Cant fucking wait. No online multi is fail but still getting this, and Galaga Legions next week.
it's up on japan psn -- downloading demo now
It's only $10. Is that just too much to spend?
I don't think it sucks. The graphics are fantastic and everything animates nice, I just think the controls are a little rough and it is super difficult.
smh at EB's Braid hateSo true. Braid is awesome. But the only game that EB seemed to absolutely love was Saint's Row. Go figure.
What are the hacking minigames? So I know what to expect. I just got the "deflect 100 bullets" achievement - easy peasypretty simple puzzle games. there's a ball and you need to get it to the goal. can't think of anything to compare it to, but it feels familiar. it was in the demo, too..
Trying to do Area 1 without firing my gun
Could enemies take any longer hiding behind things? Be real now WTF
The tunnel levels make me want to hurl the controller at a wall -- these weren't in the original were they? Do you have to complete them to get to the end of the game?
The tunnel levels make me want to hurl the controller at a wall -- these weren't in the original were they? Do you have to complete them to get to the end of the game?
Not that I know of, although the bottom tunnel gets you the secret dossier which gives you hints to where weapon powerups and the shinjujubeans or whatever they're called are at. The top tunnel gives you the helmet.
I am a bit confused about that too. I don't understand what you people were expecting; it has always been a remake of the NES game with a few tweaks. I haven't played it yet, but if it plays exactly like Bionic Commando on the NES, then that has me confident that I would really enjoy it.
for complainers, i think "3) are soft like marshmallows." is a constantI am a bit confused about that too. I don't understand what you people were expecting; it has always been a remake of the NES game with a few tweaks. I haven't played it yet, but if it plays exactly like Bionic Commando on the NES, then that has me confident that I would really enjoy it.
You'll really enjoy it.
It plays virtually identically, the only differences actually being subtle refinements. People complaining either 1) forgot how unforgiving the original was, 2) never played the original (or any game prior to 1990), or 3) are soft like marshmallows.
I am playing BC for the first time. I got to the end of the first level I think and there's a door but I can't open it.
I am playing BC for the first time. I got to the end of the first level I think and there's a door but I can't open it.
Are you inside or outside?
In either case, you have to hit the communication rooms first before those doors open.
I am also finding the controls a pain in the arse - yes, it's a remake of the NES version, but that means we can update the graphics/sound etc, but we simply must have the same shitty controls? :/
For those with friends the multiplayer deathmatch is pretty fun. It's essentially one on one with many levels to choose from. It's pretty addicting if you have some decent players for friends. I kinda wish Capcom would make a Mega Man fighting game similar to it.
For those with friends the multiplayer deathmatch is pretty fun. It's essentially one on one with many levels to choose from. It's pretty addicting if you have some decent players for friends. I kinda wish Capcom would make a Mega Man fighting game similar to it.
In a way they have. Mega Man Power Battles/Fighters is basically you and a friend going against bosses.
Bionic Commando is easy. Weaksauce gamers.
i don't know why castle crashers has become the great white hope for downloadables -- alien hominid was merely cute. i'll try the demo thoRight on. I don't understand all the Castle Crashers love either. It always appeared rather repetitive to me. Couple that with the huge life bars for every enemy and you have something that seems like it would get old quick. Of course, I thought Alien Hominid was a terrible run and gun shooter as well. Even the retail console game felt like an old flash title and lacked the finesse and design qualities of games like Metal Slug and Contra (the side scrolling games). Castle Crashers seems like it will compare to classic brawlers in much the same way.
braid :bow2
bionic commando :bow2
galaga legions :bow2
I'm surprised that the PSN version turned out superior, though.
Alright, I am starting to get used to this a bit now. I never played the original, and from the sounds of it this game is a faithful remake, including the controls. So anyone who has not played the original, expect a fairly steep learning curve and I would definitely try it on easy mode first.
As for getting stuck on 04, I ended up beating it without the flares. Then I went to 13 and got the flares and I was informed that I needed them to beat the map. It's this type of thing that I don't care for, because you pretty much have to have previous knowledge of the game. For someone without any context of this game, I thought that they did a bad job of explaining that you need to visit the friendly areas before you visit the enemy areas.
