THE BORE
General => Video Game Bored => Topic started by: Howard Alan Treesong on April 01, 2008, 05:08:54 AM
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The Diablo Loot Piņata!
http://www.blizzard.com/us/diablo2exp/pinata.html
(http://www.blizzard.com/us/diablo2exp/pinata/ss1.jpg)
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I knew this was an april fools joke by reading the thread title but I couldn't help getting a bit excited anyway fuck fuck fuck. :( :'(
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:( What a bitch move for a thread :(
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Blizzard is the IREM of April Fools on this side of the Pacific. Althought not quite as elaborate.
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(http://img.photobucket.com/albums/v233/MastahCrushed/2008_03_22_diablo.gif)THIS IS NOW THE OFFICIAL DIABLO THREAD OF DIABLO IS AWESOME (http://img.photobucket.com/albums/v233/MastahCrushed/2008_03_22_diablo.gif)
We all play Diablo and Diablo II.
Fuck, my DII won't install. Fucking Vista.
Okay, forget it.
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INSTALL WITH WINDOWS XP COMPATABILITY MODE. I THINK. WTF VISTA ON NOES
:bow DIABLO II :bow
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I tried putting Diablo II on my macbook and it exploded in OGL mode and the patch system broke itself. Going to have to reinstall tonight :/
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hopefully Blizzard concentrates exclusively on WOW expansions and never releases another entry in this awful franchise that singlehandedly ruined a whole genre
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what
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Mondain is against Clickity Clicking
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what would you have prefered to see flourish on the market, quality computer RPGs in the vein of Black Isle Studios', or a dumb hack 'n slash fest anyone can pick up and play like that series is? there actually was an RPG renaissance around that time in the mid-nineties however Diablo sucked out all the life out of that genre with its monstrous popularity at retail and with the rise of MMORPGs it never recovered and most of the good developers deserted it
it's not like it's pushing the genre forward, it's mindless and repetitive dungeon hacking, it's an offline MMO with almost zero story
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it's not like it's pushing the genre forward, it's mindless and repetitive dungeon hacking, it's an offline MMO with almost zero story
you mean - it is a roguelike?
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who could say it better than the guy who basically invented computer role-playing games?
Ultima IV was a great example of what Role Playing Games can become. Even today few games really attempt being a true Role Playing Game, rather they are inventory management games, based on leveling up, over playing a role. I hope some day we will see some great role playing games that fulfill the promise that Ultima IV eluded too.
role-playing games can be the best, most fascinating medium of all the ones that humans invented when used correctly, and yet games like Diablo brought it to ruins
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(http://phenixrising.typepad.com/photos/galia/richardgarriott.jpg)
"Mondain got my back!"
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RPGs should have less fun and engaging gameplay, combat, and loot systems and more hamfisted Pilgrim's Progressesque moral symbolism
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BG2>Diablo and its sequel.
Diablo is fucking great, but come on. Baldur's Gate 2 is Baldur's Gate 2.
EDIT: Mondain is Mondain.
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RPGs should be less have less fun and engaging gameplay, combat, and loot systems and more hamfisted Pilgrim's Progressesque moral symbolism
One of the truly quirky things about MMORPGs that I've seen in my years of playing them is that the social groups that most people form and interact in have much more difficult moral and ethical "real life" challenges than the so-called great CRPGs of the late 1990s. I mean, take your average WoW raiding guild:
A) You are about to bail on the guild because you are going to server transfer. Do you blow your load of points and then bail, possibly denying one of your friends loot that may not drop again for months, or do you get what you want, and burn your bridges behind you. (seen this repeatedly).
B) Do you impersonate a shy woman, even to the point of altering your voice through software, for personal gain for years? (seen this)
C) Do you actively manipulate people in positions of relative power in your social circle to get ahead, knowingly screwing others over in the process? (generic description, happens all the time though).
Or, you can decide in a single-player game whether to flip a digit that makes your character, which interacts with no real people, gay or a porn star or what not.
Tell me which one has the richer set of potential consequences and ethical challenges for the player.
Heck, EvE Online is pretty much build from the ground up to create endgame content through player conflict arising from these sort of "drama" things.
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bu bu bu The Wizard of Oz was the best movie ever and we should live our lives according to its tenets
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a role-playing game is a finite, consistent experience that exists apart from the real world and that can be experienced on an individual basis by an infinite amount of players based on their own playing style
one that has a beginning and an end
I,ll never play an MMO game of any kind for even a second
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Mondain is a dain tat is mon
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Whoa fellas, I just said BG2>Diablo.
%greatestGamesInTheirGenres = (
SPRPG => BG2,
MMO => WoW,
HnS => Diablo,
);
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what is it about single player CRPGs that turn so many people wild homo, ffs. I went to rpgcodex trying to find links to some decent indie stuff that I maybe had missed and the shit they were piling up there was insane, most of it the same sort of drek mondain pooped in this thread and that I bump into constantly in other dark corners of the gaming internet.
a role-playing game is a finite, consistent experience that exists apart from the real world and that can be experienced on an individual basis by an infinite amount of players based on their own playing style
one that has a beginning and an end
a game can be all of the above and be and role playing game. A game does not necessarily need to meet those rather arbitrary and vague requirements to be a role play game.
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obviously living greyhawk is not an rpg by those constraints
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RPGs should be less have less fun and engaging gameplay, combat, and loot systems and more hamfisted Pilgrim's Progressesque moral symbolism
One of the truly quirky things about MMORPGs that I've seen in my years of playing them is that the social groups that most people form and interact in have much more difficult moral and ethical "real life" challenges than the so-called great CRPGs of the late 1990s. I mean, take your average WoW raiding guild:
A) You are about to bail on the guild because you are going to server transfer. Do you blow your load of points and then bail, possibly denying one of your friends loot that may not drop again for months, or do you get what you want, and burn your bridges behind you. (seen this repeatedly).
B) Do you impersonate a shy woman, even to the point of altering your voice through software, for personal gain for years? (seen this)
C) Do you actively manipulate people in positions of relative power in your social circle to get ahead, knowingly screwing others over in the process? (generic description, happens all the time though).
Or, you can decide in a single-player game whether to flip a digit that makes your character, which interacts with no real people, gay or a porn star or what not.
Tell me which one has the richer set of potential consequences and ethical challenges for the player.
Heck, EvE Online is pretty much build from the ground up to create endgame content through player conflict arising from these sort of "drama" things.
mondain cannot compete amongst real people; he needs a shallow state machine for his "sarcastical manipulations"
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My review of MMORPGs: they take up too much goddamn time, the end.
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Frag, check your PMs.
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My review of MMORPGs: they take up too much goddamn time, the end.
that's a completely valid and wholly accurate complaint
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thanks, I was rather proud of it myself.
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I agree with both Frag and recursive.