I’m wondering how much they split their fan base as well. I can play maybe one of these types of games per year, and it’s a nice change of pace for a few hours a month for a few months.
But telltale just seems like they were bombarding the market with them and eventually I just decided I couldn’t fuck with them all, even if I liked the underlying properties on at least half of them.
I think that is evident in the press coverage of each one too... it didn’t really seem like Guardians of the Galaxy made much noise on release or Batman season 2. If they had like 1 game per year, it seems more sustainable.
The “we develop six games at once” model also made it difficult to improve anything. Clearly different teams are on each game, and how do they develop the engine from game to game? I think if they just put all their effort into one game at a time, learned from it, and made some tweaks to the engine and gameplay each time, it could maybe have worked for longer.
That said, their monkey island game is underrated. I loved jumping back into monkey island when it came out.