THE BORE
General => Video Game Bored => Topic started by: Billy Rygar on May 30, 2008, 09:54:30 PM
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Besides the city being impressive there is no fucking gameplay, the driving is garbage which makes me take cabs everywhere (oh boy taking a cab in a videogame, it's like I'm living someone's boring life). Big, overwrought, gameplay free games should've died with Shenmue.
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but THE NARRATIVE
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:bow :bow cohen keeps it real :bow2 :bow2
:gloomy himutears fall unseen at 640p :gloomy
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Hopefully you didn't pay money for it.
You can always watch TV I hear.
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I'm reading a cookbook about roasting chickens that has a better narrative structure. OMG THE CELLPHONE.
I hear that cookbook won an ACADEMY AWARD.
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i traded this in for ninja gaiden 2
the superior game :bow
it has ninjas :bow
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Yeah, I'm trading this shit on for NG2 also. I just had to follow a fucking train. This game is fucking distinguished mentally-challenged.
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i made the dookie face the whole time i was playing
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10/10 "an artistic achievement" one review said
Obviously the fuck has never played Killer7, Rez or Dotstream
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ACADEMY AWARD WORTHY NARRATIVE. YOU DO STUFF WITH A CELLPHONE. AND TAKE TAXICABS.
I bet when the guy calls you up on the cellphone to go to the strip club with him, you feel GENUINELY BAD if you have to turn him down, that's how real it is.
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One of the dates called me 32 times during a mision, which is actually crazy real in terms of crazy mupepesque chongas, but not fun in the least.
Did she have big hoop earrings and knee high socks? Please tell me she was chewing gum
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to be fair, its a really awesome cookbook he's reading. Lookit what it made people do.
[youtube=425,350]NIufLRpJYnI[/youtube]
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:bow :bow ACADEMY AWARD CALIBER NARRATIVE, MOST AMBITIOUS GAME EVER, LIFE-LIKE PHYSICS, INNOVATIVE COVER SYSTEM, ARTISTIC ACHIEVEMENT, BETTER THAN GODFATHER :bow2 :bow2
Imagine my surprise when it turned out to be GTA3 but with better graphics and not as fun. :-\
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(http://image.com.com/gamespot/images/2007/204/reviews/933037_20070725_screen012.jpg)
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(http://image.com.com/gamespot/images/2007/204/reviews/933037_20070725_screen012.jpg)
Looks like Himu in drag.
(http://panther.is3.okcimg.com/users/172/704/17370500078489831389/t647255698.jpg___90_90_90_90_a23f998b_.jpg)
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:lol
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YOU CANNOT COMPREHEND THE ACADEMY AWARD (tm) NARRATIVE AND DATE SIM GAMEPLAY
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:'(
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why did they take out some of my favorite things like taxi missions
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:)
edit WAIT DID GTA UNDERWHELM YOU
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extra shit was taken out so you'd play the shitty story because THERES NOTHING ELSE TO DO
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I'm split. On one hand I like the aiming, I like the shoot outs. I like some of the characters. I like the fact that once you get a person's level up they give you cool rewards. I like the difficulty, it's easily the hardest GTA since III, and the police system is mostly good. Once you bump it up to 3 or 4 stars it can be ball bustingly hard to get away from the cops without a great strategy. The radio is the best GTA radio station.
But a lot of it gets tedious. The game is far too big; I rarely drive. The game is called Grand Theft Auto for a reason. I just take a taxi because I don't want to deal with traffic or being thrown from my car if I drive too fast, which is distinguished mentally-challenged past the first hour. The game is too big and it's hard to memorize, which is one of my favorite to do in GTA games: memorize the layout. It's like this because they made it feel like an actual city instead of like a game. I don't like the fact they too away my favorites things to do. Vigilante missions rock, but they watered down taxi missions, ambulance missions aren't anywhere to be found, niether are firetrucks and it's fucking ridiculous how they downscaled GTA fun for...uhh "realism" was it? When you can fly out of a car 50 feet or something. I hate the fact the game is hardly rewarding like GTAIII and VC. The pigeons thing is fucking ridiculous. 200 pigeons and you get...a helicopter? Who cares fegs. In GTAIII and VC, when you get 10 packages or tikis, you get something cool at your safe house, whether it be a weapon, armor drop...all for free. This gave you incentive to tackle the sidequest. Finally, missions aren't even free form like in the past. They're mostly linear; what the fuck is with these invincible chases? In the past, you could shoot the people and kill them while on chases for the most part. You didn't have to wait for them to stop to kill them. There's not multiple ways to handle jobs either like you can in VC. VC has the best missions because you can handle them in so many ways.
