THE BORE

General => Video Game Bored => Topic started by: TakingBackSunday on May 11, 2008, 11:26:28 AM

Title: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 11, 2008, 11:26:28 AM
(http://img123.imageshack.us/img123/3939/nuttyacres6hy6.jpg)
(http://img59.imageshack.us/img59/6241/nuttyacres10fc8.jpg)

All vehicle stuff for now, but expect tons more in the coming days.  Banjo games :hump

Also, if these get pulled, I have them saved so I'll just rehost 'em.
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 11, 2008, 11:28:29 AM
Holy crap.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 11, 2008, 11:34:40 AM
The shots are a bit dull for right now, but I'm expecting a ton of shit to be coming in the next few days that will blow my mind at least.  Rare is just a fucking beast at graphics engines.

Fuck GAF, seriously.  A ton of posters are already screaming foul, saying this game is copying Little Big Planet.
Title: Re: First Banjo Threeie in-game shots
Post by: pilonv1 on May 11, 2008, 11:37:20 AM
fuck me :o
Title: Re: First Banjo Threeie in-game shots
Post by: tiesto on May 11, 2008, 11:37:45 AM
Looks pretty nice so far. If this game has relatively straight and linear platform levels, and less collectathon stuff, I'll be extremely interested...
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 11, 2008, 11:38:41 AM
Fuck GAF, seriously.  A ton of posters are already screaming foul, saying this game is copying Little Big Planet.

If this were a PS3 game GAF would be constructing golden PR statues in its honor.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 11, 2008, 11:40:22 AM
Fuck GAF, seriously.  A ton of posters are already screaming foul, saying this game is copying Little Big Planet.

If this were a PS3 game GAF would be constructing golden PR statues in its honor.

Hell, it'd probably already have its own official thread and banner.  *shudders*
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 11, 2008, 11:45:35 AM
Don't worry SDF.  Just follow this advice -

http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141 (http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141)

Life is grand.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 11, 2008, 11:48:02 AM
No gaf here please

:hump Banjo actually coming out is too good to be true. Maybe I'll play BK2 this summer for the first time, is it worth trudging through the bad frame rate?
Title: Re: First Banjo Threeie in-game shots
Post by: pilonv1 on May 11, 2008, 11:48:21 AM
:lol typical straw logic from SDF. nevermind Banjo will probably be out before LBP.

now when do we find out about xaggle
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 11, 2008, 11:51:53 AM
So I wonder - do you actually build these vehicles?  Judging from the gear themed website of theirs and the ramshackle homer-esque design of the boat and plane in these shots I'm thinking that the game might let you build them for yourself - like legos.  It'd be kinda cool to see that happen.
Title: Re: First Banjo Threeie in-game shots
Post by: Darunia on May 11, 2008, 11:58:05 AM
So I wonder - do you actually build these vehicles?  Judging from the gear themed website of theirs and the ramshackle homer-esque design of the boat and plane in these shots I'm thinking that the game might let you build them for yourself - like legos.  It'd be kinda cool to see that happen.

I think that's pretty accurate.
Title: Re: First Banjo Threeie in-game shots
Post by: GilloD on May 11, 2008, 11:59:34 AM
I wasn;t excited for this, but then I remembered Viva Pinata and my soul was soothed.
Title: Re: First Banjo Threeie in-game shots
Post by: pilonv1 on May 11, 2008, 12:03:05 PM
I know its off topic but someone just posted a bunch of uncharted pics in that thread for no reason :lol
Title: Re: First Banjo Threeie in-game shots
Post by: Darunia on May 11, 2008, 12:05:13 PM
aah wait

the first screen shows flowers with springs for stems. Maybe every organic thing in the world has been changed into mechanic bric a bric which you then use to create stuff. collectathon aspect explained
Title: Re: First Banjo Threeie in-game shots
Post by: pilonv1 on May 11, 2008, 12:07:22 PM
or that could just be one of the themed levels? its an interesting concept

maybe the xaggle controls are used to simulate using tools to build them?
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 12:09:26 PM
Bububububububu Agent Icebeezy said it would be the best looking game ever.
Title: Re: First Banjo Threeie in-game shots
Post by: Grecco on May 11, 2008, 12:21:13 PM
Love the blue chomp chomp in the first pic
Title: Re: First Banjo Threeie in-game shots
Post by: Eel O'Brian on May 11, 2008, 12:21:57 PM
never played any of the banjo games before

what the hell are they
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 12:22:12 PM
So calcifer is back? :lol

No that can't be I was IP banned!

Oh wait...
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 12:23:11 PM
game looks kinda shitty

viva pinata looks better than this and so does lbp (by a lot)

not to mention it's a rare game so it will be full of fail
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 12:27:16 PM
omg omg omg

someone hold me
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 12:36:01 PM
Inextinguishable  :lol :lol :lol
Title: Re: First Banjo Threeie in-game shots
Post by: Rman on May 11, 2008, 12:45:03 PM
Looks great.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 11, 2008, 12:52:50 PM
never played any of the banjo games before

what the hell are they

The first two were, I think, the two best platformers of the N64 era.  Totally slaughtered Mario 64–but a lot of people have an admitedly complained that they were collectathons.  They were, but not nearly as bad as people make it out to be.  Wasn't as bad as Donkey Kong 64.

Great platformers.  Check the first one out at the very least.
Title: Re: First Banjo Threeie in-game shots
Post by: Rman on May 11, 2008, 12:53:29 PM
never played any of the banjo games before

what the hell are they

The original N64 games were 3-d platformers in the vein of Mario 64.  I never played the sequel, but I loved the original.  The levels were more interesting and complex than Mario 64.  
Title: Re: First Banjo Threeie in-game shots
Post by: Eel O'Brian on May 11, 2008, 12:54:47 PM
I wish they'd get that N64 psp emulator working right
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 12:57:13 PM
 :bow mario 64 :bow2

 :bow banjo :bow2
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 12:59:01 PM
(http://i28.tinypic.com/s5zhp0.jpg)

banjo and third reich
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 11, 2008, 12:59:14 PM
Also, best music in the entire N64 era.

Spiral Mountain:
[youtube=425,350]b1cRQRdg62E[/youtube]

Intro:
[youtube=425,350]2C3m5Lno_20[/youtube]
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 01:02:02 PM
(http://i28.tinypic.com/s5zhp0.jpg)

banjo and third reich

never forget

(http://i28.tinypic.com/14b6vy0.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: Rman on May 11, 2008, 01:05:10 PM
Wow, Calci, you waste no time with your trolling.  Only 14 post in.   :lol
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 11, 2008, 01:07:17 PM
Looks really big! Look at how tiny Banjo is.

I don't get how people think this looks like LBP, aside from the fact that it has bright colors or the heavy use of depth of field (blurring of the background) in the first pic.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 01:09:12 PM
hopefully the game isn't 2d like that, i want lovely 3d platforming
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 11, 2008, 01:25:45 PM
Fuck GAF, seriously.  A ton of posters are already screaming foul, saying this game is copying Little Big Planet.

If this were a PS3 game GAF would be constructing golden PR statues in its honor.

Ok, you guys really need to drop the whole martyr shit. It fit right in on NeoGAF (as both camps used it all the time), but here? Get over yourselves, really.

Game looks good, can't wait to see it in motion.

It kind of is.

