THE BORE

General => Video Game Bored => Topic started by: TVC15 on November 14, 2007, 09:51:51 PM

Title: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 14, 2007, 09:51:51 PM
Ok, I popped AC into my 360 and walked into the kitchen to get my cat some food.  The game was loading as I did my little chore, and I suppenly heard a muffled song, in the distance. . .why, it was ABBA'S DANCING QUEEN!

I thought to myself "Holy shit, in the intro, when they reveal it is the future, they must have some nerdlinger scientist jammin' to ABBA during the intro!  That is so fucking awesome!  This is going to be the best game ever!"

I walked back into my living room, ABBA still playing.  I became suspicious.  Why was the game playing the entire song?  With no dialogue or anything?  Did Ubi do the right thing and include an ABBA MUSIC VIDEO in the intro?

Then, disappointmenton.  The game was at the title screen, just about silent.  I still heard ABBA.  I quickly reached into my hoodie pocket and pulled out my iPod, which was playing ABBA's Gold, track 1, Dancing Queen.  I had accidentally hit the Play All option on my iPod, and it started at artist 1, album 1, track 1 on my iPod.  ABBA Gold, Dancing Queen.

Fuck you Ubisoft.

3/10
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Vizzys on November 14, 2007, 09:55:09 PM
amazing review

10/10

would read again
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 14, 2007, 09:59:02 PM
:lol

OMG SPOILERS
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Howard Alan Treesong on November 14, 2007, 10:00:02 PM
sounds like a dissappointment

game developers take note:

ABBA > No Abba
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: disgruntled_jojo on November 14, 2007, 10:01:03 PM
 :lol
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 14, 2007, 10:01:12 PM
Why do you want Dancing Queen as part of AC's soundtrack?  That's pretty gay even for a homo.  
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: drew on November 14, 2007, 10:13:19 PM
You have exceptional taste...but one question:  do you think "take a chance on me" is superior?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Howard Alan Treesong on November 14, 2007, 10:15:23 PM
the best ABBA song is S.O.S.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 14, 2007, 10:17:38 PM
You have exceptional taste...but one question:  do you think "take a chance on me" is superior?

I think we have had this very discussion on EB, but yes, that is my favorite ABBA song.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 14, 2007, 10:26:26 PM
Gotta say, the controls work better than I thought they would, so far.  Like, there's not even a learning curve, really.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Flannel Boy on November 14, 2007, 10:27:59 PM
Gotta say, the controls work better than I thought they would, so far.  Like, there's not even a learning curve, really.

Are we still talking about the ipod?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 14, 2007, 10:28:15 PM
How are the graphics?  
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 14, 2007, 10:32:17 PM
How are the graphics?  

Very nice.  A little tearing here and there.  Not that bad, though.  It seemed to go away after a few moments.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 14, 2007, 11:03:24 PM
it is certainly no bladestorm
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mr. Gundam on November 14, 2007, 11:31:33 PM
it is certainly no bladestorm

Yeah, but what is?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Howard Alan Treesong on November 14, 2007, 11:36:03 PM
it is certainly no bladestorm

Yeah, but what is?

bladestorm is
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 14, 2007, 11:37:58 PM
bladestorm is certainly no bladestorm :'(
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 15, 2007, 12:22:13 AM
Tell us about having no jump button, are you happy with that?

Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Phoenix Dark on November 15, 2007, 12:27:09 AM
does a picture of jade appear everytime you push the pause button? gaffers must know
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 12:37:52 AM
Tell us about having no jump button, are you happy with that?



Actually, yes, it works out rather well.  I honestly have no real complaints about the controls, but they are definitely the sort of thing you have to try for yourself.

I may, MAY have been a bit premature in making my GOTY list. . .
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 15, 2007, 12:39:21 AM
It's too early for that, most complained about how repetitive it gets later.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 12:41:51 AM
Even from this point, I can tell you it gets no more repetetive than your average GTA game.

We shall see
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 15, 2007, 12:44:58 AM
So do you find GTA games highly repetitive?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 12:51:43 AM
So do you find GTA games highly repetitive?

After a few days, but I enjoy all the time I spend with them.

Funny thing about this game:  so far, the only person with questionable voice acting is the main character.  Most of the time he is fine, though.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 15, 2007, 12:54:19 AM
TVC, if I can only get 1 game this week, should it be Mr Gay or AC? 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 12:55:48 AM
Mr Gay.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 15, 2007, 12:57:15 AM
Ok.  Mr Gay it is.   
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 01:13:08 AM
Ok.  Mr Gay it is.   

