THE BORE

General => Video Game Bored => Topic started by: Let's Cyber on July 10, 2020, 05:06:13 PM

Title: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Let's Cyber on July 10, 2020, 05:06:13 PM
As the undead swordman Gin Saké, cook up some revenge against the evil Mongolian grill using either Kage Bunshin no Jutsu or Sekiro sword. Exclusively on the Playstation 4 Professional and Amateur July 17 (that's a Friday). In what is assuredly going to be the best Sony exclusive of the year, this thread is for exclusive discussion of the game exclusively on thebore.com

https://www.youtube.com/watch?v=rTNfgIAi3pY&has_verified=1

(https://media.playstation.com/is/image/SCEA/ghost-of-tsushima-screenshot-01-ps4-26may20-en-us?$native_xxl_nt$)
(https://media.playstation.com/is/image/SCEA/ghost-of-tsushima-new-gallery-img-5-ps4-us-12dec19?$native_xxl_nt$)
(https://media.playstation.com/is/image/SCEA/ghost-of-tsushima-new-gallery-img-9-ps4-us-12dec19?$native_xxl_nt$)
(https://media.playstation.com/is/image/SCEA/ghost-of-tsushima-new-gallery-img-2-ps4-us-12dec19?$native_xxl_nt$)



black and white, Japanese VO, no hud.  :japancry
Title: Re: Phantom of (T)sashimi
Post by: Svejk on July 11, 2020, 12:23:36 AM
The Japanese launch trailer is pretty dope...

https://youtu.be/ZvF_dv5-aRI

Shits preloaded and ready to unlock. 
Title: Re: Phantom of (T)sashimi
Post by: TEEEPO on July 11, 2020, 12:47:18 AM
gimmie
Title: Re: Phantom of (T)sashimi
Post by: bork on July 11, 2020, 12:58:47 AM
https://twitter.com/mrpyo1/status/1281606668661542915
Title: Re: Phantom of (T)sashimi
Post by: Let's Cyber on July 11, 2020, 02:46:26 PM
There is a short remix album consisting of a few of the OST songs re-imagined, I really like the Tycho track.

https://www.youtube.com/watch?v=FTWGg56eCns
https://www.youtube.com/watch?v=9FA6wm2h2kY
https://www.youtube.com/watch?v=gcpUXTRNfE8
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 13, 2020, 09:39:49 PM
 :doge :doge :doge
Title: Re: Ghost of Tsushima
Post by: VomKriege on July 14, 2020, 01:17:17 AM
:nope Ghost of Tsushima

:ohyeah Phantom of Sashimi
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 14, 2020, 10:48:56 AM
Reviews are out the eurogamer one makes it sound like a wait for a price drop game :thinking
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 14, 2020, 11:12:51 AM
It sounds like another SuckerPunch game. Serviceable open world game to waste some time in.  Which is fine with me. Pre-ordered it after I saw it wasn't broken.
Title: Re: Ghost of Tsushima
Post by: Joe Molotov on July 14, 2020, 11:15:23 AM
Reviews are out the eurogamer one makes it sound like a wait for a price drop game :thinking

Probably be $20 in 3-4 months, like every Sony release.
Title: Re: Ghost of Tsushima
Post by: Mr Gilhaney on July 14, 2020, 11:19:01 AM
R2 to pay respecc

(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
Title: Re: Ghost of Tsushima
Post by: thetylerrob on July 14, 2020, 11:21:15 AM
The Japanese dub not being lip-synced is terrible.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 14, 2020, 11:22:40 AM
R2 to pay respecc

(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)

Shamfur dispray!
Title: Re: Ghost of Tsushima
Post by: thetylerrob on July 14, 2020, 11:29:12 AM
 :jeanluc Button prompts in a video game? In 2020?
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 14, 2020, 11:33:06 AM
*Holds forward and presses square in Last of Us Part Deux*

Truly shameful that Ghost of Tsushima still has that antiquated shit in there.
Title: Re: Ghost of Tsushima
Post by: bork on July 14, 2020, 12:01:12 PM
Seeing some pretty favorable reviews out there, mixed with some not really shitting on it, but giving it the "oh great, not another open-world game" treatment. 

ACG really liked it overall.
https://www.youtube.com/watch?v=cxZbY84Fd9I

I'm gonna keep my pre-order and check it out.
Title: Re: Ghost of Tsushima
Post by: BIONIC on July 14, 2020, 12:03:25 PM
$20 Black Friday here we come  :rejoice
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 14, 2020, 12:13:45 PM
I’ll get it when it’s £25 on a psn sale or w/e :yeshrug
Title: Re: Ghost of Tsushima
Post by: Svejk on July 14, 2020, 12:38:04 PM
I look forward to playing it.  Looks to be a fun romp through before Cyberpunkz.  About to finish watching 13 Assassins too, so it's only adding to the hype.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 14, 2020, 12:39:57 PM
R2 to pay respecc

(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
Well, if you're gonna press R2... Better put some respecc on it.
Title: Re: Ghost of Tsushima
Post by: Bebpo on July 14, 2020, 12:57:39 PM
Reviews make it sound like an alright pick up when I'm in the mood for another open world game, which is not right now, so will grab it on sale down the line.

It's too bad because the reviews all seem to praise the main story campaign and if it wasn't an open world game and just that campaign it seems like it would have reviewed really well. But like most ubigames the bulk of it sounds like going around doing the same activities a dozen or more times, which too be fair was also the Infamous games, so not that unexpected. I enjoy my checklist games a few times a year so I think I'll like it when I do play it at some point.
Title: Re: Ghost of Tsushima
Post by: bork on July 14, 2020, 01:29:38 PM
R2 to pay respecc

(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
Well, if you're gonna press R2... Better put some respecc on it.

