Author Topic: Sales Bore | Media Create And Other Sale Numbers |OT|  (Read 1188614 times)

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maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2820 on: January 29, 2013, 11:57:06 AM »
Some UK sales stuff(numbers :drool),pretty long article
http://www.eurogamer.net/articles/2013-01-25-nintendos-wii-u-sales-struggle

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Eurogamer has been told by UK numbers firm Chart-Track that, after five weeks on sale, the Wii U's initial sales figure counted for 50.1 per cent of the system's total. This indicates that Wii U sales in the UK were at the 80,000 units mark at the beginning of January. It's a huge drop-off in sales momentum after the console's initial weekend on sale, but one that is typical of other UK hardware launches: pre-orders and pent up customer demand will always make for a huge first week and, by comparison, first-week sales for the original Wii counted for 50.4 per cent of its sales total after the same five-week period. For Xbox 360 it was 54.6 per cent, and for PlayStation 3 it was 71.7 per cent.

Wii U numbers as a whole are far less than other recent home console launches. We know that PlayStation 3 sold 165,000 units over its opening weekend in the UK, so another 29.3 per cent of sales would count for 48,345 units - pushing its five-week total to 208,000. Xbox 360 sold 70,000 in its opening weekend, so therefore sold 101,000 over five weeks. Finally, the Wii sold 105,000 units in its opening weekend, meaning in five weeks it had sold over 210,000. This leaves the Wii U, in the UK at least, lagging some way behind. But it's important to note that launch sales are just that. In the UK the PS3 outsold Xbox 360 by 2:1 at launch, but Microsoft's console has ended up selling significantly more than Sony's over its lifetime on these shores.

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In terms of money made, it took four weeks for the Wii U to earn £18 million - the amount that the original Wii made in its launch week. That's despite all three Wii U launch bundles costing more, with the most popular Premium bundle priced at least £100 higher per unit

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"The performance so far is below my expectations," said Michael Pachter, famed crystal ball gazer at Wedbush Securities. "In fairness, [Nintendo's] forecast of 5.5 million global consoles shipped by 31st March was the reason my expectations were higher. The stock at retail suggests that they did ship around a million to the US [in time for Christmas], but they were not sold out. By way of comparison, they sold 1,090,000 Wiis in November and December 2006 in the US and were sold out.

"This device is simply not as highly in demand," he continued, "and although I didn't expect it to be over the long run, I did expect Nintendo fanboys to support it in bigger numbers at launch. It really is amazing that there are so few true hardcore Nintendo fanboys in the US, but they make so much noise."




Another article
http://www.computerandvideogames.com/388568/lifetime-xbox-360-sales-set-to-overtake-wii-in-uk/
Quote
Lifetime Xbox 360 sales look certain to overtake those of current-gen leader Nintendo Wii in the UK.

Microsoft's console was less than 200,000 sales behind Wii at the end of December, having sold over four times more units than Wii in 2012, according to data supplied to CVG by GFK Chart-Track.
Nintendo UK confirmed before Christmas that around 8 million Wii consoles had been sold in the UK.


Despite a reported 33% decline in video game console sales last year, Xbox 360 is said to have outsold its current-gen rivals by a "significant margin" in Britain during 2012.

Nintendo DS and PlayStation 2 remain the UK's first and second best selling games consoles respectively, with Wii and Xbox 360 currently in third and fourth spots.
cat

Momo

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2821 on: January 29, 2013, 12:03:43 PM »
well, i'm glad we finally have that important momo data. 
Guess my reply was late, was replying to Lager of yesterday.

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2822 on: January 29, 2013, 12:29:42 PM »
Thing is with those numbers Wii U looks dead in the water with no big games/any games coming to boost those numbers any time soon.

maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2823 on: January 29, 2013, 05:16:16 PM »
Digital stuff is hard to get,so this is better than nothing

http://gamasutra.com/view/news/185238/GameStop_positions_itself_to_survive_in_a_growing_digital_age.php#.UQhHEh26b0d

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Traditional brick and mortar isn’t going away anytime soon – and used game sales are still a viable force. But day one digital purchase options are becoming more and more frequent on consoles and DLC is one of the fastest growing segments in the industry.

