THE BORE
General => Video Game Bored => Topic started by: ParticleReality on April 22, 2008, 08:11:22 PM
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More at ubidays 2008
http://prince-of-persia.us.ubi.com/home.php (http://prince-of-persia.us.ubi.com/home.php)
I bet theres more dark prince shit too. I want them to go back to Sands of time so badly.
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prince of persia: the tar babies
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Whee!
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(http://i29.tinypic.com/25k1u7p.jpg)
(http://i27.tinypic.com/117qpw5.jpg)
(http://i31.tinypic.com/fk3alz.jpg)
(http://i32.tinypic.com/2lmksvq.jpg)
(http://i25.tinypic.com/m7utt1.jpg)
(http://i25.tinypic.com/htipz6.jpg)
(http://i29.tinypic.com/15zrtbd.jpg)
(http://i30.tinypic.com/2ds487s.jpg)
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some translation:
- Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.
- Corrupted world needs to be healed.
- Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic.
- Player must unleash light-wells to heal the corrupted world, which shoots light into the sky.
- The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player.
- No more time rewind and such.
- They are no making a second Assassin's Creed, they are making a new PoP.
- Art style was difficult pass through the management, but they never refused it, and eventually loved it.
- Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.
- More open/organic environments. Has a Zelda-esque feel, old-school in themes.
- Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air).
- Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).
- The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.
- Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such).
- Prince can slide along any walls using his glove. Game is as much vertical as horizontal.
- Prince has more possibilities of movement.
- Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.
- They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation.
- 140 people working on it, more to come, people from many projects.
http://www.neogaf.com/forum/showpost.php?p=10964460&postcount=253
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cel shadedish :bow
awesome looking
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I believe the expression is "holy fuck".
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nice. Hopefully I don't get locked into another shitty trilogy though.
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uploaded better scans.
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holy fuck, this looks gooooooood
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haha, I was coming into the thread to say 'who cares' but this looks really good. I like the Prince design
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You know in motion it's gonna look a heck of a lot better. Assassin's Creed am cry.
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Good to see that they're veering away from the Sands trilogy and doing something different. I didn't expect them to go cel shaded which I'm sure will look amazing with PoP's always impressive attention to animation. Any idea on whether or not Mechner is involved with this?
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<- reluctantly optimistic
Nice visuals but really need to 1) see it in motion 2) get a better idea of the settings 3) see how it plays
before making any kind of real judgement.
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i'm confused
how does this tie into gta4 exactly?
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Hopefully it's not angst-ridden.
I'm really glad they seem to be taking it in a new(ish) direction.
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Cel shading. :-\
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Cel shading. :-\
:duh
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(http://i143.photobucket.com/albums/r126/Drewsy_photobucket/freddy-krueger.jpg)
At least it'll be better than Assasin's Creed.
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Nice visuals but really need to 1) see it in motion
It's Prince of Persia, a series know for its animation. It's going to look sick in motion.
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Assassin's Creed fooled everyone with how good it looked in those early gameplay videos. This new PoP will be better just because it'll take more than leaning an analog stick to navigate puzzles.
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At least it'll be better than Assasin's Creed.
Better than GOTY2007? :hyper
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Cel shading. :-\
Eat a dick, nintard, cel-shading is in now, didnt you play Twilight Shitcess
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LES BOSS DE METAL GEAR SOLID NOUS ONT BEAUCOUP INFLUENCES!! :cookiem
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PoP details - 8-page preview, lots and lots of concept art, a few small screens, tons of text:
Based on the same engine as Assassin's Creed (but split off 18 months ago to be adapted as necessary for this game). Art style is described as "Fantasy, but credible". Not many screenshots, and the ones they do have are fairly small, but it looks pretty damn good to me. Character models are beautifully cel-shaded, and incredibly detailed (moreso than Altair in AC, apparently). More polys in his hair alone than in the entire model for the Prince last-gen. The concept artwork shown is, of course, fantastic.
Open world, not linear levels... but they later say that it's not free-roaming, and then half a sentence later say it's entirely non-linear... ah, then they clear it up: it's non-linear in that you can clear the various sections of the world in any order you like, but the platforming elements are classic PoP:SoT-style linear platforming sections, not an Assassin's Creed-style sandbox (they apparently decided on this because with a more open sandbox, playtesters were performing bursts of acrobatics, then pausing to decide where to go next, rather than the longer, flowing sequences they wanted). Later on they talk about various iterations they tried of the open-world concept - one was an Assassin's Creed-style fully open sandbox, another was a more zelda-style overworld-hub with dungeons branching off, and the final one they settled on sounds like it's somewhere in-between the two.