Are there any shots here that I'm missing? I'm not seeing the "best ever" here. Ratchet upped the bar quite a bit, and nothing here seems to make short work of that. Not saying other stages (or hell, angles) couldn't change that, but this? I'm not seeing it.
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 11, 2008, 01:29:40 PM
Looks like Banjo in the screens is within some kind of "Trueman Show" ish environment, the background sky has scanlines.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 01:30:32 PM
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509

Quote from: NeXuSDK
Anyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...

i don't know what to think anymore...
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 11, 2008, 01:34:21 PM
I really don't think a traditional platformer would fly these days. So, adventure game with platforming elements?
Title: Re: First Banjo Threeie in-game shots
Post by: tomper on May 11, 2008, 01:40:39 PM
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509

Quote from: NeXuSDK
Anyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...

i don't know what to think anymore...

it's a rare game it's confirmed to be shitty at best
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 01:44:06 PM
I really don't think a traditional platformer would fly these days. So, adventure game with platforming elements?
guess i will hold my judgment till may 13.

http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509

Quote from: NeXuSDK
Anyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...

i don't know what to think anymore...

it's a rare game it's confirmed to be shitty at best

i don't care, it's banjo :rock childhood gaming :rock
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 11, 2008, 01:46:42 PM
Looks really big! Look at how tiny Banjo is.

I don't get how people think this looks like LBP, aside from the fact that it has bright colors or the heavy use of depth of field (blurring of the background) in the first pic.

Yeah... wouldn't that really make it more of a Viva Piñata "rip-off" then anyway?

Not sure why people can't just be happy right now. We have gotten trailers, screens and footage from all sorts of awesome games, from Little Big Planet and Banjo here, to Killzone 2 and Gears of War 2, yet "people" seem to be more bitter than ever. Weird.
Title: Re: First Banjo Threeie in-game shots
Post by: bachikarn on May 11, 2008, 01:47:59 PM
This looks really really good, but I remember being really into Banjo games and then one day realizing how much they suck. Way too much collecting crap (although not as bad as DK64). Hopefully they turned that shit down.
Title: Re: First Banjo Threeie in-game shots
Post by: Van Cruncheon on May 11, 2008, 01:59:24 PM
people are bitter because there is no clear technically superior platform between the ps3 and the 360, and that HURTS

HURTS! gets 'em right there, in the glands; makes 'em fear LOSING

nothing worse than having a kittonwy/wollan/ssx or the xfag equivalent thereof GLOAT at you ON THE INTERNET
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 02:01:36 PM
professor, is dat sum xenos graphix? :o
Title: Re: First Banjo Threeie in-game shots
Post by: Van Cruncheon on May 11, 2008, 02:01:56 PM
mmmm, yes

:bow power of xenos :bow2
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 02:03:43 PM
i love you professor :heartbeat
Title: Re: First Banjo Threeie in-game shots
Post by: Kyle on May 11, 2008, 02:06:20 PM
:bow In the Professor we trust :bow2
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 02:26:19 PM
ducky locked the thread?  wtf :lol
Title: Re: First Banjo Threeie in-game shots
Post by: demi on May 11, 2008, 02:27:25 PM
That second pic is nasty
Title: Re: First Banjo Threeie in-game shots
Post by: Grecco on May 11, 2008, 02:35:13 PM
Better than Gears 2?
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 02:36:01 PM
epic can shove gears 2 up their ass/arses.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 02:38:39 PM
gregor (guy who posted uncharted screens) is an xfag, think he was trolling.
Title: Re: First Banjo Threeie in-game shots
Post by: BamYouHaveAids on May 11, 2008, 02:40:47 PM
drinky has some splaning to do. he prophesied that this would be the best looking game on either console, but it isn't even the best looking 360 game--it isn't even the best looking rare 360 game.

false prophets  :gloomy
Title: Re: First Banjo Threeie in-game shots
Post by: Van Cruncheon on May 11, 2008, 02:46:35 PM
*shrug* that's two screenshots showing off the vehicles and nothing else. patience, my little xfag lads. there is more to come!
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 11, 2008, 03:05:07 PM
If there's indeed some (limited) vehicle building then that has got to play into multiplayer. We know there's going to be an online component but no traditional mp like in shooters, probably co-op.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 11, 2008, 03:16:04 PM
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509

Quote from: NeXuSDK
Anyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...

i don't know what to think anymore...

Who is Nexu? Someone real?
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 11, 2008, 03:17:10 PM
A European game "journo", afaik. They have an innate urge to leak.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 03:18:04 PM
first guy who knew and leaked about MS's gamer day date (13 of may.)

he works for some site and saw the game.
Title: Re: First Banjo Threeie in-game shots
Post by: CajoleJuice on May 11, 2008, 03:24:27 PM
Two shitty screens. OK.

But there's really no doubt the game will look fuck amazing.

:bow Rare :bow2
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 11, 2008, 03:35:48 PM
Ok, I'm now even more convinced Banjo is going to take place in some kind of 'fake worlds'.

-The X06 trailer: Banjo crashes into a fake background
(http://ui12.gamespot.com/1099/banjogameplay_2.jpg)

-One of the possible storylines that Rare gave said something about Banjo being in worlds of imagination.

-The recent screenshots with the fake TV-screen background (scanlines), stitched together ground and past-on wall posters.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 03:38:28 PM
(http://i30.tinypic.com/2nao1gz.jpg)

Tieno, scanlines are there because of that window/shutter.

edit: or am i seeing things? lol
Title: Re: First Banjo Threeie in-game shots
Post by: fistfulofmetal on May 11, 2008, 03:55:31 PM
Looks really early and really rough around the edges.
Title: Re: First Banjo Threeie in-game shots
Post by: CHOW CHOW on May 11, 2008, 04:26:22 PM
Looks incredible.  Right up there with Gears 2 as the best looking console games this gen.  Can't wait to see this beast in motion.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 04:30:45 PM
i still don't get why banjo is looking at the screen, are the levels circle shaped?
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 04:37:56 PM
(http://i28.tinypic.com/s5zhp0.jpg)

banjo and third reich

Maybe they are off to kill King Jewish star.   :lol

(http://www.conker-base.com/Bilder/characterslar/sp/Panther_King.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: CHOW CHOW on May 11, 2008, 05:29:37 PM
Look at how small Banjo is... you can just tell the scale is epic as hell.
Title: Re: First Banjo Threeie in-game shots
Post by: CurseoftheGods on May 11, 2008, 06:07:18 PM
Hopefully, it will be more like the first Banjo rather than the second. 
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 06:42:55 PM
I'm so pumped  :-[
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 06:45:03 PM
I know I'm prepared.

(http://img210.imageshack.us/img210/4116/potsmokingnyu5.jpg)

Will you be?  :-*
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 11, 2008, 07:13:35 PM
http://www.neogaf.com/forum/showpost.php?p=11133853&postcount=305

Quote from: George K.
You haven't seen the half of it yet. Wait 'til Tuesday.

 :D
Title: Re: First Banjo Threeie in-game shots
Post by: Joe Molotov on May 11, 2008, 07:20:01 PM
Don't worry SDF.  Just follow this advice -

http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141 (http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141)

Life is grand.

 :lol

Looking good so far. I'm looking forward to seeing how it turns out.
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 11, 2008, 07:20:22 PM
people are bitter because there is no clear technically superior platform between the ps3 and the 360, and that HURTS

HURTS! gets 'em right there, in the glands; makes 'em fear LOSING

nothing worse than having a kittonwy/wollan/ssx or the xfag equivalent thereof GLOAT at you ON THE INTERNET

Nailed it.

Sfags can't get over the fact that there's no gap between the 360 and PS3 like the one between Dreamcast and PS2.  

