THE BORE

General => Video Game Bored => Topic started by: bork on July 22, 2020, 12:35:45 PM

Title: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on July 22, 2020, 12:35:45 PM
Team Reptile, developers of Lethal League (which looks and sounds heavily like JSR) are developing a very familiar-looking 3D platformer for PC.  Hideki Naganuma will also be doing the music!

https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/

https://www.youtube.com/watch?v=XSnnAH3zRTI

Quote
Team Reptile brings you Bomb Rush Cyberfunk, one second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops, and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.

In the game you can choose a character from your crew and explore the three-dimensional streets freely.
Each stage is a neighborhood that represents one time of day.
You can grind, slide, jump, trick and airdash to move around
The goal is to get your name up, your name up on the wall. Every stage has many spots to find where you can paint graffiti.
You will encounter a lot of weirdos.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: thisismyusername on July 22, 2020, 12:47:16 PM
(https://media2.giphy.com/media/FKhKMphSgp1Ac/200.gif)

Own Lethal League and LL:Blaze. Both are good. Team Reptile has a good track record, but their products are very niche.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 22, 2020, 12:59:53 PM
It already looks 100 times better than Hover, which was such a let down.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: thisismyusername on July 22, 2020, 01:07:04 PM
I have Hover on my wishlist and have for years, but the price never reached "$10 to check it out."
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 22, 2020, 01:08:38 PM
I have Hover on my wishlist and have for years, but the price never reached "$10 to check it out."

Wouldn't bother.  It just doesn't play that well and the game world is kind of a mess.  I was excited to try it and stopped playing after like 20 minutes.  Just felt off.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 22, 2020, 01:48:14 PM
Oh shit, he's doing ALL of the music for it?


Yes, that was all in the OP.  :'(
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Akala on July 22, 2020, 02:00:39 PM
is there a chance SEGA issues a C&D?  :lol

it's close enough in style it could be a Sonic Mania situation, although no idea if this is actually any good.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 22, 2020, 02:28:11 PM
is there a chance SEGA issues a C&D?  :lol

it's close enough in style it could be a Sonic Mania situation, although no idea if this is actually any good.

I would hope they got clearance for it before doing all this!
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Don Rumata on July 22, 2020, 03:07:28 PM
Why not, keep trying and eventually one of these copycats will get it.
It's not like we're ever getting another real JSR from SEGA/smilebit anyway.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: chronovore on July 23, 2020, 03:23:02 AM
I suck at JSR but it never stops me from trying to play it. I always get to the 3rd ground and realize I'm just miserable at the game. I wonder if this new reinvention of the setting will have controls I can grasp?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 03:26:03 AM
DAY ONE!!!!

Chrono: play Future. BC on Xbox 360. Less tight controls.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 03:36:08 PM
is there a chance SEGA issues a C&D?  :lol

it's close enough in style it could be a Sonic Mania situation, although no idea if this is actually any good.

Yeah, they've absolutely nailed the aesthetic to the point it borders on 'look and feel' infringement, and not just in character design, in very specific elements of the world shown.

It'll be interesting to see what becomes of this, because there's two traps indies making 'spiritual sequels' tend to fall into, which is either slavish devotion to the source material to the extent the final product feels anachronistic, or going too far the other direction and having their own pet systems that sort of just don't fit with the template that they lean into, and getting something that at a cursory glance is similar, but just feels off in every respect.

the JSR series in particular is weird, because the DC OG is like a trick attack arcade game but with - c'mon now, let's be honest - slightly clunky stiff feeling controls that you have to work at to get used to (as opposed to, say, a Tony Hawks), and JSRF has slightly looser and more intuitive controls, but is basically a different genre and plays more like a 3D platformer, and even people who like both games prefer one over the other, so it will be interesting to see which way they lean on that choice (or if they try and reconcile the two).
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 03:45:25 PM
JSR1 is already a 3d platformer. It's just more limited and specific with more arcade sensibilities. It's also not about tricks. It's the Dark Souls to Future's Bloodborne. The main difference is that Future is more of an open world game where you have all the time in the world.

Gameplay will be the deciding factor with this game. The teaser shows not a single second of it so we have little idea on the direction. Given the aesthetic I'd wager a guess that they're going more in Future's direction but given their previous game was a quasi fighting game, itself an arcade genre, they might merge the arcade gameplay of JSR with the exploration focus of Future.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 03:52:51 PM
JSR1 your velocity is pretty much the same thing as your trick multiplier, and with its lack of air control you have to play it almost like a racing game - you have to find the right racing lines and hit the tag spots in specific orders or you won't have enough time to beat the level, especially when the game opens up and you're traversing multiple sections of a map in a run.

It really doesn't play like a 3D platformer at all
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 04:06:55 PM
This incredibly poor take on JSR's design and its tightness doesn't take away from its implicit platformer design.

Me playing JSR:

https://www.youtube.com/watch?v=eB-f0JvQB_w

Seen here where your goal is to ride the ad signs to get cans at the beginning. JSR is very much a platformer.

The existence of infinite grinds makes this even more apparent.

https://www.youtube.com/watch?v=aSMJoPfOv0c
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 04:34:19 PM
I don't know what to say if you can't see the literal racing lines to follow and the way pickups and objectives are placed along them even in your own video, or that the existence of infinite grinds and jet graffiti stages which are literally tag in 10 mins with no police interference further emphasise the 'speedrun' aspect of following lines of efficiency

:idont
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 04:39:10 PM
This is a very bad take on platformers. Sonic games are also about speed runs. Some people are all about clearing Sonic stages as fast as all possible. As said, JSR is more of an arcade take on the genre with timers. However, its mechanisms are all platformer. There's momentum to be mastered. Like in Sonic, you can't just go up a hill at normal speed, you have to learn to gain momentum and use it. Its physics and game design make it squarely defined as a platformer. Speedrunning and efficacy and arcade sensibilities means nothing, otherwise Mega Man is also not a platformer.

There are no "guiding lines". Things are there as a mere suggestion. It is up to you to craft your own route.

