Thanks toku. I was just sperging out over the issue. Don't mind me. :P
In a similar vein:
So I got to the final fight for the tenth time or so. spoiler (click to show/hide)
But this time, things were different. You know the bomb they drop from above once your team starts whining about how they're all gonna die horribly? It hit and instakilled the biggest baddie in the room and left me to comfortably deal with the more common bugs. Awesome. Didn't even know it could do that.
...and to my own surprise I even survived that phase - and boy, did the endboss ever not materialize.
To elaborate: I was all fearful of a "super final deluxe hold onto your butts shit's serious now" fight phase where the wriggly tentacles from the walls and the ground-eating squiggles of doom merge with one of those psi bugs and you have to fight the entire room. Kinda like when the flagship in FTL goes into overdrive at the end.
Instead the phase I thought was the leadup to the big brain bug reveal was the last, and there was no big brain bug, only one big boom and a credit scroll. Awww. Kinda sad, I wanted it to go out all epic like.
Game's fun as fuck.
There's doubtlessly still a humongous amount of unlocks to be found. So content-wise I'm still at the beginning. But I feel like I've seen it all now, kind of. I even found a hidden FTL themed pilot (and about four other unique pilots). Nonetheless, like, that's it. Rest of it is rolling around in the mechanics, unlockables and hidden story snippets like a pig in filth. Oodles of fun, mind, but also a minor bummer since from now it will only be a variation of the theme.
Got to the end with the fire mech team after afew hours of casual gaming (and only with two cleared islands because I suck), and that is surprisingly quickly considering my complete lack of 1337 RTS/TBS skillz.
Obligatory complaint: I just can't handle the Steel Judoka team. And the Blitzkrieg whip mech is a miserable teamkilling bastard. Amazing damage throughput though. :lol