news item from years back, about R* being depressed that most people didn't even get to Mexico in RDR1.
After that:
6 (19%)
7 (18%)
8 (14%)
9 (14%)
10 (13%)
11 (12%)
12 (12%)
13 (11.5%)
14 (10.9%)
Either people are taking their time or they are just giving up.
:dobbs
Yu is no longer a fave lol
Somebody of some relevance (Brad maybe?) said that if you can make it to chapter 7, you basically want to finish. But could see people totally noping out around that chapter 3 grind.That's about right. Things speed up a lot after chapter 6.
For comparison 33% of players finished the story in Day's Gone, 54% in Spider-Man and 53% in God of War.
A lot of folks don't finish their games. :anhuld
Could be worse: Could buy them and then never play them, like Steam achievements show with stuff like "start the game".
Somebody of some relevance (Brad maybe?) said that if you can make it to chapter 7, you basically want to finish. But could see people totally noping out around that chapter 3 grind.That's about right. Things speed up a lot after chapter 6.
https://twitter.com/anlmearts/status/1196529104666988545
How is this game doing saleswise? Is it intended to be a big seller or more hipster.
How is this game doing saleswise? Is it intended to be a big seller or more hipster.
Kojima did credit himself for everything else though :roflChecks out:
In fact, the “written by“ credit is some other dude I never heard of listed alone.
Written by Hideo Kojima
Original Story Hideo Kojima
Writers Hideo Kojima, Kenji Yano, Shuyou Murata
Director, Translation Services Sachiko Nagasawa
Manager, Translation Services Mio Shimizu
Senior Translator Chi Ichikawa
Translators Noriko Sather, Reed Baird, Sachiko Ishida
Associate Translators James Dyce, Karena Fujii, Marko Bursac, Mizuki Miyanishi, Sinya Lee
Assistant Translators Alicia Bull, Yujin Choi, Hiromi Hatakeyama, Emi Ito, Shiroi Misawa, Aya Nakajima, Mengkin Ragan, Hirano Soda, Chi Fukami Taylor, Mieko Ueno
Senior Director, Social Media Sid Shuman
Senior Manager, Social Media Zac Minor
Manager, Social Media Justin Massongill
Senior Specialist, Social Media Leah Sanchez
Specialist, Social Media Kristen Titus
Whistling Clint Bajakian
I'd be shocked if the actual budget isn't closer to US$100M. Yeah, Japan's cheaper to develop in, but factor in Kojima's celebrity friends' salaries and the 3-year running costs across not just the studio, but the mocap, etc. I'm guessing it was a bloated mess.How is this game doing saleswise? Is it intended to be a big seller or more hipster.
It's Sony's flagship game for the holiday season. It was in development for 3+ years. They saved some money by using existing technology (Decima) and they obviously got some money with all the ridiculous product placement. I'd ballpark close to $60 million for production and who knows how much for marketing (and they've been advertising it during big sporting events).
I don't think it will hit normal blockbuster numbers by any stretch.
I wonder if it will have divisive sales by region.
I was reading something that it was the biggest new IP launch in Japan since Dark Souls.
I wouldn’t be surprised to see it do 3-5 million on reputation and weirdness factor alone.
Another thing I was thinking about was... how can Kojima get the sole writing credit in this? It doesn’t really make sense as all the dialogue is in English, and some of it is clearly localized.
Like I don’t think some of the jokes (princess beach) would make sense in Japanese because it relies on English wordplay.
I'd be shocked if the actual budget isn't closer to US$100M. Yeah, Japan's cheaper to develop in, but factor in Kojima's celebrity friends' salaries and the 3-year running costs across not just the studio, but the mocap, etc. I'm guessing it was a bloated mess.How is this game doing saleswise? Is it intended to be a big seller or more hipster.
It's Sony's flagship game for the holiday season. It was in development for 3+ years. They saved some money by using existing technology (Decima) and they obviously got some money with all the ridiculous product placement. I'd ballpark close to $60 million for production and who knows how much for marketing (and they've been advertising it during big sporting events).
I don't think it will hit normal blockbuster numbers by any stretch.
Eh, these costs are negligible and probably can be written off as marketing cost. 500K to send one man around the world for a couple of years from time to time go a long way.
I mean, you know about it, so yeah. :doge
Is it marketing if he's flying to do Refn's cancelled TV series for a day or two? :thinking
I mean, you know about it, so yeah. :doge
Is it marketing if he's flying to do Refn's cancelled TV series for a day or two? :thinking
You expect game directors to be at their desk every day to write some code? What year is this, 1985?
