THE BORE

General => Video Game Bored => Topic started by: MCD on December 06, 2007, 05:24:26 AM

Title: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 05:24:26 AM
Quote
Numbers are supposed to be impressive, right? Well, it's been 10 years, two hardware generations, and about seventeen thousand rumors since the last pure number Street Fighter came around. And today we have the first ever official details on Street Fighter IV.

We don't blame you if your eyes have already skipped down to the screenshot lower on the page (yes, that's from the game engine). Take your time. But we've got some information as well, so the rest of this is probably worth reading when you get a chance.

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains. Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery. And then there's the issue of what platform(s) the game will end up on, which at this point Capcom is keeping close to its chest (if you search 1UP's database, you'll find listings for arcade, PlayStation 3 and Xbox 360 versions, but those are just guesses based on the graphical quality).


SCREENSHOT: Click on the image above to see the high-res. version.

For the full reveal of the game -- including hands-on impressions, a rundown of the new gameplay system, and loads of details on new features -- look for the January 2008 issue of EGM in stores soon and hitting subscribers any day now. And then after you check the issue out, keep your eye on 1UP's Street Fighter IV hub page for ongoing coverage continuing into January.

Anyway, are you still reading this? Didn't you see the screenshot above? Click it and look at the larger version! All your friends are doing it...


(http://i14.tinypic.com/6jq65ih.jpg)

http://www.1up.com/do/newsStory?cId=3164756
Title: Re: Street Figher IV Unveiled
Post by: drohne on December 06, 2007, 06:02:19 AM
i thought street fighter was dead when i saw the concept trailer. i was wrong. street fighter was just terminally ill. now street fighter is dead.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 06:06:56 AM
So 3D graphics with 2D game play.  Capcom is moving on and making a game that will appeal to a wider audience.  But I don't know what to think about that art yet.  They should have gone with a better picture.   :-\
Title: Re: Street Figher IV Unveiled
Post by: Himu on December 06, 2007, 07:33:19 AM
Hey guys as long as it has 2d gameplay it's cool. RIGHT?
Title: Re: Street Figher IV Unveiled
Post by: Shuri on December 06, 2007, 07:34:05 AM
what a bullshot; ryu's feet don't even touch the ground
Title: Re: Street Figher IV Unveiled
Post by: Kyle on December 06, 2007, 07:44:24 AM
an HDR Lighting in my Street Fighter!?!  :o
Title: Re: Street Figher IV Unveiled
Post by: tiesto on December 06, 2007, 09:50:12 AM
Anybody mind rehosting the pic on imgvenue, that's the only image site not blocked by my work. Thanks!
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 10:03:37 AM
Anybody mind rehosting the pic on imgvenue, that's the only image site not blocked by my work. Thanks!

this good?

http://img208.imagevenue.com/img.php?image=49847_2090198453_affb9de8c8_o_122_218lo.jpg
Title: Re: Street Figher IV Unveiled
Post by: tiesto on December 06, 2007, 10:21:33 AM
Anybody mind rehosting the pic on imgvenue, that's the only image site not blocked by my work. Thanks!

this good?

http://img208.imagevenue.com/img.php?image=49847_2090198453_affb9de8c8_o_122_218lo.jpg

Yeah, but now I'm kinda wishing I didn't see that pic :-\
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 10:46:42 AM
Hey guys as long as it has 2d gameplay it's cool. RIGHT?

Yup.  And the detail on that Ryu model, questionable penis-like white polygon aside, is amazing.  It has a very hand-drawn like look to it.  It's still far too early to pass any kind of judgment.  They're still not talking game play.
Title: Re: Street Figher IV Unveiled
Post by: Rman on December 06, 2007, 10:54:48 AM
I wonder what type of changes in the game play we can expect.  I still hope special attack-super combo cancels, a la SF3, are still in the mix.
Title: Re: Street Figher IV Unveiled
Post by: y2kev on December 06, 2007, 10:55:39 AM
DO YOU THINK THERE WILL BE A WII VERSION
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 10:58:46 AM
DO YOU THINK THERE WILL BE A WII VERSION

 :lol
Title: Re: Street Figher IV Unveiled
Post by: MrAngryFace on December 06, 2007, 11:08:57 AM
*cry*