I guess Assassin's Creed might be a love it or hate it thing.  I love this period of history, so that might sway me a bit.  Rest assured, the game is definitely beyond competent, but Mario is undeniably super.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 15, 2007, 01:15:24 AM
I definitely want to play the game at some point, but there's just too much right now.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 15, 2007, 01:16:54 AM
gta never gets boring to me. i can play it at any time but i guess that's me
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 15, 2007, 01:18:20 AM
distinguished black fellows never get sick of breaking the law
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 15, 2007, 01:18:41 AM
I love this game, its better than GT BORING A. Ill take sanbox with a purpose thanks. The combat and movement controls are fuckin ace. I feel like such a badass all the time. I love incapacitating fuckers, then as they whimper on the ground I extend the blade on my wrist and drive it into their face.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 01:20:55 AM
It's like Kingdom of Heaven without as many gay elves and more terrists!  I feel like am nintenho!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 15, 2007, 01:21:28 AM
thats pretty much it. I just never thought a game could capture being an elite badass so well
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 01:23:11 AM
And I really like how it's stealthy, but not annoyingly stealthy.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 15, 2007, 01:24:18 AM
That's it. I'm leaving this thread. I cannot buy this game right now.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 15, 2007, 01:24:38 AM
How is AC sandbox with a purpose?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 15, 2007, 01:25:03 AM
Yeah, exactly, its as stealthy as it needs to be, but is direct enough to be fun. Im really amazed by the controls the. The range of things you can do, and how easy it is to remember how to do all of them in the heat of battle. God damn its sometimes more fun to lead guards on a chase than it is to slaughter them.

Himuro just wants to come in here and hate cause GTA sux now
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 15, 2007, 01:27:33 AM
I'm not hating, I'm just curious, because I like sandbox games in general. I love PoP and I have an interest in this, I just want to know how it's sandbox with a purpose.

it was a simple question goddamn don't h8
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 01:30:11 AM
Haha, I just got the first templar and it was FUCK AWESOMEAMMDASRDFKhjskfjsdKLGjhksodrbh obhdklgtairwe
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 15, 2007, 01:32:59 AM
this game is hot sex

but tvc, i can't understand the stealth meter at all. It might as well be blinking saying YOU DONT GIVE A SHIT because I can't make heads or tails of it.

There's yellow blinking, yellow flashing, red blinking, red flashing, etc. wtf.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: brawndolicious on November 15, 2007, 01:33:34 AM
^instruction booklet time?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 15, 2007, 01:34:49 AM
fuck why do i keep coming in here fuckkkk
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 01:38:53 AM
this game is hot sex

but tvc, i can't understand the stealth meter at all. It might as well be blinking saying YOU DONT GIVE A SHIT because I can't make heads or tails of it.

There's yellow blinking, yellow flashing, red blinking, red flashing, etc. wtf.

Same here. . .it seems to basically constantly be yellow for me, aside when I do something bad.  I am more playing it by ear, just being good.

Oh man, the story in the "present" is starting to get interesting :)
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: bork on November 15, 2007, 04:14:59 AM
So what is the verdict on PS3 vs. 360 for this? 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 04:16:19 AM
I haven't heard anything major.  360 > PS3, as usual, due to achievements, I guess.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 15, 2007, 04:20:49 AM
So what is the verdict on PS3 vs. 360 for this? 

Get the 360 version.

while the PS3 version is good, it's suffers from screen tearing while rotating the camera around some areas, especially high areas.

both version have tearing/framedrop IIRC, but 360 version is better overall, plus some claim textures are better in the 360 version as well.

this video might help you see what i am talking about: http://www.gamersyde.com/leech_5354_en.html

Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 04:55:35 AM
I've been playing the 360 version in 720p mode.  There is minor tearing.  It seemed more apparent earlier on in the game, right after I got into the open world.  I have no idea if it had to do with the game getting warmed up, loading, or my eyes adjusting to it, but by the end of my session tonite, I wasn't noticing it much, if at all.

The framerate isn't perfect, but it's close enough.  You sometimes get the odd slowdown or hitch when it goes into a cinematic cum inducing view.  Nothing that affects gameplay.

