THE BORE
General => Video Game Bored => Topic started by: TVC15 on October 11, 2007, 02:11:14 AM
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I thought they were dressing up these ports with extra effects and stuff, but this is disappointing.
First game I popped in was HL2. I wanted to spin through HL2 for like a 5th time and go through Ep1 again before I hop into Ep2. I figured the 360 would be a fine way to do it. Easy achievement points and what not (more on this later).
First things first, the intro looks fine. The cool intro with the G Man. I always liked that. Still looks as classy and atmospheric as it did the first time I saw it, three years ago. Then I get to City 17 and there's a noticeable image quality hit. The hit isn't huge. If I hadn't been spoiled by being able to play this maxed out on my PC for three years, I could live with it. Still, not quite a deal breaker. As the train stops rumbling and my eyes adjust to the scene, it becomes pretty apparent that there isn't much antialiasing applied. Jaggies abound on the edges of objects. I don't want to say there's no AA applied, because some areas that I know are problematic looking on the PC without AA do look okay. So there's some, but not enough.
Looking around a bit more, and doing a comparison with the PC version, it's fairly clear that they are using lower quality textures in spots. Either that, or the textures are not being processed as much as on the PC. This is clear when you look at some folks' faces. They look muddy, whereas on the PC all the faces are sharp looking. Note that I am talking about incidental NPCs. No names and what not. Barney and pals all have pretty faces. I am wagering that any perceived texture hit is a result of disk space limitations, not processing power.
One final flaw, and I guess this isn't really a flaw, but the age of the game being fully on display: HL2 still looks killer on my 22 inch monitor, but when you take those same 2004 Source Engine models and plaster them on a 50" television set, they don't look nearly as impressive. After some embarassingly extensive checking, I am positive that the character models are identical between the two versions, but spreading those models across more physical inches on a big ass TV makes the models seem, well, like something from three years ago. Which they are, mind you, but they still look, at the very least, adequate on the PC display, but, well, the magnifying glass of the giant Sony television broadcasts the flaws big and loud.
Still, looks better than anything on the Wii. Just looks a bit sad compared to other 360 offerings. Good thing the games are great experiences.
Other changes: It feels like the physics model is a wee bit different. Nothing drastic. I've played through this a zillion times, so I know the feel, but I suppose it could just be that I am used to the mouse. It seems like objects have more weight when you are walking or stepping on them, and sometimes the effect is kind of exaggerated. For example, in the City 17 station, I was walking through a tunnel with a low ceiling, low enough that jumping didn't get me off the ground (more on that in a bit). I tossed a soda can from a machine in front of me in the tunnel, just fucking around. The soda can, on the ground, teensy tiny, made of tin, BLOCKED me. I could not walk over the soda can.
Another change is that you either don't jump as high, or some of the modeling in the City 17 area has had its height adjusted so you can no longer jump on top of things. Since I doubt they went to all that trouble to make the world like 6 inches bigger, I am going to assume that they either tweaked jumping, or that this is also resultant of the possible physics changes.
On achievements, it's a lot of little 5 and 10 point ones. I kind of like Valve's take on them. Rather than make a couple big Clear Level 10 achievements worth 50 points, they made a ton of tiny ones that encourage fucking around with the game, like killing so many barnacles with a single explosive barrel and such. I think that's really cool, because the first time I played the game, those were the little sort of things I'd try to bend the engine to do anyway. There are also story achievements, but they are all not worth many points.
So, right now, the PC version is the better buy: It looks better, it runs on anything maxed out, it costs like 15 bucks less, and you get Peggle Extreme with it. You get achievements on the 360, and the game doesn't quite look as sharp, and your wallet gets a bit lighter. If you gotta pick one, gotta give it to the PC version.
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The only character models they upgraded were a few of the main ones. Did the HDR at least look better? And yeah, the 360 screens looked like they had no or very little AA.
Considering the EXTREMELY low processing requirements of the PC version, I'm really disappointed they didn't at least add more AA.
