THE BORE

General => Video Game Bored => Topic started by: Tieno on May 20, 2008, 04:10:19 AM

Title: IGN reviews Haze
Post by: Tieno on May 20, 2008, 04:10:19 AM
And it's a Lair killer.

http://ps3.ign.com/articles/875/875229p1.html
Did not expect it to be this negative after playing the average demo. I wonder how other people will receive it, very mixed or everything in this low range. I've certainly played worse demos who's full games got far better reception (Turok, Timeshift, etc)

Quote
Haze was touted as a great PS3 exclusive from a developer well versed in first-person shooter mechanics. While Free Radical does have a solid pedigree, Haze does not live up to the company's reputation thanks to a horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. While playing with friends is enjoyable, not even those are enough to bring this lackluster title around.
4.5    Presentation
A bland story with weak characters and simplistic commentaries on serious topics, Haze is a generic tale at best about war.
4.0    Graphics
Tons of visual issues abound within the game, from texture tears and non-descript environments to pop-in and odd animation problems.
5.0    Sound
Dialogue is hokey and repetitive regardless of what side you're on. Sound effects are good, but that's not enough to make you turn the volume up once you've hit mute.
4.5    Gameplay
A creative concept hampered by gimmicks, a weak story and poor AI, Haze is a disappointment from a developer well versed in shooter mechanics.
4.5    Lasting Appeal
Two player split-screen and four player co-op helps put a minor spin on the campaign, but it won't extend the replayability of the game much. Nor will multiplayer modes and its useless merit system.
4.5
Poor    OVERALL

(out of 10 / not an average)


Ubi Marketting: KoRn/10


Also don't forget to check out this embarrassing Borys thread: http://www.evilbore.com/forum/index.php?topic=20981.0
He locked it to save himself from the lulz, but you can do that in this thread too.
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 04:13:43 AM
ROFL!!!!!!!!!!
Title: Re: IGN reviews Haze
Post by: Kyle on May 20, 2008, 04:14:12 AM
:rofl damn
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 04:24:45 AM
Where's duckman at, this is ultimate ownage, I bet you wish you could erase all your past posts
Title: Re: IGN reviews Haze
Post by: The Sceneman on May 20, 2008, 04:27:05 AM
bomba
Title: Re: IGN reviews Haze
Post by: Cormacaroni on May 20, 2008, 04:27:23 AM
god damn.

But Killzone 2 will still be awesome, right? After all it has a cool sci-fi setting and lots of resources poured into it... *crosses fingers*
Title: Re: IGN reviews Haze
Post by: Cormacaroni on May 20, 2008, 04:27:57 AM
also, awesome work on the news posts, Tieno! Are you EB-exclusive now or what?
Title: Re: IGN reviews Haze
Post by: CajoleJuice on May 20, 2008, 04:28:02 AM
Jesus Christ. :lol
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 04:28:32 AM
Who's gonna buy this? Cmon, this is Lair 2008. I'm about to go buy a PS3 just for this game alone.
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 20, 2008, 04:31:56 AM
Who's gonna buy this? Cmon, this is Lair 2008. I'm about to go buy a PS3 just for this game alone.

me

the review is a load of shit i never usually defend a game this way
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 04:32:31 AM
:lol Please post impressions or something. I need a nice laugh.
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 20, 2008, 04:33:32 AM
:lol Please post impressions or something. I need a nice laugh.

im trading in gta4 for it next week

will post impressions then
Title: Re: IGN reviews Haze
Post by: MCD on May 20, 2008, 05:25:27 AM
BUBUBU RARE LOST ALL THEIR REAL TALENTS TO FREE RADICAL.
Title: Re: IGN reviews Haze
Post by: Eel O'Brian on May 20, 2008, 05:28:37 AM
yeah, that demo was underwhelming, to say the least
Title: Re: IGN reviews Haze
Post by: pilonv1 on May 20, 2008, 05:40:10 AM
:rofl :rofl :rofl :rofl :rofl

YEAR OF PS3

http://www.neogaf.com/forum/showpost.php?p=11248702&postcount=301

Quote
IGN are a too harsh on PS3 exclusives at times.

:lol damage control inbound
Title: Re: IGN reviews Haze
Post by: GilloD on May 20, 2008, 06:48:10 AM
Oh shizz. I love this shit.
Title: Re: IGN reviews Haze
Post by: abrader on May 20, 2008, 07:36:14 AM
Wow I was gonna by this just because I assumed it would be good.

I really have not followed it or tried the demo or know much about it.

Now ill pass. No room in my schedule for ANOTHER shooter - especially a poor one.

At least LAIR offered something different with the controls....



Title: Re: IGN reviews Haze
Post by: Fragamemnon on May 20, 2008, 07:38:59 AM
Tom Chick weighs in over at Qt3:

Quote
Okay, it's after midnight so the embargo is lifted on the review copies of Haze that went out last week.

I've played through the whole thing and as much as it pains me to say this -- I've loved most everything these developers have been doing, and I wish them all the success in the world -- Haze is utter and complete tripe. If I can prevent just one of you from throwing away money on this underdone turd of a shooter, I will be happy.

I'll have a full review online somewhere in about a week, but I care enough about you guys, and I know that enough of you guys are Timesplitters fans like me, that I just had to warn you, before it was too late. Heck, get Dark Sector, or that cool Viking game, or that cool time travel one whose name I can never remember. But trust me: this is not the shooter you're looking for.
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 07:39:04 AM
It's ok guys, this may still be a monster hit. GoldenEye got a 4/10 too back in the day!!!

Quote
With early reviews for Haze looking good (Famitsu 34/40 and Italian PSM 9/10), it came as a bit of a shock when IGN bestowed a dreaded 4.5/10 on the game in their review this morning. In curiosity, PSU.com contacted Rob Yescombe of Free Radical to hear what he had to say.

"My thoughts are "Owch". No, wait - MEGAowch," wrote Yescombe. "Haze has had mixed reviews, but even GoldenEye got a 4/10 when it first came out. With a 9/10 in the Italian PSM, and an extremely positive review in Famitsu, we're looking forward to people playing Haze and making a judgment for themselves."
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 07:40:27 AM
The time travel game is TimeShift, btw
Title: Re: IGN reviews Haze
Post by: abrader on May 20, 2008, 07:42:47 AM
Hmm the Famitsu score intrigues me....

Title: Re: IGN reviews Haze
Post by: pilonv1 on May 20, 2008, 07:43:05 AM
lol demi - he's recommending Viking over Haze
Title: Re: IGN reviews Haze
Post by: demi on May 20, 2008, 07:43:52 AM
:lol I'm not so sure about Viking over Haze, I mean I really hate Viking.
Title: Re: IGN reviews Haze
Post by: pilonv1 on May 20, 2008, 07:45:33 AM
haze must be turning point levels of shite then.

shame its ps3 only, with a 5hr campaign it would be easy achievements
Title: Re: IGN reviews Haze
Post by: tiesto on May 20, 2008, 07:48:14 AM
Why did people care so much about this game to begin with? It looks like the definition of generic FPS...
Title: Re: IGN reviews Haze
Post by: Fragamemnon on May 20, 2008, 07:52:12 AM
Why did people care so much about this game to begin with? It looks like the definition of generic FPS...

Third party PS3 exclusive from a team with a pretty darn good track record. I don't think people thought that in the end the game would be bad-maybe medicore, probably good, but not outright BAD like it seems to have turned out.
Title: Re: IGN reviews Haze
Post by: pilonv1 on May 20, 2008, 07:52:59 AM
Quote
"It's about what's happening in the world today - it's ludicrous, and how can you make something that doesn't reflect that? Well, you could bury your head in the sand and make Halo 3, but the fact of the matter is there are more important things at stake." -- Rob Yescombe, Haze scriptwriter

:lol owned
Title: Re: IGN reviews Haze
Post by: Beezy on May 20, 2008, 08:09:25 AM
Holy shit, what's going on at Free Radical? How could they make such a bad game?
Title: Re: IGN reviews Haze
Post by: MCD on May 20, 2008, 08:18:19 AM
(http://i30.tinypic.com/2r6fjw8.gif)
Title: Re: IGN reviews Haze
Post by: pilonv1 on May 20, 2008, 08:22:32 AM
:rofl
Title: Re: IGN reviews Haze
Post by: Rman on May 20, 2008, 08:23:17 AM
Wow.  That's a low score.  I expected more in the 6 range.  And this from score inflation happy IGN.
Title: Re: IGN reviews Haze
Post by: Kyle on May 20, 2008, 08:24:33 AM
It's ok guys, this may still be a monster hit. GoldenEye got a 4/10 too back in the day!!!

