THE BORE

General => Video Game Bored => Topic started by: GilloD on August 27, 2007, 09:09:46 PM

Title: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: GilloD on August 27, 2007, 09:09:46 PM
Because Rogue is a great game, but with that ASCII bullshit it's like reading a textbook in the 4th century BC AKA BORING. You can call me a scoundrel and that's fair, but a Rogue-like with graphics would be the end of my fucking life. For Gods sake, I'm dying to play Dwarf Fortress, but I feel like it's that scene in the Matrix where whoever is looking at the 1's and 0's and says something like, "I don't even see the numbers anymore". Well, the rest of us do.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Howard Alan Treesong on August 27, 2007, 09:12:48 PM
maybe you could call it Fushigi no Dungeon
or Diablo
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Howard Alan Treesong on August 27, 2007, 09:15:21 PM
how about American McGee presents Richard Garriott's Diablo: London
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Howard Alan Treesong on August 27, 2007, 09:21:49 PM
What about Diablo 3? ...That's a cooler name :(
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: GilloD on August 27, 2007, 09:32:20 PM
maybe you could call it Fushigi no Dungeon
or Diablo

Because they lack the infinite variety of Dwarf Fortress and Rogue.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Ichirou on August 27, 2007, 09:36:09 PM
There are several Rogue-likes with sprites, going back to the SNES or PSX dayz.  There's even a Chocobo one that got released in the US.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Yeti on August 27, 2007, 10:59:55 PM
Didn't someone from here describe a Pokemon spinoff as a Rogue-like?
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: jiji on August 28, 2007, 12:53:11 AM
Pokemon Mystery Dungeon, yeah.

Nightmare of Druaga and Azure Dreams (and some Chocobo's Mysterious Dungeons) are in 3D!
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: tiesto on August 28, 2007, 08:55:03 AM
Shiren the Wanderer DS is supposed to be getting an English release sometime soon...
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: ToxicAdam on August 28, 2007, 01:01:55 PM
I was just playing Nethack yesterday. That's probably my favorite roguelike, simple and not too punishing.

It's kind of sad and amusing that most of the new roguelikes are coming out of Japan. They tend to make their games too easy.

I've never jumped into Dwarf Fortress either .. looks way too confusing from the screenshots I saw.

Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Howard Alan Treesong on August 28, 2007, 01:22:23 PM
It's kind of sad and amusing that most of the new roguelikes are coming out of Japan. They tend to make their games too easy.

While this is definitely true for standard JRPGs, Japanese roguelikes are fairly brutal.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: ToxicAdam on August 28, 2007, 02:05:07 PM
Well, that's a good sign. I cant wait to play them.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: Howard Alan Treesong on August 28, 2007, 02:21:34 PM
Well, that's a good sign. I cant wait to play them.

Nightmare of Druaga is pretty good, and like $5 thesedays.

There's an entire gross of Wizardry titles we've never seen in the U.S. Atlus has brought over a few, though.
Title: Re: Why hasn't anyone done a Rogue-like with Sprites? Or Isometric?
Post by: abrader on August 28, 2007, 02:55:36 PM
NoD is awesome.

I have a Wizardry title for PS2, I have never played it tho.

I wish we would have gotten translated versions of Kings Field additional I and II here in the US. I tried to play the imports but too hard to get by without reading.