So yeah, not having any type of squads or route splits is a pretty terrible decision and probably the worst part of this game.
You get so many lead units, especially including the pre-order Cybuster/SRX, that 10 unit deploy counts are a fucking joke. Add in the 18 new DLC units coming in the next two months and basically the majority of units you'll use for one map and see all their animations and then never touch them again.
Pretty sure this is the worst major units vs deploy count SRW game yet. Don't understand why they didn't at least put 2-person squads in this.
Otherwise I like it.
Still, going by the new animations in this and the amount of series/units covered. If I was choosing how to develop this SRW game I would have cut half the series/units and doubled the animation on the remaining units. The start of a new mainline licensed series always cuts the roster done so they can focus on the new series animations.
Then again I feel like this was meant to not be a V/X/T standalone Z3 asset flip, but also not a new major mainline licensed game, but rather a 30th anniversary "throw a ton of shit in" title. Just needed squads....and more dynamic kills.
Maybe the next licensed console SRW will be a reboot and the start of a new trilogy with a smaller roster count and squads.