If anything, the 360 has often been the stronger performer despite launching a year earlier.  
Title: Re: First Banjo Threeie in-game shots
Post by: Van Cruncheon on May 11, 2008, 07:54:42 PM
such are the wages of hype! they got themselves all lathered up over CELL and TRUE HD and BLU-RAY only to find out they got a 360 with a better media format.

then again, they wouldn't be fanboys if they didn't live off oversold promises instead of reality. on the other hand, the backlashes are really friggin' tiresome
Title: Re: First Banjo Threeie in-game shots
Post by: demi on May 11, 2008, 08:05:34 PM
Calling it a 360 is a bit unfair...
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 10:59:45 PM
(http://bilder.gamer.no/467/467304/32-564x376.jpg)

 :o :o :o :o :o :o :o
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 11:04:39 PM
(http://images.gfx.no/467/467433/i_467433-564x376.jpg)


Haters fuck owned

:bow :bow :bow :bow :bow :bow :bow
Title: Re: First Banjo Threeie in-game shots
Post by: demi on May 11, 2008, 11:06:49 PM
http://images.gfx.no/467/467433/i_467433.jpg

 :-X :-X :-X
Title: Re: First Banjo Threeie in-game shots
Post by: FancyFeast on May 11, 2008, 11:12:23 PM
http://images.gfx.no/467/467433/i_467433.jpg

 :-X :-X :-X

720p version for Dumi:

(http://i26.tinypic.com/tasi81.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: Oblivion on May 11, 2008, 11:14:29 PM
Kameo is STILL among the most technically impressive games this gen. and that was a launch title! I have no doubt Rare will do some jizzworthy things when Banjo's finally completed.

Don't worry SDF.  Just follow this advice -

http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141 (http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141)

Life is grand.

beezlebozo isn't an sfag, tho. He's good people. :rock
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 11, 2008, 11:27:50 PM
Looks unspectacular. Although, after basking in the awesome of Mario, I welcome another proper platformer. Hopefully Rare can actually make a good game now, lord knows its track record doesn't inspire much faith.
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 11, 2008, 11:30:55 PM
The 1st two pics were pretty spectacular.  The last pic is  :-X

I suspect the final game's visual quality will be somewhere in between. 
Title: Re: First Banjo Threeie in-game shots
Post by: Mr. Gundam on May 11, 2008, 11:43:24 PM
I think this is something I'll need to see in motion before I can have an honest opinion on it.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:00:31 AM
That just looks like a shitty level.  Here's more:

(http://i248.photobucket.com/albums/gg181/xblah/other/i_467431-1.jpg)
(http://i248.photobucket.com/albums/gg181/xblah/other/i_467430-1.jpg)
(http://i248.photobucket.com/albums/gg181/xblah/other/i_467432-1.jpg)
(http://i248.photobucket.com/albums/gg181/xblah/other/i_467426-1.jpg)
(http://i248.photobucket.com/albums/gg181/xblah/other/i_467427-1.jpg)
(http://images.gfx.no/467/467425/i_467425.jpg)
(http://images.gfx.no/467/467424/i_467424.jpg)

That first shot.  Yesssssss
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 12:04:12 AM
Quite a few of those look quite shitty. As in, "I can't believe it's Rare" shitty, even on a technical level. I like the first shot, but that's simply because it looks like a fun place. Artistically, it's terrible, and I guess the source becomes obvious given the clutter and poor balance.

When is this coming out? Could just be early, I suppose.
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 12, 2008, 12:05:02 AM
The vehicles look like fun.  

Like Distantmantra said, the game shouldn't be judged until we see it in motion.  

The game looks amazing in some shots and like upscaled last-gen games in some others.  
Title: Re: First Banjo Threeie in-game shots
Post by: BamYouHaveAids on May 12, 2008, 12:08:03 AM
i'm sure it will be a joy to play as most rare games are, but it definitately isn't a graphical tour de force. maybe pre alpha footage?  it looks like the power of the xenos has reached its limit, the end of its cycle is nigh. let us mourn the loss.  :'(
Title: Re: First Banjo Threeie in-game shots
Post by: MrAngryFace on May 12, 2008, 12:08:49 AM
I cant be the only one that thinks banjo's model looks like shit lol
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:09:22 AM
Oh you people make me sad sometimes.  It still looks good!

Waiting for a video.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 12:10:04 AM
Like Distantmantra said, the game shouldn't be judged until we see it in motion. 

The game looks amazing in some shots and like upscaled last-gen games in some others. 

That's true, I'm just trying to figure out where the "OMG" inspiring stuff is. It looks unbalanced, and poorly detailed to me. The quality varies somewhat from shot to shot, true, but I'm not seeing anything here that warrants the amount of praise it has received so far. It also has that typical Rare "mad and blind mechanic" quality of simply throwing shit together and hope it makes some artistic sense. Is this just nostalgia fueling this particular train?
Title: Re: First Banjo Threeie in-game shots
Post by: MrAngryFace on May 12, 2008, 12:11:02 AM
I wish they had made Kameo 2 instead :(
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:11:44 AM
I wish they had made Kameo 2 instead :(

Really?  Kameo was ehhhh
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 12:11:56 AM
I wish they had made Kameo 2 instead :(

Really? I didn't like Kameo. I liked that it was different from the other games in the 360 launch, but the game seemed sort of half baked to me.
Title: Re: First Banjo Threeie in-game shots
Post by: BamYouHaveAids on May 12, 2008, 12:12:35 AM
God, I fucking hate you sometimes Andrews.


control your emotions, a memorial service is in session
Title: Re: First Banjo Threeie in-game shots
Post by: demi on May 12, 2008, 12:12:43 AM
I wish they had made Kameo 2 instead :(

Really? I just felt like making another post that started with that
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:18:36 AM
Really?
Title: Re: First Banjo Threeie in-game shots
Post by: MrAngryFace on May 12, 2008, 12:26:08 AM
kameo > banjo
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 12, 2008, 12:29:50 AM
I liked Kameo but it would have been so much better if it allowed some customization of the controls.

It just felt so weird to be using the triggers as main action buttons in a platformer. 
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:31:12 AM
kameo > banjo

What are you on, ack
Title: Re: First Banjo Threeie in-game shots
Post by: MrAngryFace on May 12, 2008, 12:32:21 AM
im awesome
Title: Re: First Banjo Threeie in-game shots
Post by: Howard Alan Treesong on May 12, 2008, 12:34:41 AM
kameo is easily better than banjo

the only thing worse than banjo is DKC
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 12, 2008, 12:45:45 AM
You're fucked up, some of you, I swear.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 12, 2008, 12:48:42 AM
Banjo is awesome, and most of these screens are shit hot too.

Kameo is just decent to good.
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 12, 2008, 12:59:50 AM
Ugh...Kameo.
Title: Re: First Banjo Threeie in-game shots
Post by: Eel O'Brian on May 12, 2008, 01:14:24 AM
the underwater controls made me want to punch the person who came up with them, be they man or woman

sure was a pretty game, though
Title: Re: First Banjo Threeie in-game shots
Post by: Raban on May 12, 2008, 01:18:24 AM
The art is so fucking terrible. I want this game to be good because I love platformers, but what the fuck was Rare's art department smoking? ffs
Title: Re: First Banjo Threeie in-game shots
Post by: MrAngryFace on May 12, 2008, 01:27:20 AM
You guys are distinguished mentally-challenged fellows, enjoy your busted up mish mash
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 01:31:28 AM
what a wonderful day!

i need to change my pants, excuse me...
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 01:34:14 AM
(http://mysite.verizon.net/res0abrn/extraseat2.jpg)

 :heartbeat
Title: Re: First Banjo Threeie in-game shots
Post by: Vizzys on May 12, 2008, 01:37:52 AM
(http://xs227.xs.to/xs227/08201/whut644.png)
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 01:43:52 AM
(http://i248.photobucket.com/albums/gg181/xblah/other/i_467441.jpg)

wow
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 01:50:31 AM
http://images.gfx.no/467/467429/i_467429.jpg

check that details son.
Title: Re: First Banjo Threeie in-game shots
Post by: Vizzys on May 12, 2008, 01:56:18 AM
why is the picture so big, no way is that the actual res of the game
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 01:57:23 AM
it's oversampled for magazines.

actual res. is 720p with 2xaa, quaz did a check on it.
Title: Re: First Banjo Threeie in-game shots
Post by: Vizzys on May 12, 2008, 01:58:26 AM
OIC thank you
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 12, 2008, 02:01:28 AM
Looks like the game is internally rendered at 5120x2880 before being downscaled to 720P or 1080p.

