I don't share a lot of the opinions that some of the boreans have towards the PLaystation brand. While the PS2 is for sure the most impactful system to me, it was because of third-party support. Things like FFX, DMC, Onimusha, Tekken, and so on. Those are the games that made the system. Strong high-quality Japanese games and the occasional western game. I think God of War and Shadow were the main Sony internal games I enjoyed. It wasn't until PS3 that I felt the first party became strong, because well it had to as 3rd party exclusives were going away. To me, that was one of the agreed narratives of the PS3/360 gen. That said it's pretty undeniable that Sony first party had a lot more variety back then, at least on the PS2. I mean Wild Arms 5 is one of the most underrated JRPGS of that gen.
So I don't bemoan the focus on AAA cinematic games because I've liked most of them. I don't think any of them are the best games ever, but I feel there's a bit unfair shade thrown at them here. They aren't just all sad dad stuff. I also understand that the reality of modern HD development means less games in general.
I do think a narrow focus on these games is wrong. To me Playstation has been the home of variety and cool. Games with an edge and sometimes out-there weirdness. Something they seem to be lacking and will continue to if they focus on being the HBO of games. I'm not sure why you don't refocus Japan Studio on smaller scale Japanese games with more appeal. Not every game would have to be a graphic juggernaut like TLOU2. Lean into strong art direction and stylistic choices that Japanese games employ and crank of a jrpg or two, an action game in between the blockbusters. Sorry, maybe Tokyo Jungle wasn't for everyone, but a decent looking Wild Arms made with a modest budget would maybe do well in an era were JRPGS can sell 2million.
And quite honestly gaming trends can change, especially with a new generation. Who knows if super mature HBO game dramas are going to be in vogue.
I don't know what is going on with Playsation. Obviously, they are a company and profit is what matters most, but they are also platform holders and that sometimes should mean making games that won't sell millions, but will keep your audience diversified. I mean Sony kept TLOU alive not for profit, but for the kudos of releasing an artsy game.