Maybe there's more dialogue (is there? There wasn't much...), but I had no fucking idea what was going in Sekiro until I read/watched the story guides that were assembled from item descriptions, same as Bloodborne/Souls.
That's because storytelling in Sekiro is dreadfully paced.
Instead of being spread throughout, it's at a few intervals (usually after a major boss fight) and all together; on top of that, 60% of it is expository jargon about the tears of the dragon or the flower's scent.
It's just utterly boring, tbh, so it hardly keeps your attention.
Honestly, after a while i just started skipping that shit hard.
Dark Souls was similar with the info dump, but it was more spread out, so you didn't have to sit through 40 lines of dialogue all at once, and then nothing for another 5 hours.