:bow the power of Xenos :bow2

Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 02:02:46 AM
http://forum.beyond3d.com/showpost.php?p=1160514&postcount=1040
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 03:35:39 AM
yeah, it feels empty but huge and there is only one musical note so far.

i'm dying to see wtf is this about, need video plz.

Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 03:54:44 AM
That's some blocky stuff

The art is so fucking terrible. I want this game to be good because I love platformers, but what the fuck was Rare's art department smoking? ffs

Perfect Dark Zero looked like it had basically gone through development without a real art director in charge. This is somewhat better, but yeah... seems like the only genuinely focused and balanced game so far for Rare is Viva Piñata.
Title: Re: First Banjo Threeie in-game shots
Post by: fistfulofmetal on May 12, 2008, 04:03:49 AM
The Banjo model is fucking horrible.

Absolutely dreadful.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 04:06:25 AM
Lionhead really doesn't deserve to be on that list. It's just about the only game developer that has managed to develop a quality fantasy game without relying on typical western pulp fantasy. Fable was a one of a kind effort, with art to match the dark fairytale setting and haunted world of Albion. The craftsmanship is equally awesome.
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 12, 2008, 05:05:30 AM
After looking at more screens, I'm not digging the sharp look. Needs to be softer. The weird mechanical stuff has me put off too, I'll be awaiting the videos.

Also, Lionhead has great art. Just look at Fable 1 and 2. One of the rare pleasant and unique looking medieval RPGs.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 06:19:56 AM
hehehehe
Title: Re: First Banjo Threeie in-game shots
Post by: treythemovie on May 12, 2008, 08:48:04 AM
I wonder if the vehicles will be the dominant aspect of this game
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 08:49:52 AM
http://www.computerandvideogames.com/article.php?id=188729

Quote
We'd like to point out that this isn't a Banjo kart racing game even though most of internet seems to think it is.

A spokesperson from Rare told us, "People haven't seen the half of it yet and we'd rather people wouldn't draw their own conclusions until Rare's had a chance to properly talk about the game."
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 09:24:16 AM
Looks good, but textures look pretty bad.
(http://i27.tinypic.com/117ya2o.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 09:32:57 AM
not next gen enough? here you go:

(http://i30.tinypic.com/30af904.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: treythemovie on May 12, 2008, 10:02:30 AM
Thanks for the update McDragon. For a while there I was worried that this was a Wii game
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 12, 2008, 10:04:38 AM
I kinda like the blurring of the background/foreground. The muted colors not so much.
Title: Re: First Banjo Threeie in-game shots
Post by: Kestastrophe on May 12, 2008, 11:23:35 AM
It looks a lot like LBP.

I am not getting that vibe at all. Is it just because it has cartoony graphics?
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 11:49:53 AM
All this mechanical stuff  :-X

This doesn't look like a Banjo game at all.
mechanical isn't a first in a banjo game.
Title: Re: First Banjo Threeie in-game shots
Post by: Raban on May 12, 2008, 11:56:15 AM
not next gen enough? here you go:

(http://i30.tinypic.com/30af904.jpg)

That honestly looks better, at least it doesn't look like a complete ripoff of LBP. The blurring I don't dig, but the muted color gives the entire thing a flavor rather than an amalgamation of extremely vibrant colors.

Quote
I am not getting that vibe at all. Is it just because it has cartoony graphics?

No, it's because the color pallet is almost exactly the same between the two games, and many many many textures look exactly similar. I'm not saying it's on purpose and Rare is original, but seriously, the screens we've seen look like they were pulled out of LBP game with a camera. If they wanted to circumvent this, should've used cel-shading or added much more to the VP engine.

I really can't handle how fucking disgusting the character models look like.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 11:56:57 AM
...
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 12, 2008, 07:14:47 PM
Sounds like the vehicle building will be pretty in depth

From GameInformer:
Banjo Kazooie: Nuts & Bolts (360)
- RARE says they didn't want to make a hi res version of the old Banjo platformer.
- You create vehicles with parts you find around the levels.
- GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.
- RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.
- There will be 1,600 parts including weapons that you'll be able to attach to the vehicles.
- The town is called Showdown Town.
- GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.
- Showdown Town is 16 times larger than anything RARE has created before.
- Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas.
- Note collecting is back and will act has currency that'll allow you to bu vehicle blueprints.
- RARE says there are 15 different challenges spread across 6 different levels. There will also be side missions.
Title: Re: First Banjo Threeie in-game shots
Post by: Howard Alan Treesong on May 12, 2008, 07:19:23 PM
Rare taking some lessons from Square, adding Gummi Ships :bow
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 12, 2008, 07:22:14 PM
It also gives some purpose or meaning to collecting and finding stuff.
Title: Re: First Banjo Threeie in-game shots
Post by: demi on May 12, 2008, 07:22:29 PM
wow, that photoshopped pic does look better than what they currently have
Title: Re: First Banjo Threeie in-game shots
Post by: Phoenix Dark on May 12, 2008, 08:07:14 PM
Honestly Mario Galaxy looks better graphically
Title: Re: First Banjo Threeie in-game shots
Post by: treythemovie on May 12, 2008, 08:46:26 PM
Quote
You create vehicles with parts you find around the levels

collective-thon here we go
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 12, 2008, 09:15:29 PM
Quote
You create vehicles with parts you find around the levels

collective-thon here we go

It's only a collect-a-thon if you're collecting shit for the sake of shit.
Title: Re: First Banjo Threeie in-game shots
Post by: treythemovie on May 12, 2008, 09:35:06 PM
Quote
You create vehicles with parts you find around the levels

collective-thon here we go

It's only a collect-a-thon if you're collecting shit for the sake of shit.

True but I don't trust Rare in this situation. Even in their golden days they were collect-a-thon whores
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 09:37:03 PM
Quote from: NeXuSDK
Ok, since the embargo has ended, I guess I can spill some beans on Banjo and VP2 as well (besides what you already know from GI).

Banjo (slated for November):
- Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.
- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.
- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!
- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)
- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.

VP2 (slated for September):
- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing!
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 09:58:51 PM
Quote from: NeXuSDK
I thought Banjo was beautiful, no doubt, although the most impressive game from a technical standpoint. I really like the color palette and art style though, which is very coherent throughout the levels I saw.

Quote from: NeXuSDK
Did I find it fun? Me and colleague haven't stopped thinking about it since we played it. It was extremely fun being able to create your own vehicles however you wanted it and play around with them. Just that in itself. It works so great! Add balloons and it will start to float. Add wings and you can actually steer in the air and fly around. Add inflatable balls and you won't sink when landing on water. Add a propella and you got propulsion in the water. Everything makes sense and work exactly how you think they will.

