Well, that's fucking dumb but not surprising given 343.
As dumb as Bungie on Halo 2 Vista and Gearbox on Halo 1 PC (2003).
I hope that's patched in though. For completionist sake. I probably won't hook up a desktop to a TV ever, but maybe a laptop on the other hand...
I don't recall Halo 2 Vista being too bad. But I do recall Gearbox's port of the first being pretty bad with some things (in graphics).
The Gearbox port seemed fine to me graphically. Not counting what some hawk would catch like some super duper Digital Foundry comparison. The main issue was optimization. Like I had built a computer in 2003 and it would have zero problems with what the game was demanding, yet the game was struggling unless I had it running at 800x600. Eh ok. Fine, that's still a higher res than what you would get at 480i, but I should have been playing it at 1600x1200 (was that a 4:3 resolution? I can't remember anymore, but it would have been something like that). And I think there were some framerate issues with the game if it wasn't locked to 30fps. Which, again, was better than what you would get on the OG Xbox that would have framerate drops even though it capped at 30fps (same issues if you played it on 360). I think that might have had something to do with how the game was made though? Not sure. But yes something was off about the initial PC port if you didn't lock it to 30fps. It might be something dumb like how some game animation things are tied to framerate. I'm not exactly well versed in those kind of programming things.
So anyone can give me 1 (ONE) good goddamn reason why i can't play Halo (Reach or otherwise) in local coop, on PC?
Same with left 4 dead on pc..
hmm... yeah then I guess this all comes down to "we don't give a shit if it's something only 3% of all our players would use."
and yeah that made sense back when people were playing mostly on monitors that were like 21 inches 4:3. But it's shittier now when you can easily hook up a PC to a 55 inch 16:9 TV. Ah well.