I think procedural generation does have a place especially as a tool to help developers behind the scenes.
That said, the story and characters absolutely should have been the foundation
when creating a RPG. I appreciate that they wanted to focus on exploration but obviously the concept they were working on was too broad and undefined. Considering they didn't really have strong, consistent leadership with a clear vision at the top (original director dropping out) and they struggled with the engine, it really isn't surprising the whole thing fell apart.
I'm kind of impressed that the game was mostly developed in less than 24 months tbh. Sounds like the combat and Nomad were the only things kept from early production.
The 7 planets that ended up in Andromeda were, for the most part, decently designed with good artistic direction. Replacing those with 30 less interesting, more same-ish planets would have been a horrible decision.
Yeah I think the planets we got were pretty good.