The game looks fantastic.  Total package, it might be the best looking game I've seen.  Now, taken on their own as individual elements, the lighting, models, environments and clothes probably aren't the best, but as a total package, they come together at least as good as the best I've seen.  It also has some of the nicest, most realistic ragdoll I've seen.  That means that a lot of the time it is pretty subtle, but you get special ragdoll goodness when you, say, fall off a building, or throw a guard off a building.

But yeah, there are technical flaws, but if you complained about most of them, even the tearing, you'd be nitpicking.  It's a visual 10, both for technical reasons and consistent OMG design.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 15, 2007, 05:25:26 AM
I'm picking it up today or tomorrow.

it will be a nice break from all the shooters.



Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 15, 2007, 05:46:40 AM
It kind of reminds me of a mix of Thief and the Hitman games, with simpler controls.  It's easy to play, which is good, but the whole blending in thing is straight Hitman, and there is plenty of Thiefy slow skulking around, waiting for the right moment.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 15, 2007, 10:39:15 AM
The game only really tears for me in the Kingdom. In the cities, this is honestly the best looking game I've ever seen. Altair animates like a real person. It's pretty impressive. I imagine it would be more impressive if you were controlling his animations in free run, but still, it's awesome.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 15, 2007, 04:22:00 PM
Here you go:

http://www.neogaf.com/forum/showpost.php?p=8616557&postcount=3432

Quote from: Blimblim
Ok since people have been more or less accusing me of using the PS3 review copy to put the PS3 version of AC in a bad light, I went and bought a retail copy. So now I can compare directly.
First of all, as far as I can tell the framerate is identical between the review and retail copies.
Now the bad part: The PS3 version of AC is quite noticeably inferior to the 360. First of all the tearing is much more present, and the framerate drops quite a bit more. Also to my surprise the NPC voices, at least for the guards/passer by are at what seems to be a lower sample rate. They definitely don't sound as good as the voices during the cutscenes and I certainly don't remember being such a difference in the 360 version. The pop-in also seemed a bit worse, but then it's quite visible in both versions anyway.
One good point though, the smoke/fog effect is much better in the PS3 version. It looks volumetric instead of being a transparent texture on a polygon or something like that.
Whatever happens the PS3 version is still very playable, but given the choice go for the 360 one. There is no doubt what so ever that it's better.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 15, 2007, 04:26:30 PM
Ubi said the 360 version has better A.I. too....
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 17, 2007, 04:17:09 PM
Just bought it and played about 10 to 15 min.

ok, love the graphics and personally, this wins graphics of the year.

but i am not getting the story so far, the opening is bizarre to me.

i will play more tomorrow, and hopefully i will understand more of this bullshit.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Hitler Stole My Potato on November 17, 2007, 05:51:43 PM
I felt totally conflicted buying the PS3 version of this.  I really would've prefered getting it on the 360 because of the controller, achievements, and the graphical differences but my 360 broke yesterday and I'm weak.  I needed to play this game.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Hitler Stole My Potato on November 17, 2007, 06:11:04 PM
Fuck it.  GAF has scared me off of the PS3 version.  I'm returning this bitch and I'll wait to play it on my 360.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: CajoleJuice on November 17, 2007, 06:13:45 PM
If you were truly weak, you'd just buy another 360.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 17, 2007, 06:14:27 PM
Fuck it.  GAF has scared me off of the PS3 version.  I'm returning this bitch and I'll wait to play it on my 360.

Hmm, yeah. I'm playing on 360 but I've seen the PS3 one and it is definitely not as good. Not bad though. Just not as good.

What is more worrying is PS3 owners talking about freezing and stuff.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 17, 2007, 06:14:34 PM
I can't really imagine playing this game with the Six Axis. Holding the Right Trigger and pressing the face buttons seems like it would feel more comfortable with the 360 controller.

Not that I'm all "weaksauce" and can't use a the DS style controller but the ergonomic layout of the 360 controller just feels right
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 17, 2007, 06:17:13 PM
Fuck it.  GAF has scared me off of the PS3 version.  I'm returning this bitch and I'll wait to play it on my 360.

Hmm, yeah. I'm playing on 360 but I've seen the PS3 one and it is definitely not as good. Not bad though. Just not as good.

What is more worrying is PS3 owners talking about freezing and stuff.

Funny how Gamespot said that the PS3 version has better framerate when everyone else said the opposite.  Aside from a steadier framerate on the 360 version, are there any other differences, such as anti-aliasing or lighting? 


