Hey, Fistfull, how did your finale end up going?
Update for my groups: Haven't spent any more time with the Osaka RPG guy, but we're staying in touch on Twitter.
My 2-hour a week group planned a heist, but the DM had tummy troubles and cat troubles and we had one week where two people couldn't make it, so we haven't managed almost any progress in two months. I can't remember what our heist plan was. There is no way this will end well. We play in a few hours, so I'll report back just how much comedy ensued.
The college gang, on the other hand, has been super receptive and we have run two sessions – three if we count character generation – and it has been an absolute blast. We're all old and weary now, but the game has a fantastic, comfortable vibe similar to what we loved about playing together in college. We've had to skip a session, and I'm hungry to run the next one at the end of this week.
Maybe one of the best things about the FATE CORE system we're using is the acknowledged nature of just how collaborative the nature of tabletop role-playing games are. When we sat down to make the game, we discussed setting, scope, tone, and even what major themes and entities would be involved. Really inspiring.