Yeah, alot of it was my fault because I was just skipping through the text parts like I do in many games. It's actually kind of refreshing that there are boss hints and other vital information in the dialogue for a change, instead of just superficial story bullshit. Anyways, I am having fun with the game, I just don't know if I'll play it on a harder difficulty.
i guess i missed it... but what are these nut things that enemies sometimes drop? they upgrade something?
ah... points....... ehi guess i missed it... but what are these nut things that enemies sometimes drop? they upgrade something?
The blue circles are just points and the green ones are health.
ah... points....... eh
am i doing something wrong? i can't seem to unscrew the third bolt (mid level) on the 2nd boss... it just clinks when i use my arm.
:duham i doing something wrong? i can't seem to unscrew the third bolt (mid level) on the 2nd boss... it just clinks when i use my arm.
You might have to crouch and do it.
So far I think its just OK - they could have done more with the music....and its odd seeing modern animated characters with such classic control scheme - but once I got back in the groove it all felt natural again.
I have high hopes for the online versus if its lag-less...
i don't know why castle crashers has become the great white hope for downloadables -- alien hominid was merely cute. i'll try the demo tho
there are some old school beatemups that remain richly playable, but even in the genre's heyday, most of those games were unbalanced quarter-suckers that got by on big sprites and multiplayer. and nothing in alien hominind makes me think that the behemoth can pull off sound genre design. i hope it turns out well. but i'm skeptical.
A wii VC release of the NES classic cant hold up to this. Too bad re-armed is too big to be a Wii-ware game...I don't believe Grin even has any Wii experience. This engine wasn't designed for that platform and I doubt it would port easily. The game would lose a lot of visual effects as the lighting model is actually pretty complex (which is surprising for a 2D game).
QuoteA wii VC release of the NES classic cant hold up to this. Too bad re-armed is too big to be a Wii-ware game...I don't believe Grin even has any Wii experience. This engine wasn't designed for that platform and I doubt it would port easily. The game would lose a lot of visual effects as the lighting model is actually pretty complex (which is surprising for a 2D game).
I believe it was mentioned in an interview that they wanted BC on the Virtual Console but something prevented it from happening.
Yep, Nintendo stonewalled for some reason.
Gotta make room for quality games such as Splatterhouse 2 and Sonic the Hedgehog (SMS version)
How are you supposed to play this game with the 360 d-pad?
i don't see how that lends itself to an analog stick. the game plays much better with a d-pad--i only use the analog stick for the overhead parts.How are you supposed to play this game with the 360 d-pad?
Why bother? The analog stick works fine. Since the arm works diagonally on it's own, the only directions you ever have to hit are up/down or left/right.
i don't see how that lends itself to an analog stick. the game plays much better with a d-pad--i only use the analog stick for the overhead parts.How are you supposed to play this game with the 360 d-pad?
Why bother? The analog stick works fine. Since the arm works diagonally on it's own, the only directions you ever have to hit are up/down or left/right.
well if you do accidently do a diagnal, it's still going to use the diagnal hook instead.i don't see how that lends itself to an analog stick. the game plays much better with a d-pad--i only use the analog stick for the overhead parts.How are you supposed to play this game with the 360 d-pad?
Why bother? The analog stick works fine. Since the arm works diagonally on it's own, the only directions you ever have to hit are up/down or left/right.
What I was trying to say was: since you only have to ever hit very broad directions, even an analog stick suffices. It's not like VF5 or something where precise directional movements are crucial.
I play with Analog just fine, maybe I'm just a better gamer than you all but maybe that's just me
well if you do accidently do a diagnal, it's still going to use the diagnal hook instead.i don't see how that lends itself to an analog stick. the game plays much better with a d-pad--i only use the analog stick for the overhead parts.How are you supposed to play this game with the 360 d-pad?
Why bother? The analog stick works fine. Since the arm works diagonally on it's own, the only directions you ever have to hit are up/down or left/right.
What I was trying to say was: since you only have to ever hit very broad directions, even an analog stick suffices. It's not like VF5 or something where precise directional movements are crucial.
the game is built for a d-pad. i'm sure you could get by with a lot of handicaps, such as using an analog stick, but there's not really a reason to unless you're playing with the shitty 360 pad. *shrug*well if you do accidently do a diagnal, it's still going to use the diagnal hook instead.i don't see how that lends itself to an analog stick. the game plays much better with a d-pad--i only use the analog stick for the overhead parts.How are you supposed to play this game with the 360 d-pad?