I'm gonna continue this onslaught further. How come you can't hide in trash cans at 1 or 2 star levels like you can in Bully? How come you can't hide in the dark like in The Warriors? You know, stay away from the cops if it's a low level? That's the disappointing thing about the new wanted system. I have to drive out the circle at 1 or 2 stars, when I shouldn't have to. Also, this is GTA fan stuff: where the fuck are the gangs? Where the fuck are the gang CARS? They've gotten rid of tradition. What the fuck is this shit.
I still am playing the game, and while I like it better than San Andreas it's half disappointing, half fun sometimes. I waited for the game almost 4 years and it feels like potential wasn't even half met. Dead Rising remains the best game this game gen next to Portal. I don't even know what's with the sidequests. That's half the fun with GTA for me, and the only odd jobs in this game seem to be fucking dating. Get that shit the fuck out. It gets boring. I haven't unlocked Assassination missions, which are my favorite missions in GTAIII and VC though. I can't wait for them. People tell me they're more non linear than the rest of the other missions.
7.5/10
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Also, taking out garages in favor for parking spaces is the most distinguished mentally-challenged thing ever.
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Holy shit, I actually agree with Himu about GTA? Holy shit
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I'm split. On one hand I like the aiming, I like the shoot outs. I like some of the characters. I like the fact that once you get a person's level up they give you cool rewards. I like the difficulty, it's easily the hardest GTA since III, and the police system is mostly good. Once you bump it up to 3 or 4 stars it can be ball bustingly hard to get away from the cops without a great strategy. The radio is the best GTA radio station.
But a lot of it gets tedious. The game is far too big; I rarely drive. The game is called Grand Theft Auto for a reason. I just take a taxi because I don't want to deal with traffic or being thrown from my car if I drive too fast, which is distinguished mentally-challenged past the first hour. The game is too big and it's hard to memorize, which is one of my favorite to do in GTA games: memorize the layout. It's like this because they made it feel like an actual city instead of like a game. I don't like the fact they too away my favorites things to do. Vigilante missions rock, but they watered down taxi missions, ambulance missions aren't anywhere to be found, niether are firetrucks and it's fucking ridiculous how they downscaled GTA fun for...uhh "realism" was it? When you can fly out of a car 50 feet or something. I hate the fact the game is hardly rewarding like GTAIII and VC. The pigeons thing is fucking ridiculous. 200 pigeons and you get...a helicopter? Who cares fegs. In GTAIII and VC, when you get 10 packages or tikis, you get something cool at your safe house, whether it be a weapon, armor drop...all for free. This gave you incentive to tackle the sidequest. Finally, missions aren't even free form like in the past. They're mostly linear; what the fuck is with these invincible chases? In the past, you could shoot the people and kill them while on chases for the most part. You didn't have to wait for them to stop to kill them. There's not multiple ways to handle jobs either like you can in VC. VC has the best missions because you can handle them in so many ways.
I'm gonna continue this onslaught further. How come you can't hide in trash cans at 1 or 2 star levels like you can in Bully? How come you can't hide in the dark like in The Warriors? You know, stay away from the cops if it's a low level? That's the disappointing thing about the new wanted system. I have to drive out the circle at 1 or 2 stars, when I shouldn't have to. Also, this is GTA fan stuff: where the fuck are the gangs? Where the fuck are the gang CARS? They've gotten rid of tradition. What the fuck is this shit.
I still am playing the game, and while I like it better than San Andreas it's half disappointing, half fun sometimes. I waited for the game almost 4 years and it feels like potential wasn't even half met. Dead Rising remains the best game this game gen next to Portal. I don't even know what's with the sidequests. That's half the fun with GTA for me, and the only odd jobs in this game seem to be fucking dating. Get that shit the fuck out. It gets boring. I haven't unlocked Assassination missions, which are my favorite missions in GTAIII and VC though. I can't wait for them. People tell me they're more non linear than the rest of the other missions.
7.5/10
If anyone else had posted a 7.5/10 3 weeks ago you'd have thrown a hissy fit and left again.
EB calls it!