Now take that concept into multiplayer...
Title: Re: First Banjo Threeie in-game shots
Post by: BamYouHaveAids on May 12, 2008, 10:49:49 PM
Quote from: NeXuSDK
VP2 (slated for September):
- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.

what exactly does that mean? do i have to buy a peripheral and cards to access content that most likely is already on the disk? that sounds like a microtransaction except more inconvenient, not to mention shameful, buying cards with pinatas on them in public sound very emasculating. what would my family think?
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 12, 2008, 10:52:14 PM
i doubt you will need the cam, from what i understand, the cam is basically a cheat code.

but then again, VP did have awful microtransaction (useless accessories) guess we have to wait and see.

edit also this:

2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing!
Title: Re: First Banjo Threeie in-game shots
Post by: BamYouHaveAids on May 12, 2008, 11:10:10 PM
i doubt you will need the cam, from what i understand, the cam is basically a cheat code.

but then again, VP did have awful microtransaction (useless accessories) guess we have to wait and see.
yeah, it had a bunch of crappy accessory packs, but the quote says "buildings and abilities", i can understand (not agree) with releasing extra costumes and maps via microtransaction, but intentionally restricted abilities and such sounds duplicitous.

hope it's just a misunderstanding  :(
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 12, 2008, 11:12:36 PM
nexus there is like a green colored Wollan with a press pass
Title: Re: First Banjo Threeie in-game shots
Post by: pilonv1 on May 12, 2008, 11:59:23 PM
What are the release dates?
Title: Re: First Banjo Threeie in-game shots
Post by: CurseoftheGods on May 13, 2008, 12:14:14 AM
Honestly Mario Galaxy looks better graphically

Agreed. This looks good enough, though. Just give me my Banjo game this year, Rare. 
Title: Re: First Banjo Threeie in-game shots
Post by: Bildi on May 13, 2008, 05:15:14 AM
I don't find these screens very inspiring at all.  If Rare can pull off a great game that'd be awesome, but I'm keeping my expectations low.

Hopefully, it will be more like the first Banjo rather than the second. 

Yes.
Title: Re: First Banjo Threeie in-game shots
Post by: Kestastrophe on May 13, 2008, 10:28:19 AM
Just saw this on GAF, thought it didn't deserve its own thread here, so I am posting it in this thread.

(http://cubity.com/public/ki3.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 11:20:28 AM
http://www.neogaf.com/forum/showpost.php?p=11151146&postcount=334

Quote from: NeXuSDK
Ok, I just wanted to share a few more of my pictures with all of you, to give you a bit more insight on some things.

First a picture of the garage, where a construction is underway:
(http://www.cubity.com/public/rare/banjo.jpg)

The construction continues.
(http://www.cubity.com/public/rare/banjo2.jpg)

And so this vehicle, designed from scratch, embraces the world:
(http://www.cubity.com/public/rare/banjo3.jpg)

It now flies, thanks to a propella placed on top of it:
(http://www.cubity.com/public/rare/banjo4.jpg)

And now for some quick real-time changes to the design:
(http://www.cubity.com/public/rare/banjo5.jpg)

This other design with downwards-angled engines gets up pretty high:
(http://www.cubity.com/public/rare/banjo6.jpg)

Another design with wings seems to get forward and steer a bit better:
(http://www.cubity.com/public/rare/banjo7.jpg)

Artwork of a few vehicle pieces (we only got to play around with a few):
(http://www.cubity.com/public/rare/banjo8.jpg)

And last, some VP concept art love :)
(http://www.cubity.com/public/rare/vp.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: Kyle on May 13, 2008, 11:24:08 AM
http://www.neogaf.com/forum/showpost.php?p=11151146&postcount=334

Quote from: NeXuSDK
Ok, I just wanted to share a few more of my pictures with all of you, to give you a bit more insight on some things.

First a picture of the garage, where a construction is underway:
(http://www.cubity.com/public/rare/banjo.jpg)

The construction continues.
(http://www.cubity.com/public/rare/banjo2.jpg)

And so this vehicle, designed from scratch, embraces the world:
(http://www.cubity.com/public/rare/banjo3.jpg)

It now flies, thanks to a propella placed on top of it:
(http://www.cubity.com/public/rare/banjo4.jpg)

And now for some quick real-time changes to the design:
(http://www.cubity.com/public/rare/banjo5.jpg)

This other design with downwards-angled engines gets up pretty high:
(http://www.cubity.com/public/rare/banjo6.jpg)

Another design with wings seems to get forward and steer a bit better:
(http://www.cubity.com/public/rare/banjo7.jpg)

Artwork of a few vehicle pieces (we only got to play around with a few):
(http://www.cubity.com/public/rare/banjo8.jpg)

And last, some VP concept art love :)
(http://www.cubity.com/public/rare/vp.jpg)


holy fuckin' shit that's some CG Quality screenshots

:bow Professor Prole delivers :bow2
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 11:38:12 AM
holy fuck at that string of shit
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 13, 2008, 11:56:38 AM
Man Banjo looks fucking nuts.  Can't wait to play that.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 12:18:08 PM
"RARE is gonna make some PS3 advocates shit their fuckin' drawers this year." - Professor Prole.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 12:46:35 PM
debut trailer:

http://gamevideos.com/video/id/18831
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 12:51:51 PM
(http://i30.tinypic.com/1zx3ztl.png)
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 12:57:09 PM
it's more of a lego game.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 01:01:58 PM
Trailer was kind of up and down for me, but overall awesome. Much anticipation.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 01:04:01 PM
what's wrong with the framerate in the video  :-\

anyway, it looks fucking fun.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 01:05:26 PM
Looks pretty lame. Rare should be on a tighter leash, that much is clear. Hacks.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 01:09:18 PM
don't ever change andrew.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 01:10:59 PM
Whatever dude, the actual gameplay in there looks awesome. Building that vehicle looked great.
Title: Re: First Banjo Threeie in-game shots
Post by: evilol on May 13, 2008, 01:13:28 PM
debut trailer:

http://gamevideos.com/video/id/18831
i can see the ps3 advocates already giving up.  :lol no offence but ratchet craps over this easily.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 01:14:17 PM
Whatever dude, the actual gameplay in there looks awesome. Building that vehicle looked great.

I guess I don't understand what's fun about doing that. Racing them, perhaps, but the last racing heavy platformer I played was sort of shit, and that was from a company that's better than Rare. I suppose I'm missing the all important nostalgia.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 01:18:31 PM
I'm not nostalgic for this series. If I was I'd probably be mad that they CHANGED THE GAMEPLAY AND THE CHARACTER ART OH NOOO

You don't think it's cool that you can build a plane that can launch a smaller plane, add widgets to it so it's a sub or has missiles or has bumpers or has wheels or has a magnet to pick shit up?
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 01:24:11 PM
I'm not nostalgic for this series. If I was I'd probably be mad that they CHANGED THE GAMEPLAY AND THE CHARACTER ART OH NOOO

You don't think it's cool that you can build a plane that can launch a smaller plane, add widgets to it so it's a sub or has missiles or has bumpers or has wheels or has a magnet to pick shit up?

I'm sure I will, for like 5 minutes. But I'm not half as much of a fan of this "create your own game" crap as everyone else seems to be these days. Then again, maybe it's for the best, considering that the design would otherwise be entirely up to Rare. And that's never a good thing.

Title: Re: First Banjo Threeie in-game shots
Post by: Mondain on May 13, 2008, 01:25:49 PM
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 01:26:58 PM
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever

People seem awfully excited about LBP, although I guess that's a bit different. Still, LEGO is pretty damned popular.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 01:29:52 PM
duck, it's mondain, no need to explain anything to him.
Title: Re: First Banjo Threeie in-game shots
Post by: crimsondynamics on May 13, 2008, 01:30:12 PM
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever

People seem awfully excited about LBP, although I guess that's a bit different. Still, LEGO is pretty damned popular.

