So Trails in the Black II came out this morning and sometimes watching Japan devs struggle with graphics in the post-PS2 world is kind of
I really wonder if Japanese gamers just can't notice framerate and tech stuff in games?
Like the last games on this engine by Falcom:
Trails in the Reverie - PS4 game that runs locked 60fps on PS5, looks clean IQ and damn nice (they had it perfect here)
Trails in the Black I - PS4 game that on launch was locked to 30fps on PS5, eventually unlocked and was perfect locked 60fps. Like the game instantly runs 60fps locked and the last game was 60fps, why wouldn't they have thought to unlock it from the start? Do they not own any PS5s at Falcom? (jokingly I think this was possible)
Trails in the Black II - PS5 version on launch,
same graphics as the last game, runs like 55-60fps with heavy dips pretty regularly. Without VRR the game is a juddery mess. With VRR it's generally smooth 60fps feel but has Elden Ring-like dips a lot. Oh and alternatively you can play the PS4 version on PS5 but then they locked the framerate to 30fps in that version and turned off the anti-aliasing.
The only difference I think between Black I and Black II PS5 is they probably increased the native resolution and added AA. But like if they're not hitting 60fps, they could have easily just rendered it a bit lower at 1440p or something (with cell-shaded anime art you can't even tell the difference) and had a locked 60fps. It's just like...they don't care and are fine with juddery mess Elden Ring style games? Very bizarre.
At least when it comes to the US I'm sure it'll have a Steam version which will run on a toaster at locked 60fps or more.