:birdman
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 14, 2020, 02:01:05 PM
All Sucker Punch games have been very mediocre, this seems like a significant step up for them.
From the various videos i've seen, the camera seems pretty awful though, which make sense when you think that they spent the last 15(?) years developing shooters where the player is asked to worry about the camera themselves.
Title: Re: Phantom of (T)sashimi
Post by: Let's Cyber on July 14, 2020, 02:07:58 PM
The Japanese launch trailer is pretty dope...

https://youtu.be/ZvF_dv5-aRI

Shits preloaded and ready to unlock.
my bad, dude. Totally missed that you had already posted this in the first reply.  :-\ :doge

The trailer is sweet.
Title: Re: Ghost of Tsushima
Post by: bork on July 14, 2020, 02:12:26 PM
Eurogamer:

Quote
It's desperately frustrating, because I maintain that Ghost of Tsushima is still, largely, quite fun. The problem is it's an easy, breezy, lite beer kind of fun - the kind that Sucker Punch is known for, after all - and the blanket genericism of it just doesn't sit well against such a po-faced tone. It's another game fallen victim to the palatability blender, coming out the other side as a slightly formless smudge of every genre, without a mastery of any. Going back to Ghost of Tsushima's roots, as an American game inspired by the comics and the movies of Japan, in a way it's quite apt. It's what happens when you want to pay homage, but don't want to add anything new of your own. It's Hollywood.

Also Eurogamer:

Quote
Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.

I had no idea they didn't just suck Sony D on all new releases.
:leon

RESPECK
:birdman
Title: Re: Ghost of Tsushima
Post by: Ghoul on July 14, 2020, 02:25:02 PM
cancelled pre-order, sounds like another PSN first party title, I'm not ready for another one like this after the fuckery that was TLOU2
Title: Re: Ghost of Tsushima
Post by: Svejk on July 14, 2020, 06:17:09 PM
This is a Druckmann free game.  Should be just fine.  :lucille
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 14, 2020, 06:50:53 PM
This is a Druckmann free game.  Should be just fine.  :lucille

https://youtu.be/NCff_5vBt84

 ::)
Title: Re: Ghost of Tsushima
Post by: naff on July 14, 2020, 06:51:44 PM

Quote
It's desperately frustrating, because I maintain that Ghost of Tsushima is still, largely, quite fun. The problem is it's an easy, breezy, lite beer kind of fun - the kind that Sucker Punch is known for, after all - and the blanket genericism of it just doesn't sit well against such a po-faced tone. It's another game fallen victim to the palatability blender, coming out the other side as a slightly formless smudge of every genre, without a mastery of any. Going back to Ghost of Tsushima's roots, as an American game inspired by the comics and the movies of Japan, in a way it's quite apt. It's what happens when you want to pay homage, but don't want to add anything new of your own. It's Hollywood.


 ::)

Such a fuckin ignorant weeb comment lmao.

From the little I've seen of this, I do like how much it uses movement like taking a key aspect of Kurosawa's films and gamifying it.
Title: Re: Ghost of Tsushima
Post by: Sho Nuff on July 14, 2020, 09:29:24 PM
Damn that Japanese trailer is hot hot hot.

Waiting for reviews though, Sucker Punch's missions have never been uhhh....great
Title: Re: Ghost of Tsushima
Post by: paprikastaude on July 14, 2020, 09:51:02 PM
reviews are out though
Title: Re: Ghost of Tsushima
Post by: naff on July 14, 2020, 10:00:07 PM
yeah, gameplay sounds like good, hollywood gaming fare. i haven't played a sucker punch game for a looooong time, but i really liked the first infamous.
Title: Re: Ghost of Tsushima
Post by: Bebpo on July 14, 2020, 11:41:44 PM
I've liked all their games. Even the janky ass Infamous 1.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 15, 2020, 09:05:47 AM
Never cared for any other SP game.  This is the first for me.  :doge
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 15, 2020, 11:01:47 AM
What about Sly Cooper? Those were good.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 15, 2020, 11:07:05 AM
What about Sly Cooper? Those were good.
It looked graphically impressive at the time, but the cartoony theme didn't jive with me back then.  Would be willing to try them if they magically dropped as a game store freebie..


On a side note..
Quote
All of that effort clearly appealed to Japanese gaming bible Famitsu, as it’s been awarded a perfect score by the magazine. This makes it the third Western game ever to receive a 40/40 from the publication, following The Elder Scrolls V: Skyrim and Grand Theft Auto V.
:obama
Title: Re: Ghost of Tsushima
Post by: Joe Molotov on July 15, 2020, 11:57:23 AM
I liked Sly Cooper but I didn't like Infamous, does that make me fur-curious?
Title: Re: Ghost of Tsushima
Post by: Bebpo on July 15, 2020, 12:53:38 PM
probably
Title: Re: Ghost of Tsushima
Post by: MMaRsu on July 16, 2020, 09:13:19 AM
The game looks cool but too bad the animations arent as fluid as in the trailers
Title: Re: Ghost of Tsushima
Post by: bork on July 16, 2020, 12:59:23 PM
Sly Cooper was a good game.  Never finished them, but had fun with the original and the fourth game (not made by SP though) too.   Still remember Adam Sessler showing the first Sly game off on Tech TV and being so engrossed in it that he stopped talking to the other host, lol.

Never got into Infamous, but I thought it was pretty popular and most people liked it?

Title: Re: Ghost of Tsushima
Post by: Svejk on July 16, 2020, 02:04:46 PM
Game just updated to ver. 1.04.  Guess that's the Day 1 patch?
Title: Re: Ghost of Tsushima
Post by: Bebpo on July 16, 2020, 02:58:20 PM
Never got into Infamous, but I thought it was pretty popular and most people liked it?

I mean it was a fun B game where you run around doing repetitive stuff while using superpowers and tearing up the town. The combat depth and gameplay was always pretty shallow and closer to stuff like AC1/2. It started off pretty janky with some bad platforming and real ugly and got more polished as the games went along with Second Son/First Light being really polished repetitive shallow experiences. Even then they were still good "B" or 8/10 kind of games.

I enjoyed them all, but wouldn't say any of them were great. Second Son/First Light sure looked nice though and were great for taking photomode pictures. My biggest complaint with those games is their Seattle map sucks and is nothing like real Seattle. At least Last of Us II finally gave a good Seattle map in games.