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Also note that not everyone has a solid gaming rig to play with everything maxed on a super monitor and not everyone has a 50 inch tv to notice the issues on the x360 version ;)
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I'm playing Portal right now on my shit laptop! WOOO
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Sounds like a Mundane review. :-\
Thanks though. You made my decision easier. I'll just pick up the PC version at CC for $37. I couldn't decide earlier on because they said that only the 360 version was getting new lighting for the original Half-life 2 and Episode 1. You didn't mention much about the supposedly new lighting. Was it just marketing bullcrap?
Also, I find it odd that you find more flaws on your TV. I always spot many more flaws when I'm sitting 1-2 feet away from my 24" monitor compared to 10 ft away from my 46" 1080P lcd. For example, Heavenly Sword looks like it has great image quality on my TV but I can spot its low-res textures and jaggies on my monitor. How far do you sit away from the TV?
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Well TVC actually knows crap and I trust he's telling the truth.
Besides, the PC version has the best PACKAGING
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Portal is FUCK AWESOME btw
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YEAH YEAH I KNOW IM INSTALLING AND UPGRADING SHIT THIS IS TAKING FOREVER
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The only character models they upgraded were a few of the main ones. Did the HDR at least look better? And yeah, the 360 screens looked like they had no or very little AA.
Ergh, I'm really not a person you want to be talking to about HDR. I really don't like the effect.
Considering the EXTREMELY low processing requirements of the PC version, I'm really disappointed they didn't at least add more AA.
It's puzzling. Remember the Valve engineer bragging that this was using like 95% of the 360's power? Lol!
Also note that not everyone has a solid gaming rig to play with everything maxed on a super monitor and not everyone has a 50 inch tv to notice the issues on the x360 version ;)
Well. . .I think anyone playing this on a TV will notice that it kinda looks like an Xbox game with more effects piled on. I mean, that's just the era the game is from. It's not really a 360 problem.
Also, after looking a little more, I don't think the textures are lower resolution; I do think there is some sharpening effect missing.
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YEAH YEAH I KNOW IM INSTALLING AND UPGRADING SHIT THIS IS TAKING FOREVER
lol physical copy :P
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Well. . .I think anyone playing this on a TV will notice
I'll never notice! muahha PC VERSION OMG OMG
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Well TVC actually knows crap and I trust he's telling the truth.
Besides, the PC version has the best PACKAGING
TVC is trustworthy fo sho. I'm just disappointed that the 360 version didn't turn out better since Bioshock ran so well on it. Hl2 has alwasy been one of the PC games that I would like to play on a big TV. It's just too troublesome to connect the PC to it. I was hoping that the 360 version would be good enough that I could just get Ep2. later for the PC.
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On HDR:
In HL2, I'm not noticing it. I loaded went to the courtyard in City 17, one of the very few areas in the game where HDR would fit in, and the lighting is identical to the PC. Now, inside the buildings, some of the reflections on the floor look a bit different from the PC, so maybe that is evidence of different lighting.
I am wondering if we heard wrong, if the new effects weren't being ported to HL2. There really aren't many places in the game HDR could be shoehorned into.
EDIT: Also, the loading points are all in the same place as the PC version. I was hoping they would fix that.
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Ergh, I'm really not a person you want to be talking to about HDR. I really don't like the effect.
It's puzzling. Remember the Valve engineer bragging that this was using like 95% of the 360's power? Lol!
eh, I'd guess it'd be particularly awful if it was just pasted into a game anyway.
valve is full of bullshit, even Doom 3 looked better and it came out before HL2.
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I wanna portal a slap right into your face MAF.
not really, but that be pretty funny.
drozmight
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Gamespot mentioned the new lighting but they might have just been repeating what the developer said. IGN was even more negative than you about the 360's version of the original HL2, claiming that it was just a port of the Xbox 1 version. That sucks that they didn't optimize the loading either. I hope they would at least make the loading better for Episode 2 on the PC since the average PC has so much more ram than 3 yrs ago.