Why they did this instead of just going high res :(

3D just looks so Maximo, which I dont want in my SF
Title: Re: Street Figher IV Unveiled
Post by: ferrarimanf355 on December 06, 2007, 12:11:53 PM
It looks okay, IMHO.
Title: Re: Street Figher IV Unveiled
Post by: Robo on December 06, 2007, 12:12:36 PM
OH FUCK THIS
Title: Re: Street Figher IV Unveiled
Post by: Bloodwake on December 06, 2007, 12:25:32 PM
I was like OH SHIT THIS IS AWESOME until I saw the Ryu Penis Lump.

Eh, they've still got time to make it look better. I'm not worried.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 12:28:48 PM
I will still prefer ST, but this doesn´t look bad at all.  There is still hope.

http://www.youtube.com/watch?v=JwjJa9l1cSo (http://www.youtube.com/watch?v=JwjJa9l1cSo)

Battle Fantasia, a 2.5 fighter.  Forget about the fanservice and stuff, if SF4 has this approach, it will be alright.  I hope.
Title: Re: Street Figher IV Unveiled
Post by: hyp on December 06, 2007, 01:09:21 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Street Figher IV Unveiled
Post by: bud on December 06, 2007, 01:29:53 PM
wtf, ryu isn't supposed to be ugly! >:(

and his ''cock'' looks like it's the cloth, i think.
Title: Re: Street Figher IV Unveiled
Post by: hyp on December 06, 2007, 01:30:49 PM
 :'(  WHY???
Title: Re: Street Figher IV Unveiled
Post by: Himu on December 06, 2007, 01:34:05 PM
if it's in the project justice vein i won't mind
Title: Re: Street Figher IV Unveiled
Post by: Robo on December 06, 2007, 02:01:59 PM
if it's in the project justice vein i won't mind

 :punch :punch :punch :punch :punch
Title: Re: Street Figher IV Unveiled
Post by: MrAngryFace on December 06, 2007, 02:05:20 PM
MaximoRyu!
Title: Re: Street Figher IV Unveiled
Post by: Rman on December 06, 2007, 02:05:29 PM
Art-style is disappointing.
Title: Re: Street Figher IV Unveiled
Post by: Van Cruncheon on December 06, 2007, 02:11:39 PM
not bad, but it had better feel like third strike and NOT project justice.
Title: Re: Street Figher IV Unveiled
Post by: MrAngryFace on December 06, 2007, 02:17:40 PM
It'll feel like Street Fighter Ex 2 or whatever with bone guy
Title: Re: Street Figher IV Unveiled
Post by: TVC15 on December 06, 2007, 02:23:12 PM
Looks terrible.  If any game is SUPPOSED to be sprite-based, it's this.  I think they meant this is Street Fighter Ex 4, not Street Fighter 4.
Title: Re: Street Figher IV Unveiled
Post by: Howard Alan Treesong on December 06, 2007, 02:38:29 PM
looks like ass and poo
Title: Re: Street Figher IV Unveiled
Post by: SpudBud on December 06, 2007, 02:40:48 PM
I am a little disapointed, I was hoping for a sprite based game. But this will have to do.
Title: Re: Street Figher IV Unveiled
Post by: Phoenix Dark on December 06, 2007, 03:44:40 PM
/islamo suicide

god this looks bad. why couldn't it just have a souped up 2D sprite type look
Title: Re: Street Figher IV Unveiled
Post by: aoi tsuki on December 06, 2007, 03:51:15 PM
i'm kinda disappointed that they went with full 3D graphics, although i had a feeling they'd go that route. A sprite-based SF4 with HD-quality sprites and animation surpassing Third Strike would be orgasmic, but costly. It actually looks pretty good as it is and there's a much better level of background detail than i would've expected with the jump to 3D.