You expect game directors to be at their desk every day to write some code? What year is this, 1985?
Yeah, I expect that the majority of a Creative Director's week will be spent with the team reviewing their work and setting direction. I've been in game dev for 25 years. Not sure what experience you're drawing on.
You expect game directors to be at their desk every day to write some code? What year is this, 1985?
Yeah, I expect that the majority of a Creative Director's week will be spent with the team reviewing their work and setting direction. I've been in game dev for 25 years. Not sure what experience you're drawing on.
Following Kojima's twitter :rejoice
Not really.
In any case, I think the whole "he's constantly traveling" might be a little bit overblown :lol
You expect game directors to be at their desk every day to write some code? What year is this, 1985?
Yeah, I expect that the majority of a Creative Director's week will be spent with the team reviewing their work and setting direction. I've been in game dev for 25 years. Not sure what experience you're drawing on.
Also the delivery of the line. I almost lol’ed in one sentence she says the same word pronounced two different ways?! Wtf?!spoiler (click to show/hide)“I’m fragile but not that fragile”[close]
The whole Mama thing is peak Kojima.Rahx, I'm assigning you to revisit all of this after you finish because I think it will be hilarious.spoiler (click to show/hide)Like yeah a woman and her dead stillborn baby is kind of something the game should tackle. I mean the BB's are basically stillborn babies. The story is about life and death. The setting of the world is one where life and death are basically crossing over. Of course you'd want to explore a person who experiences that at the most absolute. A woman. Now it is probably out of Kojima's depth as a writer, but I don't begrudge him trying and I'm not going to say its the most mysgonist thing as some dumb kotaku writer did. It makes sense. And honestly that first cutscene where you meet her is ok. It's interesting. She's clinging to something she feels she has a connection to as a mother(yeah...), but has never really been alive. It really fits the game's themes.
It's just Kojima can't leave enough alone and throws in this dumb ass twist to complicate things. Her twin sister who looks just like her(except wearing some Deus Ex MD outfit) and sounds like her and later basically is her, is also heavily involved in the child birth. To the point that they have a strained relationship over it. They also are like psychics...Oh and Mama is kind of dead herself!. It's fucking dumb and reminded me of Stillman in MGS2(I WAS LYING ABOUT THE BOMB). Here's a simple backstory, lets make it overly dark and dramatic and have the characters tell it to you in intense monologues over and over again.
It really kind of hints at the problem with this story. The characters are very unrelatable, dry, and too dramatic. In a way that sucks all the humanity they could have. A problem for a game about making human connections. All the people are cold, weird, and not really likeable. Yeah, I expect weird stuff, but you gotta kind of ground the weird. A woman with a still born baby who through the spiritual fucked up stuff of the world has kept her connection to it....thats relatable and understandable. Adding all that shit really muddies that and makes it less understandable and ultimately less interesting.[close]
Still really like the game though.
I was being lightly sarcastic/facetious, dad :'(
(...)
:stahp pls don't terminate me
https://www.youtube.com/watch?v=iRqxgbuJ_DA
:stahp pls don't terminate me
You and me? We're fine, chap! :-*
I mean, compared to post-Team Silent titles would that have been a bad thing?You're right, It would have been a better game than those post-SH4 games for sure.
AKA: Compare Downpour/et. al. past 4 to it/PT.
The martyrdom around PT is idiotic and I can only imagine most Kojima sluts haven't actually played Silent Hill 1/2. Game would've been an absolutely terrible SH title under Kojima.It's not even just Kojima sluts though, PT became a huge meme on reddit and youtube because of its rarity. I think Abby from Giantbomb said it's her favorite survival horror game ever which is :rofl :dead considering she did her first playthrough live on the internet and had the chat room giving her the answers to all of the "puzzles."
I always felt like PT would have been destined to be bigger than whatever Silent Hills would have ended up as. The gimmicks in that game played perfectly to the then peaking streaming and reacting culture of the internet that celebrated creepypasta. Most would have probably dropped it cause it wasn't PT.
I'm in the camp of being very glad Kojima never got to make Silent Hills cause goddamn are people throwing Team Silent and their incredible work under the bus crying over Norman Reedus, who btw is the weakest part of Death Stranding outside of a japanese IG thot. Kojima getting to make Death Stranding, a glorious mess story wise but fun as fuck videogame, instead of Silent Hills where his skillset would have been detrimental, is the best that could have came out of this situation. If dude wants to make a horror game still cool, do that without calling it Silent Hill and we're golden.
https://www.youtube.com/watch?v=iRqxgbuJ_DA
http://www.youtube.com/watch?v=iRqxgbuJ_DA
:lol
PT is like one of those bands that gets popular due to good timing and not actual talent or whatever and then the lead singer ODs and dies so we don't get to see them flame out.I mean it genuinely has some good ideas and some great scares, for what it is.