The only biggest difference between JSR and Future is the lack of timer, allowing a more exploratory feel. That's it. But to say JSR isn't a platformer is bananas.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 04:48:35 PM
Would you say the Tony Hawks subgenre are platform games at heart then?
Because they follow most of the same design principles, right down to pickups and score being the success criteria for levels, not getting to 'the end'.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 05:03:39 PM
Would you say the Tony Hawks subgenre are platform games at heart then?
Because they follow most of the same design principles, right down to pickups and score being the success criteria for levels, not getting to 'the end'.

Yes.

Tony Hawk games employ a "how do I get there?" approach that is endemic to the 3d platformer beyond the tricks and grabs.

Making your goal to beat the level as fast as possible doesn't take away from the core mechanics.

https://www.youtube.com/watch?v=1A5OZMY4veQ

2D platformers are "how do I jump over this?"

3D platformers are "how do I get there?"

Two different questions. You have to use your arsenal of moves and the games physics to reach a destination to problem solve. Much like in Mario 64.

We see there's a pyramid, but how the fuck do we get over that fucking sandtrap?

Same principle.

https://youtu.be/hdGmXEBbXRY

JSRF also employs "how do I get there?" approach. You'll have a tag all the way up somewhere and have to look on the map just to find it and find a way to get to it. JSR is no different especially in the mega levels like Fight or Flight or Explosion.

Also the idea that JSR isn't a platformer because there's goals and objectives makes no sense given the most popular and influential platformers of its era, Mario 64 and Banjo Kazooie are all about achieving goals and objectives within a single level. Using Mario 64 as an example, we know we want a star. But where is it? How do I get there?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 05:12:01 PM
Okay, well if you think saying the THPS / Dave Mirra et al games aren't platformers is a "bad take", then you do you. I'm not sure most people would agree.

Both types of games might involve learning the level, both might reward moving through a level quickly an flawlessly, and both might have pickups, but there isn't an "end of level" to get to in a trick attack type game, unlike a 3D platformer.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 05:25:23 PM
The main contention here is saying JSR isn't a platformer. That's the bad take I've disagreed with. You brought up THPS as a straw man when JSR plays nothing like THPS.

JSR is not a trick attack game. There aren't even any real tricks. You have an air jump and can reverse yourself for swag and grind on rails. That's it.

Since you think it's a trick game, I'll just think you have no idea what you're talking about in reference to JSR and will pretend you haven't played it or are very bad at it.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 23, 2020, 05:43:50 PM
Imagine thinking JSR isn't a platformer and that this is worth fighting about.

https://www.youtube.com/watch?v=7LlfDgEwBag

This is precisely why games have to appeal to everyone now when not everyone knows what they're talking about. :stahp :fbm I have no idea how anyone who has played and beaten JSR can come away with these statements.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: thisismyusername on July 23, 2020, 05:54:31 PM
Disturbing lack of mention Leathal League/Blaze in here. Ya'll should buy LL:Blaze. :doge
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 23, 2020, 06:43:46 PM
You brought up THPS as a straw man when JSR plays nothing like THPS.

The gameplay loop, game progression, and player skill mastery progression are extremely similar, and the things you explicitly claimed are "platformer mechanisms" are also core elements of a THPS game. There aren't any tags that are difficult to get to in JSR, its getting to all of them within the time limit that is the challenge.
That is vastly different to any 3D platformer I can think of, outside of a speedrunning environment, which is an extrinsic gameplay form, not part of the game itself.

THPS player skill progression:
beginner: Oh, I can do all of these objectives individually across multiple runs.
Intermediate: Oh, I can string these objectives together and do multiple within a run now that I know the map.
Advanced: Oh, I can achieve all of these objectives in a single run now that I know the map and can plan out an optimal route, and hey, I never noticed but the way the maps designed means that they actually all flow together.

That's literally the way you learn to play JSR, to the point that by the time you are doing Jet Graffiti stages its expected that you're doing that to hit the time limits for completion.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on February 24, 2021, 03:17:13 PM
https://www.youtube.com/watch?v=fckQom8gTvA
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on February 24, 2021, 03:31:00 PM
Get in
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on February 24, 2021, 03:46:38 PM
Delayed to 2022
:stahp
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on February 24, 2021, 03:48:41 PM
Maybe sega will see the buzz and greenlight that JSRF HD remake they canned when the JSR HD remake didn't sell so well?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on February 24, 2021, 04:27:29 PM
Maybe sega will see the buzz and greenlight that JSRF HD remake they canned when the JSR HD remake didn't sell so well?

Ahahahaha

Well Shenmue I and II were re-released so it's not impossible.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: remy on February 24, 2021, 05:59:59 PM
Very JSRF. Very good
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on January 05, 2022, 05:03:48 PM
https://www.youtube.com/watch?v=r-cE0PK9TeQ
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on January 05, 2022, 05:34:41 PM
:rejoice
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: chronovore on January 12, 2022, 03:49:34 AM
It's not them, I think, but the content seems to fit this thread:
http://twitter.com/EthanRedd/status/1480933827514183686
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 27, 2023, 02:34:54 PM
https://twitter.com/ReptileGames/status/1684598406025498624

spoiler (click to show/hide)
https://www.youtube.com/watch?v=Q2jqhGXwkRg
[close]
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 28, 2023, 05:26:36 AM
Looking forward to it. Will it be physical?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Bebpo on July 28, 2023, 10:38:03 AM
The closer a clone is to the game it's cloning, the less interested I am since it feels like it's selling more on just being a clone than being its own good game.

But hopefully this turns out well. Eventually one day we'll have indie version followups to all our favorite old school series that got discontinued.

It just takes a while.

There were so many Wipeout clones and most were mid for years and it wasn't until BallisticNG that we actually got a true Wipeout successor. There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there. There's been some RE/SH knock offs, and I'd argue Signalis was the first one that lived up to that era of survival horror.

