Vampyr
It's really pretty. You can really feel the pneumonia creeping in. Animation technology needs to catch up, though. The bumbling puppets really clash with the immaculate environments. Until then, devs need to learn that less is more with face-to-face conversations. Small movements and fewer of them. The constant twitching triggered by every line was dumb when Bioware did it in Mass Effect, but it still happens.
The game's structrue is a little opaque to me still and the save system is entirely inscrutable (you just have to pay attention to when it autosaves, I guess /shrug). Every night seems to last as long as you want to walk around, at least, so I can explore at my leisure and talk to people.
I had also assumed that blood would be much harder to come by, to really tempt you into sucking on patients or staff, but there really is not need so far, as you can actually gain XP in conversation and by doing tasks for people. I think it pales in comparison to a plumped up and personally treated nurse (?), but if there's really no need...
What puzzles me most so far: The game is undecided on how to allow you to replenish blood mid-combat. It teaches the stun-then-suck method, as though it would be central to combat, but the mechanics of it are really cumbersome and punishing. Enemies becomes harder to stun after every successful stun (which is backwards, but whatever) and hardier enemies not only have giant stun bars, but can also outright resit attempts. And to top it off, the whole point, landing a bite, recovers very little blood unless you invest into upgrading your bite (instead of flashy vampire powers).
But then then I found an offhand knife that draws blood on hit. It's reasonably quick, replenishes instantly and so far it's enough for a heal or a special attack. Upgrades will make it last longer. Unless this is just a gimme to make the early goings easier I'm going to be building my character in this direction.
So I can either use powers, then waste a bunch of time whittling them down to land a bite, or just - damage them with a blood sucky knife? I mean, player freedom is nice and I'd much rather do the latter, but why have the whole stun nonsense in the first place?