THE BORE
General => The Superdeep Borehole => Topic started by: Himu on August 21, 2007, 10:42:06 AM
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My roommate uses so many vulgarities that it is obscene. Every second he says something with the word "fuck". Now, i like my fucks, but this is ridiculous. This guy commens on every thing on tv. It'll just be a random commercial and he'll say,"The fuck." "What the fuck?" when the commercial made complete sense. I'm like,"Have you ever seen a goddamn commercial before?! They're always outlandish and push the products in the craziest ways. This is nothing new at ALL." and he's like,"It was just weird. I don't watch that much tv."
What?
Then last night when I turned it to Conan and he saw Conan's intro dance and tit squeezin', he said,"What the FUCK is wrong with this fucking fuck?" I'm serious.
What is WRONG with this guy? I have a feeling he was homeschooled.
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don't hang out with him too much, but then again, you live with him lol. i knew the same kind of guy when i was young and i used to hang with him almost every day and i ended up doing the same.
himu, what do you study.
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illustration. but i want to be a game designer. I'm going to go to summer classes at some place so I can get an associates in game design along side my bachelors in illustration. I changed majors halfway through school.
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I love to fuckin cuss when im not at work
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Tell him to just say "I don't give a fuck, holmes"
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Who cares is he uses that language?
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himumu, just so you know, getting hired at a game company as an atist is like 90% your portfolio, 9% your love of games, and 1% your degree
wait, you want to be design, not art? in that case, your degree doesn't matter even 1%, just play a lot of games and get ready to debug :)
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Maybe he is trying to be gangsta so you will accept him. He doesnt know you are a homojapafag.
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just censor the word like gaf used to :-*
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himumu, just so you know, getting hired at a game company as an atist is like 90% your portfolio, 9% your love of games, and 1% your degree
wait, you want to be design, not art? in that case, your degree doesn't matter even 1%, just play a lot of games and get ready to debug :)
Debug? I don't want to do Q&A.
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Don't want to :lol
Like you have a choice
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yup. you only get to game designer through three avenues, and i have included percentage chances:
1. work as a tester for 5-7 years. (75%)
2. work at a magazine as a senior editor for 7+ years (20%)
3. suck vin diesel's dick (4.9%)
4. (teh secret ending) write/code at least 3+ really popular indy games. (0.1%)
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It also depends on how tight you can get level 7's graphics.
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himumu, just so you know, getting hired at a game company as an atist is like 90% your portfolio, 9% your love of games, and 1% your degree
wait, you want to be design, not art? in that case, your degree doesn't matter even 1%, just play a lot of games and get ready to debug :)
Debug? I don't want to do Q&A.
If you want to be a designer, BY FAR the most common and likely route is QA. So much so that if that's your ultimate goal, I would recommend you aim for QA exclusively.
CLARIFICATION: At most game companies, testers are an integral part of the design process and can provide feedback (especially balancing feedback) and suggestions to the designers. You can't recreate the game as you see fit, but you can try and nudge it in certain directions. If you make good suggestions and have a history of giving well-thought out, well-reasoned feedback, then the designers will let you evolve upstairs to the Big Kids table.
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Gazunta was a lowly Q&A guy, now look at him - lead designer for Viva Pinata: Party Animals on the Xbox 360 (tm)!
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It may work at smaller game developers, but I hear it's almost unheard for the big boys.
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It may work at smaller game developers, but I hear it's almost unheard for the big boys.
I work at a pretty big developer and we promote up from QA all the Goddamn time.
QA is your farm team. Production, design, programming--all skills that people in QA have and that can be applied to the games you're making.
A friend of mine was a tester at Midway like 6 years ago, and now he's lead designer (!) on an unannounced next-gen project. It works!
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Billy Rygar made Neopets
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the PSP one? not my cuppa tea, but it had some pretty slick programming work
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:lol
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It may work at smaller game developers, but I hear it's almost unheard for the big boys.
I work at a pretty big developer and we promote up from QA all the Goddamn time.
QA is your farm team. Production, design, programming--all skills that people in QA have and that can be applied to the games you're making.
A friend of mine was a tester at Midway like 6 years ago, and now he's lead designer (!) on an unannounced next-gen project. It works!