I can't really imagine playing this game with the Six Axis. Holding the Right Trigger and pressing the face buttons seems like it would feel more comfortable with the 360 controller.

Surprisingly, J-rzez said that control preferences is why he went with the PS3 version. 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Hitler Stole My Potato on November 17, 2007, 06:23:32 PM
If you were truly weak, you'd just buy another 360.

I've actually had quite a few people tell me to do just that.  Or buy one at Walmart, put the broke one in the box, and return it to get my money back.  Not really sure if I want to go that route or not.  Still waiting for my shipping box from MS though....

Quote from: Smooth Groove
Surprisingly, J-rzez said that control preferences is why he went with the PS3 version.

J-Rzez said that?  Well that IS surprising.  Who would've thunk that he'd go with the PS3 version.

I swear that guy must have a Six Axis shoved up his butt.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 17, 2007, 06:24:40 PM
360 version has better textures, more consistent frame rate, better lighting/shadows (as usual), less visual glitches and 2xAA.

ps3 version has better fog volumes for some reason, supposedly.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 17, 2007, 06:44:14 PM
It sounds like BlimBlim was throwing the PS3 a bone :lol

and I just remembered who j-rez was and lol'ed then pee'ed a lil'
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 17, 2007, 07:05:51 PM
i have this game in my hands but can't play it for a few hours
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 17, 2007, 07:13:16 PM
Aggressive modifier is mapped to R1 in the PS3 version and not R2. I think.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 10:35:18 AM
Where to now?

Acre or Jerusalem...hmm...

Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 01:29:32 PM
Man. Why are people so conflicted between 360 and ps3 versions? I dunno if this is just me, but even if I had a ps3, I'd still pick the 360 version for fucking achievements. They are a sickness.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 02:34:25 PM
McDragon: I went to Acre first, great area. I also stick around after the job is done and take the long way back 'to base' so I can try and complete a few more objectives and lengthen my sync bar.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 04:52:20 PM
I'm at the gate of Jerusalem, too late to go back now.

and i love how the guards talk different languages.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 06:25:47 PM
The templars rock, as you approach them they boast in french.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 06:31:46 PM
French? i thought it was German  :lol

and i think i heard Persian, and definitely Arabic.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 06:38:22 PM
I heard some people speaking Arabic
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 07:05:15 PM
Yes, and the Arabic here is pretty well done compared to other games.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 18, 2007, 07:22:13 PM
i have put like 11 hours in since i got it yesterday.  it's been disgustingly awesome.

i'm going back to it in a few.

Also, my 360 has frozen twice throughout the 11 hours.  anyone else encounter freezing? :'(
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 07:24:57 PM
Yeah, while my 360 never red rings I get bizzare disc dirty errors n stuff with games.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 07:25:10 PM
It could be Ubisoft and their usual bugs.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 07:30:53 PM
nah DW: Gundam has issues too, I mean granted its over hours and hours, but the disc isnt dirty you dumb awesome console
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 18, 2007, 07:31:40 PM
well this is the ONLY game my 360 has ever frozen on and it did it twice in like 30 minutes, which kind of scares me. 

my 360 has never frozen before :'(

...GOTY!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 07:36:24 PM
mine freezes from time to time, not REALLY concerned.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MCD on November 18, 2007, 07:38:01 PM
MAF: I'd clean/change the lens if this problem keeps appearing.

Mupepe: maybe it's internet related? try playing without going online.

and if all games play fine, then no worries, also shut it down for a few minutes just in case.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 07:54:31 PM
its really just gundam lol
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Eel O'Brian on November 18, 2007, 08:01:44 PM
My brand-new Elite 360 I've had less than a month froze in the first few minutes of this game.  Hasn't done it since, and hasn't ever done it with any other game.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 08:09:32 PM
Its sad but wrestling with PC apps has made me somewhat immune to the anger issues like this.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 08:13:29 PM
My 360 has frozen on other games, but it's rare. It hasn't frozen on AC yet though. One game has given me the dirty disc thing, and that's Dead Rising.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Eel O'Brian on November 18, 2007, 08:14:17 PM
It didn't get me angry, I just kind of rolled my eyes and thought "Oh, MS, hardware lol"
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 18, 2007, 08:15:54 PM
Yeah same
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 08:22:04 PM
It didn't get me angry, I just kind of rolled my eyes and thought "Oh, MS, hardware lol"