The EX comparisons need to stop until we get confirmation on the gameplay and animation. i'm staying cautiously optimistic that they won't totally fuck up the gameplay, but regardless of how it plays, people will bitch.
Title: Re: Street Figher IV Unveiled
Post by: Phoenix Dark on December 06, 2007, 06:23:06 PM
(http://kumquat.quickshareit.com/share/media2f064f.jpeg)
Title: Re: Street Figher IV Unveiled
Post by: Robo on December 06, 2007, 06:31:47 PM
lego batman :bow
Title: Re: Street Figher IV Unveiled
Post by: Kyle on December 06, 2007, 07:12:50 PM
(http://kumquat.quickshareit.com/share/media2f064f.jpeg)
Marcus Fenix !
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 07:24:19 PM
Quote
The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.

Street Fighter IV runs at 60 frames per second.

Street Fighter IV will have online play.

The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.

The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

Shen Long may appear in the game. We are NOT kidding.

The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.

http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml

(http://i14.tinypic.com/6pz1bvr.jpg)
(http://i9.tinypic.com/819m629.jpg)


Title: Re: Street Figher IV Unveiled
Post by: Junpei the Tracer! on December 06, 2007, 07:26:04 PM
omg  :rofl
Title: Re: Street Figher IV Unveiled
Post by: Rman on December 06, 2007, 07:37:07 PM
Ken got ugly.

Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 07:38:53 PM
It looks okay.  The ground texture looks rather dodgy, though.
Title: Re: Street Figher IV Unveiled
Post by: LJ11 on December 06, 2007, 07:41:57 PM
That first screenshot was pretty good, but the last two are hideous.  Such a shame.   :-\
Title: Re: Street Figher IV Unveiled
Post by: Robo on December 06, 2007, 07:43:25 PM
I love how you hookers think this looks okay, but SF2 HD Remix is OMG DISGUSTING.  This is so much worse.
Title: Re: Street Figher IV Unveiled
Post by: Error2k4 on December 06, 2007, 07:48:18 PM
 :-\ at the new screens.

SF am dead.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 08:02:07 PM
http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml

Quote from: mikew3st
(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen008.jpg)


(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen001.jpg)



http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml (http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml)

DISCLAIMER: Although the pictures are clearly real, this info came from a blogger in Brazil and may be entirely false.

Quote
The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.

Street Fighter IV runs at 60 frames per second.

Street Fighter IV will have online play.

The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.

The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

The excellent Parry system form SFIII is gone
. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

Shen Long may appear in the game. We are NOT kidding.

The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.

If this is true, I get the feeling the hardcore SF community is not going to be pleased by this.  Hope I'm wrong, but then again it took those guys years to get into SF3 the way it is played now.

From the pics, the animation looks like it's going to be great.  Take a look at Ryu's gi when he's throwing the fireball...it's moving like SF3.  I wouldn't be surprised if this game has some absolutely amazing animation to go along with its cartoon-like appearance.
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 08:05:27 PM
I love how you hookers think this looks okay, but SF2 HD Remix is OMG DISGUSTING.  This is so much worse.

They're not even in the same universe, that's how far apart the two are in quality.  SF2 HD Remix is complete ass.  The character models in this actually look good. It's just the backgrounds I have some problems with.
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 08:08:01 PM
Yeah, destructoid just translated that blog.

i need to see this in motion to judge.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 08:09:41 PM
Yup, before jumping to "OMFG WTF WTF IS THIS SF NOOO" fanboy conclusions, I want info I know is correct for certain and I want to see it action.  It's also early anyway and I'd expect visually it's only going to get better.

Battle Fantasia proves a 2.5D game can be done on the level of a sprite-based fighter, folks. 
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 08:12:16 PM
the artstyle is weird but it will be a nice fresh start IMO, and if i was a SF fan, i wouldn't worry about the gameplay, because like previous titles, they will milk this till they get it right.
Title: Re: Street Figher IV Unveiled
Post by: Howard Alan Treesong on December 06, 2007, 08:12:46 PM
parries ;__________;
Title: Re: Street Figher IV Unveiled
Post by: hyp on December 06, 2007, 08:20:20 PM
ryu has got a swollen foot.

(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen001.jpg)
Title: Re: Street Figher IV Unveiled
Post by: Himu on December 06, 2007, 08:21:38 PM
I'm sorry Lyte I can't defend this game.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 08:24:30 PM
Who's defending it, Himuro?  It's still too early to do anything comment on some early screenshots.  That's all that's going on here.