Infamous #2's expansion was probably the tightest and best of them where you're a vampire fighting vampires. It was still super repetitive, but it was short and their New Orleans map was really good and no one else did New Orleans in a sandbox until RDR2 so it was a fresh location.

tl;dr - if Tsushima is an 8/10 B game that's good fun & looks nice but repetitive and shallow, then yeah that's basically par for course for Sucker Punch.
Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 16, 2020, 03:37:30 PM
I don't really remember the reasons I think this, but Infamous 2 is really the only one I liked. 1 was such an ugly game that it was unappealing to me. SS, I don't even remember my problems beyond it just being bare bones with a underdeveloped story which I guess makes sense as it was an early gen game.

I've never been too excited about this game, but eh I'm up for AAA Sony. Hearing that it's better to just follow the main story is ok with me.
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on July 16, 2020, 05:51:08 PM
I know why I loved Infamous 2. It was throwing those cars. The whole game could've been just that and I still would've loved it.
Been hearing a lot of good things about Ghosts though. On the verge of buying it tomorrow.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 16, 2020, 09:42:28 PM
Reading that the load times in this game are snappy AF.  Literally a few seconds to go from one side of the world to the other.  Even on base PS4.
 :obama

So fast, that SP slowed down loading screen time so you can read the tips? ?
 :holeup
https://kotaku.com/ghost-of-tsushima-devs-slowed-down-load-times-so-you-co-1844409624
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 16, 2020, 11:18:18 PM
1up_ryan_gears2.jpg

The one thing I don't like with Ghost of Tsushima's load times is that they're almost too good.
Title: Re: Ghost of Tsushima
Post by: chronovore on July 17, 2020, 02:10:19 AM
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.

However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 17, 2020, 05:46:50 AM
From what I've read from the developers they actually did their homework. The creative liberties they've taken were to improve the gameplay. Otherwise you'd have the main character basically be a farmer with a bow and arrow.

They even incorporated the actual mongol army being defeated by a hurricane (kamikaze) in the game as a reference on Jin's sword.
Title: Re: Ghost of Tsushima
Post by: BIONIC on July 17, 2020, 06:30:56 AM
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.

However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.

:expert
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 17, 2020, 08:45:44 AM
Put about 3 hours in. For a console game, the draw distance on foliage is really impressive. RDR2 is probably the only open world game that has done it better.

Combat feels good and is better than I expected, but I was preparing myself for the worst.  :doge It's much, much better than recent floaty Dark Souls ripoff stuff from AC Origins and Odyssey. This is not nioh by any stretch (no lock on takes some getting used to imo) and the parry window is a bit too generous (EDIT: There is a perfect parry unlock skill that takes much better timing) but it feels satisfying. Playing on hard and you can die in 2 or 3 hits and kill enemies in about the same amount. I like the standoff mechanic but I haven't failed it yet after 20+ encounters so that feels a bit too easy. (EDIT: there are some more wrinkles to standoffs later on.)

So far I like it.  :)
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on July 17, 2020, 10:06:17 AM
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.

However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.
Oh man, remember that "Will you save your girlfriend, who has been nothing but terrible to you this whole game? Or a bunch of doctors? MWAHAHAHAHA!!"

I was already moving towards the doctors before the villain stopped talking. I know the game devs were like "Oh this will make the player stop and think!" But really it was the easiest possible choice to make.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 17, 2020, 11:33:53 AM
SunhiLegend at it again   :lawd

https://twitter.com/i/status/1284142602661449728
Title: Re: Ghost of Tsushima
Post by: bork on July 17, 2020, 11:48:38 AM
Infamous #2's expansion was probably the tightest and best of them where you're a vampire fighting vampires. It was still super repetitive, but it was short and their New Orleans map was really good and no one else did New Orleans in a sandbox until RDR2 so it was a fresh location.

Ass Creed III Liberation gets no props  :'(
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 17, 2020, 02:56:28 PM
Swam out to a little island on a lake, wrote a haiku based on my surroundings, and then played my flute for a bit while the sun slowly set over the water.

This game might not be for everybody but it is definitely for me.

 :uguu
Title: Re: Ghost of Tsushima
Post by: Svejk on July 18, 2020, 04:37:10 AM
This game is goddamn beautiful.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 18, 2020, 08:49:33 AM
i caved and bought dis shid :stahp
Title: Re: Ghost of Tsushima
Post by: chronovore on July 19, 2020, 06:25:37 AM
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.

However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.

:expert

:iface
Title: Re: Ghost of Tsushima
Post by: Nabbis on July 19, 2020, 07:03:47 AM
So... Tbh im so filled up with open-world games at this moment. Is it worth getting if you don't like all the checklist crap?
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 19, 2020, 07:46:56 AM
Done the first hour or so, seems alright so far and looks amazing

But the camera in battle :kobeyuck

Just give me a lock on :stahp
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 19, 2020, 08:28:39 AM
The checklist crap all unlocks cool stuff, either cosmetic or gameplay related. If you don't feel like doing those you can just focus on the story content.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 19, 2020, 10:12:24 AM
The lack of lock on is outrageous really :gurl

Games decent otherwise, aside from the soyny mandated shitty climbing they insist on in every game and dog shit camera :stahp
Title: Re: Ghost of Tsushima
Post by: Akala on July 19, 2020, 12:10:30 PM
I don't understand the no lock-on, does every attack just massively track?
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 19, 2020, 12:22:54 PM
It's like batman where you just point the stick in the direction of the enemy you want to attack.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 19, 2020, 12:58:31 PM
Ninja Gaiden (3d) has no lock on and works mostly fine (although it also has shitty camera).
And even a game like Bayonetta you usually don't lock on.
Many of these games have a soft lock-on the game does automatically, when you input the general direction of an enemy, which tbh is the sensible way to do it in games with big crowds circling you, with enemies that die in two hits.
Lock on is too slow of a mechanic when you need to redirect attacks to the enemy behind you, mid-combo.

One of the reasons Souls games (heavily reliant on lock on) are so shit at handling crowd combat.