Bomb Rush feels like the 2nd or 3rd JSR/JGR clone, maybe it'll be the one that gets there, who knows. It's definitely the highest budget one, but $$$ budget and graphics usually don't correlate at all to nailing the gameplay which is why all the nice gfx Wipeout clones kinda suck but the PS1 aesthetic one turned out the best. Sometimes it just takes years of clones until one hits the mark.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: GreatSageEqualOfHeaven on July 28, 2023, 12:03:57 PM
The trailer has some bmx and skateboarding characters, so if its a JSRF-a-like but incorporating some dave mirras / tony hawksing trickstyles that a-okay with me

There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there.

In case you missed it, Fell Seal is legit as fuck (http://www.thebore.com/forum/index.php?topic=47118.msg2857821#msg2857821)
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Bebpo on July 28, 2023, 12:23:15 PM
There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there.

In case you missed it, Fell Seal is legit as fuck (http://www.thebore.com/forum/index.php?topic=47118.msg2857821#msg2857821)

Yeah, I played a little of it. I just don't like the non-SD sprites and the camera is zoomed in too close even on the furthest zooming out. But it does seem pretty legit and I'll play it eventually.

Fae Tactics also seems pretty good from the few stages I tried. Less serious medieval like Fell Seal, but nails the SD look more.

(https://i.imgur.com/2Ml80YZl.jpg)
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 28, 2023, 06:21:29 PM
The closer a clone is to the game it's cloning, the less interested I am since it feels like it's selling more on just being a clone than being its own good game.

But hopefully this turns out well. Eventually one day we'll have indie version followups to all our favorite old school series that got discontinued.

It just takes a while.

There were so many Wipeout clones and most were mid for years and it wasn't until BallisticNG that we actually got a true Wipeout successor. There's been a bunch of Final Fantasy Tactics clones lately of various quality, but maybe one of them will finally get there. There's been some RE/SH knock offs, and I'd argue Signalis was the first one that lived up to that era of survival horror.

Bomb Rush feels like the 2nd or 3rd JSR/JGR clone, maybe it'll be the one that gets there, who knows. It's definitely the highest budget one, but $$$ budget and graphics usually don't correlate at all to nailing the gameplay which is why all the nice gfx Wipeout clones kinda suck but the PS1 aesthetic one turned out the best. Sometimes it just takes years of clones until one hits the mark.

disagree heavily. This is the closest a game has gotten to tone and aesthetic to JSR since JSRF. Sometimes games that are clones end up usurping the original if the original devs/publisher doesn't give a crap about it anymore. See City Skylines versus Sim City for a perfect example. JSRF was 20 years ago. Who cares if it's a clone. How many JSR-like games are there really? It's a really silly thing to complain about imo.

https://youtu.be/TFf_Q-8uB7A

https://youtu.be/IOuGCVIpRMs
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Bebpo on July 28, 2023, 06:30:48 PM
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.

But sometimes you can pull off both.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 28, 2023, 06:32:59 PM
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.

But sometimes you can pull off both.

You say clone, I say successor. I also disagree. Clones have to be good games, often they have to be better or they don't get recognized. See Daytona USA -> Ridge Racer or Virtua Cop -> Time Crisis, Virtua Fighter -> Tekken, or Dragon Quest -> Earthbound. Clone isn't inherently bad and some of the best games ever are clones that take a template and just improve some things and it's different enough that it stands on its own.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on July 28, 2023, 06:56:07 PM
Anyways, I'm super excited for this.

I want to articulate a few things. I want this better than JSRF. I don't expect it to be better than JSR but being better than JSRF would be really good for me. I love JSRF  don't get me wrong but there's some serious flaws in it which put it decidedly beneath the original game.

JSRF has a few problems I'd like fixed in BRC:

1. All tags just take one can of paint to paint. In the original there's tension between painting a tag and being chased by enemies. You have to finish tags fast while being chased and it makes your palms sweat some times. JSRF is more cozy and lacks the tension of the original JSR. In JSR, an XL sized tag might require 12 cans of paint to tag so you always had to be prepared, know level layouts, have extra paint. JSR is a knowledge game and it's you and your knowledge versus time (of the level). In JSRF an XL tag is one can of paint.  They all use the same amount of paint regardless of size. Therefore a massive part of strategy goes out the window and JSRF is more boring to play and master than JSR.

2. Fights with enemies are isolated to small arena rooms. Combat in JSRF sucks.

I look at gameplay for Bombrush and I notice that unlike JSR it doesn't even have cans of paint. I see no counter so I have no idea how painting works. Looking at gameplay trailer there's a dramatic bigger emphasis on platforming and tricks rather than tagging than even JSRF. This could work to Bombrush's advantage. I have seen that like the original JSR tags are more complex. In JSRF it's just a simple tag button and you've tagged it but in JSR you have to use set motions for different sized tags to complete the tag. This adds to the tension.

In this gameplay demo video of Bombrush this guy has to complete some complex (relatively) thing to complete a tag. If there were enemies chasing him even without a paint counter it would be superior to JSRF if the level design is on par.

(https://i.imgur.com/Vf8Ppqp.png)

https://youtu.be/kj1T_uO3UxU

edit: Just noticed there's a bar that goes down as you do tags so you're timed for tags yesssss :lawd

Looking at the gameplay demo and it looks like the perfect blend of JSR and JSRF which is exactly what I want: JSR's strategy and tension with JSR's super fun trick system, platforming, and smooth controls.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 29, 2023, 09:06:08 PM
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.

But sometimes you can pull off both.

If that were the case, they would have shat this game out several years ago.  They're taking their time with it.  They also have already made a good game with Lethal League.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 31, 2023, 02:14:20 PM
https://www.youtube.com/watch?v=9HKDfO51Ja4
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Bebpo on July 31, 2023, 02:44:22 PM
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.

But sometimes you can pull off both.

If that were the case, they would have shat this game out several years ago.  They're taking their time with it.  They also have already made a good game with Lethal League.