Quote
With early reviews for Haze looking good (Famitsu 34/40 and Italian PSM 9/10), it came as a bit of a shock when IGN bestowed a dreaded 4.5/10 on the game in their review this morning. In curiosity, PSU.com contacted Rob Yescombe of Free Radical to hear what he had to say.

"My thoughts are "Owch". No, wait - MEGAowch," wrote Yescombe. "Haze has had mixed reviews, but even GoldenEye got a 4/10 when it first came out. With a 9/10 in the Italian PSM, and an extremely positive review in Famitsu, we're looking forward to people playing Haze and making a judgment for themselves."
whatdog.gif

GoldenEye 007 got 10s/9s and "A"s in every website or a gaming magazine.

http://www.gamerankings.com/htmlpages4/197462.asp

I'm thinking PSU.com has a tengu restaurant-like story once again.
Title: Re: IGN reviews Haze
Post by: Darunia on May 20, 2008, 08:31:40 AM
[img]http://i30.tinypic.com/2r6fjw8.gif[img]

 :rofl
Title: Re: IGN reviews Haze
Post by: abrader on May 20, 2008, 08:40:01 AM
Whoa - i think i just noticed that Korn does the soundtrack?

If I would have known that i woulda been turned off long ago.

Korn?

:(

Title: Re: IGN reviews Haze
Post by: Darunia on May 20, 2008, 08:49:40 AM
McDragon, did you make that gif?
Title: Re: IGN reviews Haze
Post by: MCD on May 20, 2008, 08:51:46 AM
McDragon, did you make that gif?
nope.

saw it here: http://www.forgotten-gamer.com/forums/index.php?s=9966804662af4f32c554c678adda6764&showtopic=111849
Title: Re: IGN reviews Haze
Post by: MCD on May 20, 2008, 09:06:25 AM
Pastor Gubble is Francias Castiglione?

hehe...
Title: Re: IGN reviews Haze
Post by: Hitler Stole My Potato on May 20, 2008, 09:07:27 AM
Shocking.  Totally shocking.
Title: Re: IGN reviews Haze
Post by: Howard Alan Treesong on May 20, 2008, 09:11:35 AM
wow, who could have EVER seen this coming

next thing you know, Too Human will turn out to be a 6.5 game!
Title: Re: IGN reviews Haze
Post by: disgruntled_jojo on May 20, 2008, 09:38:43 AM
(http://i30.tinypic.com/2r6fjw8.gif)

:rofl :rofl :rofl
Title: Re: IGN reviews Haze
Post by: Raban on May 20, 2008, 09:43:11 AM
omg that gif is so awesome :rofl
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 10:42:50 AM
Where's duckman at, this is ultimate ownage, I bet you wish you could erase all your past posts

Not really. I was mostly interested in the game before they actually showed it. The game sounded cool as hell, when all you had to go by were the comments of the script writer. :/ Contrary to popular myth, I was mostly posting news threads and arguing with idiots who provided garbage commentary.

I'm not buying this review though. For one, it's fucking IGN. Second, for as generally meh as it was, the demo played well enough. And while this may have been poorly presented (trusting the TS developers with this was probably daft), it seems as if that the "finer" point of Haze, parodying killfest attitudes in movies and games, is somewhat lost on IGN. And the visuals of the demo certainly didn't warrant a 4, not from IGN.
Title: Re: IGN reviews Haze
Post by: CurseoftheGods on May 20, 2008, 10:50:12 AM
lol
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 10:56:53 AM
Holy shit, what's going on at Free Radical? How could they make such a bad game?

They seem to have stepped outside of their comfort zone, and probably got in over their heads with these war themes. I'm tempted to post some early impressions and interviews with the scriptwriter, but really, I should have known better than to trust the TS developer to make a game of this type. I thought for sure they would at least have nailed the gameplay and multi-player stuff.

There was a slight moment of hope when Edge had some positive things to say about the game, but that was quickly washed away when the demo hit. Damned shame.
Title: Re: IGN reviews Haze
Post by: Grecco on May 20, 2008, 11:07:00 AM
totally expected. Hopefully they go work on TS4 now.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 11:10:03 AM
I think they have been working on that for a while. Not that I care, I've never liked Timesplitters. But at least that's familiar territory for the developer.

Title: Re: IGN reviews Haze
Post by: MrSingh on May 20, 2008, 11:20:15 AM
Up next, Killzone 2.

(http://i280.photobucket.com/albums/kk193/MrSinghlet/mario.jpg)
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 11:43:01 AM
On the upside, maybe Yescombe won't be allowed to be the company spokesperson from here on.
Title: Re: IGN reviews Haze
Post by: Great Rumbler on May 20, 2008, 11:44:53 AM
I had my doubts about this game, but I never expected THIS. Good Lord.  :-\
Title: Re: IGN reviews Haze
Post by: FancyFeast on May 20, 2008, 11:52:15 AM
http://www.evilbore.com/forum/index.php?topic=20981.0

Borys, closet Stard confirmed.

Stop fronting Borys we know your posts on this forum are a RUSE.
Title: Re: IGN reviews Haze
Post by: FancyFeast on May 20, 2008, 11:52:49 AM
On the upside, maybe Yescombe won't be allowed to be the company spokesperson from here on.


Are you currently 2nd in command?
Title: Re: IGN reviews Haze
Post by: FancyFeast on May 20, 2008, 11:53:59 AM
I think they have been working on that for a while. Not that I care, I've never liked Timesplitters. But at least that's familiar territory for the developer.





You didn't even LIKE Timesplitters yet you hyped this game till the ends of the earth?


God you are a fucking joooooooooooooooooke.  Go buy this game.
Title: Re: IGN reviews Haze
Post by: hyp on May 20, 2008, 12:10:32 PM
i'm renting this bitch, i'll give y'all the real talk impressions when i get it.

Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 12:27:27 PM
I was considering making it a rental, but I don't know if I'll even bother at this point. The IGN review skimmed the multiplayer stuff, have other reviews said anything more about that component?
Title: Re: IGN reviews Haze
Post by: Van Cruncheon on May 20, 2008, 12:31:12 PM
:gloomy rsx budget gpu :gloomy

only the POWER OF XENOS can transform this ugly-ass duckling into a beautiful maiden-violating avatar of zeus

spoiler (click to show/hide)
no it can't, this game is unsalvageable if even tom chick can't pretend to like it :gloomy
[close]
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 12:36:17 PM
Who is Tom Chick?

And yeah, apparent tech issues aside, it seems like FRD plain doesn't have what it takes to make the transition from goofy kill-em-down FPS to a serious-minded "critical eye on the horrors and media exploitation of war" type of shooter in a graceful manner. Even disregarding the IGN review, the demo suggested as much. Still, these guys should at least be capable of designing fun (if dumb) multi-player stuff in their sleep, so I don't know what in the hell went wrong here.

Oh well, back to dreaming about what could have been with Heartland, hadn't it been ditched by the bigwigs.
Title: Re: IGN reviews Haze
Post by: huckleberry on May 20, 2008, 12:39:20 PM
The PS3 has kept chugging along for a 1.5 years now without a real killer game list.


We are almost into June....year of PS3 is fading quickly.
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 20, 2008, 12:49:43 PM
I know you guys are having fun w/Duckman but don't forget about Mundane. 

http://www.evilbore.com/forum/index.php?topic=20438.0


it's awesome, totally delivers

it takes the tired linear FPS genre and injects the right little touches here and there to deliver a great experience

graphics are surprisingly nice, it's all very smooth and clean, pretty detailed at places, framerate is rock-solid, character models look great and are very well animated

the interface is good, the nectar element is well implemented

I love the voice acting, the atmosphere, the odd premise and the humor, Free Radical in full glory again! even if it plays like a run-of-the-mill FPS it's now clear that they will deliver an above-average product

the full game can't come soon enough, give me more!



:rofl

Title: Re: IGN reviews Haze
Post by: hyp on May 20, 2008, 12:56:25 PM
http://www.avclub.com/content/games/haze

avclub review - C+
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 01:04:03 PM
Worth playing for: Playing as a Rebel provides one of the game's more gratifying moments. Create a Nectar grenade, then lob it into a nest of Mantel Troopers. Any Troopers caught in the ensuing cloud of gas will turn on their own kind. Pull up a chair and let the rogue soldiers do the dirty work for you.