Didn't play the game yet, only seen a  bunch of gameplay and combat "deep dives", but from what i've seen of the game, the shit camera is more of a problem than the absent lock on, with no transparency for objects in the foreground, and in general a complete inability to follow the action, which is further exacerbated by the action happening on the face buttons (so you can't keep your thumb on the right stick).
Giving the camera a bit of an AI, following the action better, and perhaps not having off screen enemies initiate attacks without a very obvious (sound?) tell, would probably fix things better than a lock on would.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 19, 2020, 01:54:29 PM
I don't see the problem with no lock on.  :idont The combat seems quick and accurate enough to not need it.   Played enough Dragon's Dogma to get use to that. Lol
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 19, 2020, 02:09:16 PM
Le frame rate can get nasty too on the PS4poor :fbm

Title: Re: Ghost of Tsushima
Post by: El Babua on July 19, 2020, 03:09:11 PM
https://twitter.com/rockanrollphoto/status/1284819110396862464

Game sounds like p.cool. Will buy when on sale.
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 19, 2020, 06:10:36 PM
I don't understand the no lock-on, does every attack just massively track?
It technically is locking on based on which direction you tilt the right stick+attack button, but there is no icon.

When surrounded by enemies, it is most similar to Old Assassin's Creed or Shadow of War/Batman but without the button prompts.
It's like batman where you just point the stick in the direction of the enemy you want to attack.
Yup.
Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 19, 2020, 06:29:52 PM
Game is kind of boring so far.

And I don’t know about this combat so far..

I’m doing the roll stuff for the highlighted enemies and I simply fine myself rolling away and then have to figure out where they are.

Also the story is pretty boring and honestly game ain’t that visually impressive. Character models are meh and animate kind of PS3 genish. The weeb in me can only wonder what actual Japanese artist would create. Probably better looking characters.

And the story is pretty boring and not all to the supposed caliber of Sony first party.

I don’t know. Just feels like a pretty average game with good production values.

Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 19, 2020, 06:35:35 PM
And one thing I think Asian movies, games, media whatever does well is give characters presence.  A character may not be the most developed, but they have something that makes them known. A type of personality, design, a weapon, a way about them.

It’s usually why I like boss battles in Japanese games, because there’s usually a sort of character to them.

Here everyone is serious and boring. Nothing that makes them enduring.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 19, 2020, 08:19:17 PM
And one thing I think Asian movies, games, media whatever does well is give characters presence.  A character may not be the most developed, but they have something that makes them known. A type of personality, design, a weapon, a way about them.

It’s usually why I like boss battles in Japanese games, because there’s usually a sort of character to them.

Here everyone is serious and boring. Nothing that makes them enduring.
Couldn't this be a byproduct of this game being more grounded, compared to what (modern) Japanese games usually do? Like think Sekiro or Nioh, they're extremely fantasy.
Even though this one also seems to be relatively stylized, the map at least doesn't seem very natural looking.
Title: Re: Ghost of Tsushima
Post by: bork on July 19, 2020, 11:50:38 PM
Definitely a solid B-tier game to me so far. Hopefully as more opens up, it will get even better.  The story is fine, although younger Jin in the flashback sequences is annoying.

The camera in battle is a no for me.

Style over substance, Sony’s mantra.

Yeah.  The battle camera is just plain awful at times.  Bad enough to bring the game down.  There was one part where I had to take out a group of something like two archers, two-three swordsmen, and two bigger guys around a house.  The camera kept getting in the way and I couldn't fight them easily enough doing things the 'honorable,' bushido way- just did it Tenchu-style and got up on the roof.  The AI is dumb and stopped looking for me, so I could jump off, stealth kill, and repeat.

honestly game ain’t that visually impressive.

:huh

I am with you on the character models.  Call it a weeb thing, but there is just something about the game that is very "AAA western."  Which makes sense, since that's what the game is.   But the environment is beautiful, holy shit.  Absolutely stunning at times.
Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 20, 2020, 12:05:57 AM
And one thing I think Asian movies, games, media whatever does well is give characters presence.  A character may not be the most developed, but they have something that makes them known. A type of personality, design, a weapon, a way about them.

It’s usually why I like boss battles in Japanese games, because there’s usually a sort of character to them.

Here everyone is serious and boring. Nothing that makes them enduring.
Couldn't this be a byproduct of this game being more grounded, compared to what (modern) Japanese games usually do? Like think Sekiro or Nioh, they're extremely fantasy.
Even though this one also seems to be relatively stylized, the map at least doesn't seem very natural looking.
Maybe.

Since I did'nt really follow this game I kind of went in expecting something like Red Dead Redemption or Witcher 3. "HBO" type and tone of storytelling, basically trying to be more gritty and realistic. So you'd have characters of all shades dealing with "gritty realism problems".  What I feel like I'm getting is "Stars" level. Like it may look like it's trying to be more on the surface, but so far it's the same bog standard "Samurai fight honorable"spiel.

As for the "characters" comment I made. My main experince with samurai stuff is obviously on the weeb level. But I'm not finding this game anymore grounded then the Vagabond manga and that's full of colorful characters. A deaf mute sword prodigy, a trickstar monk mentor,  a hedonistic samurai, and so on. So far most people here aren't that engaging and it's not hitting that Samurai story itch I thought maybe it would.

And yeah I find the environments to look great on an artistic and I guess technical level, but nothing that really has blown me away. I mean Last of US 2 was this year, and even things like VII Remake excel at animation and character models.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 20, 2020, 09:18:04 AM
Yeah no, this game is visually impressive... especially being open world and on PS4... no anime titties required. I kinda like how Jin has a bit of mongoloid-ism to his model (at certain camera angles).    And dem load times...  :lawd 

I convinced myself prior that I would go all-in shinobi, but I find the bushido parts much more enjoyable than I expected and enjoy those parts as well..   I came over a hill and a large group of Mongols were on my direct path heading right towards me... I stood there and let them come to me... I massacred them and it felt so damn satisfying.  Only camera nitpick I have, is that it could be a bit quicker... I need to adjust that, assuming there's a slider for that in the options.
Title: Re: Ghost of Tsushima
Post by: Raist on July 20, 2020, 10:32:07 AM
Yes, therre's a camera speed in the options.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 20, 2020, 02:17:24 PM
If you could be bothered you could probably bang out an easy outrage thinkpiece accusing the game of being problematic in stereotyping Japanese as always shiteing on about their honour :lol
Title: Re: Ghost of Tsushima
Post by: bluemax on July 21, 2020, 02:46:00 AM
https://twitter.com/rockanrollphoto/status/1284819110396862464

Game sounds like p.cool. Will buy when on sale.

