Reviews are out the eurogamer one makes it sound like a wait for a price drop game :thinking
R2 to pay respecc
(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
R2 to pay respeccWell, if you're gonna press R2... Better put some respecc on it.
(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
R2 to pay respeccWell, if you're gonna press R2... Better put some respecc on it.
(https://cdn.discordapp.com/attachments/135549103810543617/732611357349773312/Ec5HWx0WoAAK_jN.png)
The Japanese launch trailer is pretty dope...my bad, dude. Totally missed that you had already posted this in the first reply. :-\ :doge
https://youtu.be/ZvF_dv5-aRI
Shits preloaded and ready to unlock.
It's desperately frustrating, because I maintain that Ghost of Tsushima is still, largely, quite fun. The problem is it's an easy, breezy, lite beer kind of fun - the kind that Sucker Punch is known for, after all - and the blanket genericism of it just doesn't sit well against such a po-faced tone. It's another game fallen victim to the palatability blender, coming out the other side as a slightly formless smudge of every genre, without a mastery of any. Going back to Ghost of Tsushima's roots, as an American game inspired by the comics and the movies of Japan, in a way it's quite apt. It's what happens when you want to pay homage, but don't want to add anything new of your own. It's Hollywood.
Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
This is a Druckmann free game. Should be just fine. :lucille
QuoteIt's desperately frustrating, because I maintain that Ghost of Tsushima is still, largely, quite fun. The problem is it's an easy, breezy, lite beer kind of fun - the kind that Sucker Punch is known for, after all - and the blanket genericism of it just doesn't sit well against such a po-faced tone. It's another game fallen victim to the palatability blender, coming out the other side as a slightly formless smudge of every genre, without a mastery of any. Going back to Ghost of Tsushima's roots, as an American game inspired by the comics and the movies of Japan, in a way it's quite apt. It's what happens when you want to pay homage, but don't want to add anything new of your own. It's Hollywood.
What about Sly Cooper? Those were good.It looked graphically impressive at the time, but the cartoony theme didn't jive with me back then. Would be willing to try them if they magically dropped as a game store freebie..
All of that effort clearly appealed to Japanese gaming bible Famitsu, as it’s been awarded a perfect score by the magazine. This makes it the third Western game ever to receive a 40/40 from the publication, following The Elder Scrolls V: Skyrim and Grand Theft Auto V.:obama
Never got into Infamous, but I thought it was pretty popular and most people liked it?
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.
However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.Oh man, remember that "Will you save your girlfriend, who has been nothing but terrible to you this whole game? Or a bunch of doctors? MWAHAHAHAHA!!"
However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.
Infamous #2's expansion was probably the tightest and best of them where you're a vampire fighting vampires. It was still super repetitive, but it was short and their New Orleans map was really good and no one else did New Orleans in a sandbox until RDR2 so it was a fresh location.
I really enjoyed infamous. The morality portion of the story was completely useless, as the choices were absolutely binary, with no difficult decisions to be made if you wanted to stay good or planned on being evil. Everything was straightforward. But the electricity based real guiding and floating in the air was plenty of fun. Very enjoyable.
However, I’m always suspicious of western development on Japanese themed titles, because so much of it rings as inaccurate or wildly misinformed.
:expert
I don't understand the no lock-on, does every attack just massively track?It technically is locking on based on which direction you tilt the right stick+attack button, but there is no icon.
It's like batman where you just point the stick in the direction of the enemy you want to attack.Yup.
And one thing I think Asian movies, games, media whatever does well is give characters presence. A character may not be the most developed, but they have something that makes them known. A type of personality, design, a weapon, a way about them.Couldn't this be a byproduct of this game being more grounded, compared to what (modern) Japanese games usually do? Like think Sekiro or Nioh, they're extremely fantasy.
It’s usually why I like boss battles in Japanese games, because there’s usually a sort of character to them.
Here everyone is serious and boring. Nothing that makes them enduring.
The camera in battle is a no for me.
Style over substance, Sony’s mantra.
honestly game ain’t that visually impressive.
Maybe.And one thing I think Asian movies, games, media whatever does well is give characters presence. A character may not be the most developed, but they have something that makes them known. A type of personality, design, a weapon, a way about them.Couldn't this be a byproduct of this game being more grounded, compared to what (modern) Japanese games usually do? Like think Sekiro or Nioh, they're extremely fantasy.