Especially the 'sacrifice fun factor for bullshit realism that doesn't exist' complaint. Go preorder Saints Row 2.
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all that and 7.5?
biased.
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i'd give it a 7.5 because despite this disappointing stuff i still find the game fun. Vigiliante missions are the fucking shit.
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Crackdown is still the best.
Note that I haven't played AC.
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Also, taking out garages in favor for parking spaces is the most distinguished mentally-challenged thing ever.
Have rockstar not heard of UNDERGROUND PARKING STATIONS!?
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Even then, it's distinguished mentally-challenged. There *are* garages in the game. Some characters have you do missions for them and deliver a car to their garage. My question is, how come I don't have a garage?
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Even then, it's distinguished mentally-challenged. There *are* garages in the game. Some characters have you do missions for them and deliver a car to their garage. My question is, how come I don't have a garage?
Typical Evilborean short sighted nit pick troll.
I'm out of this shithole for good. Peace.
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Heh. Viscen, you really hate me now don't you?
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Crackdown is still the best.
Note that I haven't played AC.
why the fuck not?
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The radio is the best GTA radio station.
Hell fucking no. Vice City still reigns supreme.
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Heh. Viscen, you really hate me now don't you?
No but I don't see why you should just come back to posting 30 times a day without hazing after all your crybabying
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The radio is the best GTA radio station.
Hell fucking no. Vice City still reigns supreme.
Naw. People only say Vice City is the best because of their nostalgia rather than the actual musical quality.
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What nostalgia? I didn't grow up in the 80s. That was my first time hearing just about all of those songs except for Micheal Jackson's.
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i guess it's subjective then!
I like IV's more because it hits all genres across the board: electronic, reggae, classic hip hop, rnb, funk/afrobeat, jazz, even disco. It hits all the genres i like.
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Crackdown is still the best.
Note that I haven't played AC.
why the fuck not?
Got it at the same time as Mass Effect, played ME first. When I finally got around to finishing ME, a lot of other stuff had come out, so AC is now a part of my massive backlog.
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i guess it's subjective then!
I like IV's more because it hits all genres across the board: electronic, reggae, classic hip hop, rnb, funk/afrobeat, jazz, even disco. It hits all the genres i like.
It doesn't matter if it hits all genres across the board when the songs for half of them suck and the other half plays the same 5 songs over and over again.
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actually, i think all the songs on these stations are killer.
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GTA4's radio is the worst in the series.
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if you only listen to rock, yes
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if you only listen to rock, yes
Hip hop, R&B, and reggae stations suck too. Like I said before, same 5 songs over and over. Also, most of them are stuff that I was listening to end of '07/early '08.
And the electronic station is just bad.
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the classic hip hop station is great
what's wrong with the reggae stations?
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SAME SONG OVER AND OVER
Same with the talk radio.
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I haven't listened to the old school reggae one, but I swear I haven't heard more than 5 songs on the dancehall station. I'm gonna go ahead and assume that the soundtrack is also much smaller than Vice City's.
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the oldschool station tracks include:
* Group Home - "Supa Star"
* Brand Nubian - "All for one"
* Special Ed - "I Got It Made"
* Jeru the Damaja - "D. Original"
* Marley Marl feat. Craig G - "Droppin' Science"
* MC Lyte - "Cha Cha Cha"
* Audio 2 - "Top Billin'"
* Stetsasonic - "Go Stetsa"
* T. La Rock & Jazzy Jay - "It's Yours"
* Gang Starr - "Who's Gonna Take the Weight"
* Main Source - "Live at the Barbecue"
So awesome. Live At the BBQ :bow :bow :bow
When I was twelve I went to hell for snuffin Jesus
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the dancehall station includes:
* Buju Banton - "Badder Den Dem"
* Choppa Chop - "Set It Off"
* Mavado - "Real Mckoy"
* Jabba - "Raise It Up"
* Bunji Garlin - "Brrrt"
* Richie Spice - "Youth Dem Cold"
* Chuck Fenda - "All About Da Weed"
* Chezidek - "Call Pon Dem"
* Mavado - "Last Night"
* Spragga Benz - "Da Order"
* Bounty Killer - "Bullet Proof Skin"
* Shaggy - "Church Heathen"
* Munga - "No Fraid A"
* Buju Banton - "Driver"
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A few of them must have the same riddims then, because it feels like a lot less than that.
