I’m surprised how few people ever bother upgrading their structures to even lvl.2; the new jump one you get extra distance/air and pretty much need lvl.2 for more than a hop. From video clips I saw the jump legs made it look like it'd kinda break the game, in that it appeared you can jump from any height and land without damaging the deliverables, which seems super OP given it's a core mechanic of the game to manage damage which leads to alternate on-foot traversal/routing. Is it some late-game only item or is the level upgrade pricey enough that you think it'd offset this?I mean, yes they are awesome and pretty useful to skip portions of the environment you normally have to tread carefully through.
VIDEO That being said, they don't cover a ton of distance, so if I was replaying the game I'd just use them in specific spots you traverse regularly that slow you down on foot. Also zip-lines probably make them irrelevant anyhow and they seem more like a stop-gap before you get zip-lines.
Cargo cannon seems the most broken. But again the distance isn't huge so zip-lines still beat them. I feel like pre-zip-lines you'd want to make a daisy-chain of cargo cannons to cross difficult areas.
I'm curious if the cargo cannon reach will cross the giant waterfall gap. Even then you'd still have to get over it yourself.
These are fun things to play around with, but without replaying the game not sure how useful they are.
Got all my S-ranks. That long range Roadster is disgustingly fast on normal roads outside the race track :O Yup. It's god-tier on the road and absolute fucking garbage anyway else. Just another reason to build all the roads!