You have exceptional taste...but one question: do you think "take a chance on me" is superior?
Gotta say, the controls work better than I thought they would, so far. Like, there's not even a learning curve, really.
How are the graphics?
it is certainly no bladestorm
it is certainly no bladestorm
Yeah, but what is?
Tell us about having no jump button, are you happy with that?
So do you find GTA games highly repetitive?
Ok. Mr Gay it is.
this game is hot sex
but tvc, i can't understand the stealth meter at all. It might as well be blinking saying YOU DONT GIVE A SHIT because I can't make heads or tails of it.
There's yellow blinking, yellow flashing, red blinking, red flashing, etc. wtf.
So what is the verdict on PS3 vs. 360 for this?
Ok since people have been more or less accusing me of using the PS3 review copy to put the PS3 version of AC in a bad light, I went and bought a retail copy. So now I can compare directly.
First of all, as far as I can tell the framerate is identical between the review and retail copies.
Now the bad part: The PS3 version of AC is quite noticeably inferior to the 360. First of all the tearing is much more present, and the framerate drops quite a bit more. Also to my surprise the NPC voices, at least for the guards/passer by are at what seems to be a lower sample rate. They definitely don't sound as good as the voices during the cutscenes and I certainly don't remember being such a difference in the 360 version. The pop-in also seemed a bit worse, but then it's quite visible in both versions anyway.
One good point though, the smoke/fog effect is much better in the PS3 version. It looks volumetric instead of being a transparent texture on a polygon or something like that.
Whatever happens the PS3 version is still very playable, but given the choice go for the 360 one. There is no doubt what so ever that it's better.
Fuck it. GAF has scared me off of the PS3 version. I'm returning this bitch and I'll wait to play it on my 360.
Fuck it. GAF has scared me off of the PS3 version. I'm returning this bitch and I'll wait to play it on my 360.
Hmm, yeah. I'm playing on 360 but I've seen the PS3 one and it is definitely not as good. Not bad though. Just not as good.
What is more worrying is PS3 owners talking about freezing and stuff.
I can't really imagine playing this game with the Six Axis. Holding the Right Trigger and pressing the face buttons seems like it would feel more comfortable with the 360 controller.
If you were truly weak, you'd just buy another 360.
Surprisingly, J-rzez said that control preferences is why he went with the PS3 version.
It didn't get me angry, I just kind of rolled my eyes and thought "Oh, MS, hardware lol"
What city?
What city?
When fully opened, each of the three cities is probably just a teensy bit smaller than any of the cities in GTA:SA. But keep in mind the layouts are different. The cities here are much more crowded, but they generally aren't as hilly.
TVC, how does AC compare to Uncharted visually?
The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."
I mean you've got the street paths, and then you've got the roof paths, and also there are intermediary objects in the middle you can use to escape.The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."
How are they so multilayered? Do you mean being able to climb on top of anything or what?
TVC, how does AC compare to Uncharted visually?
Ehhhhhhhhhhhhhhh, that's a toughie and I can't really answer it being that I haven't played nearly as much uncharted.
I'll give the image quality edge to AC, though. Uncharted has some shimmering going on, whereas AC is rock solid. They both have minor tearing issues. AC has far more people on screen at once, far far more, but Uncharted has more environmental detail. AC has better lighting, too.
It's a tossup, really. Both are the best looking games to hit this year.
I mean you've got the street paths, and then you've got the roof paths, and also there are intermediary objects in the middle you can use to escape.The important thing to realize is that the cities are like multilayered cities onto themselves. No city in GTA ever came close to being this "interactive."
How are they so multilayered? Do you mean being able to climb on top of anything or what?
This game must have had a fucking army of level designers.
ICO sucks and is ugly.
Would you let Altair fuck you in the ass with a "hidden blade", Kev?
ICO sucks and is ugly.
Just so you know Himu, I'm comparing it to GTA when it comes to how big the world is itself. When your standing on one of the View Points and it pans around, you realize you can walk through all this and its a "Woah what the fuck?" type of moment.
Its the same feeling I got when driving through the countryside in GTA:SA
8 down, 1 to go. 8 was so awesome. 7 was so awesome too. The only few that blow are like the first two.