...not to mention TrackMania, where a good part of the game is building and racing each other's tracks.
Title: Re: First Banjo Threeie in-game shots
Post by: hyp on May 13, 2008, 01:31:38 PM
banjo seems interesting enough.  i mean, what other "construction" style games have come out this gen?  i'll give it a whirl (rental at least).  and of course VP2 is on my must-buy list.
Title: Re: First Banjo Threeie in-game shots
Post by: Mondain on May 13, 2008, 01:31:53 PM
I like this comment from the real OA

Quote
Adding vehicle customization and building etc, defeats the purpose of it all. It's not even a platformer anymore. Platformers are simple and accesible and not some tedious building bullshit. This is a massive disappointment.
Title: Re: First Banjo Threeie in-game shots
Post by: hyp on May 13, 2008, 01:34:19 PM
it's not a fucking platformer dude, get over it.
Title: Re: First Banjo Threeie in-game shots
Post by: Mondain on May 13, 2008, 01:34:45 PM
it seems optional or there seems to be far less of that construction shit, which I won't ever partake into, I have a mild interest in LBP, the 2.5D platforming seems inventive but I wonder if it's gimmicky or if it'll simply get old fast
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 01:36:44 PM
it's not a fucking platformer dude, get over it.
it is a platformer.
Title: Re: First Banjo Threeie in-game shots
Post by: hyp on May 13, 2008, 01:39:40 PM
it's not a fucking platformer dude, get over it.
it is a platformer.

i thought i read a quote where the guy from rare was saying that he didn't want to make this version a carbon copy of the old in high def? 

but i trust you, since you're pretty much the biggest banjo follower on eb.  me = pwned
Title: Re: First Banjo Threeie in-game shots
Post by: Eel O'Brian on May 13, 2008, 01:40:54 PM
This actually sounds interesting to me.  I like tinkering, so I can see myself losing a few hours to this.  I feel the same way about LBP.  
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 13, 2008, 01:40:59 PM
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever

Yeah, it's no Lair that's for sure!
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 01:43:08 PM
I'm not nostalgic for this series. If I was I'd probably be mad that they CHANGED THE GAMEPLAY AND THE CHARACTER ART OH NOOO

You don't think it's cool that you can build a plane that can launch a smaller plane, add widgets to it so it's a sub or has missiles or has bumpers or has wheels or has a magnet to pick shit up?

I'm sure I will, for like 5 minutes. But I'm not half as much of a fan of this "create your own game" crap as everyone else seems to be these days. Then again, maybe it's for the best, considering that the design would otherwise be entirely up to Rare. And that's never a good thing.



You're not creating your own game, the goals and objectives and world exist and you have to make the tools to achieve and interact with them.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 01:44:14 PM
crushed is the biggest fan here, really and i barely remember shit from the original game.

yeah, the team didn't want to make the same game in HD, what i meant by it's still a platformer is this:

Quote from: NeXuSDK
But how is this not platformer-like gameplay? Does that really have to rely on the characters abilities? Or can it actually rely on vehicle abilities... abilities you construct yourself.

plus there are parts where you don't ride the vehicles as seen from the video.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 01:45:59 PM
I like this comment from the real OA

Quote
Adding vehicle customization and building etc, defeats the purpose of it all. It's not even a platformer anymore. Platformers are simple and accesible and not some tedious building bullshit. This is a massive disappointment.

What's tedious about this? It looks like it'd take less than a minute. This isn't Chromehounds.

If you don't want to get fancy, engine+seat+propeller and you have a plane.

it seems optional or there seems to be far less of that construction shit, which I won't ever partake into, I have a mild interest in LBP, the 2.5D platforming seems inventive but I wonder if it's gimmicky or if it'll simply get old fast

They already said in interview that you get enough blueprints to get through the game without customizing at all.

Obviously the intro gameplay trailer is going to focus on the newest part of the game, I don't know how you can say there needs to be less or more of anything.
Title: Re: First Banjo Threeie in-game shots
Post by: Kestastrophe on May 13, 2008, 01:55:02 PM
This looks pretty inventive and definitely different than anything else on the 360, or any next-gen platform for that matter. Lolling at all the tools calling this game a LBP ripoff
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 02:09:54 PM
interview video:

http://msxbxnm.vo.llnwd.net/d1/inside_xbox/en-gb/2008/05/rare_ep1cut2.wmv

good stuff.
Title: Re: First Banjo Threeie in-game shots
Post by: Hitler Stole My Potato on May 13, 2008, 02:20:18 PM
I've already played a by the numbers hi-def platformer this gen.  It was called Ratchet and Clank.  That's not what I want.  I for one thank god Banjo is doing something different.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 02:22:17 PM
I've already played a by the numbers hi-def platformer this gen.  It was called Ratchet and Clank.  That's not what I want.  I for one thank god Banjo is doing something different.

Ratchet is about as much of a platformer as Mario Galaxy is a game about armed combat.
Title: Re: First Banjo Threeie in-game shots
Post by: Smooth Groove on May 13, 2008, 02:25:42 PM
Duck, were you serious when you said that TVC should ban people for spoiling R&C's plot? 
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 13, 2008, 02:30:48 PM
There is an insane amount of tearing in that interview.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 02:33:40 PM
Duck, were you serious when you said that TVC should ban people for spoiling R&C's plot? 

Sure, why not? I don't particularly give a shit, but even if I'm watching Magnum P.I., I'll be annoyed if someone tells me that the chick is going to, well, make it. And make out with Magnum. It's a matter of having some sort of respect for people who do give a shit about storylines, and when you consider the permaban warning for spoilers regarding stuff as royally dumb and clowny as the Halo storyline, then well... fair is fair. Ratchet was said to have several story components that players wouldn't want to know about beforehand, so why not treat it like people would treat any game?

Rag on the guy who compared the story to that of a Mario game.  >:(
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 02:34:41 PM
There is an insane amount of tearing in that interview.
yes, and framedrops in that gamevideos trailer.

viva pinata was the same before launch, hopefully this will be the same here.
Title: Re: First Banjo Threeie in-game shots
Post by: bud on May 13, 2008, 03:22:13 PM
that looks horrible

i'm not even talking about the gameplay here, though the driving looks really fucking slow, but it seems to be running worse than gta games and it looks ugly. and wtf at the music.

prole owned
Title: Re: First Banjo Threeie in-game shots
Post by: The Fake Shemp on May 13, 2008, 03:22:54 PM
bud, you are insane.

This looks insanely fun.  I can't believe some folks.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 03:25:05 PM
that looks horrible

i'm not even talking about the gameplay here, though the driving looks really fucking slow, but it seems to be running worse than gta games and it looks ugly. and wtf at the music.

prole owned
The music isn't in the game and is a remix from Kameo.

looks ugly? this is bigger than all rare games ever made, feels like a fun sandbox with banjo elements.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 03:28:49 PM
nope, i read there are 6 levels.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 03:31:48 PM
i dunno, but we only saw 2 so far, i think.

nutty acres and showdown town, like i already said, the levels are fuck huge.
Title: Re: First Banjo Threeie in-game shots
Post by: Kyle on May 13, 2008, 03:34:21 PM
it's bud, he thinks that MGS4 is next-gen enough.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 03:36:15 PM
bud, you are insane.

This looks insanely fun.  I can't believe some folks.

I think it looks great & fun but for a... not-Banjo game.

Banjo 3 should be, uh... more Banjo less gimmicky crap that destroyed Banjo-Tooie?
i stopped playing tooie halfway through, so gloomy and hard for my shitty small brain back then lol.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 13, 2008, 04:06:21 PM
Yikes, the Ntards are really taking this whole Mario deal seriously. There's a embarrassingly hilarious quality to observing message board dwelling gaming dorks, who would think nothing of labeling 5 years of work "generic lol" or a slightly more descriptive "crap, lol", as they demand that their icons are shown "respect".
Title: Re: First Banjo Threeie in-game shots
Post by: CurseoftheGods on May 13, 2008, 04:31:45 PM
I am not too sure what to think of the trailer. Looks like it could be fun, I guess (I never played a Dark Cloud game). :-\

lol @ the abuse of the Comic Sans font.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 04:37:22 PM
real talk, the ex rare fans/nintendo fans are fucking disgusting.

i can understand hating rare altogether but their hate is out of this world.
Title: Re: First Banjo Threeie in-game shots
Post by: CurseoftheGods on May 13, 2008, 04:44:47 PM
I've always been a Rare fan, but they're not exactly the same developers they used to be much like Sega. Rare peaked and reached its prime during the N64 generation, imo.