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Having played the Xbox version not too long ago, I can say with the utmost confidence that Hilary Goldstein of IGN is completely full of shit. It's not a port of the Xbox version. There are parts that are quite beautiful, but they make the parts that aren't stand out all the more.
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I have only played the XBOX version of HL2 and now this.
The game looks better than the XBOX game, but still looks like an older PC game to me. I havent tried Portal or TF2 yet.
My only real bitch with HL2 on XBOX or XBOX360 is the constant loading after you dash thru a few small areas.
So its not a GREAT looking game, but the content seems to hold my interest and the scripted events keep you pumped.
I agree that the intro with gman looked great, but then the game switches to like some other video mode and there is a distinct clear difference once the train arrives in the first area.
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At least the framerate on the 360 is completely stable unlike the Xbox version. A console-only friend was flabbergasted that the Xbox Hl2 was rated 90% on gamerankings because its framerate was absolute crap.
Have any of you tried Episode 2? It supposedly looks much better.
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TF2 with everything cranked is so dead sexy
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omg i need this :( :( :(
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I'm interested in how TF2 plays and runs on 360, seeing as how I'm debating whether or not to double-dip.
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I wonder if they can make the PS3 version more like the PC game.
Or at least take out that bloody loading.
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oh abrader, lol
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Cajole can you post some pics of Portal so I can see how it runs on your machine? I'll be back in 3 hours gents - gotta take a quick nap before cramming
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I'm about to go to bed, sorry dude. Just look at my TF2 pics. It's comparable. Actually, I put textures up to very high so I could read some stuff, and it didn't really affect performance much at all. I was playing at 640x480, though.
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oh abrader, lol
WTF? they need to do something.
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I picked up the Orange Box for both the PC and the 360. Bitches.
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What is the 360 frame rate suckas
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A PC game looking better than a console game? OMGWTF!?!?
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Is it true that the loading is 30 sec on the 360 version?
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I haven't run into any loads that long in-game, but I am only halfway through HL2 so far.
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Is it true that the loading is 30 sec on the 360 version?
I dont think they are 30 seconds bad - but they are distracting.
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I haven't run into any loads that long in-game, but I am only halfway through HL2 so far.
Halfway through and no complaints! That must me abrader is WHINING nooooo!
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I haven't run into any loads that long in-game, but I am only halfway through HL2 so far.
Halfway through and no complaints! That must me abrader is WHINING nooooo!
WTF?
Someones drunk ;)
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Is it true that the loading is 30 sec on the 360 version?
The HL2 checkpoint loading isn't nearly that long. It doesn't seem to be too different from the loading in the PC version. If someone is telling you the game has 30 second load points, they're probably referring to how long it takes the individual games to get up and running, which does seem a bit lengthy. Or they're stupid.
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Fucking Barnolde.
http://www.neogaf.com/forum/showpost.php?p=8166547&postcount=1185
http://www.neogaf.com/forum/showpost.php?p=8166805&postcount=1201
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Fucking Barnolde.
http://www.neogaf.com/forum/showpost.php?p=8166547&postcount=1185
http://www.neogaf.com/forum/showpost.php?p=8166805&postcount=1201
Yeah there is no 30-60 second load time in game.....
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I'm interested in how TF2 plays and runs on 360, seeing as how I'm debating whether or not to double-dip.
Looks great on the Xbox 360. The whole package looks pretty good on the 360; anyone wanting high-end PC performance out of the Xbox 360 is going to be disappointed, on resolution alone.
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It looks great and the frame rate is good too. I'm surprised anyone is bitching about this, although the PC version(s) do look better. The thing is, Half-Life 2 is almost three years old and doesn't look as impressive as it used to anyway, regardless of platform.
And holy CRAP...Team Fortress 2 is FAST, and runs at like double the frame rate of HL2! Too bad the first multiplayer game I tried was the laggiest I have ever seen on XBL.
