wow! :o :o :o :odid you click on the pic?spoiler (click to show/hide)CANT SEE SHIT![close]
There's like no UI, I hope this is an alpha build or something
There's like no UI, I hope this is an alpha build or something:lol :lol
They're not going to do anything fancy with the font? What is that bottom bar supposed to be? Lots of stuff you can do with that barren wasteland.
That looks like a yucky novice flash game...
That looks like a yucky novice flash game...
QFT. Looks like shit, just like I predicted.
lol, love how everyone is trying to spin this. It looks like someone crapped all over the game.
That looks like a yucky novice flash game...
QFT. Looks like shit, just like I predicted.
lol, love how everyone is trying to spin this. It looks like someone crapped all over the game.
also, soul calibur is terrible. weapons, lol.
the snes version is probably the best fighting game, and the most fun i've ever with one ever. that soundtrack oozes omgness and it's just awesome.LEPER
also, soul calibur is terrible. weapons, lol.
mcdragon: matthew fox :-[
I'm kinda burnt out on the series already. :-\The weird thing was all 16 losses were to my cousin, who had beaten arcade mode (one round per fight) on the hardest difficulty with a time of 59.7 SECONDS.
I would've been fine with the original forever.
And I have no clue T234. It was certainly not that good. Although, I put on a handicap a lot of the time against my friends.
That looks like a yucky novice flash game...
QFT. Looks like shit, just like I predicted.
lol, love how everyone is trying to spin this. It looks like someone crapped all over the game.
No one is trying to "spin this." It looks fucking great, watch the video.
Sweet god.
I need this game.
Hell, I'm tempted to purchase the Anniversary Collection now (used from GameStop of course, depending on disc and box condition)
But as Christian Svensson, senior director of research and strategic planning at Capcom, explains, there's much more to the remixed experience than just a glossy makeover and online play. The game will feature a "rebalanced mode," which will not only attempt to eliminate significant advantages between characters, but also simplify move inputs for casual players. Svensson stresses that all original button combinations will still remain intact, but those looking to pull off Zangief's typically complex piledriver move or one of Akuma's three-button attacks with one fewer button press will have that option.
More surprising than the slight modification of existing moves is the addition of new ones -- both those taken from other, non-numbered series entries (such as Ryu's fake fireball), and some that have been created from scratch for HD Remix. According to Svensson, "almost every character, especially the less popular characters, has been given some new toys." Several of the world's top Super Street Fighter II Turbo players have been consulting to help maintain the integrity of the experience during this rebalancing process.
Fighting games, perhaps more so than any other modern genre, seem to suffer during online play, as the short-form play sessions allow even a second of lag to kill a match. While Svensson can't detail just what it is that the developers are doing to counteract such issues with HD Remix, he offers a bold, potentially reassuring statement: "It's network code that's never been seen in a commercial fighting game before, and it will hopefully provide, even under relatively poor network connections, a much better experience than any fighting game that's ever existed."
We'll ultimately have to wait to see if such prognostications pan out, but one feature we expect to be completely fascinating is the addition of robust stat tracking tools. "Think of it as your Halo 3 service record," says Svensson, referring to Bungie's mighty collection of highly specific in-game statistics. Either through the game or via a web-based portal, HD Remix players will be able to check out a heap of stats, broken down by character, country of origin, and even move type. "If I want to see the top Cammy players from Canada, I can do that," he says. "If I want to see who has the most throws in the world, period -- I can do that."
In addition to consulting with top players, avid fans have already helped decide one of the Achievements to be included in the Xbox 360 version, and Svensson hints that the community will come into play somehow with the creation (or selection) of the remixed music tracks to be included as well. What it all culminates in is an experience that will not only be friendlier than ever for all users, but also highly user-created. "Everything about this is...you tell us what you want," says Svensson, "and we'll do our best to deliver it for you."