To adapt, the retailer has been in the process of pivoting for a while now. And Brad Schliesser, director of digital content for GameStop, says the efforts are paying off.
Quote
Store clerks, who inform customers about the DLC options at the point of purchase, are helping raise awareness, he says. And a notable number of those customers are being converted to buyers.

"What struck us was that 50 percent of the people that were buying DLC from GameStop had never purchased DLC before," says Schliesser. "I always believed if all we did was take customers who were shopping at the Microsoft storefront or the PlayStation storefront and make them our customers, that doesn't benefit the whole. If we were going to be a significant player in the content market, we had to widen the pie."

The goal, says Schliesser, is not to convert core gamers, who are already comfortable with purchasing directly from console companies. Instead, the company is hoping to rope in the people who either do not have a credit card or are uncomfortable entering their credit card information onto the systems – which it already reaches through Xbox Live subscription card sales.

Buyers tend to favor the Xbox 360 when purchasing DLC from GameStop. Sales for that system account for 65 percent of GameStop’s overall DLC sales, says Schliesser. The PlayStation 3 makes up 28-30 percent. And other devices fill the gap.

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Those other devices include Steam. Valve’s digital distribution service offers brick and mortar purchases through GameStop – and while it hasn’t been a notable sales driver to date, it is showing promise.

"I would say that Steam is gaining in significance," says Schliesser. "We did extremely well in the Steam summer sale. They’ve been a fantastic partner, coming together with an agreement to sell the currency. They've also promoted the currency on their platform. I think they also are seeing the benefit of being able to reach out to customers that aren't able to pay with a credit card."

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One of the hurdles facing the company today is when customers buy their DLC at the store, they simply receive a code, which they must enter when they get home, then wait for the content to download. That's not exactly a seamless experience.

Schliesser says GameStop is painfully aware of this and is already talking with console companies about making the process smoother. Specifically, customers would purchase the content at GameStop; then the retailer (through a secure handshake with the console company) would confirm the transaction had taken place and the DLC would be instantly put into the user’s account.

Originally, in fact, that was the plan.

"We thought we'd have to have that in place," he says. "Making this a little easier for consumers is the icing on the cake. Our goal on this is 'let's make it a better process for the consumer.' … Our goal in 2013 would be to get one partner to convert to a 'push to box' model."
cat

maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2824 on: January 29, 2013, 07:08:52 PM »
High tech?
What good would that do?Totally pricing themselves out of their target market,prolonging already long game development time?
It's pretty obvious that big hitters are nowhere near ready at this point so I guess they will have to crawl through mud* for quite a while.

*quicksand at some point
cat

The Sceneman

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Olivia Wilde Homo

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2826 on: January 29, 2013, 09:30:40 PM »
Yeah the 360 was virtually non-existent for the first several months.  I had to buy a Japanese 360 (of which there were plenty of) to get that 360 experience.
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maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2827 on: January 30, 2013, 02:57:43 AM »
Nintendo results
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(reported in Millions of yen)

1 USD ~ 90.90 yen
1 Euro ~ 122.60 yen


Net Sales ---> ¥543,033

Operating Loss ---> ¥5,857

Net Income ---> ¥ 14,545

FY 2012/13 Nintendo Forecast (Unit: Million)
Quote
January 30, 2013

                       3DS      NDS      Wii       Wii U
   
Hardware       15.00     2.30     4.00      4.00   

Software       50.00     33.00    50.00     16.00   

-------------------------------------------------------

October 24, 2012

                       3DS      NDS      Wii       Wii U
   
Hardware       17.50     2.50     5.00      5.50   

Software       70.00     37.00    50.50     24.00 

Wii U Worldwide Unit Sales (Unit: Million)
Quote
Hardware  Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr      FY      LTD

FY 2012/13       -        -      3.06       -       3.06     3.06



Software       Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr      FY      LTD

FY 2012/13       -        -      11.69      -       11.69    11.69

As expected,forecast cuts across the board.WiiU and 3DS software got pretty hefty cuts.
cat

Damian79

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2828 on: January 30, 2013, 03:15:39 AM »
So they are still making profits!  Go Nintendo! /Andrex

Tasty

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2829 on: January 30, 2013, 03:19:48 AM »
I like keeping tabs on Nintendo's financials but it's not usually something that's a consideration for me.