At another onsen I had my character reflect on how he hadn't gotten laid in awhile.

This game borrows a lot design wise from Infamous. So much of the mission design is pulled from those games, which makes sense of course. I actually kind of appreciate that they don't really gate you off from unlocking pretty much everything in the first act.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 21, 2020, 10:43:44 AM
it would be a pretty great game if the camera wasn't so shit and the story wasn't so boring and self serious :trumps

camera be way better if it pulled out a bit when you get into a fight :brain
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 21, 2020, 10:30:17 PM
Into Act II. Put in around 25-ish hours. I have almost all of the skills unlocked.

I'd argue this doesn't do any singular aspect exceptionally well (EDIT: I take that back, both the soundtrack and sound design are top notch) besides the very beautiful environments, which become a lot more varied in the other parts of the island. Even with its faults, it has a relatively high level of polish all around. I'm enjoying the combat and really like the standoff mechanic. The camera problem is real but hasn't been a game breaker by any means. If I'm surrounded by enemies, the first thing I do is run to a more open area. Minimizes some of the frustration I was having. Main story is super dry but I'm liking the side characters and stories a lot more anyway.

Even without finishing it, I can safely say this beats the breaks off of any Assassin's Creed from this generation. I find the combat much more enjoyable than Origins or Odyssey. Relative to another Sony published open world game, I'd say it's a notch below HorizonZD but I really enjoyed that title.

One minor complaint is I think they should have had the perfect parry and perfect dodge skills unlocked by default a la BotW. One of the downsides of having skill trees in the first place is needing to artificially shove standard game play mechanics into it to justify the skill tree's existence.
Title: Re: Ghost of Tsushima
Post by: EightBitNate on July 21, 2020, 11:05:04 PM
(https://i.imgur.com/SgeKBYT.gif)
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on July 22, 2020, 01:08:47 AM
Really finding myself enjoying the game. But god damn, that camera + no lock on? Bitch, please. Either fix the camera or give me a fucking lock on. Sheesh.
Title: Re: Ghost of Tsushima
Post by: EightBitNate on July 22, 2020, 01:45:23 AM
Really finding myself enjoying the game. But god damn, that camera + no lock on? Bitch, please. Either fix the camera or give me a fucking lock on. Sheesh.

Yeah trees and shit can block your view a lot. I don’t know what they were thinking not including a lock-on button, but I’m still really enjoying the combat on hard mode.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 22, 2020, 03:03:13 PM
Really finding myself enjoying the game. But god damn, that camera + no lock on? Bitch, please. Either fix the camera or give me a fucking lock on. Sheesh.

Yeah trees and shit can block your view a lot. I don’t know what they were thinking not including a lock-on button, but I’m still really enjoying the combat on hard mode.
Just add a transparency like most games have.
Title: Re: Ghost of Tsushima
Post by: EightBitNate on July 22, 2020, 03:56:58 PM
I don't understand the lock-on complaints... you point towards enemies and it locks on automatically.

The camera could be improved but it's the nature of these point and click action games to some extent.  I've gotten over it after initially thinking I'd hate it.

The problem is this game doesn’t do that thing where one enemy attacks at a time. There can be 3 guys all swinging at you and it’s difficult trying to make sure you hit the right one. I’ve got into the habit of drawing enemies out one at a time.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 22, 2020, 04:25:35 PM
They should've just used that japanese spectactle fighter thing where objects obscuring vision become semi-transparent.

Also, give me an option to zoom out the camera a bit.
Title: Re: Ghost of Tsushima
Post by: EightBitNate on July 22, 2020, 05:22:50 PM
It’s not rocket science. Sekiro had a lock-on button last year and also had multiple enemies attack you at once.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 22, 2020, 06:44:11 PM
It’s not rocket science. Sekiro had a lock-on button last year and also had multiple enemies attack you at once.
Sekiro is not a great example.
All FROM games (i mean soulsborne games, not Armored Core ofc) are terrible at handling crowd combat.
Again, there are multiple action games that work with crowds and don't really have (or rarely use) a lock on button, and just rely on soft lock.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 22, 2020, 06:55:22 PM
Sekiro's the worst when it comes to the lock-on disengaging whenever it feels like it... usually at the time you need it the most.  :doge
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 22, 2020, 07:46:48 PM
Sekiro's the worst when it comes to the lock-on disengaging whenever it feels like it... usually at the time you need it the most.  :doge
Yeah but all Souls game have that bullshit where a massive beasts jumps too high and you're unlocked.   >:(
Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 22, 2020, 11:40:58 PM
Lock on wouldn’t have worked this game or rather the thing they are trying to imitate. Which is that scene in samurai movies where the samurai basically stays in place and with ease slashes each person with precision sword cuts. I mean it curbs from Batman, but to me Batman is more about a rhythm and here it’s more less timed button presses and more reaction button presses. Where you can really stay in place and look badass as you calmly dispatch the unrefined enemies.

Or at least that’s my take, my impression from what they were trying to do.

I think in my experience so far(though I think I’m getting better at it) I am rolling around too much and this finding myself not right next to enemies and having the camera lose track of them.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 23, 2020, 04:42:39 AM
I've just gotten used to kiting enemies to clearings so we can have an honorable duel.
Title: Re: Ghost of Tsushima
Post by: bork on July 23, 2020, 07:53:40 AM
https://twitter.com/OliverJia1014/status/1285850716322455553
Title: Re: Ghost of Tsushima
Post by: Svejk on July 23, 2020, 08:01:54 AM
More SunhiLegend... 

https://twitter.com/i/status/1285353539045404678

Having such withdrawals.. Haven't played since Sunday and won't get back to it till tomorrow.  :noah
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 23, 2020, 10:14:37 AM
Since you people on the bore are huge ornithologists. The yellow bird you follow to objectives is a black-naped oriole.
Title: Re: Ghost of Tsushima
Post by: tiesto on July 23, 2020, 10:45:53 AM
Some of the stills for this game look amazing, I'm not much for western AAA gameplay but if this gets a PS5 remaster I'd be all over it just for the sake of content tourism.
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 23, 2020, 01:19:44 PM
I saw someone else mention this and I totally agree; Ryuzo should have been the main character.