This is one of those jackhammer things I've never really come to terms with. If the effect of nectar overdose is that you either flip out or just can't see who you're targeting, then it doesn't make sense that you'd just fire wildly. It also doesn't make sense that you'd turn specifically against your own team mates. If you've lost track of who you're targeting, shouldn't anyone be fair game? That is, if you avoid taking the reasonable action and actually hold your fire a bit until you've gotten your own situation under control. Nectar is such a botched idea. And if we buy the Nectar idea, the really, for a corporation that is claimed to be massively resourceful, it sounds like Mantel has developed and implemented a drug that is a serious liability to its own operations. Which would be plain weird.
Title: Re: IGN reviews Haze
Post by: CurseoftheGods on May 20, 2008, 01:16:29 PM
Mondain fails... horribly.
Title: Re: IGN reviews Haze
Post by: Mupepe on May 20, 2008, 01:33:31 PM
He thinks Bioshock is like one of the worst games ever.  His opinion has been void for a while
Title: Re: IGN reviews Haze
Post by: Joe Molotov on May 20, 2008, 01:38:15 PM
Let's not be too hasty guys, Italian PSM gave it a 9! Let's see what Play Magazine has to say.
Title: Re: IGN reviews Haze
Post by: Tieno on May 20, 2008, 01:40:45 PM
Who is Tom Chick?

And yeah, apparent tech issues aside, it seems like FRD plain doesn't have what it takes to make the transition from goofy kill-em-down FPS to a serious-minded "critical eye on the horrors and media exploitation of war" type of shooter in a graceful manner. Even disregarding the IGN review, the demo suggested as much. Still, these guys should at least be capable of designing fun (if dumb) multi-player stuff in their sleep, so I don't know what in the hell went wrong here.

Oh well, back to dreaming about what could have been with Heartland, hadn't it been ditched by the bigwigs.

Do you think David "I made God of War" Jaffe would have been capable of doing that? I agree with you that a serious minded critical shooter is very hard to pull off.
Title: Re: IGN reviews Haze
Post by: abrader on May 20, 2008, 01:45:17 PM
I dunno - I just tried the demo and rather liked it...I may buy it yet.....

Hopefully it wont end up becoming the 2nd game I exile from my collection this year.


Title: Re: IGN reviews Haze
Post by: cool breeze on May 20, 2008, 01:56:21 PM
I didn't think the demo was that bad.  Even graphically it didn't seem like it deserved a sub-5 score; although some of the videos from that western map looked worse than PS2 graphically, so maybe that jungle was the best part.  I didn't find it insultingly horrible to play like I did the Timeshift demo or Red Steel.

I hope it bombs just enough so it doesn't get a sequel, but not so much to the point where Timesplitters 4 needs to be on the Wii.
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 20, 2008, 02:14:04 PM
I didn't think the demo was that bad.  Even graphically it didn't seem like it deserved a sub-5 score; although some of the videos from that western map looked worse than PS2 graphically, so maybe that jungle was the best part.  I didn't find it insultingly horrible to play like I did the Timeshift demo or Red Steel.

I hope it bombs just enough so it doesn't get a sequel, but not so much to the point where Timesplitters 4 needs to be on the Wii.

its not gonna bomb, this has been high on the pre-order charts ever since it was announced

Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 02:34:09 PM
Do you think David "I made God of War" Jaffe would have been capable of doing that? I agree with you that a serious minded critical shooter is very hard to pull off.

From what I know about it, it was certainly going in the right direction.
Title: Re: IGN reviews Haze
Post by: Mr. Gundam on May 20, 2008, 02:44:54 PM
The demo was the epitome of generic, I didn't expect anything else out of the full version.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 02:45:32 PM
http://www.neogaf.com/forum/showpost.php?p=11254465&postcount=228

Someone should remind this guy of Eurogamer's Resistance review fuck up.

edit: omg, there are elitist Wiiners dogging on Gears of War's game design in that thread.  :wtf
Title: Re: IGN reviews Haze
Post by: Howard Alan Treesong on May 20, 2008, 04:51:11 PM
well, at least GameStop will sell it to you for free for a week
Title: Re: IGN reviews Haze
Post by: Mondain on May 20, 2008, 06:06:38 PM
damn they didn't have it at the rental store so I'll have to check back in like two days

this review makes no sense, the gameplay elements, controls, enemies were AT LEAST up to par with the run-of-the-mill shooters that you see nowadays based on the demo, such paltry scores are reserved for games which have severe issues

and Tom Chick, who'd trust a guy who think Deus Ex is a turd and who gave like 87% to Azurik Rise of Peratia  ::)

it's seemingly not to par with Free Radical's legacy which is disappointing for a FR fan like me but I'm still just as impatient to play it for some fun lighthearted shooter action, plus I want to check the story and the humor out
Title: Re: IGN reviews Haze
Post by: Darunia on May 20, 2008, 06:11:16 PM
6.0 Gamespot

http://www.gamespot.com/ps3/action/haze/review.html

Title: Re: IGN reviews Haze
Post by: Oblivion on May 20, 2008, 06:16:12 PM
Year of the PS3 still going strong. :bow2
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 06:44:52 PM
well, at least GameStop will sell it to you for free for a week

I thought that deal was off?

Year of the PS3 still going strong. :bow2

Recycled GAFish garbage commentary still going strong
Title: Re: IGN reviews Haze
Post by: Flannel Boy on May 20, 2008, 06:51:38 PM

Year of the PS3 still going strong. :bow2

Recycled GAFish garbage commentary still going strong

Year of the PS3 apologist still going strong  :bow2
Title: Re: IGN reviews Haze
Post by: Bildi on May 20, 2008, 06:56:33 PM
I didn't really expect that.  I haven't been keeping up with the game though, maybe others saw it a mile away.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 07:03:44 PM
I didn't really expect that.  I haven't been keeping up with the game though, maybe others saw it a mile away.

Well, I think it could really only go two ways; either they'd nail the concepts they were reportedly shooting for, or it'd be a spectacular failure. Seems as if it's the latter, which is a shame, although in hindsight I guess placing bets on FRD to pull it off wasn't so well advised. I'm really surprised that the multi-player isn't up to par though.
Title: Re: IGN reviews Haze
Post by: Great Rumbler on May 20, 2008, 08:39:31 PM
X-Play gave Haze 2/5.
Title: Re: IGN reviews Haze
Post by: Darunia on May 20, 2008, 08:44:51 PM
giant bomb 2/5

Quote
Haze attempts to deal with the concept of wartime propaganda and how troop morale is the most important thing an army can have. But it does it in such a blatant way that it’s hard to care about the point the game’s story is trying to make. Tack on a short campaign, dull weapons, lame enemy artificial intelligence, and lackluster multiplayer options and you’re left with a game that occasionally looks nice, but not much else.

http://www.giantbomb.com/2008/05/20/winners-dont-use-drugs/
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 20, 2008, 09:42:38 PM

Year of the PS3 still going strong. :bow2

Recycled GAFish garbage commentary still going strong

Year of the PS3 apologist still going strong  :bow2

Nice to see you earning your keep as an Icon. 
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 09:43:10 PM
X-Play gave Haze 2/5.

Ahaha, really? And that's not even part of the "snowball effect".
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 20, 2008, 09:48:50 PM
The shitty graphics are probably the main reason for the low scores so far.  FPS is the premiere genre for flashy graphics and Haze is just not up to par in that area. 
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 09:58:09 PM
The graphics in the demo didn't seem that terrible though, with the things that were pretty bad being leveraged against the pretty good (explosions and smoke effects seemed pretty good to me, as did the rebel character models). It certainly didn't look great by any stretch, but with for example IGN (yes, I'm treating the site as an entity) typically being batshit insane in its generosity when rating graphics quality, it's hard to believe that this qualifies as a whole point below par. I guess the visual bugs must have been plentiful, and the demo area was specifically tuned for the demonstration task. For example, the IGN review complains about tearing. I don't recall seeing any of that in the demo, so did they just turn v-sync off in the review code?

And what in the hell exactly makes for a "generic" texture? A brick wall looking like brick? It seems like it'd make more sense to complain about a setting that calls for common texture work, if that's what they mean. As this is IGN, I'm not convinced that the term is being used properly in the first place. It's about on par with Duhglass Perry and his "multiple textures" comment.

