Fuck GAF, seriously. A ton of posters are already screaming foul, saying this game is copying Little Big Planet.
Fuck GAF, seriously. A ton of posters are already screaming foul, saying this game is copying Little Big Planet.
If this were a PS3 game GAF would be constructing golden PR statues in its honor.
So I wonder - do you actually build these vehicles? Judging from the gear themed website of theirs and the ramshackle homer-esque design of the boat and plane in these shots I'm thinking that the game might let you build them for yourself - like legos. It'd be kinda cool to see that happen.
So calcifer is back? :lol
never played any of the banjo games before
what the hell are they
never played any of the banjo games before
what the hell are they
(http://i28.tinypic.com/s5zhp0.jpg)
banjo and third reich
Fuck GAF, seriously. A ton of posters are already screaming foul, saying this game is copying Little Big Planet.
If this were a PS3 game GAF would be constructing golden PR statues in its honor.
It kind of is.
Anyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509Quote from: NeXuSDKAnyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...
i don't know what to think anymore...
I really don't think a traditional platformer would fly these days. So, adventure game with platforming elements?guess i will hold my judgment till may 13.
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509Quote from: NeXuSDKAnyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...
i don't know what to think anymore...
it's a rare game it's confirmed to be shitty at best
Looks really big! Look at how tiny Banjo is.
I don't get how people think this looks like LBP, aside from the fact that it has bright colors or the heavy use of depth of field (blurring of the background) in the first pic.
http://www.neogaf.com/forum/showpost.php?p=11130758&postcount=509Quote from: NeXuSDKAnyone expecting a traditional platformer will be severely disappointed. Personally I think it looks better and more interesting than any traditional platformer ever could...
i don't know what to think anymore...
(http://i28.tinypic.com/s5zhp0.jpg)
banjo and third reich
You haven't seen the half of it yet. Wait 'til Tuesday.
Don't worry SDF. Just follow this advice -
http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141 (http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141)
Life is grand.
people are bitter because there is no clear technically superior platform between the ps3 and the 360, and that HURTS
HURTS! gets 'em right there, in the glands; makes 'em fear LOSING
nothing worse than having a kittonwy/wollan/ssx or the xfag equivalent thereof GLOAT at you ON THE INTERNET
http://images.gfx.no/467/467433/i_467433.jpg
:-X :-X :-X
Don't worry SDF. Just follow this advice -
http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141 (http://www.neogaf.com/forum/showpost.php?p=11129607&postcount=141)
Life is grand.
Like Distantmantra said, the game shouldn't be judged until we see it in motion.
The game looks amazing in some shots and like upscaled last-gen games in some others.
I wish they had made Kameo 2 instead :(
I wish they had made Kameo 2 instead :(
God, I fucking hate you sometimes Andrews.control your emotions, a memorial service is in session
I wish they had made Kameo 2 instead :(
kameo > banjo
The art is so fucking terrible. I want this game to be good because I love platformers, but what the fuck was Rare's art department smoking? ffs
We'd like to point out that this isn't a Banjo kart racing game even though most of internet seems to think it is.
A spokesperson from Rare told us, "People haven't seen the half of it yet and we'd rather people wouldn't draw their own conclusions until Rare's had a chance to properly talk about the game."
Looks good, but textures look pretty bad.(http://i27.tinypic.com/117ya2o.jpg)
It looks a lot like LBP.
All this mechanical stuff :-Xmechanical isn't a first in a banjo game.
This doesn't look like a Banjo game at all.
not next gen enough? here you go:
(http://i30.tinypic.com/30af904.jpg)
I am not getting that vibe at all. Is it just because it has cartoony graphics?
You create vehicles with parts you find around the levels
QuoteYou create vehicles with parts you find around the levels
collective-thon here we go
QuoteYou create vehicles with parts you find around the levels
collective-thon here we go
It's only a collect-a-thon if you're collecting shit for the sake of shit.
Ok, since the embargo has ended, I guess I can spill some beans on Banjo and VP2 as well (besides what you already know from GI).
Banjo (slated for November):
- Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.
- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.
- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!
- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)
- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.
VP2 (slated for September):
- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing!
I thought Banjo was beautiful, no doubt, although the most impressive game from a technical standpoint. I really like the color palette and art style though, which is very coherent throughout the levels I saw.