Being the skilled nobody forced to prove your worth in a highly stratified system is 100x more interesting than being the adopted son of the rich, island ruling asshole. They also could have done some fun stuff with the player character being the leader of the straw hats.
Title: Re: Ghost of Tsushima
Post by: Rahxephon91 on July 23, 2020, 01:32:27 PM
Well since the story is about the samurai code not maybe being the best way to fight an enemy. I think instead of kind of having a boring stoic whatever blob of a character. I would have written him as a really naive young, but inexperienced samurai born into the code, but not really understanding it.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on July 23, 2020, 01:56:11 PM
he'd have been better as as anything other than the boring charismaless bastard he is
Title: Re: Ghost of Tsushima
Post by: Svejk on July 24, 2020, 04:53:24 PM
(https://i.imgur.com/2q936Wz.gif)
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 24, 2020, 06:04:15 PM
Fuck this game looks pretty sweet after all.
I still don't like what i've seen of the world ( i would've preferred a more naturalistic approach, i find their use of color gawdy) but the combat looks fun.
Still gonna wait for it to hit a lower price though.
Title: Re: Ghost of Tsushima
Post by: curly on July 24, 2020, 07:16:51 PM
https://twitter.com/OliverJia1014/status/1285850716322455553

weebs  :yuck
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on July 24, 2020, 11:46:20 PM
Bit of advice...

Blitz through Act II. Ignore the million question marks and just do the main missions. None of the side quests are missable and you can knock it out in post-game, so you're fine. Shit gets way, way more interesting at the end of II and into Act III.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 25, 2020, 05:29:50 AM
I still don't like what i've seen of the world ( i would've preferred a more naturalistic approach, i find their use of color gawdy)

None of it seems to be particularly unnaturalistic. Giving you a look at my garden might make you puke.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 25, 2020, 11:44:39 AM
5 hours passed last night like it was nothing.  Progression feels good so far. Got the water stance to take on shield guys much easier.  Fucking bird led me right into an ambush, the little piece of shit.
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on July 25, 2020, 10:23:25 PM
So I've been playing this like Breath of the Wild, not really paying attention to the main story just sorta going where I wanted and finding out what's there. I kept getting to this mongol camp and I kept on getting slaughtered, like they would kill me if they hit me. And so I put in an hour getting "gud" to the point where I could dodge almost everything. And I was like "man, this is sorta hard. Wasn't expecting this level, everyone said it was pretty easy on normal." then I watched a youtube video on tips and they were like "pay attention to the story missions cause they'll get you stuff like Armor." and I was like "THERE'S ARMOR?!" Now I'm a total beast just stomping down anything that comes my way.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 26, 2020, 03:39:04 AM
I've barely unlocked anything yet cause I find the difficulty fun without all the extra crap.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 26, 2020, 02:07:14 PM
I still don't like what i've seen of the world ( i would've preferred a more naturalistic approach, i find their use of color gawdy)

None of it seems to be particularly unnaturalistic. Giving you a look at my garden might make you puke.
Ah, but a garden is purposefully artificial and curated.
Anyway, it's just an impression from all the photo mode shots i've seen floating around, but of course i'll reserve judgment.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on July 26, 2020, 04:25:16 PM
One of those screenshot threads wouldn't be my go to for checking out a game. Half the time they got these real ugly oversaturated and oversharpened shit in there. They're most likely also handpicked from the setpieces and not what the world looks like 95% of the time.
Title: Re: Ghost of Tsushima
Post by: demi on July 27, 2020, 01:25:25 PM
Lol redbox

(https://i.imgur.com/tayOkJb.png)
Title: Re: Ghost of Tsushima
Post by: bork on July 27, 2020, 02:04:52 PM
https://twitter.com/SuckerPunchProd/status/1287765212951490560
Title: Re: Ghost of Tsushima
Post by: Svejk on July 27, 2020, 02:38:21 PM
Lower intensity combat?  :huh
Title: Re: Ghost of Tsushima
Post by: bork on July 27, 2020, 03:11:51 PM
Lower intensity combat?  :huh

The full notes:

Quote

Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.

This patch includes the following new updates:

New difficulty level: Lethal

    – Enemy weapons are more deadly, but Jin’s katana is also more deadly
    – Enemies are more aggressive in combat
    – Enemies detect you faster
    – Tighter Parry and Dodge windows

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

    – Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
    – Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
    – Enemies will not attack you while you’re using Resolve to heal
    – Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

    – Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
    – Added option to turn speaker name off when subtitles are enabled
    – New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Patch 1.05 also includes additional bug fixes.

:expert
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on July 27, 2020, 03:29:15 PM
Hrmm maybe I should up the difficulty to lethal.
Title: Re: Ghost of Tsushima
Post by: demi on July 27, 2020, 03:32:20 PM
Lol redbox

(https://i.imgur.com/tayOkJb.png)

Lol I forgot Gamefly even exists. Maybe if I get an email for a trial sometime.
If you try Gamefly with the intention and assumption you will get games same day you will probably hate it - and why you see people cry about it online.

I use Gamefly as a supplement to games I'm currently playing or own - a means to play games I wouldn't really think about buying. You just have to be patient and leave it while you dick off and play other games
Title: Re: Ghost of Tsushima
Post by: bork on July 27, 2020, 08:49:46 PM
https://twitter.com/Talalzalnaqi/status/1287490754403799040
:expert
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 27, 2020, 09:46:06 PM
Lower intensity combat?  :huh

The full notes:

Quote

Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.

This patch includes the following new updates:

New difficulty level: Lethal

    – Enemy weapons are more deadly, but Jin’s katana is also more deadly
    – Enemies are more aggressive in combat
    – Enemies detect you faster
    – Tighter Parry and Dodge windows

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

    – Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
    – Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
    – Enemies will not attack you while you’re using Resolve to heal
    – Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

    – Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
    – Added option to turn speaker name off when subtitles are enabled
    – New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Patch 1.05 also includes additional bug fixes.