On that topic though, I'm very tempted to resurrect my Haze forum account and bump up an old thread where the project lead links to a Haze and Crysis comparison. But I think there are enough fresh wounds and salt to go around without me adding to it.
Title: Re: IGN reviews Haze
Post by: AdmiralViscen on May 20, 2008, 10:17:11 PM
(http://i30.tinypic.com/2r6fjw8.gif)

:rofl
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 20, 2008, 10:23:24 PM
That's a brilliant GIF. I'm sure even the beaten and bloodied FRD dudes can get a chuckle out of that.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 12:29:36 AM
By the way, can someone with NeoGAF posting abilities remind the backtracking little Judas here that before he tries to wash his hands on this and hide behind others in order to avoid the flames, he should probably change his fucking avatar?

http://www.neogaf.com/forum/showpost.php?p=11261267&postcount=917
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 12:33:54 AM
By the way, can someone with NeoGAF posting abilities remind the backtracking little Judas here that before he tries to wash his hands on this and hide behind others in order to avoid the flames, he should probably change his fucking avatar?

http://www.neogaf.com/forum/showpost.php?p=11261267&postcount=917

What a weasel!  As if he isn't a fanboy that thinks every PS3 exclusive will be fuck awesome while every 360 exclusive will suck. 

The graphics in the demo didn't seem that terrible though,

It's really hard to look past the sub-HD resolution.  There's such a Hazy look to everything. 
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 12:43:18 AM
I suppose (and yes, I see what you did there), but a few recent games that have received higher scores in graphic quality would probably have benefited from limited detail and visibility, so that doesn't hold up that well. Still, the graphics quality certainly doesn't seem to justify the drop in resolution, I agree with that.
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 12:46:37 AM
Since playing almost everything at 1920x1200 with at least 4x anti-aliasing on my PC, I haven't really cared much about graphics on consoles. 

Everything on consoles just looks kinda low tech and murky. 
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 12:53:06 AM
Since playing almost everything at 1920x1200 with at least 4x anti-aliasing on my PC, I haven't really cared much about graphics on consoles. 

Everything on consoles just looks kinda low tech and murky. 

I can agree with that. Recently, Uncharted stood out a bit as it felt like a game and visual presentation designed specifically to look good within the boundaries of the console in mind. Of course, the odd bits of screen tearing tainted that image a bit, but generally it felt just right for the system, and as such impressive in its own right. Haze looks like something you'd find on PC, only on low settings. Not the best approach.
Title: Re: IGN reviews Haze
Post by: AdmiralViscen on May 21, 2008, 12:54:05 AM
By the way, can someone with NeoGAF posting abilities remind the backtracking little Judas here that before he tries to wash his hands on this and hide behind others in order to avoid the flames, he should probably change his fucking avatar?

http://www.neogaf.com/forum/showpost.php?p=11261267&postcount=917

Wow, what a cool young dude.

I'd love to hear him explain how he's either not a hypocrite or a total shill, but I lack an account.
Title: Re: IGN reviews Haze
Post by: Tieno on May 21, 2008, 04:56:23 AM
http://www.neogaf.com/forum/showpost.php?p=11263743&postcount=944

yeah, no one thought it would be great....

You forgot to point out the avatar.

edit: ah Darunia did it! good job!
Title: Re: IGN reviews Haze
Post by: abrader on May 21, 2008, 04:56:46 AM
after playing the demo and reading the shyt on ign and gamespot - I have decided that im still going to pick this up tomorrow and see for myself.

I am weary - but I have enjoyed other 6.0 shooters such as Jericho and generally like to play something different.

I >hope< i like it.




Title: Re: IGN reviews Haze
Post by: Pharmacy on May 21, 2008, 05:04:25 AM
yeah im gonna be a hypocrite and not buy haze until i can find it used for a cheaper price

dunno what to buy when i trade gta4 in now
Title: Re: IGN reviews Haze
Post by: abrader on May 21, 2008, 05:04:45 AM
Quote
I am weary - but I have enjoyed other 6.0 shooters such as Jericho and generally like to play something different.

erm.... isn't the whole complaint that it's totally -not- different?

I hear ya - but when i read reviewers writing shyt like this...

Quote
It's fitting that Haze's gameplay would embrace such extremes, because its entire fiction is built around shallow absolutes. One faction embodies unlikeable and unredeeming lowbrow sensibilities without a hint of irony; the other embraces its ethical, sympathetic cause with angelically high morals. This is a shooter both easy to love and easy to hate, and you'll probably find yourself feeling both emotions within moments of each other.

I cant really take the bitches seriously and am convinced its just more writing from overweight early 20's cubicle brats.

Having said that - when the general opinion across the board is low, it doesnt look good.


Title: Re: IGN reviews Haze
Post by: Darunia on May 21, 2008, 05:06:05 AM

edit: ah Darunia did it! good job!


edited it too for emphasis
Title: Re: IGN reviews Haze
Post by: Mondain on May 21, 2008, 05:57:55 AM
I'm also persuaded that most voiceovers and the seemingly immature story parts are just a PARODY, as if it were Starship Troopers, but yet reviewers and most people take it seriously
Title: Re: IGN reviews Haze
Post by: Mondain on May 21, 2008, 08:04:02 AM
Quote
but yet reviewers and most people take it seriously

that might have something to do with the developers saying it was a mature take/view on war.

So yeah, i think it's just bad rather than parody


it's mostly parody intertwined with seriousness
Title: Re: IGN reviews Haze
Post by: crimsondynamics on May 21, 2008, 09:10:12 AM
:bow Power of CELL :bow2
:bow rendering fire effects like it was some Riva TNT bitch :bow2

You are being generous.

The first Nvidia graphics card was the NV1 which launched only 13 years ago.

spoiler (click to show/hide)
*snicker*
[close]
Title: Re: IGN reviews Haze
Post by: Mupepe on May 21, 2008, 09:36:38 AM
Quote
but yet reviewers and most people take it seriously

that might have something to do with the developers saying it was a mature take/view on war.

So yeah, i think it's just bad rather than parody


it's mostly parody intertwined with seriousness
It sounds like an easy cop out for "you thought it was terrible!?  that part was the parody!  trick's on you!  we're actually geniuses!"
Title: Re: IGN reviews Haze
Post by: AdmiralViscen on May 21, 2008, 10:07:11 AM
Quote
but yet reviewers and most people take it seriously

that might have something to do with the developers saying it was a mature take/view on war.

So yeah, i think it's just bad rather than parody


it's mostly parody intertwined with seriousness

:rofl

Explain the gameplay now.
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 10:09:26 AM
Since playing almost everything at 1920x1200 with at least 4x anti-aliasing on my PC, I haven't really cared much about graphics on consoles. 

Everything on consoles just looks kinda low tech and murky. 
Resolution is overrated.

I much prefer using a high quality CRT monitor with a less demanding resolution (1280x720 in letterbox or 1280x960 are perfectly reasonable).  Resolution has a massive impact on performance in many cases.  Bumping Crysis up to 1920x1200, for instance, would completely destroy the performance of the game with the visual settings I'm using.  I'd always prefer to drop resolution before touching the details.

Of course, if you're stuck with an LCD, anything other than the native resolution is going to look like shit.  1280x720 on a CRT monitor looks much smoother than 1920x1200 on an LCD.  It's not as sharp, but it feels so much richer (plus you don't have blurring issues).
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 10:46:43 AM
http://www.neogaf.com/forum/showpost.php?p=11263743&postcount=944

yeah, no one thought it would be great....


Awesome work
Title: Re: IGN reviews Haze
Post by: Brehvolution on May 21, 2008, 11:10:59 AM
Oh gawd.... I can't stand the whole thing.... and it's not just for this game. The whole " haha, your game sucks!" *points fingers, snickers, epenis enlargement* stand is so juvenile..... so elementary school playground little girl cheer leading.

The whole division of gamers now days. It's like gaming is a religoun and software is the scripture. And like all religoun, differences in scripture is the difference between the believers and the infidels. So fucking sad.
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 11:27:16 AM
Oh gawd.... I can't stand the whole thing.... and it's not just for this game. The whole " haha, your game sucks!" *points fingers, snickers, epenis enlargement* stand is so juvenile..... so elementary school playground little girl cheer leading.

The whole division of gamers now days. It's like gaming is a religoun and software is the scripture. And like all religoun, differences in scripture is the difference between the believers and the infidels. So fucking sad.
I kind of agree with that.  It's one thing to discuss while you dislike something, but it's another to basically dance and sing on the grave of something that didn't turn out well.  I feel bad for the guys that worked on this game.  People seem genuinely happy that the game is of poor quality.

