Finished it. It was ok. The level design and production values carry the game if at all.
Combat is whatever. I don't know, it's rather boring after the general "oh shit they copied the Souls trend, but with a lightsaber" novelty wears off. They just never really do anything with it and I still feel it's very janky. But it works enough I guess to the point that I still played through it I guess.
I said before that I feel like this was a better Tomb Raider then the last one as the level design and set pieces are pretty cool. I really did spend a lot of time exploring them and the scale of things like the Destroyer crash site in this game is really excellent. The game does a good job of showing the universe off. But I also liked the map, because just like this years Resident Evil 2, color coding the map to show what you can't get to and can now, but haven't gotten to does make me actually want to go there and figure shit out. Maybe a little brain dead and the game never has amazing "fuck this shortcut leads here" moments like Bloodborne or a Souls game. But still makes everything a breezy experince.
I think the story is ok. It has some cool ideas. I do like how the Jedi here seem you know, more like people....compared to the sterile shit in the prequels. I think the game had good ideas and did'nt cheapen out on character motivation and arcs. It's just the characters themselves don't have exciting personalities. It's all acted well and the writing had good intentions and a sound ground. It's just the spark of charisma is really not there. The rest of the plot is whatever. Cool world building/expanding moments for Star Wars. The best I can say is that it was a solid Star Wars spin-off that did'nt feel embarrassing, outright bad, or too samey. It just did'nt go far enough I guess.