I think the Wii U software forecast cut must be the one that stings the most. The others seem tame to me in comparison to that.

maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2830 on: January 30, 2013, 06:42:13 AM »
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On February 1, Grasshopper Manufacture, the developer behind No More Heroes, Lollipop Chainsaw, and the upcoming Killer is Dead, will join GungHo Group, both companies have announced.

GungHo is fusing the planning and development power of Grasshopper Manufacture with the power of managing online games cultivated by both companies to produce higher quality content.

4Gamer published an interview with GungHo CEO Kazuki Morishita and Grasshopper CEO Goichi Suda discussing the union.
Japanese links
http://www.4gamer.net/games/148/G014877/20130124090/
http://www.gungho.co.jp/news/html_window/2013/01/entry_3489.html

Oscar?
cat

Brehvolution

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2831 on: January 30, 2013, 08:38:06 AM »
It's too bad Gungho isn't in a America. With a name like that, they would get shit done.

Over there, Gungho is just a name.
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maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2832 on: January 30, 2013, 10:07:04 AM »
http://www.neogaf.com/forum/showpost.php?p=47077634&postcount=1
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Media Create Sales: Week 4, 2013 (Jan 21 - Jan 27)

01./02. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 82.370 / 2.366.126 (-15%)
02./01. [PS3] DmC: Devil May Cry <ACT> (Capcom) {2013.01.17} (¥6.990) - 31.627 / 142.056 (-71%)
03./00. [PSP] Gintama no Sugoroku <TBL> (Bandai Namco Games) {2013.01.24} (¥6.280) - 27.011 / NEW
04./00. [PSV] Demon Gaze <RPG> (Kadokawa Games) {2013.01.24} (¥6.090) - 25.316 / NEW
05./00. [3DS] Fantasy Life <RPG> (Level 5) {2012.12.27} (¥5.800) - 25.042 / 187.772
06./00. [PSV] Genkai Totsuki Monster Monpiece # <SLG> (Compile Heart) {2013.01.24} (¥7.140) - 24.978 / NEW
07./00. [PS3] Kamisama to Unmei Kakumei no Paradox # <RPG> (Nippon Ichi Software) {2013.01.24} (¥7.140) - 23.417 / NEW
08./00. [PS3] Hitman: Absolution <ACT> (Square Enix) {2013.01.24} (¥7.980) - 22.233 / NEW
09./03. [PSP] Digimon Adventure <RPG> (Bandai Namco Games) {2013.01.17} (¥6.280) - 13.991 / 61.798 (-71%)
10./04. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 12.834 / 1.886.476 (-28%)
11./05. [3DS] Monster Hunter 3 Ultimate (Best Price!) <ACT> (Capcom) {2012.11.15} (¥3.800) - 12.105 / 196.243 (-12%)
12./06. [3DS] Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei <RPG> (Level 5) {2012.12.13} (¥5.500) - 8.942 / 400.331 (-26%)
13./08. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800) - 8.185 / 504.107 (-26%)
14./12. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 7.640 / 401.125 (-9%)
15./09. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 6.883 / 448.591 (-28%)
16./19. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 6.852 / 367.165 (+17%)
17./07. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 6.761 / 406.143 (-42%)
18./15. [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980) - 6.111 / 112.964 (-17%)
19./10. [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) {2012.12.20} (¥8.190) - 5.983 / 222.794 (-36%)
20./11. [WIU] Nintendo Land <ETC> (Nintendo) {2012.12.08} (¥4.935) - 5.914 / 276.831 (-32%)

3DS LL   48,226
3DS   26,898
PS3   18,322
Wii U   13,746
PSP   12,897
Vita   9,748
Wii   2,093
Xbox 360   611


Famitsu numbers
Quote
3DS: 79.793
PS3: 17.242
PSP: 14.058
WIIU: 12.335
WII: 2.170
PSV: 8.495
360: 511
cat

Olivia Wilde Homo

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2833 on: January 30, 2013, 10:09:39 AM »
Looks like the Wii U will be joining the Vita in about a couple of months
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Great Rumbler

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2834 on: January 30, 2013, 10:22:15 AM »
Japan desperately needs a popular new home console right about now.
dog

bork

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2835 on: January 30, 2013, 10:43:33 AM »
Looks like the Wii U will be joining the Vita in about a couple of months

Based on those numbers, it looks like everything except the 3DS will be joining the Vita.   :gloomy
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Tasty

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2836 on: January 30, 2013, 10:55:17 AM »
Quote
Monster Hunter 3 Ultimate (Best Price!)

