Combat definitely showing wear and tear 3-4 levels in the game. The overly flourishy style of the protagonist grates when it results in every enemy being able to attack faster than your basic saber strike. The dodge roll is spotty, with it unreliable on some tracking moves (animals mostly). It really feels like shit when large enemies/golems take 10-12 hits to die while not reacting to your attacks. Everything big blows to fight. Your force powers fucking blowww on anything that's above a stormtrooper. While death is frequent, it doesn't feel meaningful, random shitter jabs will clock you for like 75% of your health on hard, which in a not particularly precise combat system (that is ripped off from a game where you fight far fewer opponents) will lead to moments where you get opened up and die in a second because some dog snapped at you as you unleashed your opening pirrouette and now you have to make a wallrun of shame back to where you died, as every level uses the same few elements (wall running, slowing platforms with force, climbing, walking across beams, swinging from rope)
Not all bad though. Troopers are still great. Luckily there is a spider that shoots goop and webs you, so there is at least one animal that's fun to fight. Puzzles are fine. Jumping is way, way too repetetive to illicit any sort of emotional reaction or decision making, it's just numb, especially if you die in an area.
I paid fifteen bucks for this and think its worth that price. I wouldn't call it especially good at really anything. It's a star wars adventure and that's it. If it continues with no improvements i'll probably end up liking force unleashed more, because both these games are jank as fuck and at least that one had a crazy concept and you hunted jedi.