If parries really are gone, it will be a much more accessable game for a lot of people.  They're probably doing all they can to try to recapture some of the success SF2 had while forgetting about SF3, which IIRC, despite the popularity 3rd Strike did finally get, was essentially "bomba."
Title: Re: Street Figher IV Unveiled
Post by: bagofeyes on December 06, 2007, 08:27:07 PM
Holy shit, that looks like shit and poo
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 08:42:26 PM
I'm sorry Lyte I can't defend this game.

What the fuck?  Based off of three screenshots?
Title: Re: Street Figher IV Unveiled
Post by: Himu on December 06, 2007, 08:50:17 PM
well put me on the sf4 skeptics crew
Title: Re: Street Figher IV Unveiled
Post by: Phoenix Dark on December 06, 2007, 09:09:22 PM
(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen008.jpg)
(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen008.jpg)
(http://i128.photobucket.com/albums/p181/mikew3st/sfivscreen008.jpg)

 :'( :'( :'(
Title: Re: Street Figher IV Unveiled
Post by: bagofeyes on December 06, 2007, 09:11:42 PM
Should I go and poo in front of capcom tomorrow?
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 09:22:08 PM
I am happy the parries are gone.  It destroyed projectiles and killed playstyles.  It was unfair to some characters (Grapplers, for instance, get raped with parries, since they are much slower, their attacts are easier to parry) and favored the fastest ones. 

So much crying in this thread and GAF.  Nobody gave a fucking shit about parries or SF3 when it came out.  People started playing it because of what happened in 2004.  You could ask anyone before that if he had played any SF3, he would have answered a)what sf3? b)sf3? oh you mean ALPHA 3 right?  It took 5 years (7 if you count the first version) for people to give a shit about it.

Over that said, I would still advice everyone not to trust this article entirely.  The giveaway:  Shen Long, they mentioned it.  HE DOESN´T EXIST.  Not even in the USA canon.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 09:25:33 PM
And Reno said to NOT trust on that info.  If anyone knows anything about the game, its him.
Title: Re: Street Figher IV Unveiled
Post by: CajoleJuice on December 06, 2007, 09:29:59 PM
I love how you hookers think this looks okay, but SF2 HD Remix is OMG DISGUSTING.  This is so much worse.

I've always thought HD remix looked pretty good.

The first pic of this wasn't bad at all.

The last two...
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 09:45:16 PM
And Reno said to NOT trust on that info.  If anyone knows anything about the game, its him.

Reno doesn't know shit, he's on one of the lowest rungs in the Capcom ladder.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 09:47:23 PM
Ok but don´t eat me :-\
Title: Re: Street Figher IV Unveiled
Post by: bagofeyes on December 06, 2007, 09:47:36 PM
lol reno
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 09:48:15 PM
Ok but don´t eat me :-\

(http://i48.photobucket.com/albums/f246/Ichirou_Oogami/angrylars.jpg)
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 09:49:18 PM
I'm sorry Lyte I can't defend this game.

What the fuck?  Based off of three screenshots?

Whatever, they're all going to get this when it comes out.  Let 'em hate now and we can jump all over 'em later on.   8)

I am happy the parries are gone.  It destroyed projectiles and killed playstyles.  It was unfair to some characters (Grapplers, for instance, get raped with parries, since they are much slower, their attacts are easier to parry) and favored the fastest ones. 

Parries were a great idea.  They completely changed up the game and breathed new life into Street Fighter.  I'm not a big parry fan myself (I prefer SFA3 over SF3 3s, quite frankly), but losing them is kind of like a step backwards.  That's assuming they really are gone, that is.  I'd be fine with it either way, and I do think losing parries would make the game easier to get into.

You can also look at it that parries helped grapplers to fend off long range attacks and properly-timed parries meant retaliations with 360 degree piledrivers.

Quote
So much crying in this thread and GAF.  Nobody gave a fucking shit about parries or SF3 when it came out.  People started playing it because of what happened in 2004.  You could ask anyone before that if he had played any SF3, he would have answered a)what sf3? b)sf3? oh you mean ALPHA 3 right?  It took 5 years (7 if you count the first version) for people to give a shit about it.