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TVC's perception is a bit skewed, from someone who obviously has a very high-end rig (and for quite some time) and is playing on a 50" HDTV. If you have those kind of resources available to you, you should obviously just get it for the PC.
Yeah, that's the only downside I see with TF2, the lag on like half the games I played is unbearable. I don't know if it's because Valve did not appropriately stress test for XBL or what, but that needs to be fixed. That said, I know there were issues with XBL across the board (Halo folks had issues yesterday too) yesterday, so I'm not sure what's up.
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The heat is on...
People disagree with the observation of the load time not being 30 seconds.
qqwert532: lol why did u lye
"Yeah there is no 30-60 second load time in game....."
jahhmikdee: there isnt
jahhmikdee: who is this?
QQWERT532: yes there is
jahhmikdee: LOL - no not 30 seconds . more like 10 or so
QQWERT532: ive seen it
jahhmikdee: ok well i havent
did you time it with a stopwatch?
QQWERT532: i think u should look again
jahhmikdee: 10 seconds can feel like 30 seconds when it is breaking up heavy action.
Oh well regardless it could be better
QQWERT532: no, but i counted at 28 seconds
jahhmikdee: hopefully the PS3 version can be free of them
who are you anyway?
QQWERT532: http://www.neogaf.com/forum/showpost.php?p=8166547&postcount=1185
http://www.neogaf.com/forum/showpost.php?p=8166805&postcount=1201
jahhmikdee: You are barnolde?
QQWERT532: no
jahhmikdee: ok so who?
QQWERT532: synbios
jahhmikdee: LOL ok
QQWERT532: u should check again
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I dunno, HL2 running maxed at 1280x1024 looks fuckin impressive Lyte.
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Synbios? :rofl
The heat is off.
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I just think if it was that bad, TVC would have mentioned it, cause he mentioned everything else. Clearly he has no reservations
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I'm playing through HL2 now (Highway 17 argh) again, it still looks REALLY good on the PC with all effects turned up and with AA and AF running at a high resolution. Some of the effects are a bit dated-the water and gunk in the boat area, but it does look really clean and nice, and I didn't really notice the lack of HDR yet.
I don't know how you folk play TF2 on a peer to peer service using gamepads. That would drive me nuts.
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It still looks better or on par with the latest PC games, which can be credited to the awesome textures and expert use of lighting.
TF2 is also nuts and a win, gonna squeeze some playtime in tonight. There's nothing like unloading my chaingun on an entire team being a little too eager to run through a tunnel and cap a point lololol.
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Here are some screens from EP2, imo the source engine has aged really well, and the soft shadows are a very nice addition. Especially when you are carrying around some shit with the grav gun. The variety in the environments is unsane, its like the polar opposite of F.E.A.R.
Spoiler alert, maybe?
(http://xs320.xs.to/xs320/07413/EP26.jpg)
looks a little 9/11 inspired, eh?
(http://xs320.xs.to/xs320/07413/EP24.jpg)
(http://xs320.xs.to/xs320/07413/EP22.jpg)
(http://xs320.xs.to/xs320/07413/EP21.jpg)
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ARGH SPOILERS! HE HAS A GRAVITY GUN!! ARGH I DIDNT KNOW PEOPLE WOULD BE ON FIRE! DAMN U!!!!!!!!!!!!
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Mmmm Orange Box, I'm tempted to run out and get it todayyyyy
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TF2 is amazing, but I'm having a difficult time adjusting to the lack of grenades and how greatly is changes how most classes can be used. For instance, in TFC, any class sans Scout could take out a sentry with a few well placed grenades so long as they knew where the sentry was. TF2 is limited to only Spies who can perform this same task. Demoman should counter sentries also, but since they've removed his clusterbomb, he needs a particular angle to bounce pipebombs off of, which often doesn't exist, or he get minced.
This isn't necessarily a bad thing, mind you -- it adds a LOT to the teamwork aspect, but it does seem to make the Engineers and Spies a bit too dominant.