Oh, I forgot they did Lethal League. Yeah, that was pretty good.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on July 31, 2023, 02:59:37 PM
I'm just saying that if you're whole selling point is being a clone, people are gonna buy your game for that and you don't actually have to be a good game. It's a crutch imo.

But sometimes you can pull off both.

If that were the case, they would have shat this game out several years ago.  They're taking their time with it.  They also have already made a good game with Lethal League.

Oh, I forgot they did Lethal League. Yeah, that was pretty good.

It also had an aesthetic that was pretty reminscent of JSRF too.  And a good music selection!

spoiler (click to show/hide)
https://www.youtube.com/watch?v=AkkNxLa0Fyg
[close]
...Including JSR music alum Hideki Naganuma!

spoiler (click to show/hide)
https://www.youtube.com/watch?v=B1lNhNHdoPI
[close]
:lawd
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 01, 2023, 12:25:55 AM
https://www.youtube.com/watch?v=9HKDfO51Ja4

Looks great.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Svejk on August 01, 2023, 10:29:24 AM
Sooooo, is this ever going to come out? Wtf

Funny how much I played the shit outta JSR and JSRF and practically mastered them, yet I couldn't pull off one trick in THPS.  Man I sucked so bad in those games for some reason.  :lol
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 01, 2023, 10:57:19 AM
Sooooo, is this ever going to come out? Wtf



Literally next month dude. 8-18. Check the release date switch trailer I posted.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Svejk on August 01, 2023, 04:34:04 PM
Forgot about that.  Got so much shit coming out soon, hard to keep up... 
spoiler (click to show/hide)
Of course, now I'm broke as shit so I can't afford anything right now.  :dead  Gonna embrace some backlog for a bit.  :rejoice
[close]
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 15, 2023, 08:34:35 AM
https://twitter.com/ReptileGames/status/1691117476526899200
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 17, 2023, 12:24:09 PM
It's up on the Japanese eShop- looks like we're looking at a $40-$50 price.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Svejk on August 17, 2023, 01:40:35 PM
So the PS/XB versions don't release till Sept 1st?
 :cmonson
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 17, 2023, 07:45:51 PM
So the PS/XB versions don't release till Sept 1st?
 :cmonson

GET IT ON PC
:ufup
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 17, 2023, 07:45:56 PM
https://www.youtube.com/watch?v=ptLAAocQ-YQ
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 18, 2023, 01:16:24 AM
Today is release day. No Xbox until September is wack though.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Svejk on August 18, 2023, 09:14:34 AM
Read the switch version runs sub 30fps half the time. :goldberg
Thought this should be an easy 60fps around the board, even on that handheld potato.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Svejk on August 18, 2023, 09:39:24 AM
Music I've heard so far slaps just right though.  Kinda weird they never put out review copies.  Guess those will come in throughout the next week.
There is a 60fps performance mode for PC, right?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 18, 2023, 10:52:24 AM
Is the game 60fps on other platforms? If it's 30 across the board I'll get it on switch today. If it's 60 on other platforms I will wait for Xbox. Is the switch version stable?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 18, 2023, 11:02:10 AM
Is the game 60fps on other platforms? If it's 30 across the board I'll get it on switch today. If it's 60 on other platforms I will wait for Xbox. Is the switch version stable?

I got it on PC- it was 100+ fps when I tried it on the Ally on highest settings.

The game plays great btw.  So hyped to get back to it!
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 18, 2023, 11:11:01 AM
Music I've heard so far slaps just right though.  Kinda weird they never put out review copies.  Guess those will come in throughout the next week.
There is a 60fps performance mode for PC, right?

You won't have any issues running this game at well above 60 fps.

:putin

This is my favorite track that I've heard so far:

https://youtu.be/0dixKmadp3M
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 18, 2023, 11:39:36 AM
Xbox it is, especially given that price.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: MMaRsu on August 18, 2023, 05:40:16 PM
I mean its great, and fun to play, but jesus, some voice acting would have been nice especially considering the asking price.

Professor K really dragged you into the story you know

https://www.youtube.com/watch?v=DDmUbWOPLJ8

Game really needed something like this
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 19, 2023, 09:49:43 AM
How's the level design and platforming?

Shocked at no vo but it's not like JSR and JSRF had much VO to begin with.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 19, 2023, 03:33:22 PM
How's the level design and platforming?

Shocked at no vo but it's not like JSR and JSRF had much VO to begin with.

Yeah, I don't recall there being any voice acting in JSR apart from Professor K- everyone else was silent or had like one voice sample (which this game has too).  It really doesn't matter anyway-  You're spending most of the game playing it, not looking at cut scenes.

I'm still at the beginning -got the rona and haven't been able to play much- but the first area is HUGE and there's lots of stuff to do.  There seems to be a heavy emphasis on exploring the levels which is definitely very JSR-ish.  I got stuck for a bit because you have to get your rep up to 100 to progress to the next part of the game, and I got to like 90 but could not get to some graffiti areas on the map.  Turns out a missed that there's an entrance to a train station that you can just go inside which leads to the tracks and some other stuff.  After I got past this, it led to another area that is also pretty big.

Game play is pretty awesome for the most part.  I dunno about combat -it's kinda awkward- but one review I saw said the combat parts are pretty infrequent anyway.  It feels a lot like the best parts of JSR and JSRF, but with some added stuff like being able to stop using your skates/board/bike and go on foot if you need more precise controls (you can also use a jet pack and slide when not on wheels) and also you can do ollies to keep combos going when you're not grinding on anything. 

If you like JSR/JSRF, you will not be disappointed in this game.  It's beyond awesome and really does feel like the JSR3 that we never got.  It also runs crazy-good on everything.  I was getting 300 FPS on my desktop at 4K, lol.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 19, 2023, 03:39:10 PM
https://www.youtube.com/watch?v=9em5CiebnbE

:whew

Looks like you can wall-run on-foot too.  I did not know that!
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 19, 2023, 04:10:08 PM
https://www.youtube.com/watch?v=QUtKJCTRMTE
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 19, 2023, 04:26:36 PM
The original JSR is in my top 5 so I'm pretty excited. And annoyed that it's not on Xbox but I can wait.

