THE BORE
General => Video Game Bored => Topic started by: Borys on May 21, 2008, 02:42:00 AM
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haha wow, wtf is goin on
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Wow, they still give it 32x AA like its nothing. PR Deparments smh
and why do out-of-the-way gas stations in videogames always have 1950 cadillacs? :lol Its like exploding barrels and boxes
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What the fuck happened.
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Identical cadillacs
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HL2's color palette and art direction is way better though. Grass looks nice.
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Will we ever see a game better looking than Crysis on this gen of consoles?
did you really just ask that question?
Ya get hit with a stupid stick seconds before you posted or something?
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:lol HL2 mod is exactly what I was thinking of
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Those pics are kinda indicative of what Resistance 1 looked like on a high res PC monitor.
On a monitor, Resistance's lack of textural crispness and detail were very glaring.
But the image quality was pretty good on a TV. The same should be expected of R2.
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Identical cadillacs
Holy shit. Nice model cloning. Lazy bastards.
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4.5ton?
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I just want to know why the bullshots never look like what the game will actually look like on a TV or monitor. In this case it will look better than this.
and why do out-of-the-way gas stations in videogames always have 1950 cadillacs? :lol Its like exploding barrels and boxes
Doesn't Resistance take place in the 1950s? :spin
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I'm not very techy, but why do these look so meh when technically some elements are good? Underwhelming-res textures? Lack of contrasty tone mapping? Lack of next-gen dirt & grit? All of the above?
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People are trolling Insomniac games now? You guys are starting to look dumb.
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When the fuck did Insomniac become an untouchable AAA developer? Despite what GAF says, bringing out a B to B+ game doesn't make Insomniac the best developer ever.
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The first shot is a bit meh, but the other shots look pretty alright to me, and the footage we have seen has indicated that the lighting through the trees looks pretty convincing. The characters don't look particularly great, but then this is work in progress, which when Insomniac says it actually means something.
What I'm more curious about is why humans are seen fighting against humans here. Resistance MP was purely Chimera vs Human.
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Identical cadillacs
Holy shit. Nice model cloning. Lazy bastards.
They used the same trick in Ratchet and Clank. I forgot what it's called but it's one of the ways to put more objects on screen.
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When the fuck did Insomniac become an untouchable AAA developer? Despite what GAF says, bringing out a B to B+ game doesn't make Insomniac the best developer ever.
Insomniac launched the PS3 with a new game and new IP, with a lengthy campaign and one of the most full featured online multiplayer components in a console shooter, all running on very solid technology. A year later, it released Ratchet, another very polished, beautiful and, if not exactly inspired, lengthy single player campaign. Not 3 years into the PS3s life, it's coming out with a very ambitious sequel to its first PS3 game, complete with an even more ambitious multiplayer component (60 player objective based matches), and two campaign modes, one of which is designed specifically for the 8-player online co-op. Knowing that because it's an Insomniac game you can actually trust that it will be a polished and well designed affair, that alone warrants plenty of respect.
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When the fuck did Insomniac become an untouchable AAA developer? Despite what GAF says, bringing out a B to B+ game doesn't make Insomniac the best developer ever.
Insomniac launched the PS3 with a new game and new IP, with a lengthy campaign and one of the most full featured online multiplayer components in a console shooter, all running on very solid technology. A year later, it released Ratchet, another very polished, beautiful and, if not exactly inspired, lengthy single player campaign. Not 3 years into the PS3s life, it's coming out with a very ambitious sequel to its first PS3 game, complete with an even more full featured multiplayer component (60 player objective based matches), and two campaign modes, one of which is designed specifically for the 8-player online co-op. Knowing that because it's an Insomniac game you can actually trust that it will be a polished and well designed affair, that alone warrants plenty of respect.
I found Resistance to be an unfun and technologically unimpressive game even when it was launched.
R&C was fun and pretty though. I barely played the PS2 games so R&C didn't feel too much like a rehash.
My only complaint was that the platforming elements were far too easy.
The shooting elements were very well done, especially once you switch to the FPS-like controls.
Identical cadillacs
Holy shit. Nice model cloning. Lazy bastards.
They used the same trick in Ratchet and Clank. I forgot what it's called but it's one of the ways to put more objects on screen.
Geometry Instancing? Same thing ATI boasted on PCs years ago. Same thing Gears 2 is using.
Yeah, I think so. R&C had alot of repetitive buildings although Sony fans seem to think that only the power of the Cell is capable of such a feat.
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That doesn't look so good. It doesn't look like lighting has been applied or something. Most everything is evenly lit. No shadows or contrast. unfortunately, the burst of bloom through the trees indicates that lighting has been applied :(
There has to be something up here. No way it looks that plain and dated.
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What are those black lines in the image?
(http://ve3dmedia.ign.com/images/02/89/28922_Resistance2-01.jpg)
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What the fuck, I didn't even notice those.
And I don't think it looks THAT bad, really.
But yeah, black lines. wtf
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Maybe those are from the unannounced PSP version?
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I guess it doesn't look bad if you hate lighting and shaders.
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Identical cadillacs
Holy shit. Nice model cloning. Lazy bastards.
They used the same trick in Ratchet and Clank. I forgot what it's called but it's one of the ways to put more objects on screen.
Geometry Instancing? Same thing ATI boasted on PCs years ago. Same thing Gears 2 is using.
Yeah, I think so. R&C had alot of repetitive buildings although Sony fans seem to think that only the power of the Cell is capable of such a feat.
