And that’s the problem. The playable parts of a video game shouldn’t be secondary to the stuff you sit back and watch. Unfortunately, it feels like Sony’s game-makers put more thought into the cut scenes than the gameplay. The battles are repetitive. You face the same type of enemies over and over. And the button controls are downright frustrating.
“Heavenly Sword” has some great elements, like the engaging Kai and Nariko, and the stellar performance Serkis gives as King Bohan. Ultimately, though, the game's weaknesses drag it down. Though "Heavenly Sword's" cinematic appeal is undeniable, I want my video games to be more than just fun to watch.
BIG SURPRISE I MEAN WHAT SITE DOES HE WRITE FOR THATS RIGHT MSNBC AS IN NBC THE TELEVISION NETWORK WHO SEE GAMES LIKE HEAVENLY SWORD AS A THREAT TO THEIR PRIMETIME VIEWING AUDIENCEI love how you went against the MS angle and went for NBC. Best post of the day.
Heavenly Sword ain't going to threaten anything coming out of Hollywood. The pre-rendered cutscenes in HS are technically well done but the plot and dialogue are terribly written. People are confusing great voice/motion acting with a good script. Also, some of the side characters' VA aren't even done very well.I don't think you understood his post
Heavenly Sword ain't going to threaten anything coming out of Hollywood. The pre-rendered cutscenes in HS are technically well done but the plot and dialogue are terribly written. People are confusing great voice/motion acting with a good script. Also, some of the side characters' VA aren't even done very well.I don't think you understood his post