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I haven't listened to the old school reggae one, but I swear I haven't heard more than 5 songs on the dancehall station. I'm gonna go ahead and assume that the soundtrack is also much smaller than Vice City's.
The manual has the tracks listed by station in the credits iirc.
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Taking out Firefighter, Taxi and Ambulance missions was DUMB (I know Taxi missions are still in but its just a sidejob, nothing like crazy taxi).I can't believe R* though taking OUT gameplay was a good thing. Thats the shit that kept me going in the past GTAs
Also, fuck this condensed mentality when it comes to the gameworld. I'd rather have one huge land mass than 3 island.
But I have to give this game a big Niiiice to the Ambient/Electronic station. I love the DJ and music selection.
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Taking out Firefighter, Taxi and Ambulance missions was DUMB (I know Taxi missions are still in but its just a sidejob, nothing like crazy taxi).I can't believe R* though taking OUT gameplay was a good thing. Thats the shit that kept me going in the past GTAs
Also, fuck this condensed mentality when it comes to the gameworld. I'd rather have one huge land mass than 3 island.
But I have to give this game a big Niiiice to the Ambient/Electronic station. I love the DJ and music selection.
Yeah, using a robot as the DJ on that one station was genius
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"Suck" is a strong word for the radio in GTAIV. It's good. The radio in EVERY GTA is good.
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And the electronic station is just bad.
:wag
Taking out Firefighter, Taxi and Ambulance missions was DUMB (I know Taxi missions are still in but its just a sidejob, nothing like crazy taxi).I can't believe R* though taking OUT gameplay was a good thing. Thats the shit that kept me going in the past GTAs
Also, fuck this condensed mentality when it comes to the gameworld. I'd rather have one huge land mass than 3 island.
But I have to give this game a big Niiiice to the Ambient/Electronic station. I love the DJ and music selection.
Yeah, using a robot as the DJ on that one station was genius
I loved it!
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smh @ beezy
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Smh my ass. *turns on Vice City soundtrack*
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Yep, horrible, Saints Row confirmed true GTA
Hope I get my Key to the City, should fetch a price on eBay :clap
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Crackdown is still the best.
Note that I haven't played AC.
why the fuck not?
Got it at the same time as Mass Effect, played ME first. When I finally got around to finishing ME, a lot of other stuff had come out, so AC is now a part of my massive backlog.
make it a priority
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The radios in GTA I-III were the best because you could bump some seriously sick drum and bass. Driving like a madman while listening to dirty, dirty 170 bpm dnb? Hells yes. VC was fun for a while but the nostalgia factor wore off for me. I could see where someone like beezy that hadn't been exposed to that kind of stuff would think it was awesome, tho.
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The radios in GTA I-III were the best because you could bump some seriously sick drum and bass. Driving like a madman while listening to dirty, dirty 170 bpm dnb? Hells yes. VC was fun for a while but the nostalgia factor wore off for me. I could see where someone like beezy that hadn't been exposed to that kind of stuff would think it was awesome, tho.
Yeah, MSX in GTAIII with the MC was absolutely awesome... perfect music to drive around recklessly to. Probably the main reason why GTAIII remains my favorite of all of them. Well that and the fact that the game was pretty novel at the time, but now it's 7 years later and we're still playing the same game with the same flaws.
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One of the dates called me 32 times during a mision, which is actually crazy real in terms of crazy mupepesque chongas, but not fun in the least.
:lol :lol :lol
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Yep, horrible, Saints Row confirmed true GTA
Hope I get my Key to the City, should fetch a price on eBay :clap
8)
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:piss GTA4's radio :piss2
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Game sucks. I've been telling myself I need to beat the SP story before I sell it, but I'm not sure if I can manage that.
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How the fuck did these glitches get past the reviewers? Shit like a guy falling froma building twice. Or An Entire mob respawning because i walked outside of the area....
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Reviewers only had a chance to play it for a few hours in a closed environment, I thought. If they didn't get far, they wouldn't see this stuff.
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Really let down by it and not having any fun, but I feel compelled to get 100%. I need to stop. Please someone help.
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Like every single GTA game, I played the game for like, 20 hours, enjoy the hell out of it, and then never play it ever again. I'm done with it. I stopped at like, 35%.
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As a person that hasn't played any of the GTAs after 1, this game is fucking awesome.