No, that's not what happened.  Street Fighter III wasn't that popular in arcades.  It lost all the familar characters save Ryu and Ken, took a lot of steps backwards, and started over.  2nd Impact wasn't as widely released but was the better game and got a few more hardcore players into it.  3rd Strike wasn't popular either, but ended up getting a little more popular as time went on.  When it started to blow up was around 2000-2001, not 2004.  The story goes that in a big tournament, a team of American players faced off against a team of Japanese players.  The J-players SCHOOLED them and did shit that the Americans had never even seen before.  This got around and videos were online, and the hardcore scene started playing it religiously.  Then it got a bit more popular with the more casual fighting game fans too.  I don't have sales numbers, but I'm quite certain than none of the SF3 games were ever as popular as the SF2s or the Alpha games.

Quote
Over that said, I would still advice everyone not to trust this article entirely.  The giveaway:  Shen Long, they mentioned it.  HE DOESN´T EXIST.  Not even in the USA canon.

Sure he does.  The "Shen Long" in reference here is Gouken, Gouki's brother and Ryu and Ken's master, killed by Gouki.  Gouki is of course Akuma in the English versions.  I don't know what they renamed Gouken to, if anything in the English versions.  If you want to see Gouken's face, he's in one of the Street Fighter Alpha 2 endings.  I can't remember whose.

EDIT: Hmm...VGMuseum's Akuma ending doesn't have his face.  Did Capcom remove it from the English version??  But there was an action figure made recently, I see: http://www.blisterdirect.com/item1952.html

EDIT 2: He's in Akuma's SFA1 ending:
(http://www.vgmuseum.com/end/arcade/a/sfaaku-5.gif)
http://www.vgmuseum.com/end/arcade/a/sfaaku.htm

And Reno said to NOT trust on that info.  If anyone knows anything about the game, its him.

He seems to be the man when it comes to Virtua Fighter and Soul Calibur, but I don't know about Street Fighter.   Maybe he's got a source though.  I know someone I can ask too, but I doubt I'll get anything out of him.
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 09:50:52 PM
Reno works at Capcom, lyte.  But like I said, he's just a simpering simpleton.
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 09:53:18 PM
They are obviously going for SF2 theme for profit.

this might be good for the series, a fresh start with friendly fighting style and SF2 characters.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 09:56:32 PM
Quote
Sure he does.  The "Shen Long" in reference here is Gouken, Gouki's brother and Ryu and Ken's master, killed by Gouki.  Gouki is of course Akuma in the English versions.  I don't know what they renamed Gouken to, if anything in the English versions.  If you want to see Gouken's face, he's in one of the Street Fighter Alpha 2 endings.  I can't remember whose.

Gouken is named Gouken in every canon, including US.  Shen long doesn´t exist.  I think this is destructoid playing with us.

And I love when people want to pretend parries are actually a "modern" technique when, its like you know 10 YEARS OLD.  IMO it didn´t improve anything, it just made the game play differently.  No parries in my opinion would be a case of going forward by looking at the past.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 09:58:52 PM
Reno works at Capcom, lyte.  But like I said, he's just a simpering simpleton.

He does?  I thought he was just doing some game journalism stuff. 
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 10:00:07 PM
I though Reno works for 1up?
Title: Re: Street Figher IV Unveiled
Post by: bork on December 06, 2007, 10:04:24 PM
I though Reno works for 1up?

Yeah, that's what I thought too.  But even then he'd know if that blog was bullshit.  It's all obviously still under NDA except for the little that they revealed, I take it.
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 10:06:34 PM
I think he used to work for 1Up before going to Capcom.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 10:07:21 PM
http://press.capcom.com/release.asp?i=59 (http://press.capcom.com/release.asp?i=59)

Press release, bitches.
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 10:10:02 PM
Why don't you copy/paste it onto the thread?


(http://i48.photobucket.com/albums/f246/Ichirou_Oogami/angrylars.jpg)
DO IT
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 10:11:27 PM
Quote
CAPCOM® KICKS OFF THE NEXT GENERATION OF FIGHTING GAMES WITH STREET FIGHTERTM IV
 
The Next Round of the Definitive Fighting Game Experience Combines 3D Graphics with Classic Street Fighter Feel
Capcom®, a leading worldwide developer and publisher of video games, today officially announced development of Street Fighter™ IV, the next iteration of the genre-establishing fighting game series. This marks the first new entry announced in nearly eight years, following the acclaimed Street Fighter III Third Strike.

