Finished Leon B.
Yeah i'll reiterate the sense that it felt rushed through, not as well paced and balanced as scenario A (Claire's at least, didn't do Leon A yet).
A bunch things, before i move on:
Fuck those G-Adults in general, blocking with their creative hitboxes and magical grab, any hallway they sit in, but especially fuck that part with 3 of 'em, in Leon B it took me like 5 or 6 tries.
Fuck the Super Sayan Tyrant's 1hit KO attack, relatively easy boss that took me like 8 tries, just because of that attack (i managed to use a grenade to interrupt it, but i only had one) that seems completely random to dodge.
Fuck that alliga-- ok, he wasn't too bad, but the original felt more interesting, i would've rather had something asking you to use your brain, rather than a scripted action scene.
The new music was really shitty, the much praised "Tyrant fight theme" is just your chorus piece, you put a chorus on something, people immediately soil their pants.
I like the part with Ada, and the story between her and Leon was better told in this remake, the romance was still rushed through, but made more sense than in the original, though you could apply this to most story beats.
So final thoughts are that i really loved the game, scenario A felt like a strong 9/10 (aside from the abrupt ending), scenario B more like a weak 8, but the overall package was satisfying and there's still some extra stuff you can do, between extra stories, rankings etc.
Graphics and story were the biggest fixes, but the gameplay felt incredibly fluid as well.
This game retains the geriatric movement speed of the original, which can go from intriguing planning(deciding to expend an healing items or bullets), to frustrating (sometimes being in a tight hallway with 3 enemies, all of which just have grab moves as attacks, feels like you're just out of options for the wrong reasons, or when you're running from an enemy that is just faster than you), but pushes it in at least more interesting ways, with localized damage, stun objects, and similar options, to deepen it further.
Gameplay in the old RE for me was always some shitty thing you had to deal with to get to the good bits (atmosphere and environments mostly) but here, it can often get genuinely fun, with just some frustrating bits here and there.
Mr.T went from annoying at the very start, to an interesting hurdle to deal with, as soon as i realized he had some limitations that could be exploited.
I am genuinely worried with how they'll treat Nemesis in R3make, since they'll probably feel the need to up the ante, they'll have him crash through every wall, infect you, resurrect zombies, and give him a Scorpion-style harpoon.
But yeah, this is the direction to go in the future great effort, and it's kind of a miracle that this game exist in the first place.