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ARGH SPOILERS! HE HAS A GRAVITY GUN!! ARGH I DIDNT KNOW PEOPLE WOULD BE ON FIRE! DAMN U!!!!!!!!!!!!
:lol Well I didnt know if anyone would get sore at me showing the tower rubble, some people are persnickety.
This isn't necessarily a bad thing, mind you -- it adds a LOT to the teamwork aspect, but it does seem to make the Engineers and Spies a bit too dominant.
Yeah, it forces people to communicate and play together, it even happens a lot on public servers, which bottles my mind. The fact that no one class can go it alone and dominate really makes the game gel in my opinion. I have no idea what I mean by "gel" but it sounded good in my head. Also, a good Demomang trick shot can take out sentry guns, their stickies are the bomb for taking them out as well (HOOO LOL). It also forces engineers to get smarter with their turret placement, and the best places can really only be reached by spy, or ubered up soldier.
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Synbios is a stupid cunt. He deliberately goes out of his way to bash something (even if his facts are blatantly incorrect and based on opinion). He's bashing Half-Life 2 for the Xbox 360 when he hasn't even played it. Does he even own a 360? I bet he couldn't even use the controller. Cunt.
Yesterday he IM's me with some shit about Best Buy sucking and repeatedly tells me that the company sucks. That's great Synbios. At least I have a job. Good luck being a door greeter at Wal-Mart you fuck.
By the way, the load times on the 360 are about the same as they were on my laptop. Piss off.
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So far here is the checklist of things id like to see in the PS3 version;
- Load times eliminated due to the HDD
- PC game quality textures due to BluRay
- dedicated servers online as well as peer to peer
That would make the PS3 edition worth something.
EDIT: mind you I know its likely that E-lay wont add any of this stuff.
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Here are some screens from EP2, imo the source engine has aged really well, and the soft shadows are a very nice addition. Especially when you are carrying around some shit with the grav gun. The variety in the environments is unsane, its like the polar opposite of F.E.A.R.
Spoiler alert, maybe?
you should've used spoiler tags, i've never seen those scenes.
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The PC version has slight load times too-nothing drastic, but they are there.
Texture quality between the PC and 360 version has probably way more to do with the fact that PC video cards have plenty of video memory to perform high degrees of ansiotrophic filtering.
Dedicated servers would be thing big thing. Everyone making a major online PS3 FPS game should be providing some sort of server execution environment and arranging hosting deals with some of the bigger hosting companies (who would love the business). Too many people dramatically underestimate the long-lasting community of a well-run dedicated server.
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So far here is the checklist of things id like to see in the PS3 version;
- Load times eliminated due to the HDD
- PC game quality textures due to BluRay
- dedicated servers online as well as peer to peer
That would make the PS3 edition worth something.
EDIT: mind you I know its likely that E-lay wont add any of this stuff.
Dude are you fucking high?
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Is E-lay supposed to be a kind of twist on EA?
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Is E-lay supposed to be a kind of twist on EA?
Yes ;)
And MAF - WTF? I typed at the bottom that I realize they wont add or fix anything about the game and that it will be a shyt EA port.
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TVC's perception is a bit skewed, from someone who obviously has a very high-end rig (and for quite some time) and is playing on a 50" HDTV. If you have those kind of resources available to you, you should obviously just get it for the PC.
No, Willco, the "high-end rig" barb doesn't work for Half-Life 2. HL2 is one of the very few marquee PC titles that wasn't even technically demanding when it was originally released 3 years ago (remember, it was initially planned for 4 years ago, so they probably targeted the technology of approximately a year before their actual release). My Athlon XP, 1.6Ghz with a shitty videocard, ran HL2 pretty well when it came out. My P4 2.8Ghz with a shitty, shitty GeForce 5750 ran it maxed out, but only with 4x AA and (I believe) 4x AF. My 7600, still a weaker card than the Xenos, ran it totally maxed out, and if I didn't crank AF, it would be locked at over 100fps. My 1950, of a similar power level to the Xenos, though the Xenos can achieve more high end effects, got similar framerates with everything maxed out. My 8800, well, performance couldn't possibly improve over the 1950. Facts are facts: there's no reason this game should be performing worse than the PC version. Being spoiled by high end systems has nothing to do with that.
