I'm definitely liking the little stories and stuff I run into while exploring towns/fields. Best part for sure. Game just feels a little basic compared to modern crpgs.You'll like BG2 more, for sure. As most everyone does.
BG2 is a lot better, right?
Instead, you just become stupid powerful and get items like boots of speed which perma-haste you. :doge
-Not really a fan of the combat essentially just being a bunch of people swinging and missing over and over until someone hits
Yup. There is an option to always gain the maximum possible.Oh, and save-scum. Just do it. There's no shame in it at all, especially while you're still weak. Early D&D is harsh.
Isn't level up HP random (I mean rolled like 1D6)? I might rememer incorrectly but I had to reload dozens of times when levelling up just to NOT get 1 HP level up... maybe they fixed that in EE?
Bioware went above and beyond on that. Part of your swings have nothing to do with the rolls you're making. They're just there to look dramatic. They kept that going until Neverwinter Nights. :doge-Not really a fan of the combat essentially just being a bunch of people swinging and missing over and over until someone hits
That's AD&D 2E baby. XD!
1D10 means "1 roll of 10-sided dice" so damage between 1 - 10.
then why not just say that yo
D&D rules in videogames is trash
1D10 means "1 roll of 10-sided dice" so damage between 1 - 10.
4D6+4 means "4 rolls of 6-sided dice plus minimum 4" so damage between 8 - 28 (4*1+4 - 4*6+4).
It's basic math!!!!!1D1
It's the same damn thing in Pillars... how can you misunderstand it here? You finished all Pillars games.
When a creature attempts to make a save, it throws a d20 die and the number rolled is modified by the save modifiers that the source bears. For example, Chromatic Orb allows the target to save vs. spells with a +6 bonus, but a specialist mage's chosen spell school carries a -2 save penalty. The combined number is compared to the creature's ST scores; if less, the creature fails the save, if equal to or greater, they successfully make the save. (In this case d20 + 4 would be compared to the creature's ST.)
There’re three ST outcomes:
Negates - save or else
1/2 - To implement save for half damage for most spells and items, the game divides the total number of dice thrown into two portions, and makes one of them no-save, the other savable negation, eg, Potion of Explosions with the description of 6d6 total damage (save vs. Spell for half) will have one no-save 3d6 part and the other save negs 3d6 part. For odd dice numbers, the no-save portion will always have 1 extra dice over the other, eg, Oil of Fiery Burning whose total is 5d6 (save vs. Breath for half) in the description will actually be separated into one no save 3d6, and one save negs 2d6, not exactly the half
None - No save is allowed by the source
Yeah Cindi, if I gotta read a 100 page manual, I'm not going to play Baldur's Gate. I've played enough crpgs over the years that I can wing it and just look up/ask questions on the stuff I don't know.1D10 means "1 roll of 10-sided dice" so damage between 1 - 10.
4D6+4 means "4 rolls of 6-sided dice plus minimum 4" so damage between 8 - 28 (4*1+4 - 4*6+4).
It's basic math!!!!!1D1
It's the same damn thing in Pillars... how can you misunderstand it here? You finished all Pillars games.
Because in Pillars the weapons just say 8-28 or 1-10.
Anyhow, after I beat BG1 + Expac, I'm gonna play Planescape finally since I'm back in the hang of this stuff. Will be nice to go back to Black Isle. I'm just not a huge Bioware fan of their morality/reputation system.Aw ye, can't wait to see your reactions. I :heart P:T.
1D10 means "1 roll of 10-sided dice" so damage between 1 - 10.
then why not just say that yo
D&D rules in videogames is trash
1D10 means "1 roll of 10-sided dice" so damage between 1 - 10.
then why not just say that yo
D&D rules in videogames is trash
...Because it makes fucking sense if you take two seconds of brain power, you jackass.
1(<-Dice-sides->)10 result anywhere from 1-10 is the result of a successful swing.
It's the fucking same, just shows how many dice (since the fucking table-top RPG's buff/nerf the dice pools with multiple of the same dice) to get a result which is better than showing 1-10 for a TTRPG based CRPG because of said buffing/nerfing the pool.