yeap :(
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 08:25:58 PM
It hasn't frozen on me, but I have encountered severe bugs that have forced me to reset twice.  Once was a falling through the floor bug (which I can repeat) and the second was a scripting bug involving the assassination
spoiler (click to show/hide)
where you kill Bz
[close]
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 18, 2007, 09:11:06 PM
i've encountered a bug a few times where if you fall off a high area and land right where the wall and ground meet, you'll disappear and can't move.  but if you're being chased, they can still see you and atack you.  they can't grab you either. 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 18, 2007, 09:26:10 PM
God, I got to one of the bigger cities and the amount of buildings and traversable area in general with these visuals is a bit staggering. This is essentially GTA4 before GTA4, R* really need to up the anti.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 10:46:54 PM
What city?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 10:49:08 PM
What city?

When fully opened, each of the three cities is probably just a teensy bit smaller than any of the cities in GTA:SA.  But keep in mind the layouts are different.  The cities here are much more crowded, but they generally aren't as hilly.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 18, 2007, 10:50:32 PM
TVC, how does AC compare to Uncharted visually? 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 10:51:06 PM
What city?

When fully opened, each of the three cities is probably just a teensy bit smaller than any of the cities in GTA:SA.  But keep in mind the layouts are different.  The cities here are much more crowded, but they generally aren't as hilly.

oh my god
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 10:51:44 PM
The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 10:52:36 PM
TVC, how does AC compare to Uncharted visually? 

Ehhhhhhhhhhhhhhh, that's a toughie and I can't really answer it being that I haven't played nearly as much uncharted.

I'll give the image quality edge to AC, though.  Uncharted has some shimmering going on, whereas AC is rock solid.  They both have minor tearing issues.  AC has far more people on screen at once, far far more, but Uncharted has more environmental detail.  AC has better lighting, too.

It's a tossup, really.  Both are the best looking games to hit this year.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 10:53:41 PM
The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."

How are they so multilayered? Do you mean being able to climb on top of anything or what?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 10:55:55 PM
The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."

How are they so multilayered? Do you mean being able to climb on top of anything or what?
I mean you've got the street paths, and then you've got the roof paths, and also there are intermediary objects in the middle you can use to escape.

This game must have had a fucking army of level designers.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 18, 2007, 10:56:57 PM
TVC, how does AC compare to Uncharted visually? 

Ehhhhhhhhhhhhhhh, that's a toughie and I can't really answer it being that I haven't played nearly as much uncharted.

I'll give the image quality edge to AC, though.  Uncharted has some shimmering going on, whereas AC is rock solid.  They both have minor tearing issues.  AC has far more people on screen at once, far far more, but Uncharted has more environmental detail.  AC has better lighting, too.

It's a tossup, really.  Both are the best looking games to hit this year.

That's pretty impressive that AC has better image quality than Uncharted.  Other than the tearing, Uncharted's IQ is quite nice.  Judging from the demo, Uncharted's one of the least aliased PS3 games and also has some of the crispest textures.  I guess Abrader's full of shit again when he said that Uncharted makes AC look last gen.  
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 10:59:18 PM
I dunno, in the jungle areas of Uncharted, I recall shimmering.  Nothing terrible, but it was there; on the edges of leaves and what not.  Like I said, it wasn't bad, but it's a nit to pick, an you're asking for nits if you want me to compare these two excellent looking games.  We, the gamers, are the winners here!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:00:17 PM
The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."

How are they so multilayered? Do you mean being able to climb on top of anything or what?
I mean you've got the street paths, and then you've got the roof paths, and also there are intermediary objects in the middle you can use to escape.

This game must have had a fucking army of level designers.