Did I find it fun? Me and colleague haven't stopped thinking about it since we played it. It was extremely fun being able to create your own vehicles however you wanted it and play around with them. Just that in itself. It works so great! Add balloons and it will start to float. Add wings and you can actually steer in the air and fly around. Add inflatable balls and you won't sink when landing on water. Add a propella and you got propulsion in the water. Everything makes sense and work exactly how you think they will.
Now take that concept into multiplayer...
what exactly does that mean? do i have to buy a peripheral and cards to access content that most likely is already on the disk? that sounds like a microtransaction except more inconvenient, not to mention shameful, buying cards with pinatas on them in public sound very emasculating. what would my family think?Quote from: NeXuSDKVP2 (slated for September):
- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
i doubt you will need the cam, from what i understand, the cam is basically a cheat code.yeah, it had a bunch of crappy accessory packs, but the quote says "buildings and abilities", i can understand (not agree) with releasing extra costumes and maps via microtransaction, but intentionally restricted abilities and such sounds duplicitous.
but then again, VP did have awful microtransaction (useless accessories) guess we have to wait and see.
Honestly Mario Galaxy looks better graphically
Hopefully, it will be more like the first Banjo rather than the second.
Ok, I just wanted to share a few more of my pictures with all of you, to give you a bit more insight on some things.
First a picture of the garage, where a construction is underway:
(http://www.cubity.com/public/rare/banjo.jpg)
The construction continues.
(http://www.cubity.com/public/rare/banjo2.jpg)
And so this vehicle, designed from scratch, embraces the world:
(http://www.cubity.com/public/rare/banjo3.jpg)
It now flies, thanks to a propella placed on top of it:
(http://www.cubity.com/public/rare/banjo4.jpg)
And now for some quick real-time changes to the design:
(http://www.cubity.com/public/rare/banjo5.jpg)
This other design with downwards-angled engines gets up pretty high:
(http://www.cubity.com/public/rare/banjo6.jpg)
Another design with wings seems to get forward and steer a bit better:
(http://www.cubity.com/public/rare/banjo7.jpg)
Artwork of a few vehicle pieces (we only got to play around with a few):
(http://www.cubity.com/public/rare/banjo8.jpg)
And last, some VP concept art love :)
(http://www.cubity.com/public/rare/vp.jpg)
http://www.neogaf.com/forum/showpost.php?p=11151146&postcount=334Quote from: NeXuSDKOk, I just wanted to share a few more of my pictures with all of you, to give you a bit more insight on some things.
First a picture of the garage, where a construction is underway:
(http://www.cubity.com/public/rare/banjo.jpg)
The construction continues.
(http://www.cubity.com/public/rare/banjo2.jpg)
And so this vehicle, designed from scratch, embraces the world:
(http://www.cubity.com/public/rare/banjo3.jpg)
It now flies, thanks to a propella placed on top of it:
(http://www.cubity.com/public/rare/banjo4.jpg)
And now for some quick real-time changes to the design:
(http://www.cubity.com/public/rare/banjo5.jpg)
This other design with downwards-angled engines gets up pretty high:
(http://www.cubity.com/public/rare/banjo6.jpg)
Another design with wings seems to get forward and steer a bit better:
(http://www.cubity.com/public/rare/banjo7.jpg)
Artwork of a few vehicle pieces (we only got to play around with a few):
(http://www.cubity.com/public/rare/banjo8.jpg)
And last, some VP concept art love :)
(http://www.cubity.com/public/rare/vp.jpg)
debut trailer:i can see the ps3 advocates already giving up. :lol no offence but ratchet craps over this easily.
http://gamevideos.com/video/id/18831
Whatever dude, the actual gameplay in there looks awesome. Building that vehicle looked great.
I'm not nostalgic for this series. If I was I'd probably be mad that they CHANGED THE GAMEPLAY AND THE CHARACTER ART OH NOOO
You don't think it's cool that you can build a plane that can launch a smaller plane, add widgets to it so it's a sub or has missiles or has bumpers or has wheels or has a magnet to pick shit up?
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever
People seem awfully excited about LBP, although I guess that's a bit different. Still, LEGO is pretty damned popular.