The only single complaint I have in the entire game so far (and I'm about 30% in, just concentrating on story), is the way that you lose your ammo if you mail a fission. All the other stuff you're complaining about just passes over my head as I didn't play SA or VC, in particular.
That's better than the previous games, where when you die you lose EVERYTHING. :-\
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Really let down by it and not having any fun, but I feel compelled to get 100%. I need to stop. Please someone help.
You could always...oh, I don't know...play something else?
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As a person that hasn't played any of the GTAs after 1, this game is fucking awesome.
The only single complaint I have in the entire game so far (and I'm about 30% in, just concentrating on story), is the way that you lose your ammo if you mail a fission. All the other stuff you're complaining about just passes over my head as I didn't play SA or VC, in particular.
I look forward to your comments after about 60%.
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I'm at 92% and it's TEDIUM.
I haven't even started with the pigeons yet :lol.
NG2 will save me tho.
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The radios in GTA I-III were the best because you could bump some seriously sick drum and bass. Driving like a madman while listening to dirty, dirty 170 bpm dnb? Hells yes. VC was fun for a while but the nostalgia factor wore off for me. I could see where someone like beezy that hadn't been exposed to that kind of stuff would think it was awesome, tho.
Yeah, MSX in GTAIII with the MC was absolutely awesome... perfect music to drive around recklessly to. Probably the main reason why GTAIII remains my favorite of all of them. Well that and the fact that the game was pretty novel at the time, but now it's 7 years later and we're still playing the same game with the same flaws.
ANALOGUE
DIGITAL
STEREO
MONO
I DONT CARE, MSX IS A HARD ACT TO FOLLOW!
i said we're moving from the shadows
london to liberty
i transmit across the airwaves and hijack the whole city
millennium, they cant stop us, cos i move without a trace
codebreaker blast the vocals
timecode supply the bass
all from memory, god liberty city is the best :(
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Crackdown is still the best.
Note that I haven't played AC.
why the fuck not?
That's actually a wise move. :D
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Really let down by it and not having any fun, but I feel compelled to get 100%. I need to stop. Please someone help.
Get back to playing Rock Band so you can play some JIMMY BUFFETT. :rock
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I give it an "8"
ITs fun to play in 'episodes' but long sessions will put you to sleep for sure.
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I'm still trying to get through all of the main single-player missions, but it's really slow going. "Tedium" would be an appropriate descriptor.
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I've got quite a few issues with GTA4 - from the radio stations to the lack of shit to do - but I gotta say that playing through Three Leaf Clover (the bank heist) the first time was AMAZING. One of the better gaming moments I've had in awhile. It's just too bad that you realize just how much of it is totally scripted when you go back and play it again. It's Medal of Honor-esque. Infact there's just way too much scripting in the game in general and you'll be running missions where even the traffic pattern is the same. Totally ruins the illusion of freedom that the previous GTA games gave you where you could tackle things pretty much anyway you wanted to.
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I only recently realized how much I miss the R3 missions. I don't know if I'd be into some of the lame stuff like Pizza (VC) or Noodle (LCS) delivery, but Pimping (SA) was good fun, and I honestly would like to see how they'd implement Firefighter. I mean, Vigilante was apparently upgraded, it's just weird how they dropped the ball on the other modes.
In short, the most fun I had in the previous games was messing around on side missions. There aren't as many side missions, and none of them are continuous. Little Jacob's package deliveries are one-shots, as are Brucie's repo missions, and Roman's pitiful Taxi missions. There's no "getting into a groove" and watching the FIVE IN A ROW bonus pop up... it's like they forgot that portion of the fanbase.
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Not to mention that you don't get shit for completing them.
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Not to mention that you don't get shit for completing them.
Yeah, you know, I've seen that complaint a lot. I had a MESS of Stars outside my safehouse in GTA III, I had a lot of glowing weapons and armor in Vice City, but I don't remember any freebies in San Andreas. Were there any?
Getting Niko's friends to unlock their abilities is enough of an analog for that to me.
... :o
I just realized, you probably mean the health and armor bumps for completing Ambulance or Vigilante, or being fireproof, or getting infinite sprinting. DAMN IT! You're right. I don't mind that they dropped San Andreas' crappy, half-assed RPG stuff (you're fat! you're thin! you're strong! you can shoot the desert eagle better now that you killed that tire!) but I have always loved getting a buff from completing a string of R3 missions. CRAP! :maf
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Yea but going on dates is fucking annoying. And that still doesn't give me any reason to do Vigilantes and shit besides Achievements.