Talking with Prole, we both think that Valve just doesn't know how to code. That explains why the load times are identical. Gabe's frequent bitching about multicore CPUs would explain why there's no AA, and why there's something weird going on with some textures.
I played a bit more last night before retiring to Puzzle Quest, and I do think they changed up lighting; nothing super major though, like suns and headlights jizzing HDR. Can't say if it is better or worse since I haven't seen it throughout the entire game, but I do not like its overexaggerated mirror-style reflections on CONCRETE.
The only game I know better than HL2 is probably Radiant Silvergun. Maybe Peggle, the Extreme version of which comes with the superior and cheaper Steam version of Orange Box.
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You ran it maxed out on a GeForce 5750? I call bullshit! How much RAM did your system have? Why you think the Xbox 360 version should look just as good as the PC version, which is moronic on resolution alone, is beyond me. Instituting some kind of AA would have been nice, but it's a port, pure and simple, and it will always look better on the native platform, especially when you have a nice rig.
Most people don't and the Xbox 360 version will clearly suffice. Let's not make a mountain of a mole hill.
I played several bouts of Team Fortress 2 today, none of them having much in the way of lag. Maybe it was just XBL choking to death last night under pressure of the influx of TF2 players and the peak Halo 3 playin' time. Dunno.
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So far here is the checklist of things id like to see in the PS3 version;
- PC game quality textures due to BluRay
EDIT: mind you I know its likely that E-lay wont add any of this stuff.
how would blu-ray = pc-quality textures, clown, given that a) the pc game fit on one dvd, and b) the ps3 has LESS working set for texture prefetch? textures generally take a small HIT on the PS3 due to the segmented memory.
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You ran it maxed out on a GeForce 5750? I call bullshit! How much RAM did your system have? Why you think the Xbox 360 version should look just as good as the PC version, which is moronic on resolution alone, is beyond me. Instituting some kind of AA would have been nice, but it's a port, pure and simple, and it will always look better on the native platform, especially when you have a nice rig.
Most people don't and the Xbox 360 version will clearly suffice. Let's not make a mountain of a mole hill.
I played several bouts of Team Fortress 2 today, none of them having much in the way of lag. Maybe it was just XBL choking to death last night under pressure of the influx of TF2 players and the peak Halo 3 playin' time. Dunno.
Maxing the game out on a 5750 sounds about right, actually. The game was released in like 2004 and wasn't super-demanding even when it came out.
Valve is at home on the PC and codes for it, and I think that they probably really suffer the most when having to deal with the comparative lack of RAM in consoles compared to a PC more than anything else. That seems to be the thing that most PC->console shops suffer with the most.
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So far here is the checklist of things id like to see in the PS3 version;
- PC game quality textures due to BluRay
EDIT: mind you I know its likely that E-lay wont add any of this stuff.
how would blu-ray = pc-quality textures, clown, given that a) the pc game fit on one dvd, and b) the ps3 has LESS working set for texture prefetch? textures generally take a small HIT on the PS3 due to the segmented memory.
blu-ray has the storage gamers crave!
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according to the nitpick brigade at beyond 3d, half-life 2 360 renders in a native 1080p frame buffer and then BADLY downsamples to 720p (or 480p, for you filthy poors). why they did it this way beggars understanding, because 1080p mauls fillrate, fucks up tiling, and makes "freebie" AA not so free. oh, valve.
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You ran it maxed out on a GeForce 5750? I call bullshit! How much RAM did your system have?
Yes, I ran it maxed out on my 5750. I believe that GPU had 256 megs of RAM, and my PC had a gig. Still, RAM shouldn't even be part of the equation for 360 (HL2's textures aren't demanding by today's standards, even with the 512 meg RAM pool of the 360). My previous PC had only 512 megs, and it still ran the game pretty well. Half-Life 2 is not a demanding game. At all.
