Team Reptile brings you Bomb Rush Cyberfunk, one second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops, and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.
In the game you can choose a character from your crew and explore the three-dimensional streets freely.
Each stage is a neighborhood that represents one time of day.
You can grind, slide, jump, trick and airdash to move around
The goal is to get your name up, your name up on the wall. Every stage has many spots to find where you can paint graffiti.
You will encounter a lot of weirdos.
I have Hover on my wishlist and have for years, but the price never reached "$10 to check it out."
Oh shit, he's doing ALL of the music for it?
is there a chance SEGA issues a C&D? :lol
it's close enough in style it could be a Sonic Mania situation, although no idea if this is actually any good.
is there a chance SEGA issues a C&D? :lol
it's close enough in style it could be a Sonic Mania situation, although no idea if this is actually any good.
Would you say the Tony Hawks subgenre are platform games at heart then?
Because they follow most of the same design principles, right down to pickups and score being the success criteria for levels, not getting to 'the end'.
You brought up THPS as a straw man when JSR plays nothing like THPS.
Maybe sega will see the buzz and greenlight that JSRF HD remake they canned when the JSR HD remake didn't sell so well?
There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there.
There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there.
In case you missed it, Fell Seal is legit as fuck (http://www.thebore.com/forum/index.php?topic=47118.msg2857821#msg2857821)
The closer a clone is to the game it's cloning, the less interested I am since it feels like it's selling more on just being a clone than being its own good game.
But hopefully this turns out well. Eventually one day we'll have indie version followups to all our favorite old school series that got discontinued.
It just takes a while.
There were so many Wipeout clones and most were mid for years and it wasn't until BallisticNG that we actually got a true Wipeout successor. There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there. There's been some RE/SH knock offs, and I'd argue Signalis was the first one that lived up to that era of survival horror.
Bomb Rush feels like the 2nd or 3rd JSR/JGR clone, maybe it'll be the one that gets there, who knows. It's definitely the highest budget one, but $$$ budget and graphics usually don't correlate at all to nailing the gameplay which is why all the nice gfx Wipeout clones kinda suck but the PS1 aesthetic one turned out the best. Sometimes it just takes years of clones until one hits the mark.
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.
But sometimes you can pull off both.
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.
But sometimes you can pull off both.
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.
But sometimes you can pull off both.
If that were the case, they would have shat this game out several years ago. They're taking their time with it. They also have already made a good game with Lethal League.
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.
But sometimes you can pull off both.
If that were the case, they would have shat this game out several years ago. They're taking their time with it. They also have already made a good game with Lethal League.
Oh, I forgot they did Lethal League. Yeah, that was pretty good.
https://www.youtube.com/watch?v=9HKDfO51Ja4
Sooooo, is this ever going to come out? Wtf
So the PS/XB versions don't release till Sept 1st?
:cmonson
Is the game 60fps on other platforms? If it's 30 across the board I'll get it on switch today. If it's 60 on other platforms I will wait for Xbox. Is the switch version stable?
Music I've heard so far slaps just right though. Kinda weird they never put out review copies. Guess those will come in throughout the next week.
There is a 60fps performance mode for PC, right?
How's the level design and platforming?
Shocked at no vo but it's not like JSR and JSRF had much VO to begin with.
https://www.youtube.com/watch?v=QUtKJCTRMTE
The original JSR is in my top 5 so I'm pretty excited. And annoyed that it's not on Xbox but I can wait.
Sounds good.
You do have to fight enemies in small, arena-like areas.
I mean do the combos have any gameplay purpose or..
I mean do the combos have any gameplay purpose or..
Points matter just like they do in JSR. I'm sure certain unlocks depend on points.
LOL console- PC all the way for this one.
:lawd
I'm now about seven hours in and beat 3/5 areas. The game has not stopped being awesome. This is my GOTY right now.
LOL console- PC all the way for this one.
:lawd
I'm now about seven hours in and beat 3/5 areas. The game has not stopped being awesome. This is my GOTY right now.
I might just get it on Steam. Problem is my controller issue but I could use a Switch controller.
Macbook only has USB-C.
I cracked. Got it and runs great in my MacBook. Impressions later.
JSR really means a lot to me. I can't believe I'm playing this and it's legit. This game is 2000's as fuck.
Edit: sigh, black screens and stuff. This is precisely why I don't game in windows mode on MacBook. I'm getting a refund and wait for Xbox.
I cracked. Got it and runs great in my MacBook. Impressions later.
JSR really means a lot to me. I can't believe I'm playing this and it's legit. This game is 2000's as fuck.
Edit: sigh, black screens and stuff. This is precisely why I don't game in windows mode on MacBook. I'm getting a refund and wait for Xbox.
The game got a big patch the other day- I wonder if it might work for you now? Although at this point you might as well just wait.
Switched to Bel and the inline moveset is so ill. She's so fun. Making characters have their own style (bike, inline, skateboard) was a genius decision.
:bow BEL
Theres no difference between how they play but they have different movements and I think the skates have the best moveset.
I'm well aware and it's actually a negative for the game, personally .Thanks for the tip.
Where do I get Rise? She looks rad.
I loved the idea and aesthetic of JSR, but never got the hang of it. I never cleared the 4th map.
Is this one easier to play?
Went to buy and play this and was surprised it was $40 since it's an indie title. Sounds like it's worth it though.
does the sound track have any weirdo bangers like birthday cake and aisle 10
Started playing this, got to the 2nd area Millennium Square.
Game is great, feels like I'm playing a Dreamcast game with all the good and bad that comes with it (mostly good). Music is better than expected since I saw y'all saying the soundtrack was weak.
Also I kinda wish this borrowed more stuff from Tony Hawk even if it would make it less faithful to JSR/JSRF. Like I wish you could grind everything and wallride everything just to make traversal even more fun and free-form, but I get that's not what the originals did and this wants to be them, so it's fine.
Also I definitely don't fully understand some of the platforming physics like grinds + boost momentum. There's one tag in the first zone that I can't get high enough to hit off the rails + jumping and I'm not sure what I'm missing. Maybe one of the tutorials later on will teach me it.
When I'm talking about physics, this is the one I can't figure out:
(https://i.imgur.com/bd1vvDrh.jpg)
It looks like you should just be able to shoot up that rail and use the momentum from the rail to leap off and tag it, but even if I boost while on the rail and jump at the last minute before it turns horizontal at the end I don't get anywhere near the height to reach that and double jump air boost doesn't get me anymore height.
Like maybe I should just go from the train and jump to it? But it sure looks like I should be able to rail jump that high? Not sure if I'm missing how to do high jumps off rails?
There's a turret near there. Gain stars. On the second star a turret will pop up, tag the turret, then use it to platform to the tag.