Adding vehicle customization and building etc, defeats the purpose of it all. It's not even a platformer anymore. Platformers are simple and accesible and not some tedious building bullshit. This is a massive disappointment.
it's not a fucking platformer dude, get over it.it is a platformer.
it's not a fucking platformer dude, get over it.it is a platformer.
wtf, constructing stupid shitty carts with lego parts, who the fuck wants to do that, dumbest gaming idea ever
I'm not nostalgic for this series. If I was I'd probably be mad that they CHANGED THE GAMEPLAY AND THE CHARACTER ART OH NOOO
You don't think it's cool that you can build a plane that can launch a smaller plane, add widgets to it so it's a sub or has missiles or has bumpers or has wheels or has a magnet to pick shit up?
I'm sure I will, for like 5 minutes. But I'm not half as much of a fan of this "create your own game" crap as everyone else seems to be these days. Then again, maybe it's for the best, considering that the design would otherwise be entirely up to Rare. And that's never a good thing.
But how is this not platformer-like gameplay? Does that really have to rely on the characters abilities? Or can it actually rely on vehicle abilities... abilities you construct yourself.
I like this comment from the real OAQuoteAdding vehicle customization and building etc, defeats the purpose of it all. It's not even a platformer anymore. Platformers are simple and accesible and not some tedious building bullshit. This is a massive disappointment.
it seems optional or there seems to be far less of that construction shit, which I won't ever partake into, I have a mild interest in LBP, the 2.5D platforming seems inventive but I wonder if it's gimmicky or if it'll simply get old fast
I've already played a by the numbers hi-def platformer this gen. It was called Ratchet and Clank. That's not what I want. I for one thank god Banjo is doing something different.
Duck, were you serious when you said that TVC should ban people for spoiling R&C's plot?
There is an insane amount of tearing in that interview.yes, and framedrops in that gamevideos trailer.
that looks horribleThe music isn't in the game and is a remix from Kameo.
i'm not even talking about the gameplay here, though the driving looks really fucking slow, but it seems to be running worse than gta games and it looks ugly. and wtf at the music.
prole owned
i stopped playing tooie halfway through, so gloomy and hard for my shitty small brain back then lol.bud, you are insane.
This looks insanely fun. I can't believe some folks.
I think it looks great & fun but for a... not-Banjo game.
Banjo 3 should be, uh... more Banjo less gimmicky crap that destroyed Banjo-Tooie?
curse, the problem here is...BK3 is developed by the same team, same creator, greg mayles.
Dyack logic!
I don't care if Banjo Kazooie is played by ten people or ten million people - the game looks incredibly fun and the visuals are pretty ace too. Anyone complaining is a douche.
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-actionI like it, looks very much 'exploring'. It's been such a long time since I played Banjo so I really can't remember what it was about.
new video? framerate looks improved from the other vid posted.
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-actionyeah, everyone should watch this new vid... has both platforming and vehicle elements
new video? framerate looks improved from the other vid posted.
Q&A: Banjo-Kazooie Programmer Sal Fileccia
By Wired.com Staff May 13, 2008 | 10:00:00 AM
Banjo-Kazooie: Nuts & Bolts for Xbox 360 is taking the classic Nintendo 64 platform games in an exciting new direction, letting the player build and customize vehicles out of an array of spare parts. We spoke with lead programmer Salvatore "Sal" Fileccia about the game, which has been in development at Rare in secret for the past two years. --Kieron Gillen
How nervous were you about revealing the game? What expectations did you have?
Our biggest worry is whether people would understand what we're trying to do with it. In essence, we're not changing Banjo, but trying to evolve it. And this gives us a lot more scope for gameplay. Obviously Banjo has a big following from the games of old, and a community which cares a lot and we care about them. We don't want to let them down.
It's a radical approach.
Platforming, in many people's opinion -- and I would agree -- reached its pinnacle... not even the last generation, but the generation before. Since then it's been a case of adding more triangles and improving the resolution, which isn't really extending it. When we set out to make this, we really wanted to extend the genre. Physics was the first port of call -- more interaction for free as well, if you know what I mean. Parts came from the designers and we evolved on that.
The growth of physics in games has been interesting. We started just having piles of blocks which fell over, but are gradually realizing what could work. Compare the growth from the simple puzzles in Half-Life 2 to what people did with Garry's Mod.