:expert

Lethal mode sounds great, though my TV has terrible input lag, so probably unfeasable for me.
Title: Re: Ghost of Tsushima
Post by: Svejk on July 27, 2020, 11:55:57 PM
Lower intensity combat?  :huh

The full notes:

Quote

Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.

This patch includes the following new updates:

New difficulty level: Lethal

    – Enemy weapons are more deadly, but Jin’s katana is also more deadly
    – Enemies are more aggressive in combat
    – Enemies detect you faster
    – Tighter Parry and Dodge windows

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

    – Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
    – Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
    – Enemies will not attack you while you’re using Resolve to heal
    – Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

    – Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
    – Added option to turn speaker name off when subtitles are enabled
    – New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Patch 1.05 also includes additional bug fixes.

:expert

Lethal mode sounds great, though my TV has terrible input lag, so probably unfeasable for me.
Or better played when the 60fps PS5 version drops.
Title: Re: Ghost of Tsushima
Post by: Don Rumata on July 28, 2020, 12:10:12 AM
I dunno man, i'm still waiting on that Bloodborne Pro Patch, everybody thought it was a given, but no dice.
Title: Re: Ghost of Tsushima
Post by: Raist on July 28, 2020, 03:05:25 PM
I dunno man, i'm still waiting on that Bloodborne Pro Patch, everybody thought it was a given, but no dice.

Expect FromSoft to fix performance issues brehs.
Title: Re: Ghost of Tsushima
Post by: HardcoreRetro on August 01, 2020, 12:25:09 PM
This is pretty cool.

https://www.gamespot.com/articles/ghost-of-tsushima-receives-high-praise-from-yakuza/1100-6480350/ (https://www.gamespot.com/articles/ghost-of-tsushima-receives-high-praise-from-yakuza/1100-6480350/)

Toshihiro Nagoshi: "Foreigners who tickle the fancy of Japanese people more than Japanese people are…rather amazing, no? There's like a notion that Westerners don't understand things (about Japan), but that hypothesis itself is mistaken."
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on August 01, 2020, 05:29:14 PM
Just pay for it dawg, you should be rich as fuck from your rasslin gif empire

spoiler (click to show/hide)
:girlaff
[close]
Title: Re: Ghost of Tsushima
Post by: thetylerrob on August 01, 2020, 09:51:51 PM
This thread reminded me that Gamefly exists so I signed up and I started playing Ghosts today. Thanks brehs.
Title: Re: Ghost of Tsushima
Post by: Pissy F Benny on August 02, 2020, 01:43:19 PM
Was really enjoying this last week, got up to the second area did some shid so far so good.

Loaded it up the other day and all the icon barf on the map hit and has put me off playing it for now

So I've started a new game on AC Origins :killme
Title: Re: Ghost of Tsushima
Post by: Don Rumata on August 03, 2020, 08:02:12 PM
How long is it? The last big Sony exclusives where kind of bloated (thinking about Last of Us 2 and God of War, but i hear Days Gone is the same) for what they needed to be, is this appropriately paced?
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on August 07, 2020, 10:44:47 PM
 My playtime was around 50 hours and I quite a bit of side content. My buddy got the plat in around 60. The pace is super dictated by how much side content you do. Like I mentioned before, don't get swamped down in Act II. The area is big and there is a seas of "?" on the map and it kills the momentum.

All the side stuff can be left for post-game, meaning if you WANT more stuff to do, there is plenty for after the story is finished. I'd recommend doing The Six Blades of Kojiro and special blue missions in the second area but otherwise just stick to the gold icons and push the story forward. I feel like Days Gone had a lot more meandering (honestly, the first part of the game is a fucking drag) until it's story finally picked up at the halfway point.
Title: Re: Ghost of Tsushima
Post by: Mr. Nobody on August 08, 2020, 11:41:39 PM
Enjoying the game but it has the worst camera I've experienced in quite some time
Title: Re: Ghost of Tsushima
Post by: EightBitNate on August 08, 2020, 11:51:09 PM
This game is like an 8/10. It’s also one of those cases where the sequel will undoubtedly be amazing.
Title: Re: Ghost of Tsushima
Post by: I'm a Puppy! on August 09, 2020, 01:03:47 AM
I finished it and loved it. It was a breath of fresh air. That being said, some of the stories were pretty basic and just stretched out too long.
And the AI was pretty dumb. Which in a way helped since when I got caught in the "stealth" missions I could just massacre a bunch of them before it became a problem. Still, had a lot of fun with it, so much so I'm going after the post game content which is saying something.
Title: Re: Ghost of Tsushima
Post by: kingv on August 09, 2020, 11:50:06 PM
I like most of this game but hate any mission where you have to protect civilians. I keep failing because the I’m wrecking dudes and some guy sneaks in off screen
Title: Re: Ghost of Tsushima
Post by: kingv on August 16, 2020, 03:06:39 PM
Beat this last night. It’s pretty good but I was ready for the end by the time it came.

I thought the story was pretty ok, and the game looks amazing. I doubt I spent more than 25 hours to beat it, I basically only did the gold missions
Title: Re: Ghost of Tsushima
Post by: Svejk on August 16, 2020, 10:14:14 PM
Beat this last night. It’s pretty good but I was ready for the end by the time it came.

I thought the story was pretty ok, and the game looks amazing. I doubt I spent more than 25 hours to beat it, I basically only did the gold missions
I must be around 25 hours in and just now got to Act 2... But as much as I enjoy the combat, there's a part of me that wants to just b-line the rest of it... Got so much other shit I need to get to still.  Having backlog blues kicking in lately again...
Title: Re: Ghost of Tsushima
Post by: demi on August 16, 2020, 10:20:05 PM
Played some of the intro and it's pretty much the same open world bullshit as any other game, just with a boring japanese coating

I liked inFamous more

super heroes > watashi wa bullshit
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on August 17, 2020, 10:57:37 AM
Separate co-op mode coming this fall. Free update to the main game.