It’s usually why I like boss battles in Japanese games, because there’s usually a sort of character to them.
Here everyone is serious and boring. Nothing that makes them enduring.
Even though this one also seems to be relatively stylized, the map at least doesn't seem very natural looking.
https://twitter.com/rockanrollphoto/status/1284819110396862464
Game sounds like p.cool. Will buy when on sale.
Really finding myself enjoying the game. But god damn, that camera + no lock on? Bitch, please. Either fix the camera or give me a fucking lock on. Sheesh.
Just add a transparency like most games have.Really finding myself enjoying the game. But god damn, that camera + no lock on? Bitch, please. Either fix the camera or give me a fucking lock on. Sheesh.
Yeah trees and shit can block your view a lot. I don’t know what they were thinking not including a lock-on button, but I’m still really enjoying the combat on hard mode.
I don't understand the lock-on complaints... you point towards enemies and it locks on automatically.
The camera could be improved but it's the nature of these point and click action games to some extent. I've gotten over it after initially thinking I'd hate it.
It’s not rocket science. Sekiro had a lock-on button last year and also had multiple enemies attack you at once.Sekiro is not a great example.
Sekiro's the worst when it comes to the lock-on disengaging whenever it feels like it... usually at the time you need it the most. :dogeYeah but all Souls game have that bullshit where a massive beasts jumps too high and you're unlocked. >:(
https://twitter.com/OliverJia1014/status/1285850716322455553
I still don't like what i've seen of the world ( i would've preferred a more naturalistic approach, i find their use of color gawdy)
Ah, but a garden is purposefully artificial and curated.I still don't like what i've seen of the world ( i would've preferred a more naturalistic approach, i find their use of color gawdy)
None of it seems to be particularly unnaturalistic. Giving you a look at my garden might make you puke.
Lower intensity combat? :huh
Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.
This patch includes the following new updates:
New difficulty level: Lethal
– Enemy weapons are more deadly, but Jin’s katana is also more deadly
– Enemies are more aggressive in combat
– Enemies detect you faster
– Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
– Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
– Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
– Enemies will not attack you while you’re using Resolve to heal
– Enemy awareness builds more slowly, giving you more time to recover after being spotted
Text changes
– Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
– Added option to turn speaker name off when subtitles are enabled
– New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
If you try Gamefly with the intention and assumption you will get games same day you will probably hate it - and why you see people cry about it online.Lol redbox
(https://i.imgur.com/tayOkJb.png)
Lol I forgot Gamefly even exists. Maybe if I get an email for a trial sometime.
Lower intensity combat? :huh
The full notes:Quote
Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.
This patch includes the following new updates:
New difficulty level: Lethal
– Enemy weapons are more deadly, but Jin’s katana is also more deadly
– Enemies are more aggressive in combat
– Enemies detect you faster
– Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
– Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
– Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
– Enemies will not attack you while you’re using Resolve to heal
– Enemy awareness builds more slowly, giving you more time to recover after being spotted
Text changes
– Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
– Added option to turn speaker name off when subtitles are enabled
– New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
:expert
Or better played when the 60fps PS5 version drops.Lower intensity combat? :huh
The full notes:Quote
Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options.
This patch includes the following new updates:
New difficulty level: Lethal
– Enemy weapons are more deadly, but Jin’s katana is also more deadly
– Enemies are more aggressive in combat
– Enemies detect you faster
– Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
– Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
– Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
– Enemies will not attack you while you’re using Resolve to heal
– Enemy awareness builds more slowly, giving you more time to recover after being spotted
Text changes
– Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
– Added option to turn speaker name off when subtitles are enabled
– New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
:expert
Lethal mode sounds great, though my TV has terrible input lag, so probably unfeasable for me.
I dunno man, i'm still waiting on that Bloodborne Pro Patch, everybody thought it was a given, but no dice.
Beat this last night. It’s pretty good but I was ready for the end by the time it came.I must be around 25 hours in and just now got to Act 2... But as much as I enjoy the combat, there's a part of me that wants to just b-line the rest of it... Got so much other shit I need to get to still. Having backlog blues kicking in lately again...
I thought the story was pretty ok, and the game looks amazing. I doubt I spent more than 25 hours to beat it, I basically only did the gold missions
That looks leagues better than the generic pap the current game is. Why didn't we get that instead?Floating rocks and demons aren't generic brehs. :neogaf
There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play.
(https://i.imgur.com/2q936Wz.gif)My fights do not look at all like this... yet.