I just walked away. I did hurt her on purpose cause she's an awful character.
PT is like one of those bands that gets popular due to good timing and not actual talent or whatever and then the lead singer ODs and dies so we don't get to see them flame out.I mean it genuinely has some good ideas and some great scares, for what it is.
It's just not this revolutionary achievement outside of its marketing exploits.
And it's a bit sad that a lot of zoomers will associate Silent Hill more with it and Kojima, than any of the original games, but that is Konami's fault for making them almost impossible to obtain and run in 2019.
PT isn't even a survival horror game, it's basically a rollercoaster ride type game, like Layers of Fear or whatever, where essentially you do nothing but look around, minimal interaction and usually can't even die.PT is like one of those bands that gets popular due to good timing and not actual talent or whatever and then the lead singer ODs and dies so we don't get to see them flame out.I mean it genuinely has some good ideas and some great scares, for what it is.
It's just not this revolutionary achievement outside of its marketing exploits.
And it's a bit sad that a lot of zoomers will associate Silent Hill more with it and Kojima, than any of the original games, but that is Konami's fault for making them almost impossible to obtain and run in 2019.
That's fair I guess. I never got to play it and I never watched any video of it. Survival Horror games have always felt like someone took all those terrible PC point and click adventure games and decided what they needed were bad controls, inventory management, abusive save systems and zombies. I don't need Gabriel Knight with tank controls in my life.
PT stopped being scary when my friend and I sat there whispering Jareth into the microphone for 30 minutes trying to get the final event to trigger.Thankfully that's the very end of the demo. :doge
It may seem that the game borrows many mechanics from another game - we, of course, are talking about Hevy Reyn. But do not rush to judge! Hevy Reyn has a completely different story - there was a detective maniac (sorry for the spoiler!) And the main character was looking for his children. And there it was necessary to pass all kinds of tests and all that. But we do not have such tests, and there are no maniacs either! And we don’t have qte either. And we have a completely different setting - in Hevy Reyn it’s not a post apocalypse, but we have a post apocalypse (when the world is after the apocalypse!) !. Do you remember the moment in Hevy Reyn when you had to drive in an oncoming car to find your son (Sean)? So there you go! We do not have this moment either! Therefore, please do not say that this game is similar to Hevy Reyn - this is not at all!
System Requirements
MINIMUM:
OS: Windows 10
Processor: Intel Core i9
Memory: 8 GB RAM
Graphics: Nvidia RTX 2080 TI
DirectX: Version 12
Network: Broadband Internet connection
Storage: 1 GB available space
Sound Card: Any
Additional Notes: *it is uncertain
RECOMMENDED:
OS: Windows 10
Processor: AMD Ryzen 3600
Memory: 16 GB RAM
Graphics: AMD Radeon Vega 64
DirectX: Version 12
Network: Broadband Internet connection
Storage: 1 GB available space
Sound Card: Any
Additional Notes: AMD Radeon Vega 64 is out of stock
PT isn't even a survival horror game, it's basically a rollercoaster ride type game, like Layers of Fear or whatever, where essentially you do nothing but look around, minimal interaction and usually can't even die.PT is like one of those bands that gets popular due to good timing and not actual talent or whatever and then the lead singer ODs and dies so we don't get to see them flame out.I mean it genuinely has some good ideas and some great scares, for what it is.
It's just not this revolutionary achievement outside of its marketing exploits.
And it's a bit sad that a lot of zoomers will associate Silent Hill more with it and Kojima, than any of the original games, but that is Konami's fault for making them almost impossible to obtain and run in 2019.
That's fair I guess. I never got to play it and I never watched any video of it. Survival Horror games have always felt like someone took all those terrible PC point and click adventure games and decided what they needed were bad controls, inventory management, abusive save systems and zombies. I don't need Gabriel Knight with tank controls in my life.
It's set piece after set piece, some of them are cool, but then they tend to get boring and predictable, which is why PT mostly works (being, like, 30 minutes).
Survival Horror as a genre has more evolved into the likes of RE2 Remake, or even Evil Within or Last of Us.