Wow, seriously? I do suppose if one stays for a good while, it would make sense. Especially considering I've seen testers come in and out every few months.
Also, where do you work again, Billy? Surely you can tell us. :D
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he works for tigon games as vin diesel's best friend -- seriously "best friend" is his job title and he always makes sure vin rolls critical hits in their late night sessions of gurps
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i'm just bitter that vin turned my application to be "lord of the late-night steak-ums procurement runs" down. :'(
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Billy works for Secret Level
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even if degree doesn't matter, i'd still like at least associates in something related to the field ya know but maybe i'm just being silly
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Billy works for Secret Level
secret's out
even if degree doesn't matter, i'd still like at least associates in something related to the field ya know but maybe i'm just being silly
1. Work Quality
2. Work Ethic
3. Work Experience
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.
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99. Education
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seriously, spend your college years boozing and sleeping with white girls and reading Edith Hamilton's mythology
that will prepare you for a career as a game designer
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Patel,
My friend got a Master's from USC in game design or something like that. Does that kind of degree help? He got his CS Bachelor's from UCSD.
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I dunno much about modern mainstream university programs. I know that DigiPen and Guildhall are taken seriously, and Full Sail is an okay starting point for associate technical artist positions.
A degree in "game design" is probably enough to get you an interview, but I dunno about hired. Especially since most designers/producers/fuzzier positions are filled by people who have SOME years of external industry experience. Industry feeders start as either journos or QA. That's just how it is.
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What do you guys mean by game designer? My friend does AI for the Starwars Battlefront company. Now she's doing AI for a new RPG that they're making. Is that considered part of game design?
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that's more programming that design, though it's kind of hybrid.
also, I'd wager that his Bachelor's helped as much as his Master's in getting that position. programming is more likely to hire "fresh out of water" because of its more technical bent.
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that's more programming that design, though it's kind of hybrid.
also, I'd wager that his Bachelor's helped as much as his Master's in getting that position. programming is more likely to hire "fresh out of water" because of its more technical bent.
That's a different friend. I haven't found out about where he's working yet. He just graduated and I thought it might be rude to ask if he's got a job yet. The girl that does AI got her CS degree from Harvey Mudd College, a small but very academically prestigious college for engineers. What's funny is that her first job was at 989 studios. They put her on the AI team for the basketball game even though she doesn't know crap about basketball and only play RPGs in her free time. Now you know why the 989 sports games suck.
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ahhh
yeah, name brand CS degree + good code, interview = entry level programming position
plus her job at 989 was what got her to Battlefront :)
designers need actual industry experience aforehand imo
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seriously, spend your college years boozing and sleeping with white girls and reading Edith Hamilton's mythology
that will prepare you for a career as a game designer
Thanks. I'm just so caught up in the whole "degree means everything" because of what I've been hearing my whole life.
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seriously, spend your college years boozing and sleeping with white girls and reading Edith Hamilton's mythology
that will prepare you for a career as a game designer
Thanks. I'm just so caught up in the whole "degree means everything" because of what I've been hearing my whole life.
in the game industry, Experience is Everything. and since you don't have experience when you start, you have to shovel shit.
the GOOD news is there are a lot of slacky weed-smoking jackoffs in the game industry, and if you're smart and work hard you can go far and fast. entry level QA to senior-level design position within 5 years is not unheard of.
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Billy works at K2 Networks
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I think Billy said he worked at a developer that starts with an R. Real Time Worlds? :O
Also, to address the original issue of this thread (which it seems EVERYONE ignored), I have to agree with you, Himuro. Unnecessary and excessive use of the word 'fuck' is pretty annoying imo. In fact, I actually support guidelines that prohibit the use of the word.
But I'm weird, so WHATEVER.
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It also depends on how tight you can get level 7's graphics.
[youtube=425,350]UJ-QSJmEgHU[/youtube]
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I never realized there were so many people who worked in the game industry on Evilbore.
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I never realized there were so many people who worked in the game industry on Evilbore.
fo real, they should hook a brutha up with a 360! :maf
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It also depends on how tight you can get level 7's graphics.
[youtube=425,350]UJ-QSJmEgHU[/youtube]
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