In its amazing twenty year history, Street Fighter has revolutionized the fighting genre and created a global legacy like no other. Few details have been released on the new game, outside of a heart-pounding preview trailer that set the gaming community on fire when it was released in October on the official website, StreetFighterWorld.com.

Capcom is proud to announce the return of four classic “World Warriors” in Street Fighter IV: returning favorites Ryu, Ken, Chun-Li, and Dhalsim. The characters and environments are rendered in stylized 3D computer graphics (CG), while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. The traditional six-button controls for the game will return, with a host of new special moves and features integrated into the input system. Mixing tried-and-true classic moves and techniques with all-new, never-before-seen gameplay systems, Street Fighter 4 brings a brand new fighting game to fans the world over.

Everything that made the legendary Street Fighter II a hit in arcades, living rooms and dormitories all over the world has been brought to bear here, with even more surprises. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

Features:
• 2D/3D fighting environments
• Classic Street Fighter characters re-imagined for a new generation of gamers
• New special moves that go beyond any Street Fighter fan's wildest imagination
• Amazing locations never seen before in a Street Fighter game
• New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro.

For more information, visit http://www.streetfighterworld.com
Title: Re: Street Figher IV Unveiled
Post by: tiesto on December 06, 2007, 10:12:10 PM
Wow, those screens look even worse. And now you tell me parries are gone  :'(

We'll always have our Third Strike, at least.
Title: Re: Street Figher IV Unveiled
Post by: Ichirou on December 06, 2007, 10:12:47 PM
Hope they include some characters from the Alpha series.
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 10:14:18 PM
I want Sakura.

but TBH, with this rough style, some of Alpha characters won't fit.
Title: Re: Street Figher IV Unveiled
Post by: Eduardo24 on December 06, 2007, 10:15:09 PM
Sakura?  If this game is after sf2 like destructoid says, then should be on college or something. If the game is after sf3 she must in her 30s.
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 06, 2007, 10:16:14 PM
Story? in my fighting games?
Title: Re: Street Figher IV Unveiled
Post by: Christopher on December 06, 2007, 10:16:33 PM
wow Ryu's packing... you try not to look but it's like bam in your face.

Their faces look a bit odd, they kinna have a signature look to them which these shots don't seem to capture.
Title: Re: Street Figher IV Unveiled
Post by: demi on December 06, 2007, 11:15:30 PM
Those pictures are fake, all those stances are from the trailer
Title: Re: Street Figher IV Unveiled
Post by: SpudBud on December 06, 2007, 11:17:31 PM
Man, Ken's face is fucked up. I'm still optimistic though.
Title: Re: Street Figher IV Unveiled
Post by: y2kev on December 06, 2007, 11:22:10 PM
From WOW to WII in less than a day.
Title: Re: Street Figher IV Unveiled
Post by: Oblivion on December 07, 2007, 12:45:45 AM
Hope they gave Chun Li a bigger rack.
Title: Re: Street Figher IV Unveiled
Post by: Joe Molotov on December 07, 2007, 12:49:44 AM
It would be funny if they made a 2D sprite version for the Wii.
Title: Re: Street Figher IV Unveiled
Post by: bork on December 07, 2007, 03:01:04 AM
It would be funny if they made a 2D sprite version for the Wii.

I love all the fanboys crying that it's not coming out on the Wii.   :lol

Although I don't see why a visually scaled-down version couldn't be released on the PSP n' Wii Wii if Capcom wants to do some classic milking.
Title: Re: Street Figher IV Unveiled
Post by: brawndolicious on December 07, 2007, 03:02:29 AM
I heard that SF4 was based on the Taito 2 which uses a 9600 so maybe Wii version (obviously in SD) could be possible.

edit: I mean X1600.  Wii aint getting that.
Title: Re: Street Figher IV Unveiled
Post by: Joe Molotov on December 07, 2007, 03:04:26 AM
It would be funny if they made a 2D sprite version for the Wii.