Sounds good.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 19, 2023, 04:31:34 PM
https://www.youtube.com/watch?v=QUtKJCTRMTE

I'm pretty impressed. The grinds aren't all in a predictable loopike in JSR or JSRF so you can get an easy I finite grind and the grinds are also at varying heights. Making it even more platform-y. Combining it with Tony Hawk manual is a nice twist to keep an infinite grind.

In the other video you posted it has the JSR swag like reverse skating except it's like skating low or something or doing some drop kick. Enemies are actually a part of the level and not some stupid arena like JSR and you have to deal with snipers also like JSR. Good. Good!

Here's JSR for comparison.

https://youtu.be/aSMJoPfOv0c
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 19, 2023, 08:42:32 PM
You do have to fight enemies in small, arena-like areas.  I just saw something I didn't know, which is that you can kick them, then press jump and it should act as launcher.  You can then just spraypaint the airborne enemies and take them out fast.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 19, 2023, 08:44:37 PM
The original JSR is in my top 5 so I'm pretty excited. And annoyed that it's not on Xbox but I can wait.

Sounds good.

People aren't 100% sure, but the general consensus is that this is a timed console exclusive on Switch.  I'm just glad it's on Steam too.  I almost got it on Switch since it was out first, but I think it's capped at 30 FPS on there.  I know Dark1x got it and he seemed to be impressed with the port, but PC was a lock for this for that crazy-high frame rate alone.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 19, 2023, 08:49:21 PM
You do have to fight enemies in small, arena-like areas.

Ugh.

I guess I'll see how it handles.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 19, 2023, 09:49:28 PM
https://youtu.be/GAhOcF7ehxk

Yeah so this doesn't look like JSRF's bad arenas and this seems to mix tagging with fighting so it looks pretty good.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 20, 2023, 11:34:24 PM
https://www.youtube.com/watch?v=fLJYxLGWAKg

There is a 60 FPS option for Switch, but the framerate dips and seems to be more at 40-50 FPS. 
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 21, 2023, 05:21:17 AM
That Switch performance makes me want to gag. I love Switch but this type of game due to the type of performance it requires, should not have been Switch timed exclusive. Baffling decision but thank God the exclusivity is just a few weeks but that makes you question the exclusivity even more. Like what's the point? I assume they did this to get more funding, so it's understandable. I'm hardly a graphics whore but the act of putting a 60 fps game like this on switch with actual lag and frame drops is.. ??? Maybe they were going for maximum nostalgia and wanted the Switch version to mimic the Dreamcast version of JSR, frame rate drops and all. Lul.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 21, 2023, 11:50:46 AM
https://youtu.be/GeYk-6ej8Dk

https://youtu.be/PH-5Zd_Y6To

Just like JSRF this could be the platformer of its generation.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 21, 2023, 04:30:00 PM
Platformer of the generation if this keeps up.

https://youtu.be/Yy_HmT1XnYA

edit:

yooooo

https://youtu.be/cU6cGZKypbQ
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: MMaRsu on August 22, 2023, 03:52:48 AM
I mean do the combos have any gameplay purpose or..
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: MMaRsu on August 22, 2023, 04:27:40 AM
Custom songs mod:

https://thunderstore.io/c/bomb-rush-cyberfunk/p/Glomzubuk/TrackRemix/
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 22, 2023, 09:27:59 AM
I mean do the combos have any gameplay purpose or..

:cmonson

There are sections in the game where you have to get certain combo counts or a high score in X amount of time to win a 'battle' and proceed, so yes.  The game also keeps track of your high score.

I've been able to obliterate the CPU using a method I saw in a video- lean into rail turns to build up your modifier to say, 8-10x, then hop off the rails and just hold manual/boost and spam tricks.  Got over 300,000 in a battle where I needed 100,000, lol. 

Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 22, 2023, 10:55:51 AM
I mean do the combos have any gameplay purpose or..

Points matter just like they do in JSR. I'm sure certain unlocks depend on points.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: MMaRsu on August 22, 2023, 03:34:23 PM
Ok ok I didnt get to the battle part yet but I did now hehe :p
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 22, 2023, 08:50:46 PM
This looks like the best platformer since Mario Odyssey. Fucking Switch!!

https://youtu.be/1DfLKIozzKg
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 23, 2023, 09:45:58 AM
LOL console- PC all the way for this one. 
:lawd

I'm now about seven hours in and beat 3/5 areas.  The game has not stopped being awesome.  This is my GOTY right now.

Points matter just like they do in JSR. I'm sure certain unlocks depend on points.

Nothing unlocks based on scores from what I have seen- points come into play when doing 'battles' against other gangs.

There is also post-game content available where similar to JSR you can end up unlocking the rival gang characters.  I saw that one of the battles with one of those groups involves beating their combo score of six million.  That's gonna be a lot of multipliers needed, lol.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Bebpo on August 23, 2023, 12:01:14 PM
Game sounds great. Been paying attention to the reviews and it looks like it lived up to the hype. Crow eaten.

Will give this a play soon.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 23, 2023, 01:36:12 PM
LOL console- PC all the way for this one. 
:lawd

I'm now about seven hours in and beat 3/5 areas.  The game has not stopped being awesome.  This is my GOTY right now.

I might just get it on Steam. Problem is my controller issue but I could use a Switch controller.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 23, 2023, 09:22:25 PM
LOL console- PC all the way for this one. 
:lawd

I'm now about seven hours in and beat 3/5 areas.  The game has not stopped being awesome.  This is my GOTY right now.

I might just get it on Steam. Problem is my controller issue but I could use a Switch controller.

Use an Xbox controller?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: Himu on August 23, 2023, 09:40:06 PM
Macbook only has USB-C.
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: bork on August 23, 2023, 09:51:06 PM
Macbook only has USB-C.