Why you think the Xbox 360 version should look just as good as the PC version, which is moronic on resolution alone, is beyond me.
I currently run HL2 at 1650x1080 and with Vsync off, I can get a framerate approaching 200fps. Next.
Most people don't and the Xbox 360 version will clearly suffice. Let's not make a mountain of a mole hill.
I know, but it's interesting that the 360 version doesn't look as good as the PC version, especially with Valve spewing bullshit about it using like 95% of the 360's power. Don't get me wrong, this has more to do with Valve's lack of programming ability than anything. If they had showed any ambition at all, they would have fixed up the load times, which would be fairly trivial to do what with the march of three years of streaming technology, and HL2's textures not being the hottest girl on the block anymore.
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i *am* curious to hear how episode 2 runs on the 360. seems the geek chatter has been on a sloppy port of the original, with the sony brigade squawking pre-emptive lols and the valve engineers saying "WHAT WE GAVE YOU 1080P WE R TEH AWESOME".
really, though, why do people care when the SUPERIOR pc version exists?
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i *am* curious to hear how episode 2 runs on the 360. seems the geek chatter has been on a sloppy port of the original, with the sony brigade squawking pre-emptive lols and the valve engineers saying "WHAT WE GAVE YOU 1080P WE R TEH AWESOME".
I'm going to play through HL2, Ep1, and maybe Portal before I get to 2.
I am going to try out HL2 in 1080i to see if the supersampling is negatively affecting image quality, though.
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I dunno kids, I had a decent rig in 2004, and I couldnt run it maxed for shit. All kinds of hitches depending on where I was. I think the 'ran pretty well' qualification in this discussion is morphing more than that morph guy from x-men.
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native 1080p?
720p would have been enough.
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I dunno kids, I had a decent rig in 2004, and I couldnt run it maxed for shit. All kinds of hitches depending on where I was. I think the 'ran pretty well' qualification in this discussion is morphing more than that morph guy from x-men.
It had the hitching bug like well into 2005. Heck, it still hitches sometimes on the PC. I have learned to tune it out.
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out of curiosity -- billy, maybe you know -- does the ps3 have any hardware texture compression support, or is it just a WOW CELL IS AMAZING HERE'S A CLUMSY API thang? the ken kutaragi engineering motto has ever been "why support in hardware what you can brute force" ala the ps2, although i think even it had some very basic low-level support for jpeg compression/decompression when fetching from media (but not from memory to transform).
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So far here is the checklist of things id like to see in the PS3 version;
- PC game quality textures due to BluRay
EDIT: mind you I know its likely that E-lay wont add any of this stuff.
how would blu-ray = pc-quality textures, clown, given that a) the pc game fit on one dvd, and b) the ps3 has LESS working set for texture prefetch? textures generally take a small HIT on the PS3 due to the segmented memory.
Trying too hard again?
It was a quick post 'wish' list.
If you send me money ill give you what you really want and send some nudes of my knees.
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trying too hard to what? point out a stupid assumption? you DO realize that the ps3 hardware is WEAKER in several areas than the 360, right?
i'm not even sure what that last line means, but if your intent was to make my skin crawl: you win!
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Also folks, to give you an idea of how non-demanding the tech in HL2 is: it requires DirectX 7! DirectX 9c was out when the game shipped!
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according to the nitpick brigade at beyond 3d, half-life 2 360 renders in a native 1080p frame buffer and then BADLY downsamples to 720p (or 480p, for you filthy poors). why they did it this way beggars understanding, because 1080p mauls fillrate, fucks up tiling, and makes "freebie" AA not so free. oh, valve.
ok, that is completely distinguished mentally-challenged if they did that. the only things that should ever think of shooting for a native 1080p framebuffer are downloadable games.
but yeah, buy a PC and play it there. runs like a dream.
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I also was sporting a decent rig in 2004; I got Half-Life 2 for free when I purchased my 9600 XT, as it was built around that and the 9800. And I never got it to max out. Which is why I think this is bullcrap!
