Metro Exodus – About halfway through The Caspian segment. Was hoping to have finished it over this past weekend, but that didn’t happen. Got some strange urge and got sucked back into …
AC Valhalla – For some embarrassing reason, I hit a major mental block of progression in the game back then. I was too under leveled for further raids, even though that’s what I needed to upgrade my encampment. Even though it should be obvious, it’s not… In order to raise your Power level is by actually applying your skill points to the tree. Like in Horizon 2, I hold onto them (points) until I come to a point where I need/prefer an upgrade, but you still level up separately… But in AC:V, you have to apply them to have the level up show.
Now that I realize that, I may actually continue this game. Although the bloat feels haven’t shown up again to remind me, it feels like solid fun again. I’m highly considering swapping the square and circle buttons though, to be more like every other character action game (circle being dodge/roll). Muscle memory is a bitch sometimes.
Castlevania: SOTN – My son has been on a Castlevania binge of late, so naturally I have too. After he played Aria of Sorrow and absolutely loved it, I told him to play SOTN. Now him and I are playing through SOTN together. Game is still and always will be a Grandmastahpiece!! It’s almost hard to believe how well this game holds up. We’re playing the Requiem release, which is a bit barebones when compared to the Castlevania Collections of late. This game deserves a full-fledged release with all the bells and whistles of development art/concept pics, filters, regions, etc. Also, we desperately need them to release a DS Collection.
Right now, these may all get put to the side if
Wanted: Dead reviews well tomorrow. If reviews are pretty poor, I may wait for a bargain bin price. Other than that, it may be a mixed bag. Some previews love it, some don’t… All of them say it’s bizarre though how it’s all over the place. Still highly intrigued.