You can't get a USB-C cable for it or an adapter?  What about pairing via BT?
Title: Re: Bomb Rush Cyberfunk - Jet Set Radio returns?
Post by: pilonv1 on August 25, 2023, 06:42:15 AM
Not bluetooth?
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on August 26, 2023, 10:56:50 PM
I cracked. Got it and runs great in my MacBook. Impressions later.

JSR really means a lot to me. I can't believe I'm playing this and it's legit. This game is 2000's as fuck.

Edit: sigh, black screens and stuff. This is precisely why I don't game in windows mode on MacBook. I'm getting a refund and wait for Xbox.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on August 31, 2023, 08:38:19 AM
I cracked. Got it and runs great in my MacBook. Impressions later.

JSR really means a lot to me. I can't believe I'm playing this and it's legit. This game is 2000's as fuck.

Edit: sigh, black screens and stuff. This is precisely why I don't game in windows mode on MacBook. I'm getting a refund and wait for Xbox.

The game got a big patch the other day- I wonder if it might work for you now?  Although at this point you might as well just wait.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on August 31, 2023, 09:13:31 AM
I cracked. Got it and runs great in my MacBook. Impressions later.

JSR really means a lot to me. I can't believe I'm playing this and it's legit. This game is 2000's as fuck.

Edit: sigh, black screens and stuff. This is precisely why I don't game in windows mode on MacBook. I'm getting a refund and wait for Xbox.

The game got a big patch the other day- I wonder if it might work for you now?  Although at this point you might as well just wait.

Getting on Xbox
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 01, 2023, 09:37:05 AM
This is finally on Xbox.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 01, 2023, 09:37:12 PM
Impressions:

Positives:

- Fantastic mix of JSR and JSRF.
- Takes the lessons from JSRF and makes arguably a better game.

Let's examine the main flaws of JSRF:

1. Enemies are only in corralled environment. They do not chase you or interact with you during actual minute to minute exploration play. This renders JSRF too laid back in contrast to the original JSR. There is no tension in the game. Just grind, find tags, paint.

2. Tags are too simplistic and require on button press to tag. However, this made the game about platforming so that you could actually find the tags. You would see it and you would go,"how do I get there?" So this negative is both good and bad.

3. Turned every character into a palette swap. In the original they all had their own playstyles, strengths, and weaknesses. You cannot access some areas with some characters in JSR because they're too heavy. In order to hit some parts of levels you need a character with speed and height. Some characters like Gum and Pirahna are great at getting points, so they're necessary for Jet ranks. Others, like Tab and Mew are great for graffiti challenges. In JSRF every character plays the same. This means you can articulate yourself how you want by choosing what character you enjoy the most without worrying about play style but it also makes JSRF have zero to no replay value of the original.

BRC fixes the negatives of JSRF by:

1. Letting enemies chase you outside of controlled combat scenarios. The inclusion of Heat (GTA like wanted system), which makes enemies come out the higher and the more you combo is fantastic. Enemies can slow you down and sometimes you need to take out turrets to get access to exclusive tags. This results in a unique mix of combat, platforming, and exploration being used to problem solve. Essentially this expands upon the original JSR's tier enemy system and makes for a more overall fun and tense game.

2. Focusing on one character. In JSRF the main character is Yo Yo but you wouldn't know because you can be any character you want. In BCR there's a larger emphasis on story and while you can play as other characters, and they're interchangeable, you have to put more effort into unlocking them. This is the main characters story. Unlocking characters in BCR is more earned compared to JSRF where they throw new characters at you like candy.

3. Made tags more complex to complete and therefore more fun to do.

Continuing with positives in BCR:

- Exploration is really good and there's lots to find, from new tags to new music, to new areas.

- Platforming is really fun.

- Trick and combo/chain system is fun. Easy to do, hard to master to get millions of points.

- Story is cool and adds a new dimension to the game in ways JSR and JSRF didn't have.

- Just a refreshing, fun as fuck game that feels and looks like it could have been on the original Xbox.

Let's get into the negatives:

- Soundtrack is...really disappointing for me. Too much upbeat music, not enough laid back songs like The Answer or Did You Call Me? Also, so far there's zero rock. The soundtrack is serviceable.so far but nothing to write home about. Hopefully it improves.

- Too much emphasis on tricks/combos in the gameplay. So far when challenging other gangs they only ever do so with a combo/point challenge. This means that BCR lacks variety compared to JSR and JSRF where there were races, graffiti challenges, regular story levels, exploration levels, point challenges;etc. The lack of variety in challenges is the main negative. This could be alleviated with DLC.

Xbox Series X performance:

Really good! 60 FPS is stable, no frame drops.

Overall:

So far really fun game that in my personal opinion fixes the negatives of Jet Set Radio's sequel. It is everything I've wanted in a Jet Set Radio 3, a few negatives aside.

https://youtu.be/mhq0sIvIWPk?si=r9Vts_zwPD34K_aA
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 02, 2023, 05:12:10 AM
Switched to Bel and the inline moveset is so ill. She's so fun. Making characters have their own style (bike, inline, skateboard) was a genius decision.

https://youtu.be/GPik4u3-yTY?si=xnfamXi2HOwwTffM

:bow BEL
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 02, 2023, 02:42:47 PM
Switched to Bel and the inline moveset is so ill. She's so fun. Making characters have their own style (bike, inline, skateboard) was a genius decision.

:bow BEL

Any character can use any style.  You just need to progress a bit further and then you can swap between the styles using whoever you want.  :)  There's no real difference between the way the styles play, but you'll need to use certain styles to get some hidden places.

Also most of the character unlocks are optional and you'll have to seek them out on maps.  Rise is my favorite one so far-

https://www.youtube.com/watch?v=FXRxDlufEPk

I also like Shine because she looks so late 90s/early 2000s, lol.

https://www.youtube.com/watch?v=nnTdtyEvOnk
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 02, 2023, 02:45:43 PM
Theres no difference between how they play but they have different movements and I think the skates have the best moveset.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 02, 2023, 02:50:05 PM
Theres no difference between how they play but they have different movements and I think the skates have the best moveset.