I mean, some potential is still there but I am going to be cautious. I hope Microsoft isn't going to rush them much like they did with Perfect Dark Zero.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 13, 2008, 04:47:15 PM
This still looks awesome.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 04:47:40 PM
curse, the problem here is...BK3 is developed by the same team, same creator, greg mayles.

i mean, if it's going to be a turd so be it, at least i know it wasn't done buy some new nut sucker.
Title: Re: First Banjo Threeie in-game shots
Post by: crimsondynamics on May 13, 2008, 04:47:56 PM
I like Nintendo and Rare (hell, I like gaming, period), but looking at these images, more than with R&C, makes me wonder what SMG would've looked like if it was in 720p. Would've been something else.

These screenshots don't look bad at all, and building in a game is cool as long as it's not overdone. SimCity 4 was too much, but a bit of micromanagement or building like with XCOM's base building or Civ teching is cool.

As for the Comic Sans, that's on the interface, and only occasionally. I can live with that.
Title: Re: First Banjo Threeie in-game shots
Post by: CurseoftheGods on May 13, 2008, 04:50:13 PM
curse, the problem here is...BK3 is developed by the same team, same creator, greg mayles.

Oh, I didn't know that. My anticipation rose up again. :D
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 13, 2008, 04:52:02 PM
The idea of the contraptions is cool, but I don't like the look of what they've show. The browns and greens they use are too hard and sharp, making it look like an old game from back in the day. There needs to be more depth and softness in the colors. Just look at Viva Pinata which color palette is far richer and very delicious.

I do think the idea of these contraptions isn't going to be easy to get across and get people interested in the game. They need the graphics to wow people in, which it isn't doing for me at least.
Title: Re: First Banjo Threeie in-game shots
Post by: The Fake Shemp on May 13, 2008, 04:57:19 PM
Who cares if people are wow'd in or not if the game is fun?  This isn't GAF! :lol
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 13, 2008, 04:58:42 PM
it isn't? shit...
Title: Re: First Banjo Threeie in-game shots
Post by: The Fake Shemp on May 13, 2008, 05:05:26 PM
Dyack logic!

I don't care if Banjo Kazooie is played by ten people or ten million people - the game looks incredibly fun and the visuals are pretty ace too.  Anyone complaining is a douche.
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 13, 2008, 05:18:22 PM
Dyack logic!

I don't care if Banjo Kazooie is played by ten people or ten million people - the game looks incredibly fun and the visuals are pretty ace too.  Anyone complaining is a douche.

:bow
Title: Re: First Banjo Threeie in-game shots
Post by: hyp on May 13, 2008, 05:45:30 PM
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 13, 2008, 05:55:46 PM
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
I like it, looks very much 'exploring'. It's been such a long time since I played Banjo so I really can't remember what it was about.
You don't race with the 'vehicles' (or contraptions), you platform with them. They're tools you invent, create and use.
Title: Re: First Banjo Threeie in-game shots
Post by: CHOW CHOW on May 13, 2008, 05:57:28 PM
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
yeah, everyone should watch this new vid... has both platforming and vehicle elements
game is gonna be awesome and fresh
Title: Q&A on wired.com
Post by: hyp on May 13, 2008, 06:00:43 PM
http://blog.wired.com/games/2008/05/qa-banjo-kazooi.html#more

Quote
Q&A: Banjo-Kazooie Programmer Sal Fileccia
By Wired.com Staff May 13, 2008 | 10:00:00 AM


Banjo-Kazooie: Nuts & Bolts for Xbox 360 is taking the classic Nintendo 64 platform games in an exciting new direction, letting the player build and customize vehicles out of an array of spare parts. We spoke with lead programmer Salvatore "Sal" Fileccia about the game, which has been in development at Rare in secret for the past two years. --Kieron Gillen

How nervous were you about revealing the game? What expectations did you have?

Our biggest worry is whether people would understand what we're trying to do with it. In essence, we're not changing Banjo, but trying to evolve it. And this gives us a lot more scope for gameplay. Obviously Banjo has a big following from the games of old, and a community which cares a lot    and we care about them. We don't want to let them down.

It's a radical approach.

Platforming, in many people's opinion -- and I would agree -- reached its pinnacle... not even the last generation, but the generation before. Since then it's been a case of adding more triangles and improving the resolution, which isn't really extending it. When we set out to make this, we really wanted to extend the genre. Physics was the first port of call -- more interaction for free as well, if you know what I mean. Parts came from the designers and we evolved on that.

The growth of physics in games has been interesting. We started just having piles of blocks which fell over, but are gradually realizing what could work. Compare the growth from the simple puzzles in Half-Life 2 to what people did with Garry's Mod.


It's Lego with the power to bring your creations to life. Which is cool. A lot of people are using physics, and we feel it's a way to go forward. There are so many times when you were writing a platform games before, you were programming these set-pieces. Any extra functionality, you'd have to hand-program. Now we have physics objects. Even with the simplest of block models, you can roll them about and it looks realistic. But then you can pile those boxes and take the bottom one out... and we sort of take it from there. That's the evolution we've been through. We still need moves -- platformers need moves, but we felt the moves were too restrictive, too set-piece, and it was too hard to work out how you'd combine them.  But replacing them in part with the parts gives you a lot more variation. But it's still a platformer at its heart. The moves are its parts.

The game essentially comes to a halt when you build. Did you worry about it effecting pacing negatively?


This is all stuff we're tying together. We're doing a lot of usability research, but the idea is that we want people to be able to take a bit of time creating vehicles, essentially pausing the world. But we'll be providing the basic chassis or standard vehicles too, so there will always be something (to build on). The idea will be that you could play through the game without editing vehicles, if that's what you so choose, but we want to create a nice, friendly environment for editing the vehicles. The editor's very important. It's the hardest part of the game to get right. There's a few more iterations to go before the final version.

Is it good for Rare to go back to Banjo? It's been a long time.


Yes. Every developer's the same: you finish a game and you never make the game you started out to make. So many ideas and suggestions you just don't have the time to implement. The same with Banjo-Tooie: We finished that and we had quite a few ideas. A lot of the ideas you see in the game come from just talking after we finished it.

Banjo-Kazooie for Nintendo 64 was the first game in this series. How have you and the company changed since then?


I've changed a lot. I didn't have any gray hairs before I started working here. The company itself has changed quite a bit too. But everything's changed in the industry. The technology to put a game together and the production values have changed. And the scale. When I joined the Banjo-Tooie team, it was thirteen people. Six programmers. Six artists. Two designers and a sound guy. Whereas now, at its peak, it'll have 71 people.

Your scale is huge. You just can't write everything from scratch. That's how the company has changed. When I joined there were a lot of small teams making prototypes, while nowadays -- since the company hasn't actually grown that much -- the amount of games we can sustain is reduced as the teams have shot up in size.

here's a hands-on as well:

http://blog.wired.com/games/2008/05/hands-on-banjo.html#more
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 13, 2008, 06:00:49 PM
Now that's the Banjo I remember.  Looks even fuckin' better.

360 GOTY :bow
Title: Re: First Banjo Threeie in-game shots
Post by: Bildi on May 14, 2008, 12:22:52 AM
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.