I love all the fanboys crying that it's not coming out on the Wii.   :lol

If you're talking about me, I couldn't care less. Me and fighters don't get along well (except Super Smash Bros., but I've been informed that's not a real fighting game because of the lack of tedious button combo memorization).
Title: Re: Street Figher IV Unveiled
Post by: bork on December 07, 2007, 03:43:35 AM
No, I wasn't talking about you.  I could tell you weren't serious.  I mean that other forum.
Title: Re: Street Figher IV Unveiled
Post by: Himu on December 07, 2007, 03:55:04 AM
i don't understand how anyone who has been playing games their whole life can call fighting game commands tedious

i mean. really?
Title: Re: Street Figher IV Unveiled
Post by: Joe Molotov on December 07, 2007, 04:21:59 AM
i don't understand how anyone who has been playing games their whole life can call fighting game commands tedious

i mean. really?

I dunno, I always just found the combo lists to be daunting. I was doing good to memorize one or two moves for a couple of characters (and actually be able to pull them off in the heat of battle), and then just spam them over and over. I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Title: Re: Street Figher IV Unveiled
Post by: Beezy on December 07, 2007, 09:38:28 AM
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?
Title: Re: Street Figher IV Unveiled
Post by: JOttoson on December 07, 2007, 12:49:00 PM
(http://kotaku.com/assets/resources/2007/12/perfectko002.jpg)
Ken's prepping for gender reassignment?
Title: Re: Street Figher IV Unveiled
Post by: T234 on December 07, 2007, 12:52:24 PM
The newer screenshots are scandalous.
Title: Re: Street Figher IV Unveiled
Post by: Joe Molotov on December 07, 2007, 12:57:33 PM
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?

Yes, please.
Title: Re: Street Figher IV Unveiled
Post by: CajoleJuice on December 07, 2007, 01:00:04 PM
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?

Yes, please.

You ever play Soul Calibur? You can button mash and pull off pretty awesome moves easily in that.
Title: Re: Street Figher IV Unveiled
Post by: demi on December 07, 2007, 01:31:26 PM
Hope they gave Chun Li a bigger rack.
(http://kotaku.com/assets/resources/2007/12/perfectko002.jpg)

ten to one chun-li is packing bigger heat than Ryu
Title: Re: Street Figher IV Unveiled
Post by: bork on December 12, 2007, 10:33:14 AM
More pics:

(http://napowa.free.fr/SF4/SF44.jpg)

(http://napowa.free.fr/SF4/SF410.jpg)

(http://napowa.free.fr/SF4/SF411.jpg)

(http://napowa.free.fr/SF4/SF48.jpg)

(http://napowa.free.fr/SF4/SF42.jpg)

(http://napowa.free.fr/SF4/SF43.jpg)

(http://napowa.free.fr/SF4/SF47.jpg)

(http://napowa.free.fr/SF4/SF49.jpg)

Fuck the idiot haters, this looks great for a game that's TWO PERCENT DONE.

But this is LOL-worthy:

(http://napowa.free.fr/SF4/SF42.jpg)

 :lol :lol :lol
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 12, 2007, 10:43:29 AM
That's so SF2.

hawt.
Title: Re: Street Figher IV Unveiled
Post by: Sho Nuff on December 12, 2007, 11:58:50 AM
DIMPS?

More like GIMPS

Horrific just horrific
Title: Re: Street Figher IV Unveiled
Post by: ferrarimanf355 on December 12, 2007, 06:19:37 PM
Ken's staring at Ryu's boner...  :lol
Title: Re: Street Figher IV Unveiled
Post by: brawndolicious on December 12, 2007, 06:27:04 PM
lol.

it actually looks really good.
Title: Re: Street Figher IV Unveiled
Post by: Oblivion on December 12, 2007, 07:24:39 PM
It may just be me, but the in-game shots didn't come off as 3D to me. They seemed cel shaded (which I guess is technically 3D sorta).
Title: Re: Street Figher IV Unveiled
Post by: MCD on December 15, 2007, 08:59:53 PM
(http://i5.tinypic.com/6wp6o8h.jpg)
(http://i8.tinypic.com/8av79dd.jpg)

 :bow :bow :bow