The dice pool is what is fucking determining the damage, not the fucking game designer (who only designed where the range is for the pool before buff/nerfs to said pool).
Potion of Explosions with the description of 6d6 total damage (save vs. Spell for half) will have one no-save 3d6 part and the other save negs 3d6 part. For odd dice numbers, the no-save portion will always have 1 extra dice over the other, eg, Oil of Fiery Burning whose total is 5d6 (save vs. Breath for half) in the description will actually be separated into one no save 3d6, and one save negs 2d6, not exactly the half
None - No save is allowed by the source
6 dice rolls with 3 being no-save, and 3 being save negate...is that because the explosions hit 6 times? Or do they hit 3 times and there are 2 rolls for each hit?The wiki for that section is not as clear as it could be.
It gets...confusing for people who've never touched DnD. I'm sure there are ways the above stat can be displayed in a simpler form like how 1d10 can just be displayed as 1-10 damage.
This spell enables the caster to hurl fiery bolts at opponents within range. Each bolt inflicts 1d6 points of piercing damage plus 4d6 points of fire damage. only half of the fire damage is inflicted if the creature struck saves vs. Spell. The caster receives one bolt every 5 levels beyond the 5th (2 bolts at 10th level, 3 at 15th level, etc.). All of the bolts will streak toward the target of the spell.https://baldursgate.fandom.com/wiki/Flame_Arrow
Also fuck traps in this game, Imeon with find trap mode doesn’t see them until she runs into them half the time and trap effects last forever. I get in a random encounter and trigger a web hold trap on my party afterwards when trying to leave the map and I pick up my phone and read some threads for minute or two until I can actually control my characters again.
No, BG2 uses a different city :(
Game's pretty good, huh? For being the first BioWare IE title. Preceding all Dragon Ages, Planescape Torments and Mass Effects.
D&D is pretty good, huh? THAC0, Dice Rolls, memorizing spells, +1/2/3 enchantements etc. It all makes sense.
If you want to play the best turn-based, isometric, D&D title please buy Temple of Elemental Evil. It takes the awesome D&D rules and IE's RTwP combat, blends it, and outputs pure turn-based bliss. Heavily recommended but mind you it is 100% dungeon crawler (almost no questing/ talking IIRC but has some great puzzles).
For reference:
- Baldur's Gate = 50% talking, 50% fighting
- Icewind Dale = 10% talking, 90% fighting
- Planescape Torment = 90% talking, 10% fighting
- ToEE = Icewind Dale
Also in old-school D&D like this how the fuck are you supposed to even use AoE spells like Fireball since they don't differentiate between friend & foe and the enemies will rush your tanks so if you fireball the enemies your tanks are going to eat the fireball??Do it early, before they've lost any health. :cody
Yeah, I own all the IE games on GoG because I've been wanting to play the ones I haven't yet at some point. Lore-wise, do all of these take place in the D&D universe lore? I feel like Planescape is a separate thing, right?Planescape is odd, but it's still in the D&D multiverse. You go to the place where some of the demons you can summon in other D&D games come from, for instance. Most of it takes place in Sigil, a hub city at the center of all the planes. The prime material plane (?) is the one where most "high fantasy" D&D takes place in. Every alignment has it's own plane, I believe.
I'm actually more excited about BG3 now because I feel like I'd probably enjoy this D&D combat more if it was true turn-based and not all this swing, swing, swing and everyone is missing until they hit and you lose 20 HP in one attack.Temple of Elemental Evil is about as faithful as it gets. That will be your test.
Every other IE game has exactly the same combat so I dunno... how will you like them further on?Defenses are easier to understand in 3rd edition, at least. Just three types of saving throws, and all synergize with primary attributes. That way at least your caster won't get charmed or whatever.
Oh and I wasn't sure what stats to go with but since it's a BI game I figure there will be a lot of chances to talk my way out of stuff so I went with Int/Char/Wisdom at the expense of Str and Dex and Con.Very good :mynicca
Also unlike BG its manual isn't required reading.