I've been underwhelmed thus far, but that looked great.  I like the choice of colours too - I've lived with Rare's preference for clashing colour palettes in the past but this is much more pleasant to look at.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 14, 2008, 01:07:56 AM
http://www.gametrailers.com/player/33904.html
Title: Re: First Banjo Threeie in-game shots
Post by: Phoenix Dark on May 14, 2008, 01:18:46 AM
what does prole have to do with this children's game? i can't be bothered to read the thread, but i refuse to believe prole is even remotely interested in this
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 14, 2008, 01:22:42 AM
prole is not a rare fan, he's just interested in the technical stuff.
Title: Re: First Banjo Threeie in-game shots
Post by: The Fake Shemp on May 14, 2008, 01:37:39 AM
what does prole have to do with this children's game? i can't be bothered to read the thread, but i refuse to believe prole is even remotely interested in this


Game looks like fun, but only real men that can appreciate fun need apply - you have to stand outside.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 14, 2008, 02:10:10 AM
(http://i32.tinypic.com/n4wcxz.gif)
(http://i31.tinypic.com/2nicokx.gif)
(http://i25.tinypic.com/2ln7ln9.gif)
(http://i26.tinypic.com/xlvtjo.jpg)
(http://i29.tinypic.com/1ckfl.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: Yeti on May 14, 2008, 02:13:50 AM
I wish I had played Banjo-Tooie now. The first Banjo was a really good platformer despite some annoying collection shit towards the end, and this game looks really fun too.
Title: Re: First Banjo Threeie in-game shots
Post by: Bildi on May 14, 2008, 03:37:04 AM
I wish I had played Banjo-Tooie now. The first Banjo was a really good platformer despite some annoying collection shit towards the end, and this game looks really fun too.

Don't feel bad about missing Banjo-Tooie - the level design was not nearly as good as Banjo 1 (sprawling un-focussed levels, not as bad as the abomination of DK64 but still), and an atrocious framerate. 

I got a fair way through the game but it was really nothing compared to the first.
Title: Re: First Banjo Threeie in-game shots
Post by: Kyle on May 14, 2008, 03:53:41 AM
omg nice gifs McDragon
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 14, 2008, 01:09:24 PM
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Banjo and Kazooie started this mess by blowing up an 8-bit statue of Mario. Obviously, Nintendo fans around the world are pretty upset. I mean, Banjo fans are Nintendo fans…for the most part. We’ve already seen the comic focused on the events, and now our good friend Josh has found a very creative way to show his frustration. Boom Blox + Banjo & Koozie = the video below.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 14, 2008, 01:19:15 PM
sigh
Title: Re: First Banjo Threeie in-game shots
Post by: Tieno on May 14, 2008, 01:28:21 PM
(http://gonintendo.com/wp-content/uploads/1210722068538ll7.jpg)

 good comic
Title: Re: First Banjo Threeie in-game shots
Post by: hyp on May 14, 2008, 02:13:38 PM
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Banjo and Kazooie started this mess by blowing up an 8-bit statue of Mario. Obviously, Nintendo fans around the world are pretty upset. I mean, Banjo fans are Nintendo fans…for the most part. We’ve already seen the comic focused on the events, and now our good friend Josh has found a very creative way to show his frustration. Boom Blox + Banjo & Koozie = the video below.

:rofl :rofl :rofl :rofl

thank god the wii is doing great, the nfans have been pretty quiet for the most part.
Title: Re: First Banjo Threeie in-game shots
Post by: Bildi on May 15, 2008, 02:30:38 AM
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Fundamentalists are scary, but GOD DAMN, I need to get Boom Blox.
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 15, 2008, 04:58:54 AM
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.
Title: Re: First Banjo Threeie in-game shots
Post by: crimsondynamics on May 15, 2008, 05:07:32 AM
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.

No.

www.sonydefenseforce.com, tjhooker and hans all beg to differ. They'd be insulted if it were any other way.  :hans1

spoiler (click to show/hide)
Besides, it's not like this wouldn't have happened if, say, a Killzone fan pulled such a stunt with a Halo character or vice-versa. Speaking of which, can you really even say it's corporate fanboyism (Xbox vs Nintendo) as much as it's mascot fanboyism (Crash vs Mario)?
[close]
Title: Re: First Banjo Threeie in-game shots
Post by: duckman2000 on May 15, 2008, 05:12:56 AM
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.

No.

www.sonydefenseforce.com, tjhooker and hans all beg to differ. They'd be insulted if it were any other way.  :hans1

Everything mentioned above can be filed under "comedy", more or less amusing and refined comedy, but comedy nonetheless. There are a few weirdos out there (kittonwy), but nothing that approaches the quite serious mindset among many a Nintendo fan. Could such characters become numerous in the Sony or Microsoft fan-camps? Perhaps, but it's certainly not there yet. Some forums are worse than others, but generally, any spill from IGNs messageboards will stand out.

That said, this wasn't that serious of a deal.
Title: Re: First Banjo Threeie in-game shots
Post by: crimsondynamics on May 15, 2008, 05:23:07 AM
I thought this one was a pretty creative use of Boom Blox; I had a chuckle. Personally though, I haven't seen the type of fanboyism that hans & co have displayed in the other *age* forums (if personal insults and digging up your real-life persona to use against you is humor, I'd rather not have anything to do with those guys, period), and in VGChartz there are one or two Stards that really took trolling to new lows. In any case, trolls are trolls, period, and they all suck.

Anyhow, without derailing this thread further...

Are there any native-res screenshots of Banjo? This is really looking cool. I wasn't that gung-ho about R&C, mainly because all the screenshots looked so glossy and... metallic. I like this matte coloring that Banjo has.

And the blowing up Mario bit... can you actually do that in the game, as in build it yourself, then *boom boom*?
Title: Re: First Banjo Threeie in-game shots
Post by: TakingBackSunday on May 15, 2008, 09:02:30 AM
I thought this one was a pretty creative use of Boom Blox; I had a chuckle. Personally though, I haven't seen the type of fanboyism that hans & co have displayed in the other *age* forums (if personal insults and digging up your real-life persona to use against you is humor, I'd rather not have anything to do with those guys, period), and in VGChartz there are one or two Stards that really took trolling to new lows. In any case, trolls are trolls, period, and they all suck.

Anyhow, without derailing this thread further...

Are there any native-res screenshots of Banjo? This is really looking cool. I wasn't that gung-ho about R&C, mainly because all the screenshots looked so glossy and... metallic. I like this matte coloring that Banjo has.

And the blowing up Mario bit... can you actually do that in the game, as in build it yourself, then *boom boom*?

I don't see why not.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 15, 2008, 09:29:18 AM
you can build a banjo and boom boom it if you want.
Title: Re: First Banjo Threeie in-game shots
Post by: crimsondynamics on May 15, 2008, 11:31:21 AM
Definitely interested now.

If only Rare'd get off their ass after Banjo and start on a new / updated Blast Corps (with an editor!)...
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 22, 2008, 01:44:57 PM
http://www.neogaf.com/forum/showpost.php?p=11278197&postcount=261

Quote from: Gribbix
You should probably post the story behind that screenshot.  Basically, a member of the Rare Witch Project forums created a thread where he posted the following drawing and asked if it was possible to make.  A Rare employee responded with the screenshot that Agent Icebeezy posted.  He said it only took him about 30 seconds to make it.

(http://i25.tinypic.com/2pq6vt1.jpg)

and here it is:


(http://i29.tinypic.com/33wl1n8.jpg)
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 22, 2008, 01:53:22 PM
LBP if i am not mistaken.
Title: Re: First Banjo Threeie in-game shots
Post by: Kyle on May 22, 2008, 03:07:27 PM
wow that's awesome  :o
Title: Re: First Banjo Threeie in-game shots
Post by: cool breeze on May 22, 2008, 03:12:46 PM
That story reminds me of that Spore thing a while back.
Title: Re: First Banjo Threeie in-game shots
Post by: AdmiralViscen on May 23, 2008, 09:54:21 AM
That's fucking awesome.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 23, 2008, 10:11:14 PM
he left.
Title: Re: First Banjo Threeie in-game shots
Post by: MCD on May 23, 2008, 10:27:28 PM
nope, he saw it at another forum.

he left the whole internet.