I assume this is a separate SKU from Tri G?

Japan desperately needs a popular new home console right about now.

It's not going to get one.

Don Flamenco

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2837 on: January 30, 2013, 11:02:49 AM »
Wii U pretty close to Vita. Pretty sad to see a new home console struggling like that :-\


It's tough to see the Vita struggling like that, considering it's the much better system at the moment :(


bye bye grasshopper

enjoy your iphone gatchapon games

That's the vibe I got from the news too-- that this company isn't buying Grasshopper to make a weird Flower, Sun, Rain sequel.   Not sure why they'd acquire Grasshopper otherwise though...

Congrats to Suda51 for making some bucks!   Killer Is Dead will be a nice send-off.
« Last Edit: January 30, 2013, 11:05:16 AM by Don Flamenco »

Joe Molotov

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2838 on: January 30, 2013, 11:14:11 AM »
LAZY SALES RESEARCH GROUPS
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Don Flamenco

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2839 on: January 30, 2013, 11:21:03 AM »
Thing is with those numbers Wii U looks dead in the water with no big games/any games coming to boost those numbers any time soon.

It is very much dead in the water.  This is Nintendo's biggest botch-up since the Virtual Boy.  Probably their second-biggest botch-up of all time, even.


How much money will they actually lose on the WiiU though?  They must still have a ridiculous amount of cash from Wii + DS sales.  (Obviously, that doesn't make the complete failure of a console OK and they would be in bad business shape, even if they weren't in bad financial shape, if that were to happen.)

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2840 on: January 30, 2013, 12:41:17 PM »
Nintendo results:

As expected,forecast cuts across the board.WiiU and 3DS software got pretty hefty cuts.



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Purple Filth

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2841 on: January 30, 2013, 01:52:18 PM »
At least Nintendo is profitable again right?

right?

bork

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2842 on: January 30, 2013, 02:02:16 PM »
XenoBlade II project to be retooled into 3DS digital comic-dating sim
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AdmiralViscen

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2843 on: January 30, 2013, 03:15:52 PM »
surprise, bad data
« Last Edit: January 30, 2013, 03:17:26 PM by AdmiralViscen »

maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2844 on: January 30, 2013, 06:13:58 PM »
http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy13-financial-results

Webcast Notes,Q&A...credit goes to some gaf dude
spoiler (click to show/hide)
Webcast Notes - I'll try and update as it goes along...
Consumers are behaving in a way reflective of a console transition
Console transitions are difficult, initiate periods of strong growth, represent significant opportunity
Working on new Battlefield and FIFA titles
Medal of Honor performed well below our expectations
Strong performance from FIFA, Need for Speed
NHL performance down
Packaged goods up $16 million, following FIFA/Battlefield 3
Strong Digital Performance
Deferring Battlefield Premium revenue of 15% to following quarter
44 million full-game downloads
Majority of Q3 digital revenue came from FIFA, Medal of Honor, and Need for Speed
Full game download performance will increase in the future
100 million in mobile games, 36 YOY growth
Majority of mobile success from 'The Simpsons: Tapped Out'
Subscriptions, advertising, Digital Revenue - 79 million (excl. Battlefield Premium)
Digital momentum continues to build and we see this as the future.
Q4 predictions: Battlefield Premium, FIFA Ultimate Team, Crysis 3, Sim City, Dead Space 3.
Q4 challenges: following Holiday softness, significant volatility due to 'console transition'.
FUSE delayed to Q1 of fiscal 2014.