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Dating Friends is the next gen version of the rpg "crap" of SA. Same usless micromanaging shit.
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Exactly.
And they don't even all give you upgrades.
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I only recently realized how much I miss the R3 missions. I don't know if I'd be into some of the lame stuff like Pizza (VC) or Noodle (LCS) delivery, but Pimping (SA) was good fun, and I honestly would like to see how they'd implement Firefighter. I mean, Vigilante was apparently upgraded, it's just weird how they dropped the ball on the other modes.
In short, the most fun I had in the previous games was messing around on side missions. There aren't as many side missions, and none of them are continuous. Little Jacob's package deliveries are one-shots, as are Brucie's repo missions, and Roman's pitiful Taxi missions. There's no "getting into a groove" and watching the FIVE IN A ROW bonus pop up... it's like they forgot that portion of the fanbase.
Totally dude. What the fuck. Those side missioins were the best because they could be difficult. I mean, nailing like 9 pizza/taxi deliveries feels like such a feat! But not in GTAIV! You only get to do one person per level! And even then, the city is so retardly big that it's not even fun anymore.
I used these side missions, particularly the taxi missions, to memorize the layout, know all the big important locales in past GTA's.
It's so fucking DUMB.
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It's nothing like GTAIII and VC. Those games are all about rewarding the player.
Do all the taxi missions? How about you win YOUR OWN CAR? Do all the fireproof missions? Now you're fireproof, boy! Do all the ambulance missions? Health upgraded to a set interval for good! And then there's the car dealer missions in Vice City which OWNED. Each time you finished stealing a set of cars, you got a new, ultra rare car at your dealer ship. It was awesome.
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rented it for free using a coupon from blockbuster for purely "academic" reasons-it is an important release, I told myself.
didn't even bother playing it before I took it back, just didn't look interesting. :(
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The city being big wouldn't be a problem if the driving wasn't so fucking slow in this game.
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And if there was actual shit in it. 2 strip clubs, 3 clothing stores, and 30 restaurants of 2 types. 4 identical gun shops.
There's jack shit to do. Saints Row you're 10 feet away from shit at all times.
Saints Row is the true sequel to GTA3/VC. GTA4 is a stripped down SA.
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I think this thread has convinced me to sell my copy before I force myself through any more of it. I haven't even unlocked the last island.
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The city being big wouldn't be a problem if the driving wasn't so fucking slow in this game.
I disagree! But then if you drive at full speed you can get knocked out of your car! ::)
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geez tough crowd
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I think this thread has convinced me to sell my copy before I force myself through any more of it. I haven't even unlocked the last island.
The last island is terrible, don't worry about it.
I really did enjoy GTA4, but I don't think it is my favorite in the series. They took way too much of what made the games out in order to add in extra stuff that isn't that great. Driving is atrocious and I can't believe they shipped it thinking "this is a major improvement over the driving from the previous games".
Also, the missions were really bad for the most part. A few were amazing like Three Leaf Clover, which actually made Kane and Lynch look like a bitch, but most were just bad.
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To Live and Die in Alderny>3Leaf clover
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LOL @ all the GTA backlash. Will it be cool to like GTA again next week? I'm still having a lot of fun with it.
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To Live and Die in Alderny>3Leaf clover
I disagree. Three Leaf Clover was also one of the few times I went into the subway system.
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The city being big wouldn't be a problem if the driving wasn't so fucking slow in this game.
I disagree! But then if you drive at full speed you can get knocked out of your car! ::)
exactly
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LOL @ all the GTA backlash. Will it be cool to like GTA again next week? I'm still having a lot of fun with it.
No, it won't, because Saints Row 2 will be out by then
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No, it won't, because Saints Row 2 will be out by then
Saints Row 2 has been delayed, man. Devs are too busy giving Gary Busey a sponge bath to actually finish the game.
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I think Kiki can only do 1 or 2 stars. She usually gets the cops away when I call after stealing a car or something. I mean, she isn't like that fucking whore Carmen who expects me to spend time with her just so she can heal me. Stupid bitch can go choke on her Burger Shack fries.
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To Live and Die in Alderny>3Leaf clover
I disagree. Three Leaf Clover was also one of the few times I went into the subway system.