I don't understand, if you can't actually make a sprawling city without cloning geometry like they're doing, why the hell bother doing it in the first place? At least Uncharted looked impressive with its relatively claustrophobic areas, and the graphics there were a million times more impressive than R&C:F.
When will people understand quantity =/= quality
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To be honest, it doesn't look that special at all. Half-Life 2 looks comparable, and it's a 3.5-year-old game.
And... what the hell's wrong with that guy's forearm? It looks all skinny and disproportional.
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To be honest, it doesn't look that special at all. Half-Life 2 looks comparable, and it's a 3.5-year-old game.
And... what the hell's wrong with that guy's forearm? It looks all skinny and disproportional.
And I think his gun has more geometry than the rest of the screen combined.
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Might just be that this type of environment isn't Insomniac's strongest. Although there's plenty of detail there that would have been just a flat texture on a square board in any other game, Insomniac seems, naturally, most comfortable with sci-fi environments. The difference between something like Cheddar Gorge and the Chimera Tower in Resistance was pretty drastic.
I'd add the old xtard favorite stand-by, "it's multi-player", but I don't recall there being much difference between SP and MP in Resistance. And I'm pretty sure the black ops model in Resistance was actually better than the one in the recent screens.
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Yeah, I'm just assuming that these are either multiplayer or some kind of bad shots. Say what you will about how bad the PS3 hardware is, Insomniac has proven twice now that they know how to make it work well.
Still, they have the like, PR stamps of approval :-/
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I don't understand, if you can't actually make a sprawling city without cloning geometry like they're doing, why the hell bother doing it in the first place?
Probably for the same reason that trees and brush are instanced in Crysis. I'm sure they could have modeled and positioned each tree individually, but that'd hardly be a smart idea for anyone interested in building and presenting whole jungles. Cloning something is quicker and lighter, and in most cases it simply blends into a "realistic" image.
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When the fuck did Insomniac become an untouchable AAA developer? Despite what GAF says, bringing out a B to B+ game doesn't make Insomniac the best developer ever.
Insomniac launched the PS3 with a new game and new IP, with a lengthy campaign and one of the most full featured online multiplayer components in a console shooter, all running on very solid technology. A year later, it released Ratchet, another very polished, beautiful and, if not exactly inspired, lengthy single player campaign. Not 3 years into the PS3s life, it's coming out with a very ambitious sequel to its first PS3 game, complete with an even more ambitious multiplayer component (60 player objective based matches), and two campaign modes, one of which is designed specifically for the 8-player online co-op. Knowing that because it's an Insomniac game you can actually trust that it will be a polished and well designed affair, that alone warrants plenty of respect.
When you say it like that it sounds impressive, but I played a nice shooter with some cool weapons (although not memorable) and an unfunny, uninspired 3rd person shooter embarrassed by platforming.
Insomniac could benefit from taking some more time with their games, I'm not talking about graphics.
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multiplayer shots
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wow
where it said "Resistance FXF08" I first saw that as "Resistance DX8" since it made so much sense
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People are trolling Insomniac games now? You guys are starting to look dumb.
Listen man, I love Ratchet and I'm buying R2 but Insomniac is not the untouchable dev that someone decided to make them this gen. See Smooth.
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Resistance is alright and looked pretty decent for the time.
R&C was meh and at some points actually looked terrible and others incredible.
I don't think Insomniac is as solid as people are trying to imply. These shots look pretty ass-tastic.
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I will never understand why people believe shots like this are from a finished product and ridicule it as such.
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Those don't look to bad if you take into account they are early and multiplayer shots. I also applaud Insomniac for not releasing a bullshot to mislead. I was playing Resistance 1 a bit yesterday online and it still looks great, although I still can't wrap my head around why they have the x and y axis when aiming at different sensitivities.
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If your screenshots suck, dont release them. If you cant tell if they suck, you are out of touch.
(http://hardwarelogic.com/articles/blogs/Website_Reviews_and_You/MoreYouKnow.jpg)
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Then don't release shitty, alpha/ beta screens that will get ridiculed on the internet especially if they underdeliver.
And those underdeliver. Heavily.
because then they have the chance to release amazing looking screens in the future closer to release and let anyone judging the game based on early shots eat crow. It will be the opposite of something like Haze.
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It's not like this is a ground-up game. What's the excuse for mediocre gfx.
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Pretty mediocre looking.
For some reason, though, seeing those pine trees reminded me of Jurassic Park Trespasser. Man, I would love to see that game done properly with modern technology. It was broken as all hell, but I still really enjoyed the experience. The concept remains sound to this day, but now the technology required to make it work well DOES exist.
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looks like resistance with the addition of the color green, the lighting is as flat as ever
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Those don't look to bad if you take into account they are early and multiplayer shots. I also applaud Insomniac for not releasing a bullshot to mislead. I was playing Resistance 1 a bit yesterday online and it still looks great, although I still can't wrap my head around why they have the x and y axis when aiming at different sensitivities.
Then don't release shitty, alpha/ beta screens that will get ridiculed on the internet especially if they underdeliver.
And those underdeliver. Heavily.
Perhaps they, stupidly I guess, assumed that people would get that it's WIP from the multiplayer component of the game, and also have some faith in a traditionally reliable developer. I could have griped about the black ops model in recent SP shots, but there wouldn't much sense in doing so given that the black ops model actually looked better in the first game. And as said, it certainly beats releasing remarkable promo shots, and then deliver a game that not once measures up to those promo shots.