Haze is not hugely hyped by most people.  There are some people who were optimistic about the game, no doubt, but it's not as if most people were expecting this to become the next Halo.  Games such as Blacksite, TimeShift, Jericho, and the like did not receive anywhere NEAR this much negative attention.  I suppose its marketing campaign was bound to draw more attention, but it's out of control.
Title: Re: IGN reviews Haze
Post by: hyp on May 21, 2008, 11:48:15 AM
Resolution is overrated.

lowering your standards these days? 
Title: Re: IGN reviews Haze
Post by: hyp on May 21, 2008, 11:52:03 AM
:bow Borys
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 11:59:56 AM
Quote
Games such as Blacksite, TimeShift, Jericho, and the like did not receive anywhere NEAR this much negative attention. 


hooooold on there, none of those games are made by anyone of the standing as Free Radical.

I have no idea why everyone feels they have to back track on this one so heavily. I'm somewhat sick of seeing people say "well, no one expected this to be good anyways" - yup... no one expected the makers of Timesplitters to make a good FPS....
Blacksite involved Harvey Smith and quite a few people from Ion Storm.  They worked on Deus Ex and Invisible War.  IW was incredibly disappointing as a sequel, but it was still a solid game while DX is one of my favorites.  If anything, their pedigree was much more significant to me than that of Free Radical.

I mean, I never enjoyed the TimeSplitters games and I detest Goldeneye.  No reason to be excited by it.  Blacksite wasn't actually all that bad in the end either (at least on the PC).  It had some positive aspects to it, but felt buggy and unfinished.  

Quote
lowering your standards these days?  
If your gaming display is an LCD it is YOU that is lowering your standards.  My standards have not budged.  I've never been a resolution whore and always feel that lowering resolution should be done before anything else.  This has nothing to do with Haze, really, but rather the comment that 1920x1200 is "the only way to play".

Quote
No matter what game you can enjoy on those two clown PCs you can enjoy the same game at much higher resoultion (at least 4x more), framerate and GFX quality on a PC provided the game gets ported.

How can you underrate that?
...because it doesn't make a huge difference?  A high quality CRT displaying 1280x720 will produce an image superior to an LCD displaying 1920x1080.  When driving a PC game at 720p, it becomes easy for nearly every game to run at 60 fps without ANY slowdown.  Even Crysis can run smoothly with maximum detail.  

I'd imagine that, in most cases, people gaming at 1920x1200 with 4x AA are not seeing a flawless 60 fps.  You know, the type of framerate that NEVER budges.  I can run games at high resolutions and still achieve playable framerates that generally reach 60, but the additional slowdown that occurs simply isn't worth it.

Again, my argument has nothing to do with the PS3.  If a PC version of a game is available, I'm generally going to select it.  I much prefer playing on the PC.  I'm simply getting a laugh out of people who believe they have "high standards" and then turn around and use an LCD.  What a joke.
Title: Re: IGN reviews Haze
Post by: MrAngryFace on May 21, 2008, 12:00:03 PM
Man the SDF Recon Squad is in full force this morning
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 12:06:21 PM
Man the SDF Recon Squad is in full force this morning
Consider me the NSDTDF (non shitty display technology defense force)...

LCD buyers are ruining the market for display enthusiasts.
Title: Re: IGN reviews Haze
Post by: MrAngryFace on May 21, 2008, 12:08:11 PM
Between you and Duckman2000 all I see is sony fandom!
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 12:12:21 PM
Between you and Duckman2000 all I see is sony fandom!
Oh?  Where am I defending Sony in this thread?

Someone commented on PC gaming at 1920x1200 at 4x AA and I responded to it.  Nothing to do with Haze.

Secondly, I did comment on the fact that I feel somewhat bad for the amount of shit Free Radical is getting.

I have no intention of purchasing Haze and am not defending it nor its use of ultra low resolutions.  You need to read the thread before making assumptions.  My resolution discussion is unrelated to Haze.
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 21, 2008, 12:16:28 PM
(http://i27.tinypic.com/11ak5mg.gif)
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 12:19:05 PM
Quote
I was talking about console ports, not Crysis. You yourself should know (and You KNOW it) that most of the console ports behave REALLY amazing on high-end PCs and playing them @ 1080p, 60fps is NOT OUT OF QUESTION.
In general, this is reasonably true, but I've found that 1080p does introduce slowdown on my rig.  For instance, Lost Planet and DiRT both hold 60 fps at all times in 720p mode (with 4x AA) while 1080p results in slowdown at various points.  They'll both still generally hit 60 fps, but it becomes a slightly unstable 60 fps.  Of course, since I use a CRT, such a high resolutions become worthless anyways.  720p looks incredible.  Seriously.

Also, a lot of console ports do not properly support AA (UE3 games, mainly).

Quote
Also please reply to my post about Haze.
Oh, I see.  Yes, I believe Haze deserves some shit for failing to deliver.  I'm simply disturbed by just how vicious people are towards the game.  I feel bad for the guys that spent years working on it even if they didn't exactly deliver a great game.  Their punishment for failure will be poor sales anyways.
Title: Re: IGN reviews Haze
Post by: crimsondynamics on May 21, 2008, 12:21:54 PM
If there's one thing I hate about flatscreen HDTVs is the native resolution bs. CRTs never had to suffer poor iq due to non-native resolutions. In that sense, I'd agree I'd also prefer to drop my resolution instead of features and quality. (I hope the oft-rumored laser tv will eliminate this native resolution bs.)

Having said that, my CRT died on me a few months back, and they don't even sell the suckers around where I live anymore, so that puts me square in the LCD camp. And you know what? Playing anything on non-native resolution simply sucks when you're less than three feet away from the screen; it's either blur-o-rama or jaggy city. I guess sometimes you are forced to lower your expectations. I looked literally all day for a decent CRT but no dice. LCDs? Everywhere. Take your pick.

1920x1080 isn't the only way to play it; it's the stupid mantra the PS3 PR mouthpieces tried to convince us with. Of course, with a console that can't push those resolutions in actual gameplay I'm not sure what the hell they were blathering about anyway.

And while on a PC there are some games where you will get hiccups here and there on 1920x1080, plus the odd game (Crysis) that won't run decently at those resolutions unless you lower the iq, the fact remains that this generation's consoles (and especially the PS3 for talking the talk but unable to walk the walk) hardly can get by without hiccups at much lower resolutions.

Seriously, the PS3 has been a major letdown, ever since Sony started saying "1000x more powerful than your PC" and the only way to game is "beyond HD" - and completely failed to live up to the hype they themselves generated. Bollocks. It can hardly handle 720p. At this rate, if Crysis were ever released for the PS3 at High quality iq levels, it'd have to run at the Wii's 480p to achieve 30fps.

But it's a great Blu-ray player and an excellent DVD scaler, I'll give it that.
Title: Re: IGN reviews Haze
Post by: hyp on May 21, 2008, 12:26:58 PM
personally, i can't stand LCDs either -- especially when playing something as shitty looking as the wii.  i've since bought a 50" 1080p plasma and i don't think i can go back.  for a while i've wanted to buy a 16:9 Flat CRT HDTV just for gaming (and to improve the IQ of the wii) but it seems like even those are becoming extinct.  the drawback of those is the weight and size.  even the 32" version is over 100lbs if i recall. 
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 12:32:13 PM
There isn't even a console today that can play COD4 at the lowest HD resolution.  lol
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 12:33:26 PM
Quote
Anyway dark1x to furhter prove my point about ABSOLUTE PC superiority when it comes to playing multiplatform games (for a HEFTY price, though):
Those benchmarks just don't work, however.  They list average numbers.  When I benchmark at high resolutions I also get similar numbers.  It's about slowdown.

Lower resolutions generally mean that you will be able to achieve 60 fps without EVER encountering ANY slowdown.  At 1080p, slowdown begins to creep in.  Some ports can't even manage that (Assassin's Creed).  AC is the type of port that I can't enjoy as holding 60 fps seems difficult, yet it constantly jumps around.  If they provided a 30 fps lock, that would help.

What's up with those COD4 numbers?  I mean, there is no reason why a 9800 in SLI should EVER drop below 60 fps, but there it is.  That type of slowdown IS bothersome.  On my 8800GT I can achieve a 100% flawless 60 fps in 1360x768, but at 1080p, slowdown begins to occur regularly enough.