Why bother? The analog stick works fine. Since the arm works diagonally on it's own, the only directions you ever have to hit are up/down or left/right.
What I was trying to say was: since you only have to ever hit very broad directions, even an analog stick suffices. It's not like VF5 or something where precise directional movements are crucial.
*shrug* I think it's pretty unlikely people are trying to hit something as simple as UP or RIGHT and inputting a diagonal instead. Usually it's the other way around.
The point is: you can get away with using the analog with this game, because the motions aren't complex. The timing of them is, but not the motions themselves.
Nevermind, killed him in a single Grenade... confirming awesome gamingnesswhat took you so long? you've had a day head start and you're only that far?
the game is built for a d-pad. i'm sure you could get by with a lot of handicaps, such as using an analog stick, but there's not really a reason to unless you're playing with the shitty 360 pad. *shrug*
i could use the analog stick if i wanted, but there's no reason to--it controls much better with a d-pad.
it's built for the d-pad because there's no additional functionality attained with the analog stick (except for maybe in the seperate overhead portions, which i do play with an analog stick). they don't work identically, either. the analog stick translates excessive analog input into digital output -- d-pad is digital to digital.the game is built for a d-pad. i'm sure you could get by with a lot of handicaps, such as using an analog stick, but there's not really a reason to unless you're playing with the shitty 360 pad. *shrug*
i could use the analog stick if i wanted, but there's no reason to--it controls much better with a d-pad.
...aaaand now you're just acting like you're in some sort of pissing contest. Because I can't think of a single way this game plays any differently via analog or digital. The analog isn't a handicap by any stretch of the imagination, and saying it's "built for the d-pad" when either works identically makes it seem like you just love to type.
Maybe you prefer d-pads to analog; if so, bully for you. But that's personal preference, the game certainly doesn't require it, and a person's play isn't going to be impacted by using an analog instead.
it's built for the d-pad because there's no additional functionality attained with the analog stick (except for maybe in the seperate overhead portions, which i do play with an analog stick).
they don't work identically, either. the analog stick translates excessive analog input into digital output -- d-pad is digital to digital.
there are some old school beatemups that remain richly playable, but even in the genre's heyday, most of those games were unbalanced quarter-suckers that got by on big sprites and multiplayer. and nothing in alien hominind makes me think that the behemoth can pull off sound genre design. i hope it turns out well. but i'm skeptical.
they could have potentially made you control the claw with waggle gestures. but it would be a more extreme scenario where you have excessive input for a game with very simple mechanics. you see how waggle gestures wouldn't be as ideal as a d-pad or even an analog stick, right? if you can't see the advantage of using a d-pad for a game with no analog mechanics, you're an idiot. using an analog stick does not give you any more control over the game, yet it takes away the precision the d-pad gives you. it's a simple concept.it's built for the d-pad because there's no additional functionality attained with the analog stick (except for maybe in the seperate overhead portions, which i do play with an analog stick).
1) There's no "additonal functionality" with the d-pad, either...
2) but there's no "additional functionality" with analog aside from the top-down segments. So to recap:
d-pad: no additional functionality
analog: additional functionality
=
BCR built for the d-pad, using the analog is a "handicap"
Gotcha.Quotethey don't work identically, either. the analog stick translates excessive analog input into digital output -- d-pad is digital to digital.
Oh brother.
Analog works fine for this game.
The Challenge Rooms in this game are garbage tooi think i may like the challenge rooms more than the actual game.
you could potentially control the claw with mouse gestures if you wanted. but it would be a more extreme scenario where you have excessive input for a game with very simple mechanics. you see how mouse gestures aren't as ideal as a d-pad or even an analog stick, right? if you can't see the advantage of using a d-pad for a game with no analog mechanics, you're an idiot. using an analog stick does not give you any more control over the game, yet it takes away the precision the d-pad gives you. it's a simple concept.
yeah, you're the idiot--it's like i'm arguing with a fucking 12 year old who can't just think logically. if d-pad really wasn't the better option, this wouldn't even be an issue. the only reason you're having to defend using an analog stick in a 2D remake like a fucking tool is because you got it on 360.you could potentially control the claw with mouse gestures if you wanted. but it would be a more extreme scenario where you have excessive input for a game with very simple mechanics. you see how mouse gestures aren't as ideal as a d-pad or even an analog stick, right? if you can't see the advantage of using a d-pad for a game with no analog mechanics, you're an idiot. using an analog stick does not give you any more control over the game, yet it takes away the precision the d-pad gives you. it's a simple concept.