I'm not saying Half-Life 2 is a demanding game or anything, but what I am saying is I don't understand why you'd want it to look better than it does on its native platform that benefits from greater resources and resolution. If you believe Newell's techno-babble about using all the Xbox 360 resources, then that's on you, because nobody uses any console resources to maximum within two years of its life cycle.
If I had a better PC, I would've gotten the PC version, but I wanted a consistent framerate and decent visuals with Episode Two and Portal. I'll probably end up double-dipping for TF2, though.
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dude, NO-ONE is blaming the 360 hardware. chillax! we're blaming valve's console porting effort.
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If I had a better PC, I would've gotten the PC version, but I wanted a consistent framerate and decent visuals with Episode Two and Portal.
Will says:
I'm getting World in Conflict FOR FREE
:o
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I'm not going to be able to play it 'till I upgrade. :-\
I will probably get The Orange Box for PC at the same time.
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trying too hard to what? point out a stupid assumption? you DO realize that the ps3 hardware is WEAKER in several areas than the 360, right?
i'm not even sure what that last line means, but if your intent was to make my skin crawl: you win!
Yes I understand the ram and buffer issues.
I thought that while HL2 was on its own DVD, squeezing everything on to one disk in the Orange box may have led them to conservation of space.
Is Orange box PC on one disk? It also installs on the PC HDD right? where as the X360 version runs from the disk....seems like they could compress more on the PC install disk.
Trying too hard meaning that hale or rain or snow you will reply to most of my posts. I think you wanna get in me trousers.
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I also was sporting a decent rig in 2004; I got Half-Life 2 for free when I purchased my 9600 XT, as it was built around that and the 9800. And I never got it to max out. Which is why I think this is bullcrap!
I'm not saying Half-Life 2 is a demanding game or anything, but what I am saying is I don't understand why you'd want it to look better than it does on its native platform that benefits from greater resources and resolution. If you believe Newell's techno-babble about using all the Xbox 360 resources, then that's on you, because nobody uses any console resources to maximum within two years of its life cycle.
If I had a better PC, I would've gotten the PC version, but I wanted a consistent framerate and decent visuals with Episode Two and Portal. I'll probably end up double-dipping for TF2, though.
I don't believe Gabe's techno babble! I just think it's funny that the way he talked up the game and the performance they were getting out of the 360, you'd think it looked at least as good as the PC version. As it stands, with his 95% claim, I am wondering if he was trying to make the 360 look weak or something.
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i respond to anyone who dons the mantle of expertise poorly. see: you, mondain, ruzbeh. i don't WANT to play the role of el correcto in this little spanish drama, but when some of you babble about tech -- especially from the perspective of your sad pro-sony agendas -- i gotsta step in.
again, i do not wish to speculate as to what your parting aside means. :-\
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you assume too much - I have no pro MSFT, Nintendo or SONY agenda.
I just buy everything (except PC games ;))
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then why do you give sony the benefit of the doubt
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abrader, you do realize they could have made it more than one disc if they ever had any issues?
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>:O "i'm getting world in conflict FOR FREE"
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\ 8===D D:
/ \
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They gave free copies of like Halo 3 and World in Conflict to GameStop managers.
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then why do you give sony the benefit of the doubt
Where did I do that? - I just said for the late PS3 version to be worth anything it would need to improve itself over the X360 release and recommended a few areas of improvement. I will buy the best version - so if the PS3 version comes out and for some reason EA does it up right I will trade up.
If I had a pro SONY agenda, I wouldnt be buying as much X360 software as I do and clearly held out on the Orange Box for PS3 posting messages all over the internet trying to convince others that it WILL be better and they should pass on the X360 edition and wait.
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>:O "i'm getting world in conflict (and halo 3) FOR FREE"
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\ 8=GAMESTOP=D D:
/ \
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>:O "i'm getting world in conflict FOR FREE"
_\_ /
\ 8===D D:
/ \