Agreed.  I usually use skates.

Posted this before, but remember that you can destroy the CPU in score battles by just building up multipliers (grind and lean into turns), then go into a manual and hold down the manual and boost buttons, then start spamming tricks.  They cannot keep up and you will one up them in seconds.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 02, 2023, 03:04:52 PM
I'm well aware and it's actually a negative for the game, personally .Thanks for the tip.

Where do I get Rise? She looks rad.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 02, 2023, 03:25:36 PM
I'm well aware and it's actually a negative for the game, personally .Thanks for the tip.

Where do I get Rise? She looks rad.

Hey, spam it if you need it, lol.

You won't find Rise until you hit the Pyramid Island area.  That was the most challenging part of the game for me in terms of platforming/grinding stuff.  There is a dream sequence at the end of this with a certain platforming part that drove me nuts.  Thankfully it didn't take too many tries to get past it and the game is really generous where it respawns you when you fall.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: chronovore on September 03, 2023, 06:52:26 PM
I loved the idea and aesthetic of JSR, but never got the hang of it. I never cleared the 4th map.

Is this one easier to play?
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 03, 2023, 07:14:55 PM
I loved the idea and aesthetic of JSR, but never got the hang of it. I never cleared the 4th map.

Is this one easier to play?

Yes, it's considerably less difficult. This is more based around Jet Set Radio Future which is less arcade-y, more accommodating, and considerably less difficult. JSRF is a relax kind of game compared to JSR's jet fueled adrenaline rush. Bomb Rush works in a similar vein, though it has some tension like the original JSR, it's still mostly chill gaming like JSRF. Also like JSRF it doesn't have the original JSR's physics and weight system. It's nice and light and comfy.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 03, 2023, 08:19:05 PM
Went to buy and play this and was surprised it was $40 since it's an indie title. Sounds like it's worth it though.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 03, 2023, 11:25:27 PM
When this game clicks it really clicks. Nearly 1 million points combo in just a few minutes. Nothing to brag about but wanted to show how fun this is and how incredible the skate moveset is.

https://youtu.be/yhxO5hhCkvA?si=YxTkZRqkwJikzrZM
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 04, 2023, 12:10:20 AM
Went to buy and play this and was surprised it was $40 since it's an indie title. Sounds like it's worth it though.

I would have happily paid $70 for this- it's so much fun!
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 04, 2023, 01:42:01 AM
Yeah, I'm just saying I can't remember the last time an indie game cost more than $25-$30 at launch. $40 is like Sony AA Miles Morales kinda price point.

Guess they feel their production values are close enough to that to be worth it.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: remy on September 04, 2023, 03:28:05 AM
does the sound track have any weirdo bangers like birthday cake and aisle 10
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 04, 2023, 03:28:51 AM
does the sound track have any weirdo bangers like birthday cake and aisle 10

So far nope. Like I said, so far the ost is actually the most disappointing thing.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 04, 2023, 10:59:36 PM
BRC is better than Jet Set Radio Future.

https://youtu.be/Hv9JILM9eu4?si=3_7A5mHMre-xUOPc

JSRF is too relaxed, even in its platforming. BRC applies both skill and knowledge to the gameplay. Traversing the level in the clip seems easy when you watch but so much can go wrong.  BRC is deceptive in that it looks completely easy but mastering the combo system requires far more skill than you would think. Easy to play, hard to master. I won't claim I'm a master in this game yet, either. In the clip you see I almost boosted outside of bounds in the half pipe. BRC is full of stuff like that in its gameplay. Traversing the level isn't hard or difficult, but doing it perfectly, without breaking combo, and not falling off a rail in a badly placed jump takes practice and you will not get this on first run. By separating the levels into multiple "zones" BRC achieved a perfect marriage marriage of JSR's "perfect run" gameplay with JSRF's smooth controls and relaxed vibe. The result is a game that has the depth of JSR but is more freeform and open in terms of goals in how you approach the level design.

One of the biggest complaints of JSR was that it was too difficult. Not to flex, but I ranked in the top 5 in JSR HD on Steam when it came out. I have played JSR at least 20+ times. I say all of this to admit that even I find it a bit rough around the edges at times and it's a game that I have mastered. Yet its sequel JSRF took the opposite approach and made a game that's too easy and laid back. BRC strikes a beautiful medium between the two. It can be a challenge but often the challenge is against your own skills in attempting to master it while at the same time not necessarily being a super difficult game.

This games only flaw is the overemphasis on combos/score in gameplay from rivals. This leads to a lack of variety in challenges and things to do. No race challenges (let's race to the destination and whoever tags the graffiti first wins) or graffiti challenges (whoever can paint the most in the least amount of time wins) limits its potential. BRC would really benefit from DLC for more variety but as of now that stands as a nitpick.

Team Reptile has managed to merge the best of JSR with JSRF while creating something truly unique on its own merits. Jet Set Radio is my second favorite game ever and I can say with the serious of faces that while I don't think BRC is better than the original JSR (yet), I think it offers up its own thing and unique take on the formula enough for it be close.

Game is fun as shit.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 07, 2023, 09:06:40 AM
Correction: BRC does have races and stuff but they only start mid game. Still, they add to the variety and make for a better game.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 07, 2023, 09:12:06 AM
https://twitter.com/ReptileGames/status/1699432770710188489
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 07, 2023, 07:20:25 PM
Bro this was sick.

https://youtu.be/4JPlzu8qKQk?si=JbYWNbcVl31bWO3_
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 09, 2023, 10:19:37 AM
This games story bro :mindblown

This shit is amazing.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 09, 2023, 04:11:59 PM
Started playing this, got to the 2nd area Millennium Square.

Game is great, feels like I'm playing a Dreamcast game with all the good and bad that comes with it (mostly good). Music is better than expected since I saw y'all saying the soundtrack was weak.

Feels good to play and combo. Only negatives so far are too much story (the story/cutscenes are cool, but I just want to be skating) and the boss fights are annoying trying to find the boss and platform into them. A lock-on for the camera for bosses might've been helpful idk.

