way to ruin your zelda experience, greaser
wii version = 16:9
superior version
playing wii games on a hdtv = epic fail
the last fight was pretty disappointing too. i think i would rate Ganon fights asFrom what I recall, the Majora's Mask final boss fight was fucking awesome (so long as you didn't pussy out and play as Oni Link. Fuck Oni Link).
OOT > WW > TP
Majora didnt even have Ganon so I nixed it, but it would go before TP at least
the last fight was pretty disappointing too. i think i would rate Ganon fights asFrom what I recall, the Majora's Mask final boss fight was fucking awesome (so long as you didn't pussy out and play as Oni Link. Fuck Oni Link).
OOT > WW > TP
Majora didnt even have Ganon so I nixed it, but it would go before TP at least
Twilight Princess kind of stunk. I'm convinced that the designers were really in love with the Wind Waker concept, only to hear all the negative feedback from stupid gamers (there are real design problems with that game, but the art design is not one of 'em) and the constant bickering for basically another Ocarina of Time. So, it seems obvious to me at least, they tried to cram as much Ocarina of Time fan service into this adventure without thinking it through or developing a world as fun as that game - and the result is just a ton of old shit you've seen before haphazardly connected together or just dropped into the world altogether.
Don't know how you can say the team was in love with making WW. Judging by all the design decisions in the game, it was clearly a rush job.
Don't know how you can say the team was in love with making WW. Judging by all the design decisions in the game, it was clearly a rush job.
Not really. The art design and atmosphere was fantastic - the only thing that was rushed were dungeons. The dungeons in the game were ten times better than the ones in Twilight Princess. Quality over quantity, my friend. Almost everything in Wind Waker was done better, save for overworld transportation. If anything, it looks like they just unloaded stuff on Twilight Princess as fan service.
Dude, dungeons and overworld exploration are the meat and potatoes of a Zelda game.
If you bork on either of them, there's no way you could proclaim it's better.
Twilight Princess kind of stunk. I'm convinced that the designers were really in love with the Wind Waker concept, only to hear all the negative feedback from stupid gamers (there are real design problems with that game, but the art design is not one of 'em) and the constant bickering for basically another Ocarina of Time. So, it seems obvious to me at least, they tried to cram as much Ocarina of Time fan service into this adventure without thinking it through or developing a world as fun as that game - and the result is just a ton of old shit you've seen before haphazardly connected together or just dropped into the world altogether.
Don't know how you can say the team was in love with making WW. Judging by all the design decisions in the game, it was clearly a rush job.
Whatever. WW had 10 x more soul and heart. I like TP but come on.
Yeah. Now that the Zelda team got all their OoT shit out of the way, I think they have much more room to work with, in a creative sense.
Return of Majora's Mask plz :bow