Completely new story, with a new Prince, not a sequel to the SoT series at all. Centers around Zoroastrian mythology - a struggle between the gods of light and darkness, Ohrmazd and Ahriman, and starts out with the Prince seeing the legendary Tree of Life destroyed, which threatens to plunge the entire world into eternal darkness (etc, etc). The land has been corrupted, and the major gameplay element/mission structure, such as it is, revolves around cleansing this corruption. Apparently they've done some clever technical jiggery-pokery that allows them to switch between corrupted and cleansed versions of the world on a fine-grained basis, so that you always get a sense that you've personally cleansed a particular area, rather than just pressing a button somewhere and having the entire landscape change around you.
Also, rather than just allowing the player to cleanse the various areas in whatever order they feel like and that being it, they're structuring it so that when you cleanse an area, all the remaining areas get harder, so there's still a difficulty curve despite the non-linearity.
Combat is purely one-on-one, challenging duels vs a single, threatening opponent, rather than the increasingly large/intricate brawls of the SoT series. They don't want to compete with God of War, or Ninja Gaiden, so they're going in a different direction. Influences on the combat are listed as being Errol Flynn, Final Fantasy: Advent Children, and The Princess Bride (along with unlisted others). Strategic use of the environment matters, both for offense and defense (and for both you and your opponent). "Every fight in the game should feel like a boss fight". Often won't actually kill your opponent, just drive him off (and they'll come back for more later).
Oh, and there's one more secret to reveal, that is apparently fundamental to literally everything in the game... but Ubisoft aren't talking about it yet. And they won't say whether or not it's going to be the beginning of a new trilogy (would anyone really bet against that, though?).
Coming to 360, PS3, and PC, with a "complementary" DS game as well (that isn't a sequel/prequel, but is "connected to the game in a very interesting way" and is "certainly not a port"). No Wii version planned (and in their own words: "you would never see a port of the game we're making"), but Two Thrones Wii showed a lot of potential (despite being a quick and dirty port, in their own wors) and there are people very seriously looking into the possibilities of a PoP game of some description on the Wii.
http://www.neogaf.com/forum/showpost.php?p=11008284&postcount=148
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(http://games.tiscali.cz//images/princeofpersiaprodigy/bog2.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img1.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img2.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img3.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img4.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img5.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/bog1.jpg)
(http://games.tiscali.cz//images/princeofpersiaprodigy/img8.jpg)
http://games.tiscali.cz/news/news.asp?id=27625&r=top
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Ok, now that I've closed my useless thread...
These look fuck-awesome. I especially like that the shadows appear to be not as blocky as those in Assassin's Creed.
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you didn't need to close your thread, really.
as for the visuals, it's look like a combination of assassin's creed and naruto rise of ninja, awesome shit.
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if we're leaving this thread open, somebody needs to change the topic
LOOKS FUCK AWESOME
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Looks great so far. I can't wait to see how it animates.
And in other related news, Persian actor Jake Gyllenhaal has been casted to play the Prince in the new movie! ::)
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If this really makes it out this year, holiday '08 finally has a game I'm looking forward to!
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Bildi: it says they're not making a second AC :(
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you didn't need to close your thread, really.
Eh, better in one place.
Bildi: it says they're not making a second AC :(
WHAT WHAT WHAT WHAT WHAT? Where does it say that?
:( indeed.
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woooow
that's impressive
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you didn't need to close your thread, really.
Eh, better in one place.
Bildi: it says they're not making a second AC :(
WHAT WHAT WHAT WHAT WHAT? Where does it say that?
:( indeed.
Surely that means: This game we are making is not going to be an Assassin's Creed game using the PoP name. It's going to be it's own thing. AC will have its sequel, I'll bet my left nut on it.
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Outlines are too thick. :-X :-\
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That looks really nice, I'm impressed.
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That's sexy. I want more games with that semi-cellshaded look. Fuck trying to look realistic.
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you didn't need to close your thread, really.
Eh, better in one place.
Bildi: it says they're not making a second AC :(
WHAT WHAT WHAT WHAT WHAT? Where does it say that?
:( indeed.
Surely that means: This game we are making is not going to be an Assassin's Creed game using the PoP name. It's going to be it's own thing. AC will have its sequel, I'll bet my left nut on it.
I hope so. I mean, AC did sell like 5 million copies
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Looks like I'll finally be buying another PoP game, it looks pretty fucking great.
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That looks incredible. Like something out of a French or Belgian comic book.
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That looks pretty great; very clean and striking. Although, I don't trust Ubi with screens, so we'll see.
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Oh my god... that looks awesome. If that's actual, untouched screenshots (Who am I kidding? Of course they've gone through the photochop!) I'd probably pick it up for aesthetics alone.
Wow. :drool
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looks awesome, glad they went a whole new route with the art direction. straight up crackdown type shit.
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speed art trailers:
http://www.gametrailers.com/player/33651.html
http://www.gametrailers.com/player/34326.html
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preview: http://xbox360.ign.com/articles/876/876358p1.html
(http://i29.tinypic.com/2mgusr4.jpg)
(http://i30.tinypic.com/2q2pylx.jpg)
(http://i25.tinypic.com/1ptg5y.jpg)
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Now THAT is how cellshading should be used.