Peter Moore...
Distinction between HD consoles vs. SD consoles — both trending down, HD 13% down.
EA console titles focused fully on HD.
EA had 6 of the top 20 hits of 2012.
Clear distinction between winners and losers — in Q3, EA had both.
Global revenue for digital services grew 25%.
We struggled with slowdown of sector, and poor critical and commercial performance of MOH.
Critics polarised.
MOH scores "lower than deserved".
Consumers didn't respond to 'authenticity' proposition.
MOH no longer part of our shooter rotation.
FIFA 13 No. 1 in Europe in 2012, outselling Call of Duty.
Need for Speed: Most Wanted, up 30% YOY, outperformed other racing titles. Now an annualised blockbuster.
Battlefield in a position to become a top franchise in the industry.
Bejeweled Blitz, Simpsons Tapped Out coming to Android.
Dead Space 3, demo generated 44% more downloads than Dead Space 2 demo on Xbox 360.
Crysis 3 pre-orders 40% higher than Crysis 2.
SimCity critical reception shaping up well.
Real Racing 3 launches Feb 28
Tiger Woods March 28, Army of Two March 29, FUSE Q1 Spring
Origin 2 million users registered in January.
Fiscal 14 ushering in a new era of gaming.

Q&A - John Riccitiello, Frank Gibeau, Peter Moore

Q: Medal of Honor: what drove performance, what steps can you take to prevent a repeat, comment on YOY continuity of FPS titles.
A: In a hit driven business, about what you can build, we missed on MOH and take responsibility. We released 11 games scoring 80+, delivered 90% titles on time. MOH overshadows this, but we're proud of our teams overall. As for shooters, Battlefield is coming.

Q: Marketing expense increased, is this sustainable thinking of things going forward? Also, you talk about recurring franchises (now that Medal of Honor is out of the picture) — FIFA and Battlefield make up the majority of profits, as you move into next-gen, what changes?
A: Trend driven by titles and activity in the quarter. A lot of work is done to get the most out of each marketing dollar, conscious of what to spend and when. Hold off on putting trends in your models going forward, but we're working to drive it down. We want to maintain a smaller selection of titles going forward.

We want to build around franchises, like Battlefield and FIFA. We try to build profitability by developing a long digital life, e.g. Battlefield Premium, FIFA Ultimate Team, across multiple devices. All of that can be monetized and helps drive profitability as opposed to a single boxed title.

We believe that FIFA and Battlefield can remain in the top 5, possibly 1 and 2, as we move into the technology transition we see coming. They will help lead this transition and continue to get bigger. They are vitally important to us, but not at the expense of our other franchises.

Q: You're facing headwind following late state of console cycle, a lot is out of your control at the moment, people are expecting well selling new consoles. If new consoles are not competitive, what is your 'Plan B'? Does it involve other platforms that are gaining penetration? Are you preparing for this?
A: The data on game usage is clear. We have added gamers to the universe of paying game customers. There is no slowdown. Substantial digital growth — 37% growth in last 12 months. Digital is a valuable part of our business. Driven by a great talent base. We have great talent and a great business. We know exactly what's coming and we know more than what's disclosed to consumers and investors. Plan A: explode with opportunities we see on console. We have high confidence.

Q: What is driving digital growth?
A: Full game downloads are PC centric, like Battlefield, a substantial title, bigger than anything else in this quarter — drove full game downloads in this quarter. See the slides for further illustration on this. Almost all of this is driven by Battlefield and Star Wars.

Q: Should we assume next quarter to be bigger?
A: Take Battlefield Premium. 108 million will drop into 4Q, minimum. Down to last expansion pack in the series, so it might trend down a little bit. One thing to keep in mind, most cost for developing product were incurred as quarters went along, so that revenue will be at a high gross margin as it comes into 4Q.

Q: Wii U — you're not pursing aggressively. What does this say about consumers adopting next-generation consoles in the future?
A: Never count Nintendo out. They have great IP. You will see a bounce when they bring these IPs out. We see no correlation between Wii U sales and what we expect from other next-gen consoles, can't talk a lot about that though. What we describe as "Gen 4" is yet to come. We're excited and investing in it.

Q: Any softness around FPS/M-rated games/Gun Club following recent events? View on media/political focus?
A: We didn't want to answer this question. We're not seeing softness in FPS sector. We have an advantage at EA, sharing with ESRB and ESA, being exposed to Washington. We're a responsible industry and confident in our content not having a link to violence. We were stunned and horrified by the violence in Connecticut and Colorado. There's been an enormous amount of research into links, nobody's found anything. Supreme Court concluded that we deserve all 1st Amended Right freedoms, following agreement with evidence in multiple studies. We understand that there may not be an actual problem, there is a perception to wrestle with. We want to be part of the solution. Our media reaches many Americans and can be used as a voice for good. We don't want to be the butt of the joke. We're ready to step up.