UE3 ports are also less impressive than they should be.  For instance, Bioshock mostly runs at 60 fps, but for some reason, there are times when the framerate drops.  It's distracting and strange.  Then you have Gears of War which has awful stuttering while moving through certain areas (even with 4gb ram + ultra fast HDD).  It's a bug in the game, not the PC.  Other games such as Blacksite have slowdown while Turok adds loading screens (console versions were streamed).  Stranglehold is jaggy as hell and won't use AA at all (no DX10 option available).  So, yeah, UE3 PC ports have been generally disappointing.
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 21, 2008, 12:34:16 PM
holy lord thats amazing borys, i wanna get back into pc gaming big time

out of curiousity, what sort of exclusives does pc have that stand up consoles? i know multiplat titles are superior, m&k is a huge plus oh and STALKER but what else????

oh and no pay to play games, mmo's etc
Title: Re: IGN reviews Haze
Post by: crimsondynamics on May 21, 2008, 12:35:36 PM
personally, i can't stand LCDs either -- especially when playing something as shitty looking as the wii.  i've since bought a 50" 1080p plasma and i don't think i can go back.  for a while i've wanted to buy a 16:9 Flat CRT HDTV just for gaming (and to improve the IQ of the wii) but it seems like even those are becoming extinct.  the drawback of those is the weight and size.  even the 32" version is over 100lbs if i recall. 

This is what kills the Wii for me - the fact that I can't even find a decent-sized (20" or higher) LCD that can handle 720x480 or even 640x480. CRTs are out of the question,as they're not even sold anymore. At least when I'm 10 feet away you don't notice the blur / aliasing that much.

Having said that, I bet the Wii, on the right screen and the right game of course, would look quite good. I've set one of my LCDs to output in native source resolution. While the image is the size of a postcard, Super Mario Galaxy looks fantastic.
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 12:37:01 PM
I *did* the same actions on Pariah back when Xbox 1 was still around and Xbox fanboys was hyping that through the roof.
Heh, great mention there.  I had forgotten about it, but Haze reminds me very much of Pariah.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 12:40:22 PM
Quote
Games such as Blacksite, TimeShift, Jericho, and the like did not receive anywhere NEAR this much negative attention. 


hooooold on there, none of those games are made by anyone of the standing as Free Radical.

I have no idea why everyone feels they have to back track on this one so heavily. I'm somewhat sick of seeing people say "well, no one expected this to be good anyways" - yup... no one expected the makers of Timesplitters to make a good FPS....

I can agree with the criticism at this point, although I still don't understand the whole pile-on phenomenon. I am deeply disappointed, and contrary to popular myth I have been disappointed for some time, that FRD couldn't hack it and deliver on all the promises. In hindsight, it's possible that I should have known better, but it really sounded like FRD was hellbent on exploring some very interesting concepts and topics. So now I'm genuinely disappointed because I honestly wanted a good game out of it. Most of the "critics" who now pat themselves on their swine backs for their supposed foresight have pretty damned clearly been hoping for this game to be a failure. And that mentality is just weird. Granted, it's just as screwed up that some were hoping for it to be a good game purely because of its target platform.

As for the capabilities of these consoles, it'd seem as if only the very good developers can get anything good out of them. Engine developers and studios with long experience in working with impossible hardware seem capable of getting good results, the rest just seem to fail.
Title: Re: IGN reviews Haze
Post by: crimsondynamics on May 21, 2008, 12:43:21 PM
Quote
Anyway dark1x to furhter prove my point about ABSOLUTE PC superiority when it comes to playing multiplatform games (for a HEFTY price, though):
Those benchmarks just don't work, however.  They list average numbers.  When I benchmark at high resolutions I also get similar numbers.  It's about slowdown.

Lower resolutions generally mean that you will be able to achieve 60 fps without EVER encountering ANY slowdown.  At 1080p, slowdown begins to creep in.  Some ports can't even manage that (Assassin's Creed).  AC is the type of port that I can't enjoy as holding 60 fps seems difficult, yet it constantly jumps around.  If they provided a 30 fps lock, that would help.

What's up with those COD4 numbers?  I mean, there is no reason why a 9800 in SLI should EVER drop below 60 fps, but there it is.  That type of slowdown IS bothersome.  On my 8800GT I can achieve a 100% flawless 60 fps in 1360x768, but at 1080p, slowdown begins to occur regularly enough.

UE3 ports are also less impressive than they should be.  For instance, Bioshock mostly runs at 60 fps, but for some reason, there are times when the framerate drops.  It's distracting and strange.  Then you have Gears of War which has awful stuttering while moving through certain areas (even with 4gb ram + ultra fast HDD).  It's a bug in the game, not the PC.  Other games such as Blacksite have slowdown while Turok adds loading screens (console versions were streamed).  Stranglehold is jaggy as hell and won't use AA at all (no DX10 option available).  So, yeah, UE3 PC ports have been generally disappointing.

They list Min / Avg / Max numbers.

Console games ported to the PC are not optimized for the PC. Normally devs just make sure the game runs on the PC and that's that. It's more due to the sheer brute power of the PC that the game even runs acceptably. Now apply the reverse: PC games (where the PC was the lead development platform) ported to consoles. What do we get? Far Cry Instincts?

The framerate drops are a shame in UE3 games. Also, regarding 720p vs 1080p: every time you double resolution you are quadrupling the processing requirements. That's a main reason why even PCs, given a game demanding enough, struggles as well.
Title: Re: IGN reviews Haze
Post by: cool breeze on May 21, 2008, 12:50:32 PM
Quote
Games such as Blacksite, TimeShift, Jericho, and the like did not receive anywhere NEAR this much negative attention. 


hooooold on there, none of those games are made by anyone of the standing as Free Radical.

I have no idea why everyone feels they have to back track on this one so heavily. I'm somewhat sick of seeing people say "well, no one expected this to be good anyways" - yup... no one expected the makers of Timesplitters to make a good FPS....

poppycock i say!



Timesplitters games were great, but they never got the attention/critical praise that games like Halo or Half-Life did.  Jericho, despite not  being the same dev, also carried the name of Clive Barker which could have confused some people (and it did on some forums); and as we all (should) know, Undying was an awesome game.  Can't really defend the devs behind Timeshift, but the Area 51 game on Xbox was pretty solid.  I would even say that Starbreeze going from Riddick (awesome) to The Darkness (bad) is an even bigger case than what FR dealt with.

The thing Haze had different in terms of marketing was all the stuff Rob whatever did to try and sell it.  I mean, did anyone see that horribly bad fake dating show crap they put up the other day?  Ugh, and they even had Korn on board calling the game "the shit".
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 12:53:29 PM
Resolution has a massive impact on performance in many cases.

So?  Just buy a bigger PSU and add another GPU or two.


...because it doesn't make a huge difference?  A high quality CRT displaying 1280x720 will produce an image superior to an LCD displaying 1920x1080.  When driving a PC game at 720p, it becomes easy for nearly every game to run at 60 fps without ANY slowdown.  Even Crysis can run smoothly with maximum detail.  

I'd imagine that, in most cases, people gaming at 1920x1200 with 4x AA are not seeing a flawless 60 fps.  You know, the type of framerate that NEVER budges.  I can run games at high resolutions and still achieve playable framerates that generally reach 60, but the additional slowdown that occurs simply isn't worth it.

Again, my argument has nothing to do with the PS3.  If a PC version of a game is available, I'm generally going to select it.  I much prefer playing on the PC.  I'm simply getting a laugh out of people who believe they have "high standards" and then turn around and use an LCD.  What a joke.

Recent multiplatform games like COD4, MOH:Airborne, Lost Planet, Grid all run at a constant 60fps at 1920x1200 w/max settings + 4x AA on my PC. 

Don't be making assumptions about high res gaming on PCs  because you're gaming like a dirty poor. 
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 01:00:41 PM
It's just silly to imply that it's not possible to get a flawless 60fps at 1920x1200 on modern PCs.  There are tons of people at Nvnews that have PCs that can play games w/60fps at 2560x1600.

Also, I don't know why Dark1x keeps bringing up the CRT vs LCD issue.  It's not like anyone is still making CRT monitors anymore.  Even if you can find a good, 2nd-hand CRT, it's still going to die in a few years. 

Besides, LCDs have many big IQ advantages over CRTS which he didn't mention.  Glare, for exampe. 

Quote
Anyway dark1x to furhter prove my point about ABSOLUTE PC superiority when it comes to playing multiplatform games (for a HEFTY price, though):
Those benchmarks just don't work, however.  They list average numbers.  When I benchmark at high resolutions I also get similar numbers.  It's about slowdown.