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Now THAT is how cellshading should be used.
As you can see from the screenshots, Prince of Persia is a complete visual departure from the previous titles. It is not cel-shaded. Ubisoft calls its look "illustrative." Where cel-shading tends to look flat, POP looks in every way three-dimensional and there is an impressive amount of detail. This stylized look is more like watching a painting come to life.
:rock
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Now someone needs to make and action-RPG with graphics like Keith Parkinson's artwork!!! :-*
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Weird, I thought this was Prince Of Persia, not "Prince Of Caucasia."
Also it looks like an anime rip-off, lolz.
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Persians are caucasians.
Native people of Iran are White caucasian.
http://en.wikipedia.org/wiki/Iranian_peoples
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(http://i30.tinypic.com/2q2pylx.jpg)
Yum. Clearly she hasn't been to Namco's "Slut-It-Up School".
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Persians are caucasians.
Native people of Iran are White caucasian.
http://en.wikipedia.org/wiki/Iranian_peoples
owned.
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Persians are caucasians.
Native people of Iran are White caucasian.
http://en.wikipedia.org/wiki/Iranian_peoples
ME AM JOKING. :lol The Prince looks like he got "VF5 Vanessa'd" though.
But if you want to get into it, I worked for Iranians for nine years. The shopping plaza I worked at had a lot of Persian shops. I dealt with a lot of Persian customers. No one looked like that.
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honestly he looks like irani/lebanon singer.
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(http://www.gameguru.in/images/prince-of-persia-2.jpg)
He got lighter. That's all I'm saying.
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DARK AND HARCDORE
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I still like the original version of the game the best. Played it on Apple II.
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Looks great, hopefully it will play like Sands of Time with less intrusive combat. I loved Sands of Time.
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(http://i30.tinypic.com/2q2pylx.jpg)
Yum. Clearly she hasn't been to Namco's "Slut-It-Up School".
Natalie Portman's a Harvard girl. :D
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http://www.jeux-france.com/news27619_images-prince-of-persia.html
(http://i25.tinypic.com/epopk2.jpg)
(http://i31.tinypic.com/71s8er.jpg)
(http://i27.tinypic.com/15d989w.jpg)
(http://i29.tinypic.com/18nksw.jpg)
(http://i31.tinypic.com/t0t82s.jpg)
(http://i30.tinypic.com/fcs9zm.jpg)
(http://i30.tinypic.com/25jgnjs.jpg)
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I love the presentation, but those characters really don't mesh with the environments.
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yum
looks like Gankutsuou
(http://www.madman.com.au/wallpapers/gankutsuou_the_count_of_m_164_1280.jpg)
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more art and cg trailer here:
http://www.gamersyde.com/news_6551_en.html
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I love the presentation, but those characters really don't mesh with the environments.
I kinda agree. The characters are really bold and defined, while the environments seem like watercolor paintings. Still, I think it looks awesome.
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I think they would mesh better if they get rid of the bold outline around the characters. That's what is making them stand out so much to me compared to the enviroments.
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Need to redo the models. Prince looks asian, and all the terrible aliasing is causing some insane clashing. The art is fucking amazing, they just need to tighten up the graphics on level 2.
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Outlines still too thick. :x
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I think they would mesh better if they get rid of the bold outline around the characters. That's what is making them stand out so much to me compared to the enviroments.
Yeah, that's probably it right there. Oh well, there's still plenty of time for them to tweak this.
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I suppose it works if they're going for this style:
(http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2007/03/13/snowwhite460.jpg)
I think it works, but I'd like to see the lines on the characters stay nice and thin.
(when I was searching an imagine in google I accidentally typed "snow shite disney". It was funny, but I guess you had to be there).
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Not to bring Nintendo into a PoP discussion, but one of the main reasons (besides animation) that made Wind Waker look more like a cartoon than any other game of that generation was the lack of black outlines.
(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/zelda8.jpg)
It really helped make everything feel more cohesive in look. Had Link been outlined, his weird artstyle would stand out even more from the backdrops. It's not going to bother me in PoP since the animation is sure to be there, but I do think these shots would look better with the effect turned off.
He a quick and shoddy attempt I did at removing the some of the black line effect on the right side of this character:
Before
(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/Image5-3.gif)
After
(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/Image3-1.gif)
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(http://i29.tinypic.com/2mgusr4.jpg)
DS version:
(http://www.weplug.com/images_1/b138cf73f12587bdf18fdcc6666710dc20080626155541.jpg)
(http://www.weplug.com/images_1/434d698eea78e974ef587b97a17bda6f20080626155541.jpg)
PRINZE OF PERZIAZ
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:lol