THE BORE
General => Video Game Bored => Topic started by: bluemax on October 25, 2007, 04:59:16 AM
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Seriously fuck Richter's slow moving walk. When you're getting out run by zombies, you move to damn slow.
Also fucking not being able to control your jumps.
And screw those stupid eye ball enemies that always seem to catch me in the middle of a jump.
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Initial impressions made me think it was alright, but then I'm like "so THIS is why I fucking hate classic Castlevania" and shoved it aside
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Here's what you do:
-Get to stage 2 (regular)
-Get the KEY item from the candle when the big fucking monster is chasing you. YOU ONLY GET ONE CHANCE ON THE LEVEL
-Go down the area with the merman, and go to the right.
-Use the key item to open the door. Watch the cinema.
-Now you have MARIA AS A PLAYABLE CHARACTER!
So what's this mean? Well, Maria is like "easy mode" for the game. Why? Because she fucking moves quickly, you can CONTROL her jumps, she can DOUBLE JUMP, and she has long-ranged attacks. Did I mention that she also has far better magic items than Richter too?
Maria really shows you that old-school Castlevania difficulty is really built more around the slow-moving Belmont character than anything else. If the game really is exactly like the original (although I remember getting Maria later on, so...), then you should be able to use her to go through the entire game, and just use Richter on the last boss fight if you want to see his ending.
Although I've found the remake pretty damn easy so far, and that includes using Richter. It's nice seeing an old-school platform/action game again. I think the original PCE CD version is still harder, and I'm glad you can unlock it. Also it gets a lot of hate, but I think it would have been cool if they included the Super Famicom version too. It had different level layouts.
I just need to unlock Rondo now so I can see if Jeremy Parish really is full of steaming nuggets o' shit or not.
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guess i'm old school, but i like the classic castlevanias. a lot of the gameplay relies on timing and character placement rather than brute force dmc style attacks. i'm really enjoying dracula X. i can see why there's a lot of mixed reviews though, seems like a lot of the "newer" cv fans can't hang with the older style gameplay. reminds me of how ugn'g got bagged on for how difficult it was. grow some balls, youngins.
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I played Blood of Rondo via emulator and it rocks. I'm a newer Castlevania fan and I enjoyed it.
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guess i'm old school, but i like the classic castlevanias. a lot of the gameplay relies on timing and character placement rather than brute force dmc style attacks. i'm really enjoying dracula X. i can see why there's a lot of mixed reviews though, seems like a lot of the "newer" cv fans can't hang with the older style gameplay. reminds me of how ugn'g got bagged on for how difficult it was. grow some balls, youngins.
I've been playing CV since CV1 on the NES and even back then I found it frustrating as hell. Lyte Edge is right, as I play the game I don't feel like it should be this hard and that all my difficulties revolve around Richter's terrible walking speed and inability to move after jumping. Those floating eyeballs are driving me insane.
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Rondo remake rox, fool. Sure, the 3d was done by a bunch of monkeys, but it's still pretty in motion and it is siriussssly refreshing.
fuck igavania
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I've been playing CV since CV1 on the NES and even back then I found it frustrating as hell. Lyte Edge is right, as I play the game I don't feel like it should be this hard and that all my difficulties revolve around Richter's terrible walking speed and inability to move after jumping. Those floating eyeballs are driving me insane.
i wasn't referring to you, just the iga fans that aren't "getting it", but i understand where your frustrations stem from. anything floating with unpredictable movement patterns in old-school cv are irritating, i agree. at least the medusa's had a set pattern.
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Yeah the unpredictability of the eyeballs is giving me fits. Its not like I don't like old school shit, I fucking marathoned the OG Mega Man series this summer. I know its a 3D remake and all but I wish they had at least given you a better jump. If they changed nothing else a better jump would make this game ace.
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Yeah the unpredictability of the eyeballs is giving me fits. Its not like I don't like old school shit, I fucking marathoned the OG Mega Man series this summer. I know its a 3D remake and all but I wish they had at least given you a better jump. If they changed nothing else a better jump would make this game ace.
you do know that you can backflip (aka double jump)? this might help in avoiding extra hits by the eyeballs. or do what i do, camp out on the side w/ some daggers and pierce them to death.
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A backflip hardly counts as a "double jump" when it's more of a "one jump forward, one jump backward"
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A backflip hardly counts as a "double jump" when it's more of a "one jump forward, one jump backward"
fair, but it requires the same button combination, X-X.
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I like the jumping style in old Castlevania and the G&G games.
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I"ve always thought that Castlevania was a little overrated.
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I"ve always thought that Castlevania was a little overrated.
When it was a once-in-a-while affair, hardly. Great platforming action, challenging difficulty, gorgeous graphics with really neat style, and fuck-awesome music that almost always pushed the hardware soundchip (Yamane on a genesis lulz). Now it's like this MegaMan type affair where each game is progressively less and less "special" even though GENERALLY speaking there isn't anything wrong with each individual installment.
Digging up Rondo and putting it out is almost embarrassing for them, I bet. It's a relic of when Castlevania was this powerhouse franchise and the game was the pinnacle of action platformers.
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This game is hard.
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I played SotN on Xbla last night. SotN :bow fuck this game sizzles