Lower resolutions generally mean that you will be able to achieve 60 fps without EVER encountering ANY slowdown.  At 1080p, slowdown begins to creep in.  Some ports can't even manage that (Assassin's Creed).  AC is the type of port that I can't enjoy as holding 60 fps seems difficult, yet it constantly jumps around.  If they provided a 30 fps lock, that would help.

What's up with those COD4 numbers?  I mean, there is no reason why a 9800 in SLI should EVER drop below 60 fps, but there it is.  That type of slowdown IS bothersome.  On my 8800GT I can achieve a 100% flawless 60 fps in 1360x768, but at 1080p, slowdown begins to occur regularly enough.

UE3 ports are also less impressive than they should be.  For instance, Bioshock mostly runs at 60 fps, but for some reason, there are times when the framerate drops.  It's distracting and strange.  Then you have Gears of War which has awful stuttering while moving through certain areas (even with 4gb ram + ultra fast HDD).  It's a bug in the game, not the PC.  Other games such as Blacksite have slowdown while Turok adds loading screens (console versions were streamed).  Stranglehold is jaggy as hell and won't use AA at all (no DX10 option available).  So, yeah, UE3 PC ports have been generally disappointing.

In most cases, a 9800 GTX performs worse than a 8800 GTX once it's running at 1680x1050 or more with anti-aliasing.   It's because of the 9800's gimped memory controller and only 512 mb of ram. 
On my 8800 GTX SLI setup, the minimum framerate is much higher.

You're right about Bioshock.  It does slow down a bit on most PCs despite running at 60fps in most spots. 

Bioshock requires at least two 8800 GTS in order to run at a constant 60fps at 1920x1200.  Once I got my 2nd 8800 GTX, there wasn't slowdown anymore. 

PS3 fanboys/PC fakers like Mickeyknox just exaggerated the performance of Bioshock on PC to advance their usual agendas. 
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 01:05:19 PM
Quote
Recent multiplatform games like COD4, MOH:Airborne, Lost Planet, Grid all run at a constant 60fps at 1920x1200 w/max settings + 4x AA on my PC.  

Don't be making assumptions about high res gaming on PCs  because you're gaming like a dirty poor.  
Oh, so despite the fact that the benchmarks above prove that a 9800GTX in SLI is unable to hold 60 fps 100% of the time in CoD4, you have a magical machine that can?

I'm not sporting the fastest hardware out there, but it can still holds its own.  I'm using a Core2Duo at 3.2 GHz + 8800GT + 4gb ram with a Vista 64/XP 32 dual boot config.  I'm making no assumptions.

What are your specs?  I'm extremely skeptical that you are able to run Lost Planet at 60 fps 100% of the time at such a resolution.  Heck, even at 720p, the game still occasionally slows down on my PC when explosions are near the player.  Benchmarks have supported my findings.

Why not benchmark the game on your PC and post a screenshot to prove that your minimum framerate never dips below 60 fps.  You must also enable vertical sync and use the highest detail settings.

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It's just silly to imply that it's not possible to get a flawless 60fps at 1920x1200 on modern PCs.
Quite frankly, I believe people have a different definition of "flawless".

Using CoD4 as an example, I can indeed pull of 60 fps the majority of the time at 1080p, but there are moments of slowdown introduced that do not occur at 1360x768.  Even the 9800GTX SLI benchmarks demonstrates that the framerate can drop below 60 fps (and their numbers would also suggest that they do not use v-sync which I ALWAYS enable).

Quote
Also, I don't know why Dark1x keeps bringing up the CRT vs LCD issue.  It's not like anyone is still making CRT monitors anymore.
That's my problem.  LCDs killed off CRTs and I remain bitter.  I'm using a nice NEC Mitsubishi CRT at the moment, but when it eventually dies, I don't know what I will do.  I literally can't stand using an LCD for gaming.  They rock for general PC usage (very clear), but fall apart when gaming.

I suppose glare can be an issue for some, but I can't stand matte displays.  If I were looking for an LCD, I would buy one with a glossy screen.
Title: Re: IGN reviews Haze
Post by: Fragamemnon on May 21, 2008, 01:07:21 PM
No difference. The exclusive PC gaming market is pretty much dead after Crysis "bombed" (didn't sell 3M copies at least).

The era of the PC exclusive big budget action game is over. That writing has been on the wall since like 2005. You'll still see some cool PC-specific stuff come out of the Europe from time to time though.

Other genres will still sport plenty of PC exclusives. I don't see Blizzard's games or stuff like Dawn of War 2 coming to the 360 anytime soon.
Title: Re: IGN reviews Haze
Post by: Mupepe on May 21, 2008, 01:11:12 PM
well yeah, there will always be games that sell well on the pc and exist mainly because they can't be done as well on consoles.

ex: mmo's
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 01:24:34 PM
Oh, so despite the fact that the benchmarks above prove that a 9800GTX in SLI is unable to hold 60 fps 100% of the time in CoD4, you have a magical machine that can?

I'm not sporting the fastest hardware out there, but it can still holds its own.  I'm using a Core2Duo at 3.2 GHz + 8800GT + 4gb ram with a Vista 64/XP 32 dual boot config.  I'm making no assumptions.

What are your specs?  I'm extremely skeptical that you are able to run Lost Planet at 60 fps 100% of the time at such a resolution.  Heck, even at 720p, the game still occasionally slows down on my PC when explosions are near the player.  Benchmarks have supported my findings.

Why not benchmark the game on your PC and post a screenshot to prove that your minimum framerate never dips below 60 fps.  You must also enable vertical sync and use the highest detail settings.


My PC is a 3.4 ghz Quad and 2 8800GTX running at Ultra speeds.  

Read above regarding COD4.  

LP's performance increases significantly with a Quad-core.  In the very first scene, it used to run on my old dual-core at 30fps w/max settings in DX10.  Now it's 60fps.  

At 1920x1200 w/4X AA, LP runs at mostly 60fps w/max settings on my rig.  It might dip to 45 fps or so for 5% of the game but I don't see how that makes it equivalent to you having ocassional slowdowns at 720p.

You seem to be be saying that gaming in True HD is worthless because the framerate might drop to "only" 40FPS for 5% or less of the game.  

That's a ludicrous argument from someone who's tolerated the low framerates in almost every PS3 game.  

That argument makes about as much as sense as Kittowny saying that the 360 running Madden at twice the framerate doesn't matter because Madden sucks anyway.  

Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 01:36:57 PM
Quote
You seem to be be saying that gaming in True HD is worthless because the framerate might drop to "only" 40FPS for 5% or less of the game. 

That's a ludicrous argument from someone who's tolerated the low framerates in almost every PS3 game. 
Why on earth do you continue to bring PS3 into this?  That has nothing to do with this.  I will tell you right now, however, that I much prefer a solid framerate to one that slows down.  A rock solid 30 fps is superior to 60 fps with slowdown.  That said, I do find that most console games deliver poor performance and it does frustrate me.

I'm very happy with the performance of my PC as virtually every non-Crysis game runs at 60 fps 99% of the time (though some buggy ports do slow down at times).

I had forgotten that Lost Planet supports quad core, but I still would like you to run the benchmark and post a screenshot proving what you say.  You initially stated that it was 60 fps 100% of the time, but now you're dropping to 40 at times?  Let's just see the benchmark and get it over with.  As someone noted, rendering in 1080p requires four times the processing power.  I somehow doubt that your PC is four times faster than the one I'm using.

My argument against Full HD has more to do with the fact that most users are using LCDs.  I believe that a good CRT can run rings around a higher resolution LCD even when displaying lower resolutions.  I also use a 1366x768 Pioneer Kuro plasma as my living room TV and have no desire for 1080p (I actually would prefer NOT to use a 1080p display).  I've done extensive testing with 1080p panels, however.  I'm forming my opinion from experience.

I must stress that this argument does not involve the PS3.  It kind of irritates me that you would assume I've changed my standards as a result of something like that.
Title: Re: IGN reviews Haze
Post by: AdmiralViscen on May 21, 2008, 01:45:09 PM
Oh gawd.... I can't stand the whole thing.... and it's not just for this game. The whole " haha, your game sucks!" *points fingers, snickers, epenis enlargement* stand is so juvenile..... so elementary school playground little girl cheer leading.

The whole division of gamers now days. It's like gaming is a religoun and software is the scripture. And like all religoun, differences in scripture is the difference between the believers and the infidels. So fucking sad.
I kind of agree with that.  It's one thing to discuss while you dislike something, but it's another to basically dance and sing on the grave of something that didn't turn out well.  I feel bad for the guys that worked on this game.  People seem genuinely happy that the game is of poor quality.