It's Lego with the power to bring your creations to life. Which is cool. A lot of people are using physics, and we feel it's a way to go forward. There are so many times when you were writing a platform games before, you were programming these set-pieces. Any extra functionality, you'd have to hand-program. Now we have physics objects. Even with the simplest of block models, you can roll them about and it looks realistic. But then you can pile those boxes and take the bottom one out... and we sort of take it from there. That's the evolution we've been through. We still need moves -- platformers need moves, but we felt the moves were too restrictive, too set-piece, and it was too hard to work out how you'd combine them. But replacing them in part with the parts gives you a lot more variation. But it's still a platformer at its heart. The moves are its parts.
The game essentially comes to a halt when you build. Did you worry about it effecting pacing negatively?
This is all stuff we're tying together. We're doing a lot of usability research, but the idea is that we want people to be able to take a bit of time creating vehicles, essentially pausing the world. But we'll be providing the basic chassis or standard vehicles too, so there will always be something (to build on). The idea will be that you could play through the game without editing vehicles, if that's what you so choose, but we want to create a nice, friendly environment for editing the vehicles. The editor's very important. It's the hardest part of the game to get right. There's a few more iterations to go before the final version.
Is it good for Rare to go back to Banjo? It's been a long time.
Yes. Every developer's the same: you finish a game and you never make the game you started out to make. So many ideas and suggestions you just don't have the time to implement. The same with Banjo-Tooie: We finished that and we had quite a few ideas. A lot of the ideas you see in the game come from just talking after we finished it.
Banjo-Kazooie for Nintendo 64 was the first game in this series. How have you and the company changed since then?
I've changed a lot. I didn't have any gray hairs before I started working here. The company itself has changed quite a bit too. But everything's changed in the industry. The technology to put a game together and the production values have changed. And the scale. When I joined the Banjo-Tooie team, it was thirteen people. Six programmers. Six artists. Two designers and a sound guy. Whereas now, at its peak, it'll have 71 people.
Your scale is huge. You just can't write everything from scratch. That's how the company has changed. When I joined there were a lot of small teams making prototypes, while nowadays -- since the company hasn't actually grown that much -- the amount of games we can sustain is reduced as the teams have shot up in size.
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action
new video? framerate looks improved from the other vid posted.
what does prole have to do with this children's game? i can't be bothered to read the thread, but i refuse to believe prole is even remotely interested in this
I wish I had played Banjo-Tooie now. The first Banjo was a really good platformer despite some annoying collection shit towards the end, and this game looks really fun too.
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.
http://gonintendo.com/?p=42969
Banjo and Kazooie started this mess by blowing up an 8-bit statue of Mario. Obviously, Nintendo fans around the world are pretty upset. I mean, Banjo fans are Nintendo fans…for the most part. We’ve already seen the comic focused on the events, and now our good friend Josh has found a very creative way to show his frustration. Boom Blox + Banjo & Koozie = the video below.
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.
http://gonintendo.com/?p=42969
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.
No.
www.sonydefenseforce.com, tjhooker and hans all beg to differ. They'd be insulted if it were any other way. :hans1
I thought this one was a pretty creative use of Boom Blox; I had a chuckle. Personally though, I haven't seen the type of fanboyism that hans & co have displayed in the other *age* forums (if personal insults and digging up your real-life persona to use against you is humor, I'd rather not have anything to do with those guys, period), and in VGChartz there are one or two Stards that really took trolling to new lows. In any case, trolls are trolls, period, and they all suck.
Anyhow, without derailing this thread further...
Are there any native-res screenshots of Banjo? This is really looking cool. I wasn't that gung-ho about R&C, mainly because all the screenshots looked so glossy and... metallic. I like this matte coloring that Banjo has.
And the blowing up Mario bit... can you actually do that in the game, as in build it yourself, then *boom boom*?
You should probably post the story behind that screenshot. Basically, a member of the Rare Witch Project forums created a thread where he posted the following drawing and asked if it was possible to make. A Rare employee responded with the screenshot that Agent Icebeezy posted. He said it only took him about 30 seconds to make it.
(http://i25.tinypic.com/2pq6vt1.jpg)