Q: Mid-core genre for Mobile. Where you guys at?
A: Real Racing is coming, other titles planned going forward. Big believers in audience.

Q: Plants vs Zombies 2?
A: Nothing to announce, great plan for Pop Cap going forward to expand franchise.

Q: Valve introduced Steam Box at CES, uncertainty around Sony and Microsoft. Could Valve be a player?
A: John is "in the Gabe Newell fan club". He's a big fan of their content, Portal is his all time favourite. Having said that, Valve hasn't said much about their plans. Large scale success usually goes with multiple billions of investment in development, online relationships, retail, manufacturing, supply, etc... Based on what Valve has said so far, it could be a nice niche product for Valve fans. They need to reveal more about their plans.

Q: Learnings from Simpsons: Tapped Out? What techniques can you apply to other IP?
A: Simpsons IP great opportunity for us, in regard to episodic content, e.g. Treehouse of Horrors. At its core, it's a hilarious game.

Q: What is driving Q4 predictions?
A: Most analysts expecting big quarter, following Assassin's Creed 3, Call of Duty: Black Ops 2, Halo 4, Need for Speed, Madden, FIFA. Despite great games well marketed, quarter was weaker than we anticipated going in. Often happens when consumers expect a console transition. Sales are down and erratic. We're about to launch the 1st of 3 packaged goods title that will define our quarter. We know we've got a fast boat, we just don't know how deep the water is. We think the content's great, we're anxious about the sector a bit.

Q: Battlefield. Are you dropping Medal of Honor and annualising Battlefield?
A: We're not announcing an annualisation of Battlefield today. We're releasing a new Battlefield title next year and we'll talk more about it soon.

Q: Digital: What's working and what's not working? Are there areas you're rethinking?
A: Mobile is working for us in addition to digital downloads for full games and PDLC, like Battlefield Premium and FIFA Ultimate Team. Bunch of F2P models are working well for us. FIFA in Korea and Japan are F2P and are working well. Premium and F2P across mobile, PC and console are working well for us. Absent is social. Social has not down well for us. We have the IP we need and the channel access we need. We can lead digital with great execution in Asia, following western success. Added strength following PopCap acquisition. We have a great hand. We like what we've got and we're not looking to drop.

And we're done!
[close]
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maxy

  • Sales Loser
  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2845 on: January 31, 2013, 02:00:30 AM »
cat

treythemovie

  • Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2846 on: January 31, 2013, 03:37:49 AM »
I'm not too surprised. Nintendo has been the #1 publisher in terms of software revenue for a long while now. Despite only releasing games on ailing platforms. Makes the most sense to me that its due to people buying up Mario like crack addicts.

maxy

  • Sales Loser
  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2847 on: January 31, 2013, 05:24:41 AM »
Tons of stuff here,Nintendo :bow2
http://www.nintendo.co.jp/ir/en/library/events/130131/02.html








Interesting how PSP hardware still lives in Japan and Europe.
« Last Edit: January 31, 2013, 05:36:54 AM by maxy »
cat

maxy

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2848 on: January 31, 2013, 05:56:53 AM »
Dunno,we have eaten quite a lot into traditional PS EU share.
cat

Fifstar

  • Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2849 on: January 31, 2013, 06:24:34 AM »
Dat EU market regression. And it mostly eats up Nintendo's percentage.
Gulp

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2850 on: January 31, 2013, 09:06:57 AM »
You can clearly see US = Xbox land and EU = Sony land in the above. Well except the UK. Fooking brits.

Great find, maxy.

And Japan = 3DS Land.
©@©™

Tasty

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2851 on: January 31, 2013, 10:49:18 AM »
jesus christ, nintendo moves a lot of software.  i can't believe NSMB DS is still selling over a million a year.

I'm more surprised stuff like that isn't keeping them more above the water. DS and Wii systems have to be like 95% pure profit, double for the software at this point.

Don Flamenco

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2852 on: January 31, 2013, 10:57:57 AM »
their quarter to quarter reports don't include all the money they have stashed away (which is a lot, I assume.) 

treythemovie

  • Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2853 on: January 31, 2013, 11:01:15 AM »
jesus christ, nintendo moves a lot of software.  i can't believe NSMB DS is still selling over a million a year.