Haze is not hugely hyped by most people.  There are some people who were optimistic about the game, no doubt, but it's not as if most people were expecting this to become the next Halo.  Games such as Blacksite, TimeShift, Jericho, and the like did not receive anywhere NEAR this much negative attention.  I suppose its marketing campaign was bound to draw more attention, but it's out of control.

(http://i28.tinypic.com/148nr82.gif)


edit: wow at this thread
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 02:07:59 PM
1920x1200 w/max settings, 16x anisotropic filtering, 4x AA in DX 10

It actually drops to 54 fps at one point.   :-\

I guess I better stick with the locked 30fps console version. 



http://i168.photobucket.com/albums/u173/train28/LostPlanetDx102008-05-2110-56-54-50.jpg
http://i168.photobucket.com/albums/u173/train28/LostPlanetDx102008-05-2110-57-00-80.jpg

I somehow doubt that your PC is four times faster than the one I'm using.

Actually, it's more than 4x when you're bandwidth and memory limited at high resolutions. 

(http://i168.photobucket.com/albums/u173/train28/IMG0022711.gif)
Title: Re: IGN reviews Haze
Post by: abrader on May 21, 2008, 02:12:55 PM
Its stuff like this that has me excited to pick up the full game today;

Quote
In spite of this brainlessness, Haze offers the occasional golden nugget of utter brilliance, and most of those moments come courtesy of some intelligently designed levels that are too good for the AI that inhabits them. Two on-rails sequences are exceptionally thrilling. In one, you defend a village from behind the turret of an aircraft; in another, you race alongside an enormous land carrier while trying to take down its defenses. The carrier sequence in particular is a total rush, pulverizing you with its sense of breakneck speed and using scripted camera adjustments to enhance the thrill. A few other levels are equally enjoyable in spite of the shortcomings, such as a climb toward an observatory and a tense village battle capped by the destruction of a rocket-launching tank.

Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 02:14:10 PM
Well, I was hoping for a screenshot of the benchmark screen (which displays details on the benchmark).  What were you minimum, maximum, and average framerates (according to the benchmark)?

Are you using v-sync, by the way?  Even with triple buffering, I've never been able to get odd framerates like that.  When it drops from 60 fps, it doesn't hit stuff like 54 fps.  Still, using 1280x720 with 4x AA and 16x AF, the benchmark reports an average of 60 fps with no slowdown.  During the actual game, however, I do occasionally see slowdown when explosions go off near the screen.  At 1920x1080, however, it averaged lower (still playable, but not as smooth).

Oh, and for the love of god, would you stop bringing console bullshit into this?  I'm discussing PC performance here.

Quote
Actually, it's more than 4x when you're bandwidth and memory limited at high resolutions.
Based on benchmarks, I'm not seeing a massive difference between the 8800GT 512 I'm using and dual GTXs.  There is certainly improvement there, but it doesn't seem like night and day by any means.

Still, I suppose my display choices prevent this from becoming an issue.  My main PC display is a CRT which looks fantastic with any resolution while my living room display is a 1366x768 Pioneer Kuro.  It's easier to drive games at the resolutions those displays demand and they both look incredible.  1080p isn't necessary and the only 1080p display I'd take in place of my current plasma would be a 1080p Kuro.
Title: Re: IGN reviews Haze
Post by: Smooth Groove on May 21, 2008, 02:16:10 PM
Yes, I'm using Vsync. 
Title: Re: IGN reviews Haze
Post by: Pharmacy on May 21, 2008, 02:16:54 PM
Sadly pretty much ZERO. Almost every exciting game that comes to the PC in the next 6-12 months is going to be a console port. That means, yeah you will be able to play it SMOOTHER than on consoles but it won't take advantage of your PC power. Crysis was the last grand PC exclusive game that pushed the graphics forward. I think a game like Crysis will never happen again. Even John Carmack from id software said that you won't see any game pushing the PC platform forward again. That means it will run @ 200 fps in 720p (whereas @ 30 on PS3/ 360) but it won't have bigger levels, better geometry, better textures, better lighting etc. All that power of your PC is going to be wasted on rendering pretty simple stuff hundreds of times a second.

so, if i was to buy a PC that has one of these up and coming nVidia graphics cards, decent memory and processor, i would be set for a good few years to come?

cos that sounds like a pretty good deal to me. i was put off PC gaming when i bought a rig with 2x 7600GT's in SLi to play Oblivion and they couldnt even do that @ 30fps :\
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 02:23:16 PM
Yes, I'm using Vsync. 
Do you have a shot displaying the benchmarks stats?  I'm still very interested in that.  54 fps seems like a strange result even when triple buffering is enabled.
Title: Re: IGN reviews Haze
Post by: dark1x on May 21, 2008, 04:35:57 PM
Come on dark just drop it. There's no point in defending "locked" 24 fps (that drop here and there even more every once in a while) and 570p resolution that is in the overwhelming majority of PS3 and 360 games.

Yeah, PC games often drop to 54 fps.

Pathetic PC gaming. Can't even keep up constant 60 fps!
I suppose on the PC side, the fact that you can modify settings causes it to become slightly irritating at times.  On a console, if you encounter framerate issues, you realize that there isn't a damn thing you can do about it and just play on.  It still annoys me, but I can generally deal with it well enough.  I suppose in a way, it's akin to those using LCDs.  They suck, but you just learn to live with them.  Of course, LCDs impact EVERYTHING you view.

With the PC, however, you realize that minor modifications of settings can change performance and unless the absolute top settings deliver 100% perfect performance (which does occur, actually) I find myself pre-ocupied with fiddling.  Personally, I have a difficult time ignoring these visual settings.  Of course, I still managed to find solid settings in games such as Crysis knowing that I could not possibly achieve 60 fps without killing the visuals, but in other games, tiny slowdown issues will immediately send me to the options.  I find myself bouncing back and forth between various settings trying to find the perfect balance.

Fortunately, I've managed to avoid these issues this time around by sticking with CRTs and a non-1080p plasma.  Both displays look better in my eyes to any LCD on the market, yet I do not need to worry about driving them at higher resolutions.  1360x768 on the Kuro plasma looks fantastic and is easier for the PC to handle.  I don't even need to worry about native resolutions with CRTs either.  These lower resolutions look incredible, yet are less demanding on the hardware allowing even better performance.

Now, regarding what consoles are doing, I think upscaling lower resolutions to 720p is absolutely terrible.  A 1024x576 image on a CRT would actually appear very sharp, but when upscaled to 1280x720, it becomes blurry (or pixelated) as hell.
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 06:33:27 PM
The Gamespy review opener is brilliant. "Free Radical bit off more than it could chew, and Haze is their half-digested leavings."

Pretty brutal review, this one makes the game sound down right broken. What a fuck-up. :(

http://ps3.gamespy.com/playstation-3/free-radical-project/875472p1.html
Title: Re: IGN reviews Haze
Post by: AdmiralViscen on May 21, 2008, 06:56:01 PM
I was thinking of buying it if it was merely competent :(
Title: Re: IGN reviews Haze
Post by: duckman2000 on May 21, 2008, 07:02:04 PM
Yeah... there's no excuse for this mess. I've come to expect some shoddy work from Ubi, but Free Radical has had plenty of time. Ambition is great, when it works out. Ambition leading to failure is just sad. I imagine they really wanted to succeed in stepping outside the safe goof-shooter realm, so I'm sure workplace morale at FRD is low right now.
Title: Re: IGN reviews Haze
Post by: crimsondynamics on May 21, 2008, 09:55:28 PM
From the GameTap review:

Quote
Sure, it has a consistent framerate and no loadtimes (thanks to its four gigabyte install)

Seriously now, WTF is up with all these PS3 4GB installs? At this rate even the 80GB would need a hard drive upgrade.

Perhaps Sony should simply come up with the 0GB PS3 model. Hard drive required, but you get to put your own in. Makes a helluva lot more sense than having to pay for a hard drive that you will forcibly have to upgrade (and in the process render useless) in the near future anyhow.
Title: Re: IGN reviews Haze
Post by: abrader on May 22, 2008, 10:24:40 AM
i got the game - just havent had a chance to try it yet.

Title: Re: IGN reviews Haze
Post by: Mr. Gundam on May 22, 2008, 02:51:12 PM
If everyone is brave/stupid enough, Fry's has Haze for $45.