Also I kinda wish this borrowed more stuff from Tony Hawk even if it would make it less faithful to JSR/JSRF. Like I wish you could grind everything and wallride everything just to make traversal even more fun and free-form, but I get that's not what the originals did and this wants to be them, so it's fine.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 09, 2023, 04:13:11 PM
Also I definitely don't fully understand some of the platforming physics like grinds + boost momentum. There's one tag in the first zone that I can't get high enough to hit off the rails + jumping and I'm not sure what I'm missing. Maybe one of the tutorials later on will teach me it.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 09, 2023, 06:25:39 PM
Started playing this, got to the 2nd area Millennium Square.

Game is great, feels like I'm playing a Dreamcast game with all the good and bad that comes with it (mostly good). Music is better than expected since I saw y'all saying the soundtrack was weak.

That's just Himu- I really like the soundtrack.   :P

Was mowing the lawn this morning with Light Switch on repeat, lol.

Also I kinda wish this borrowed more stuff from Tony Hawk even if it would make it less faithful to JSR/JSRF. Like I wish you could grind everything and wallride everything just to make traversal even more fun and free-form, but I get that's not what the originals did and this wants to be them, so it's fine.

Just remember that you can manual to keep combos going!

Also I definitely don't fully understand some of the platforming physics like grinds + boost momentum. There's one tag in the first zone that I can't get high enough to hit off the rails + jumping and I'm not sure what I'm missing. Maybe one of the tutorials later on will teach me it.

In some cases, you might not be able to get to something without coming from another part of the stage first.  Like there's some stuff in the first area that you'll want to get to by going into the train station and riding the rails to get out to. 
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 09, 2023, 07:38:54 PM
How do you get to the train up above?
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 09, 2023, 07:56:23 PM
There's a subway ticket kiosk with glass.

Physics: manual keeps your combo. Manual has a bar. Once the bar runs out your combo ends. Getting on a rail or doing boost button plus trick resets manual bar while also giving you a boost so you can always maintain momentum. If you want to keep your combo but you're not near a rail do a boost trick to reset the manual bar. BRC is very much a momentum based platformer. It feels like JSRF but it actually has more in common with JSR's physics than at first glance. Going up stairs while on vehicle (skates, bike, board) ends the combo but there's a trick in that if you switch to on foot while mid combo you retain that combo if you switch to feet when going up stairs.

Music is good but I wish it were more varied. Condensed Milk and Light Switch are bops but I wish there was more.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 09, 2023, 08:11:55 PM
When I'm talking about physics, this is the one I can't figure out:

(https://i.imgur.com/bd1vvDrh.jpg)

It looks like you should just be able to shoot up that rail and use the momentum from the rail to leap off and tag it, but even if I boost while on the rail and jump at the last minute before it turns horizontal at the end I don't get anywhere near the height to reach that and double jump air boost doesn't get me anymore height.

Like maybe I should just go from the train and jump to it? But it sure looks like I should be able to rail jump that high? Not sure if I'm missing how to do high jumps off rails?
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 09, 2023, 08:38:04 PM
There's a turret near there. Gain stars. On the second star a turret will pop up, tag the turret, then use it to platform to the tag.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 09, 2023, 09:04:05 PM
When I'm talking about physics, this is the one I can't figure out:

(https://i.imgur.com/bd1vvDrh.jpg)

It looks like you should just be able to shoot up that rail and use the momentum from the rail to leap off and tag it, but even if I boost while on the rail and jump at the last minute before it turns horizontal at the end I don't get anywhere near the height to reach that and double jump air boost doesn't get me anymore height.

Like maybe I should just go from the train and jump to it? But it sure looks like I should be able to rail jump that high? Not sure if I'm missing how to do high jumps off rails?

Yeah, I had the same thing happen...it's been a bit but I'm pretty sure I got that one from those train tracks.  You're missing a small chunk of the map by not going to the station and following the tracks.  There's also a recruitable character who will pop up there.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Bebpo on September 09, 2023, 09:14:30 PM
There's a turret near there. Gain stars. On the second star a turret will pop up, tag the turret, then use it to platform to the tag.

Yeah, I thought those things on the ground had to be something.

What's a star? I don't think I'm far enough in the game for that yet. Haven't started Millenium Square yet.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 09, 2023, 09:26:08 PM
As you do graffiti you'll be wanted. One star, cops come out. Two stars, turrets come out.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 10, 2023, 10:47:05 AM
Beat the game and the story beautiful Killer 7 esque mind fuckery. This game has everything. It's 2000's as fuck in the best of ways. After completion the only deal negative I have is the soundtrack. I don't like how the music is played, and I find too few songs stick out but other than that this is a bonified masterpiece. Holy shit.

edit: my issues with the soundtrack:

1. you do not get music unless you find the disc.
2. you have to pre-select the music you listen to from the phone. There's no curated playlist.
3. the music loops, some songs go on too long.
4. I'm listening to the soundtrack on youtube and I'm hearing songs I've never even heard because I haven't even found their discs yet. Obviously I have a problem with this.

Essentially, they gatekeep music content. The full soundtrack is fantastic but the way the game itself plays the music is incredibly wack.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: bork on September 11, 2023, 10:27:17 AM
Yeah, definitely not a fan of how only a few tracks play in specific areas.  I got the CDs for the songs I really like though so I'm good.

I actually haven't finished the game yet. I have one last area left and then there's the post game content. I'm about to go on a big trip and saving it so I have something to do on the plane and whatnot.
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Himu on September 11, 2023, 05:58:40 PM
I think Mataan, the final area, is the weakest but even that's fun
Title: Re: Bomb Rush Cyberfunk - Watchyaback!
Post by: Svejk on September 13, 2023, 02:55:09 PM
https://m.youtube.com/watch?embeds_referring_euri=https%3A%2F%2Fwww.neogaf.com%2F&source_ve_path=MTY0OTksMjg2NjQsMTY0NTAz&feature=emb_share&v=Z_JriKuQIko