The strength of Breath of the Wild was to complete a challenge in whatever way you liked.
You could find the metal cube object to redirect the current, toss a bunch of swords on the ground or set fire to logs to create an updraft and simply fly over the door.
If you wanted to travel somewhere you could walk, ride your horse or smash a big sword against a steel door and catapult yourself to the other side of the map.
With Tears of the Kingdom they've added even more gameplay options and made things that people tried to do in BOTW (such as creating makeshift vehicles and weapons) an actual part of the gameplay.
I think it all hinges on the world, story and challenges. Is the world interesting enough to explore again, is the story good enough to keep you interested and do the challenges match all these new abilities.
This game, like Breath of the Wild is just a difficult game to demonstrate because you can play it in so many different ways.