While that's true, GTA was never really about climbing on top of buildings and crap. I mean,  you can do it, and many extras and secret weapons are found in areas like that, but it's not an emphasis. Plus, do you really think they could everything Assassin's Creed is doing with last gen technology? I don't think it's fair to really compare that to GTA yet, I'm waiting for GTA4 to come out before I make a statement like that.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:01:03 PM
UC has some pretty awful screen-tearing actually. It also has a very cunning cheatsome lighting model that would do John Carmack proud, and it has a protagonist with the most gi-normous head EVER. There must be BILLIONS of polys in Nate Drake's monstrous celestial body of a noggin! I'd give the graphic edge to AC over UC -- barely -- although UC has the bestest water effects I've seen.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 11:01:46 PM
I'm not saying AC > GTA, himu. Just that I appreciate what AC is doing.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 18, 2007, 11:01:53 PM
Well, they've got to look better than Mr Gay.  Despite all the rave reviews from EBers and pro critics, I'm loath to start Mr Gay because I know the graphics'll be shit.  If Mass Effect comes out before I finish R&C, it might be my next game instead of Mr Gay.  
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:02:31 PM
also, AC character models and animation poopy-caca all over UC's weird-looking humanthings.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 11:02:38 PM
Have you seen the water in AC yet, Prole?  It's no slouch itself, although you don't get to play in it.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:03:04 PM
Oh, so do I. I can get into it a lot more than say...Crackdown, which I found to be extremely boring in some spots. Fucking god awful and boring story, boring characters I have to kill that I really don't give a shit about;etc.

Assassin's Creed is the first real sand box game of this type that isn't GTA I can get into.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:03:19 PM
ICO sucks and is ugly.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:04:16 PM
wrong thread!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 18, 2007, 11:06:37 PM
Uncharted does have some damn fugly characters.  Much of the visual appeal is lost because of the unattractive character designs.  It reminds me of the early 3d PC games which were great technically but had some of the worst character models.  

Also, TVC, does Uncharted suffer from repetitive enemy models like Stranglehold?  That was one of the worst albeit funny aspects of Stranglehold's graphics.  


ICO sucks and is ugly.

SOTC sucks even more and is just as ugly.  
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:08:21 PM
UC has good enemy variety so far. Oh, and it has the goofiest-looking barrel/crate explosions EVER -- they're like tiny cartoon volcanoes. I lol'd.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Smooth Groove on November 18, 2007, 11:10:25 PM
I'm not surprised at all that the barrel explosions are so goofy since that idiot Kittonwy couldn't stop talking about them. 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 11:11:48 PM
I don't agree. AC's character models are really awful. Watch Desmond's little girl toy talk and she just stares at you lifelessly.

Uncharted is going for a cartoony look. AC's visual presentation is so uneven in this regard, because Altair's model is ridiculous but even Desmond's is lacking in comparison.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:13:25 PM
I dunno. it's hard to compare Altair to Desmond. I mean, we're talking about 900 year time distance after all, so Desmond doesn't have a huge cloak with weapons. Plus, you hardly ever control Desmond, so it doesn't really seem like much of an issue to me at least.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 11:15:43 PM
It just seems so uneven. But Altair is fucking badass. His animation is fucking amazing. Fuck fuck fuck fuck fuck.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:16:45 PM
Would you let Altair fuck you in the ass with a "hidden blade", Kev?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 18, 2007, 11:19:22 PM
Would you let Altair fuck you in the ass with a "hidden blade", Kev?

only if i could watch his ass fucking animation
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:20:02 PM
Hahaha
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:38:14 PM
no way. the doll chick that works the animus has way better proportions and modeling than elena in uc, who looks like she has a combination of spina bifida and down's. besides, she's a fuckin' bit character!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 11:39:56 PM
That Doll Chick is VERONICA RAPE TRAIN MARS YOU GITS!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Van Cruncheon on November 18, 2007, 11:41:38 PM
can you rape her??
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 18, 2007, 11:44:49 PM
Does am nintenho pray in the direction of mecca?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 18, 2007, 11:45:51 PM
Where is Am Nintendho anyways? Is he playing this game?
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Hitler Stole My Potato on November 19, 2007, 12:29:16 AM
I've only gotten to the first city in Assassin's Creed and it's an amazing looking game, no doubt about it, but there's sections in Uncharted that are just absolutely incredible and go far beyond of what I've seen up to this point in Assassin's Creed. 
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: demi on November 19, 2007, 12:31:34 AM
ICO sucks and is ugly.

:rock
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Mupepe on November 19, 2007, 11:16:33 AM
SOTC is awesome and is pretty.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 19, 2007, 11:24:00 AM
Just so you know Himu, I'm comparing it to GTA when it comes to how big the world is itself. When your standing on one of the View Points and it pans around, you realize you can walk through all this and its a "Woah what the fuck?" type of moment.

Its the same feeling I got when driving through the countryside in GTA:SA
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 19, 2007, 12:16:49 PM
Just so you know Himu, I'm comparing it to GTA when it comes to how big the world is itself. When your standing on one of the View Points and it pans around, you realize you can walk through all this and its a "Woah what the fuck?" type of moment.