I'm more surprised stuff like that isn't keeping them more above the water. DS and Wii systems have to be like 95% pure profit, double for the software at this point.
it costs a lot more to make these goods then you're assuming. And Nintendo's overall sales/revenue have been sliding downward for a long time now.

Great Rumbler

  • Dab on the sinners
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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2854 on: January 31, 2013, 11:07:00 AM »
R&D costs big bucks.
dog

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2855 on: January 31, 2013, 12:56:39 PM »
R & D of what???

Ducktaping gamecubes for 15 years costs money?

Great Rumbler

  • Dab on the sinners
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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2856 on: February 01, 2013, 02:17:11 PM »
Mojang brought in a reported revenue of almost $240 million in 2012, with around $100 million coming from license fees.

Quote
While the huge success of Minecraft continues to surprise, Manneh believes there is potential for future growth in a number of global markets, and he expects the company to make progress in that area in the coming year. Manneh singled out Brazil in this regard, which is Minecraft's third largest territory in terms of number of players, but a very tough market for online monetisation due to a lack of credit cards.
dog

Brehvolution

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2857 on: February 01, 2013, 02:33:26 PM »
I've bought Minecraft for the PC, 360, and ios for my son.
spoiler (click to show/hide)
He doesn't play any of them anymore.  :'(
[close]
©ZH

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2858 on: February 01, 2013, 02:45:53 PM »
There are tons of kids I work with who are massively obsessed with Minecraft.
野球

Great Rumbler

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2859 on: February 01, 2013, 02:47:05 PM »
For reference, Mojang had more than twice as much revenue in 2012 as Rovio [makers of Angry Birds] had in 2011.

And $40 million more than Rovio is projected to make in 2012.
dog

Stoney Mason

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2860 on: February 01, 2013, 03:13:19 PM »
There are tons of kids I work with who are massively obsessed with Minecraft.

I think the main thing is how many adults actually play the game. More people who use to be in my battlefield 3 platoon play more Minecraft than Battlefield on 360 at this point.

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2861 on: February 01, 2013, 03:18:20 PM »
I talk with lots of teenagers who play nothing but Minecraft. Like, a ridiculous amount of Minecraft. It puts my college Counterstrike obsession to shame.
野球

archie4208

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2862 on: February 01, 2013, 03:31:49 PM »
Minecraft is a legitimate social phenomenon.  It's our younger relative's Super Mario Bros.

Too bad I don't "get" the game.  :'(

I get why people like it, but I don't have any creativity so it isn't for me.

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2863 on: February 01, 2013, 03:33:33 PM »
Huh. My 18-year old nephew plays nothing but Dark Souls these days. I asked him about Minecraft, and he didn't even know what it was. Go figure.
野球

ToxicAdam

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2864 on: February 01, 2013, 03:49:20 PM »
I think part of why Minecraft works so well is that there is a mysterious element about it. Much like those NES games of yore, it's not all spelled out for you. So, you have to go digging to find answers about how the game works and how you can create certain things. There's that word of mouth aspect of it that many games don't have.

Plus, at it's core, it's just Legos without all the messy cleanup afterwords.




hampster

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2865 on: February 01, 2013, 03:52:33 PM »
Minecraft is the only game I can remember hearing people talk about in public (not counting stuff heard in gamestop)

It's amazing how big it's gotten. I wonder how well Terraria has done. 2D Pixel Graphics :bow2 The console version is out this month. I was pretty excited for local co-op until my PS3 died. Hopefully it comes to the wii u. I already own it on PC and put a few hours into it
Zzz

Dickie Dee

  • It's not the band I hate, it's their fans.
  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2866 on: February 01, 2013, 03:56:07 PM »
still don't actually get it. i'd like to get it for my phone and tinker with it but i don't even know what i'm supposed to be tinkering with.
___

Tasty

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2867 on: February 01, 2013, 04:41:38 PM »
Huh. My 18-year old nephew plays nothing but Dark Souls these days. I asked him about Minecraft, and he didn't even know what it was. Go figure.

Is he into hunting monsters?