Oh yes, I'm the idiot. :lol
Dude, I think you just slipped into vintage dfyb mode and decided to take a position - however untenable - simply because in the end tally it would make the PS3 look good and the 360 look bad. No need to start getting red in the face just because it's, in this case, bullshit. The whole mouse thing is just silly and pointless, when you yourself said aspects of the game are indeed tooled for the analog stick. I guess you'd argue the game was not only "built for the d-pad", but built so the player switches control methods throughout the game? That's an odd choice Grin made. ::)
analog is fine for this game, because the only directions you ever have to hit are cardinal points.if the only directions you need to hit are cardinal points, how is d-pad not the better option? the d-pad is cardinal points :lol.
JustinP, I bought it on PS3 and I use the analog sticks. :Psome people even prefer analog sticks over mouse and keyboard for first person shooters and RTS.
How the fuck do you hurt Area 02 boss?
What a piece of shit game
JustinP, I bought it on PS3 and I use the analog sticks. :Psome people even prefer analog sticks over mouse and keyboard for first person shooters and RTS.
No... its the one where you have to do distinguished mentally-challenged blocking exercises in the machine
All I can do is swing and get a couple shots in afterwards... are they for real? Fuck this developer
I find it easier to hit diagonals on the analog than the d-pad because of its unified nature; sometimes I just press one of the two parts of a diagonal and it registers incorrectly. why should I use the control scheme that causes me to make mistakes again? :Pif you press "one of the two parts of a diagnal," you're pressing a single cardinal direction (as in, not a diagnal)... it's not registering it incorrectly, you are literally DOING IT WRONG, and it registers your mistake correctly as a mistake. it'd be like saying "i'm sometimes closer to right instead of up right on an analog stick and it won't register it right for me." see how your stupid argument can be directly applied to what you're supporting? yeah, that means your stupid argument is fucking pointless.
and do you understand that there's no lack of precision or response time between using the d-pad or using the analog stick, so WHY ARE WE EVEN HAVING THIS DISCUSSIONthere damn well is a difference. "left" on a d-pad means "left contact" -- "left" on an analog stick means "anywhere between 157.5 (+/- .1) degrees and 202.5 degrees (+/- .1)." "up left diagnal" on a d-pad means "left contact + up contact" -- "up left diagnal" on an analog stick means "anywhere between 202.5 (+/- .1) degrees and 247.5 (+/- .1) degrees."
yeah, there can be variation, but it really doesn't matter because it's the same principle. by definition, it's less precise -- "left" can mean a near infinite number of possibilities within a range of degrees on an analog stick, but "left" is precisely ONE input on an analog stick. this shouldn't be hard for you guys to grasp.Quotethere damn well is a difference. "left" on a d-pad means "left contact" -- "left" on an analog stick means "anywhere between 157.5 (+/- .1) degrees and 202.5 degrees (+/- .1)." "up left diagnal" on a d-pad means "left contact + up contact" -- "up left diagnal" on an analog stick means "anywhere between 202.5 (+/- .1) degrees and 247.5 (+/- .1) degrees."
the interpretation of analogue input is defined by the coders - it's not bolted down.
The X360 version at least seems to have a VERY narrow interpretation of the diagonals that makes the controls frustrating.
yeah, use digital/bububu the original was like this - but hey, i feel more comfortable using the analogue.
actually, fuck this, your post is so fucking stupid that I am going to get myself banned from the board just so I don't have to share it with your distinguished mentally-challenged
Wow. :lol:rofl so you guys just sit and cry when you are proven wrong?
so you guys just sit and cry when you are proven wrong?
at this point, i'm not confident you're even capable of logically understanding the facts. you shamefully play the 'fanboy' card when proven wrong. yeah, proven wrong--i've had to go to ridiculous lengths to prove that d-pads are more precise than analog sticks for this type of game, only because you are too stupid or stubborn to admit you were wrong. you make statements that fly in the face of reason and logic, and you have not debunked anything i've said.so you guys just sit and cry when you are proven wrong?