I just got to Chapter 6 last night.. Kinda relying on delivery bots more... Fuckit, I'll take B or C ranks... Want to stick with main quests mostly to see where this is heading.
This game is good.
Been trying to figure out how to change Sam's suit color for the longest time... Gave up and decided to look it up... You have to beat the game before you can do that..
Really?? Good or not, I'm not planning on playing through this again, Kojima. :foodcourt
The point where people said it was supposed to get more enjoyable actively ruined most of the fun I had with the game. Should've leaned way harder on that traversing is a struggle shit.
Once you get the powerlegs any semblance of challenge goes out of the window. Just holding the two trigger buttons while pressing forward already ruined most of the challenge before you even got to that point.
Papers, Please did the "turning mundane thing into videogame concept" a lot better.
Was playing with my buddy last night and 1) you can bolo BTs 2) you can piss on them to escape.I didn't know about the bolo gun working on BT's, but I'd full-on R. Kelly them all the time.
Was playing with my buddy last night and 1) you can bolo BTs 2) you can piss on them to escape.I didn't know about the bolo gun working on BT's, but I'd full-on R. Kelly them all the time.
(https://media1.tenor.com/images/6e8d98b04eec6aa1e0f2f66746543ce2/tenor.gif)
so I spent NY day off playing all day. Got like 8-9 hours in :doge
and made 0 progress :wtf
not sure how I feel about that :doge
Basically, rebuilt all the roads in the entire map now that I had a lot of mats everywhere (loading up trucks with mats) from being pretty far in and I ran dozens of standard missions everywhere while doing that. Got a bunch of places to 5 stars, and the optional novelist son area that helped me finish the roads over there. Brought my bandwith cap up to something between 27,000-28,000 and the roads let me get rid of a bunch of ziplines I didn't need because of the roads and so I'm down to ~20k usage giving me like 7,000 overhead now. Even spent 2 ziplines going north from Spiritualist to the station by the incinerator because there were 2 online zips in that direction anyhow and it's a shortcut, but could clear them and have 8,000 free if needed.
I have an addictive personality with games and with DS it really easy to just keep going and doing runs and building out the roads and ziplines so you have perfect routes to everywhere, which is kinda dangerous for game time :doge
but it also feels like kinda a waste of time for a bunch of busywork doing that stuff afterwards.
At this point since I have a ton of chiral bandwith overhead I think I'm good to get back and finish up the story. But I also kinda want to finish this map with perfect road or zip routes to every single station :thinking
The only stations I don't have easy connections to are 1) Timefall Farm, and 2) Junk Dealer & Chiral Artist. I don't think there's auto-pavers for either of those areas? So I'm guessing if just put up ziplines from south knott to Timefall Farm across the river (seems closer than going from Weather Station ziplines) and same with Junker Dealer/Chiral with a zipline from south knott to junk dealer and then from junk dealer to chiral artist, that would finish it every place connected so far. And probably only take me about 6 ziplines or less which is 3,000 bandwith so I'm good for that (plus I'd get more from bringing those 3 up from 2 stars a bit).
then there's still the whole 1st map, but given how addictive & time consuming connecting this main map out is I'm not gonna touch that until I finish the story so I don't end up spending dozens of hours on it.
I wish it didn't even have the shooting parts that it did. Should've had more traversal challenge and tools instead of a gazillion weapons that you can't use most of the time.
Thinking about going back to this game just makes me tired. Playing it never felt fun, it always felt like work.
Man, I just found out Del Toro, Refn and all the preppers are dubbed by professional voice actors and I feel betrayed. I thought they did their voices! Thought Refn was a surprisingly good actor. The prepper's surprise me too. They had time to visual capture Edgar Wright by he can't record 20 lines of dialogue?Yeah, listening to DeadMan throughout the game, I was always thinking... "no... he doesn't speak English THAT well....". Sure enough in the credits, different voice actor. :yeshrug
Thinking about going back to this game just makes me tired. Playing it never felt fun, it always felt like work.
:(
I can't relate to this at all. I get some people feel this way hence it being so polarizing, but can't relate. i guess it's like how some genre like rts and battle sims like total war aren't fun at all to me. Everyone enjoys different things.
All his friend hologram cameos are dubbed too. Shockingly enough, Junji Ito probably isn't fluent in American English. :doge
Man, I just found out Del Toro, Refn and all the preppers are dubbed by professional voice actors and I feel betrayed. I thought they did their voices! Thought Refn was a surprisingly good actor. The prepper's surprise me too. They had time to visual capture Edgar Wright by he can't record 20 lines of dialogue?Yeah, listening to DeadMan throughout the game, I was always thinking... "no... he doesn't speak English THAT well....". Sure enough in the credits, different voice actor. :yeshrug
I think Conan did his voice, but then again he did'nt have that much and he is'nt the one that really speaks at his bunker.