 :whoo

https://www.gematsu.com/2020/08/ghost-of-tsushima-legends-online-co-op-multiplayer-mode-update-coming-this-fall

https://youtu.be/WIf_hJCZyhQ
Title: Re: Ghost of Tsushima
Post by: Don Rumata on August 17, 2020, 11:53:57 AM
Super natural shit. :nope
Floating rocks.  :nope :nope
PS+ needed. :nope :nope :nope
Title: Re: Ghost of Tsushima
Post by: thetylerrob on August 17, 2020, 01:11:44 PM
That's pretty cool actually. Not sure how well this game will work as a coop experience, but that's pretty great as a free update.
Title: Re: Ghost of Tsushima
Post by: demi on August 17, 2020, 02:11:57 PM
That looks leagues better than the generic pap the current game is. Why didn't we get that instead?
Title: Re: Ghost of Tsushima
Post by: Don Rumata on August 17, 2020, 02:43:50 PM
That looks leagues better than the generic pap the current game is. Why didn't we get that instead?
Floating rocks and demons aren't generic brehs.  :neogaf
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on August 17, 2020, 06:29:48 PM
Quote from: Sucker Punch
There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play.
Title: Re: Ghost of Tsushima
Post by: Let's Cyber on October 05, 2020, 06:42:04 PM
https://www.youtube.com/watch?v=lX_m84FcQII

1.1 is out Oct 16. Has the new 2 player co-op missions, 4 player survival mode, New Game+, new story mode merchant and cosmetics, etc.   
Title: Re: Ghost of Tsushima (Legends is out Oct. 16th)
Post by: Let's Cyber on October 19, 2020, 04:55:35 PM
Put a lot of time into Legends over the weekend. Overall my opinion is it's very, very good. I was expecting a lot more of the mechanics from the single player to be stripped out but they kept most of it intact (even if certain things are regulated to specific classes).  Co-op story missions are mostly clearing camps but there are new enemy types and objectives to mix things up. They got a lot more creative with the scenery and enemy types given the setting, so you get some more interesting combat scenarios and light puzzle solving that was absent from the campaign. You're regulated to one of the 4 character classes at first but they unlock as you level up.  It's standard diablo style loot. You can spend your currency to level up you stuff to your current level or re-roll specific stats to better fit your build. You can carry over equipment gained in the co-op missions into the 4 player mode so if you're struggling with one, it's possible to jump into the other to level up.

The 4 player survival mode is solid. 

If you're familiar with horde modes from Gears/L4D/Firefight/Mass Effect MP, etc, this isn't doing anything revolutionary but I'm really liking it. You defend points, gain currency that can be spent on special abilities, fight boss waves and try to complete team objectives during waves for extra loot. Team composition is important so you don't want to run in with 4 assassin's and no healer or all range and no melee characters, obviously. Communication is necessary if you care about doing well but it's possible to struggle through bronze and silver with randoms.

It's easy to tell a lot of work went into this and it is super polished for having just been released. It wasn't some random thing they threw together in a few months, it's obvious this was a core part of the package even if they didn't reveal it until after release. If they add new maps, legendary weapons and different raids in the future, I can see this being part of my regular rotation for a while.
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Let's Cyber on August 20, 2021, 01:10:05 PM
https://youtu.be/aazhh4KT6Eg
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Bebpo on August 20, 2021, 07:22:50 PM
Basically it's almost the same as BC. Even worse in some ways since cutscenes are 60fps in BC and 30fps here.

Slight res bump, slightly shorter loads, better lipsynch, some haptics. Otherwise the versions look identical. Kind of a waste of PS5 power to not even boost the draw distance or a single graphical effect. Oh well, still picked it up for the expansion.
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Let's Cyber on August 20, 2021, 11:32:46 PM
I noticed the resolution bump immediately, it looks much sharper IMO. Bummed we didn't get better textures and draw distance tho. The 60 FPS was the real game changer so it's probably safe to skip the $10 PS5 add-on for most people.

I'm playing through again on lethal on NG+ so I haven't seen the new stuff yet. The new merchant in NG+ does have new cosmetics and stuff, I like that I can use Ryuzo's outfit now.

Also I'd recommend turning on the Enable Armor Loadouts and Target Lock in the gameplay tab. Not sure why they aren't on be default but they are big QoL improvements.
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Svejk on August 21, 2021, 11:09:44 AM
Was 3 trophies away from the plat on my OG PS4 playthrough... Got it before jumping on the Upgrade.
2 Platinums in one day!  :rejoice
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Let's Cyber on August 23, 2021, 01:27:03 PM
One of the new outfits is god tier if you're into getting perfect parries.  :rejoice

Some of the new areas look really amazing, it is a shame we won't get a native PS5 Sucker Punch game until towards the end of this gen.
Title: Re: Ghost of Tsushima
Post by: chronovore on December 13, 2021, 11:58:03 PM
This was my first purchase for PS5 once I realized everything else I own is just backward-compatible PS4 stuff.

It's pretty great. Swordfighting is exciting and tense, including the stand-offs. The voice acting in Japanese is solid and avoids anime trappings. The localized English text is natural and culturally grounded.

The multiplayer Legends mode is exciting and fun. Story is simple and not particularly needed for enjoyment. Hoard/Wave mode reminds me a little bit of that VERY short-lived multiplayer mode from the 2013 Tomb Raider reboot. Lots of fun traversal across the maps to defend areas.

(https://i.imgur.com/2q936Wz.gif)
My fights do not look at all like this... yet.
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: Don Rumata on December 14, 2021, 03:13:26 AM
I really hope SP is working on a sequel to this, and not going back to Infamous.
This game was very fun to play, combat especially, and the real weak link of its package was how dated some of the open world aspects were (basically, 1:1 what happened with Horizon), so a sequel would be a good way to start from a solid base and improve on those aspects.

I'm wary of the sequel obsession in the gaming industry but due to the iterative nature of games, i think it's usually number 2 in most franchises, where you really see the potential expressed.
Title: Re: Ghost of Tsushima (Iki Island Expansion out Aug. 20th)
Post by: chronovore on December 19, 2021, 07:33:56 PM
Agreed, and though I spoke about "jank" there's honestly not much about this that's "janky." It's nearly as polished as any other triple-A game I've seen. By that, I mean the UI/UX experience, ease of use from a player-facing perspective. The visuals are just flawless.