Its the same feeling I got when driving through the countryside in GTA:SA

Oh yeah. Definitely. When I first got to Damascus and you see the whole entire city over that hill I was like,"HOLY SHIT. No way are they gonig to let you traverse across ALL of those buildings". And you CAN. So when you get on top the highest view point you're like,"aldjfa;fj"

Even the GTA games, particularly SA, never had this sense of scale. It makes me so excited for GTAIV, because they boast they're making the games much more like this in terms of geometry.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 19, 2007, 01:06:06 PM
8 down, 1 to go. 8 was so awesome. 7 was so awesome too. The only few that blow are like the first two.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: disgruntled_jojo on November 19, 2007, 07:27:17 PM
Definately stay away from the PS3 version.  Have had no other major issues on the PS3, but this game froze twice and I fell through the world once as well, all in about 7 hours of play.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 19, 2007, 07:28:20 PM
I've been playing in bite size sessions but no lockup or anything weird like that on the 360 version for me
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: MrAngryFace on November 19, 2007, 07:41:16 PM
Oh, it was funny, I was fighting near one of the blocked off sections, and a templar threw me into the blocked off section which caused me to die haha.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: TVC15 on November 19, 2007, 07:57:10 PM
8 down, 1 to go. 8 was so awesome. 7 was so awesome too. The only few that blow are like the first two.

I dunno, I liked the first two, but yeah, in comparison to what comes after, from the hospitaler on, they are TAME.  The hospitaler one was soooo awesome.  The Bz one was AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  The
spoiler (click to show/hide)
public execution one
[close]
was AWEEEEEEEEEESOOOOOOME!  The
spoiler (click to show/hide)
William V of Montferrat one
[close]
was AWEESIDus)zufiodsYhugfiadshgbydfabgdfgjjfgsdfgsdjome.

OMG I need to get playin more!
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: GilloD on November 19, 2007, 10:14:30 PM
I just started playing an hour or two ago and I have no idea how this game got so badly savaged. Coming up Damascus is an OMG GAMING RULEZ moment if there ever was one.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: y2kev on November 19, 2007, 10:32:46 PM
Finished it. LOVE IT.

and everyone in the credits is french  :lol french = funny
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: BlueTsunami on November 19, 2007, 11:13:50 PM
Theres definitely a learning curve in the control scheme (as some of you previously stated) but you feel like such a badass when you really start to learn the fundamentals then the more advanced stuff.

One scenario was with an archer on a roof. I Spidey'ed my way nearly up to him, still on the side of the building. When he turned his back to me, I readied my hidden blade and leap frogged up onto him doing a stealth kill. It just felt so...fucken cool.

Its funny, I was a bit intimidated by the controls when I first started playing. Now its totally cake.
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: Himu on November 20, 2007, 01:47:49 AM
I threw a beggar into the wall and she hit the wall so hard she died wtf :lol
Title: Re: Assassin's Creed: The Definitive Evilbore Review
Post by: balikeye on November 26, 2007, 03:45:51 PM
I think I have to agree with all of the  :o posts on here about this game. I was quite upset when I heard about the whole memory storyline, but now that I've played it...I think that they did an hokay job of it.  I think the combat although maybe a bit too easy is addictive and hasn't gotten old as of yet. I'm only about 3 or 4 assassinations into it though.

I definitely understand the repetitive gripes about this game though. It's really not that you are doing the same thing over and over in the side missions...because, let's face it, that's the way that all sandbox titles play. Why I think this title seems too much "more of the same" is each pickpocket, interrogation, and eavesdrop is exactly the same. In GTA there are plenty of steal so and so car and bring it back to so and so place. But, getting there is what makes it still seem random. How many police that are after you, if they shoot your tire out, and so on. With AC these info missions have none of that randomness to them.

I've also went back and forth on whether or not I think the climbing should be a bit harder or not. At times (especially with the eagle points) I sit there and think, "You know, they really could make this a bit more of a challenge." Then once you have the town in high alert or are getting chased I think it becomes clear as to why there isn't much thinking or skill involved in the climbing. 

Overall, I think this game is best enjoyed if you take your time in between the missions and then once you get to the assassinations you try to come up with the most creative way. Otherwise I think the game can become a bit stale.