I think it is a mix of time and talent.
I mean we were relying heavily on transport men for everything for a few months.America still is cause we're run by evil fuckwits.
Im waiying for the denuvo free build to check it out but i might buy it on a sale if its any good(https://i.imgur.com/Vn7eMCu.jpg)
I set up a button on my Steam Controller to be rapid fire for giving Likes, and can give almost 400 at once :lol
steal them from bases
Is it? Really weird to have bridges and ladders show up on the Network but not built roads for people to benefit from "those that came before." Until you do one yourself.Yeah... not sure how that works, but that'd be too ironic if so. lol And I wouldn't worry about finding stuff on building a trike, I think you repair your first one, but after that, just steal them or snag ones that people upload. Stealing them though, you can store them in your garage for later.... if I remember correctly.
I'll look forward to playing this once it's on megadiscount or PS+ and the surge of new players will make the landscape replete with bridges and stuff.
they're placing them in stupid areas where getting off throws you down a mountain. :doge
I'll look forward to playing this once it's on megadiscount or PS+ and the surge of new players will make the landscape replete with bridges and stuff.
fwiw the Pizza delivery missions are intentionally troll missions. The one from the farm....fffffuuuuu
Well, got all the places to 5 stars finally. Now that leaves finding the last 40 or so memory chips I didn't get. :lol :doge
Well, got all the places to 5 stars finally. Now that leaves finding the last 40 or so memory chips I didn't get. :lol :doge
Please tell me you eventually built a zipline network.
Didn't watch the trailer. Any difference from PC release?Not sure... but you should watch it if you like Metal Gear in any way. ;)
Director's Cut is coming to PS5....
https://www.youtube.com/watch?v=cVTS0iPfWc8
Oh Kojima.. you sly bastard
While the average game director would have players simply port their saves from the PlayStation 4 to the PlayStation 5 via some unobtrusive menu, Hideo Kojima is built different. No, players who want to play Death Stranding Director’s Cut on PS5 for high framerates and fast load times will have to lace up their boots and take on one last delivery, literally carrying their old save to the PS5.:aweshum
Yeah, the new missions are pretty brief. The new location looks great visually but it just isn't a ton of content. Adjust expectations accordingly.
A lot of the new stuff is nice but not necessary. The maser gun is great for short range but I still prefer the bola gun. Most of the new vehicles are good from a QoL perspective (bike with the extra storage, bike with super jump, roadster is awesome for quickly traversing roads) but if you've already beat the game, what is the point? I'm jealous of the people playing this brand new because it's a better game now with more options, just not a must replay thing for old players.
Ooooof I had no idea that it was a $10 u/g. I'm ready to rebuild my ziplines.
NOICE.
I’m surprised how few people ever bother upgrading their structures to even lvl.2; the new jump one you get extra distance/air and pretty much need lvl.2 for more than a hop.
Got all my S-ranks.Yup. It's god-tier on the road and absolute fucking garbage anyway else. :lol
That long range Roadster is disgustingly fast on normal roads outside the race track :O
I’m surprised how few people ever bother upgrading their structures to even lvl.2; the new jump one you get extra distance/air and pretty much need lvl.2 for more than a hop.
From video clips I saw the jump legs made it look like it'd kinda break the game, in that it appeared you can jump from any height and land without damaging the deliverables, which seems super OP given it's a core mechanic of the game to manage damage which leads to alternate on-foot traversal/routing.
Is it some late-game only item or is the level upgrade pricey enough that you think it'd offset this?
Got all my S-ranks.Yup. It's god-tier on the road and absolute fucking garbage anyway else. :lol
That long range Roadster is disgustingly fast on normal roads outside the race track :O
Does Death Stranding have an actual photo mode?
So this game is finally US$20 on PSN. Should I get it?
I like open-world-games and learning ways to use terrain to cleverly gain advantage in missions. However, I don't think Kojima is a genius, and don't like janky controls.
Should I buy it?
Don't worry about the rain. There's no waiting around gameplay for weather changes. They are positional and cover a certain amount of ground, not time based iirc. If it rains it's just supposed to be an obstacle on your path. Also rain = BTs, so where there are BTs on your path there is rain.