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2868 on: February 01, 2013, 04:56:33 PM »
Huh. My 18-year old nephew plays nothing but Dark Souls these days. I asked him about Minecraft, and he didn't even know what it was. Go figure.

Is he into hunting monsters?

Nope. He has a PSP but doesn't seem to care about Monster Hunter. He still plays Pokemon, though.
野球

Tasty

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2869 on: February 01, 2013, 05:47:30 PM »
:bow

Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2870 on: February 01, 2013, 06:35:51 PM »
:bow

He also bought a Vita with Christmas money and loves it.
野球

Tasty

  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2871 on: February 01, 2013, 06:42:22 PM »
:piss

Joe Molotov

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2872 on: February 01, 2013, 08:18:38 PM »
:bow
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mjemirzian

  • Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2873 on: February 01, 2013, 09:05:06 PM »
I've bought Minecraft for the PC, 360, and ios for my son.
spoiler (click to show/hide)
He doesn't play any of them anymore.  :'(
[close]
I've got terrible news for you. Your son might be
spoiler (click to show/hide)
normal
[close]

Olivia Wilde Homo

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2874 on: February 01, 2013, 09:26:01 PM »
If I didn't have a job, I'd be playing shitloads of Minecraft in my free time.
🍆🍆

Stoney Mason

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2875 on: February 03, 2013, 02:08:20 PM »
Quote
While physical retail software sales appear to have trailed off at this stage in the  Xbox 360′s life cycle, XBLA has reportedly experienced its strongest year yet in 2012. According to the Research and Analysis division of Forecasting & Analyzing Digital Entertainment, LLC (FADE), the XBLA marketplace saw revenues of $290 million, doubling its reported revenue from the previous year.

Three games in particular were clearly behind this strong performance. It’s perhaps no surprise that Minecraft leads the pack, agonizingly close to the 5 million sales mark with 4,997,000 unit sales, translating to a gross revenue of $97,388,000.

In second place, Trials Evolution shifted 1,002,000 units for a gross revenue of $14,298,000. Similarly, the XBLA version of Telltale’s The Walking Dead generated $10,277,000 in gross revenue from 2,615,000 unit sales.

The remaining seven games in FADE’s top 10 don’t quite reach the lofty heights of the aforementioned, all of them posting between 300,000 and 200,000 unit sales. It’s interesting to note, however, older games like 2008′s Castle Crashers and 2009′s Trials HD continue to enjoy relatively strong sales.

FADE’s top 10 XBLA titles in 2012 are as follows, ordered by gross revenues:

Minecraft (4J Studios) – 4,997,000 units/$97,388,000
Trials Evolution (RedLynx, LTD) – 1,002,000 units/$14,298,000
The Walking Dead (Telltale Games) – 2,615,000 units/$10,277,000
Counter-Strike: Global Offensive (Valve) – 273,000/$3,973,000
Castle Crashers (The Behemoth) – 252,000 units/$3,778,000
Gotham City Impostors (Monolith Productions) – 258,000 units/$3,698,000
I Am Alive (Ubisoft) – 245,000 units/$3,609,000
Tony Hawk’s Pro Skater HD (Robomodo) – 226,000 units/$3,261,000
Alan Wake’s American Nightmare (Remedy Entertainment) – 206,000 units/$2,903,000
Trials HD (RedLynx, LTD) – 203,000/$2,799,000

Don Flamenco

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2876 on: February 03, 2013, 02:11:29 PM »
Castle Crashers is ridiculous.  It's been in the top 10/20 since it's release and continues to do that on any console it's ported to.  Those guys announced another game, but I have a feeling they're having fun sitting back being multi-millionaires, porting Castle Crashers at their leisure (or hiring others to do it.) 

maxy

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2877 on: February 03, 2013, 02:12:47 PM »
VG Chartzzzz,Stoney
cat

Stoney Mason

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Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2878 on: February 03, 2013, 02:17:47 PM »
VG Chartzzzz,Stoney
Is it? Didn't know. Sorry about that. Just quickly glanced at a GAF thread.

maxy

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  • Senior Member
Re: Oscar-sama's Sales Thread of Sales Enlightenment for Sales Losers
« Reply #2879 on: February 03, 2013, 02:22:53 PM »
I blame gaf.
:P
cat