Who got proven wrong? The only thing that got "proven" is that you'll go to the mat over a bullshit argument rather than, you know, have some self-respect and admit you might be wrong.
I guarantee I know this game - both the original and Rearmed - better than you, thus can very comfortably say your "it's built for the d-pad and the analog is a handicap" position is silly. And you can cite (irrelevant) numbers and rationalize like a lunatic all you want, but I think just about everyone knows you wouldn't even have an opinion on this if it wasn't for your almost comical console bias.
get a room fa gg ots:drool
With an Analog Stick btw
guess IGN is a bunch of ps3 fanboys, too
"While I love the swinging elements in BCR, I can't ignore one issue. The D-Pad, particularly on Xbox 360, is not always the friendliest thing."
Not to mention he says particularly, as in both d-pads aren't always the friendliest thing:lol "particular" typically refers to a unique example from a group -- he is EXCLUDING the PS3 d-pad, as the 360 d-pad is a particular case. and i edited it because it says less about 'analog vs d-pad' and more about 'ps3 d-pad > 360 d-pad,' which is already known and accepted.
Time to move that TV to the left demi. 157.5 (+/- .1) degrees to 202.5 degrees (+/- .1) should do it.
That boss has 3 stages.
I got the Hacking achievement, but I dont know if I want to bother continuing. I think I'll do an Easy run and get everything, then Super Hard.
Mad skilz (Challenge Room 56)
http://www.youtube.com/watch?v=jKhp7euYrDQ (http://www.youtube.com/watch?v=jKhp7euYrDQ)
:o
I DID THAT ROOM!!!!
It's only $10. Is that just too much to spend?
Everyday Shooter is worth like 25 cents, or maybe not even that, especially because the graphics and the music suck. Mak and Blow should just get with each other and stick to making SNES ROMs for ZSNES.Thank god opinions like yours have no impact on the games released for these services.
Super Stardust HD is easily worth $1, though. A single George Washington bill is all an Asteroids clone on steroids deserves.
Quest for Booty might be worth the $15 they're charging for it, hopefully there'll be a demo of some sort.
1) how do i get the "pacifist pride" achievement? grenades?
two questions:
1) how do i get the "pacifist pride" achievement? grenades?
2)demi, i know you beat all 56 challenges, but did you beat the secret challenges that you could unlock in hidden areas in the main game?
The last 'A' level is ridiculous. After you do those first three rooms, that section outside is too hard. I can barely see what is actually happening.
just wanted to get this set up
ps. Braid sucks
Update: Bionic Commando also sucks
Aaron Sedillo's Room (Capcom's chosen winner)
Xbox 360: Right, Down, Left, Up, Left Bumper, Right Bumper, Y, Y, X, X, Start
PS3: Right, Down, Left, Up, L1, R1, Triangle, Triangle, Square, Square, Start
We've also hooked up (hah!) with several different websites and games publications to offer their own exclusive rooms too - and whereas I could beat Aaron's room without too much fuss, these have the difficulty level pumped all the way up to "Devil May Cry 3". Downloadable content? Bah! This is how we used to give away extra content back in the day! Be warned: you'll have to re-input the code when you restart your system, and these work in English language only.
Eurogamer Challenge Room
Xbox 360: Down, Up, Down, Up, Left, Left Bumper, X, Left Bumper, X, Y, Start
PS3: Down, Up, Down, Up, Left, L1, Square, L1, Square, Triangle, Start
GamesRadar Challenge Room
Xbox 360: Right Bumper, Y, X, X, Up, Down, Left Bumper, Left Bumper, Up, Down, Start
PS3: R1, Triangle, Square, Square, Up, Down, L1, L1, Up, Down, Start
IGN Challenge Room
Xbox 360: Up, Down, Y, X, X, Y, Down, Up, Left Bumper, Left Bumper, Start
PS3: Up, Down, Triangle, Square, Square, Triangle, Down, Up, L1, L1, Start