Tried out
Ghostrunner. It’s pretty good. It’s like if Doom, Shinobi and Hotline Miami were spliced together. It’s a pretty cool concept that pulses with a cyberpunk vibe and adrenaline, but have to be in the right mind to want to memorize levels, and speedrun them essentially. Feels like it’s a non-VR version of Sairento.
Picked up
Wanted: Dead on sale last week. It feels pretty solid so far. The vibe it puts out seems more serious than goofy, from what I expected. There’s a learning curve of learning the controls… which are straight forward (compared to other games), but coming off of Ghostrunner, muscle memory had to be reset for W:D. From what I’ve played so far is thrilling and beautifully brutal in a good way. Will need some time to warm up to it, but I’m really liking what I played so far. And yeah, it definitely feels old school in a great way, but carries the somewhat stale tropes like bullet sponge enemies. Played through the training levels and got up to the ninja on the first level. It's brutal and fast. After RE4, Sekiro and TOTK, the parry window in this is unforgivingly narrow (which can be upgraded later to widen the window). Slightly clunky, but still very playable, stylized and satisfying. It's ticking a lot of boxes for me right now.
TOTK... Wrote several paragraphs about it, but decided to simply state, the end part of the last dunkey NAILS
exactly what TOKT is in a nutshell.
Great, polished AF game, but this is no 10/10 game. After 20 hours in, feeling BOTW fatigue pretty quick... and I generally enjoy open world games. I need to b-line the supposed dungeons to get some new flavor, because the combat does not hold my attention.