True. But To Live and die was probably the most fun "Chase" mission out of the many many get in a car chase some dude missions in the game. Gets pretty hectic trying to 1.loose cops. 2.avoid traffic 3.follow Bell. I actually had fun. My favorite missions was probably the first Francis mission though
I think Kiki can only do 1 or 2 stars. She usually gets the cops away when I call after stealing a car or something. I mean, she isn't like that fucking whore Carmen who expects me to spend time with her just so she can heal me. Stupid bitch can go choke on her Burger Shack fries.
Kiki can do 3 stars. But its limited use just like every other "bonus" Carmens health or Romans Taxi. Shit bonuses for wasting time dating/hanging out soo pointless.
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AC is the better sandbox game, obviously.
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AC is the better sandbox game, obviously.
Lol No way. AC was horrible. Appreceate what it did for the Stealth genre though
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Crackdown is still the best.
Note that I haven't played AC.
why the fuck not?
That's actually a wise move. :D
Bildi and I are going to rape you! :o
:-* :-* :-*
AC is the better sandbox game, obviously.
This man knows where it's at
:bow Oblivion (not the game, although that's cool too) :bow2
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So Francis tells me to call him to lose my wanted level.
I do the payback mission, have 3 stars.
Call Francis, get his machine.
Call Kiki, she says she can't do it.
If its random wheteher or not your upgrades will work, why the fuck even implement them?
The gameplay choices in this game, I swer to fucking god sometimes.
I think it's time related. So they're only available at certain times during the day when they'd be awake.
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I think the friend bonus abilities are keyed to both once-per-in-game-day, and also to their current level of "like" percentage. If it drops beneath a given value, they won't help, and they also won't help more than once every 30 minutes or so, which actually seems really long when you're doing several small missions.
As for whether or not it will be cool to like GTA IV again next week, there are a lot of haters here, but I think the game's a big improvement over San Andreas.
In GTA:SA the mandate seemed to be blindly "make everything more expansive and also more detailed" which was accomplished by adding a lot of similar mission types, crazy numbers of go-to/delivery/go-to-and-kill missions, races with tweaked car values, making a big ass map with lots of empty, useless spaces, cars that navigated on rails until you interacted with (bumped) them, at which point traffic turned into the end of The Blues Brothers. San Andreas brought nothing new and successful to the gameplay except turf wars, and even that was abandoned after leaving the first area. On the other hand we were stuck managing CJ's weight and muscle to get girlfriends which (in the case with the SF nurse) fixed a portion of gameplay which had been broken, and we couldn't drive cars or motorcycles or bikes at optimal ability until we'd spent a lot of time doing it -- in other words those game mechanics punished new players and made driving overly easy for veterans.
The driving in IV was really, really hard at first, but I've become accustomed to it, unless there's under-the-hood skill adjustment going on like in SA, only not shown in stats. Now I like driving some of the cars more than the ones in III/VC/SA; the old cars feel pretty simplistic now. Yeah, I can't get away with just e-braking now, but I'm happy they tried something really new.
As for the R3 missions, I'm hopeful that there is enough backlash against their removal that R* puts them in as DLC. Seriously, look at Crackdown. They added group races, armed races, Checkpoint Chase, and several new weapons in their update. I'm really looking forward to seeing what missed chances R* makes up for with the DLC, but I'm also prepared to get what I need from Crackdown (and Mercenaries 2 and Saints Row 2).
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Im right now in the mission "That special someone" and i love it how the game is trying to make me choose the forgiveness option out of the blue
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All that "forgive" or "execute" stuff is just... I dunno, when it comes up I just hear fart noises in my head. It's not really about choice; The Holland Play is presented as having mucho-mucho gravitas, but it's utterly clear how Niko feels about the situation; if this is "role-playing," then there's very little actual choice - and indeed the Achievements make it rewarding only to choose the obvious path.
Dead Rising's neat for a number of reasons, but the idea that not all the Achievements can be unlocked in a single playthrough is really cool. I should go see if there are any Dead Rising threads to, um, reanimate.
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As for whether or not it will be cool to like GTA IV again next week, there are a lot of haters here, but I think the game's a big improvement over San Andreas
I feel exactly the opposite. GTAIV feels like it took SA and stripped it all down to GTAIII and then upped the graphics.
I loved SA so much and played it for dozens of hours, IV just feels flat and largely uninteresting.
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As for whether or not it will be cool to like GTA IV again next week, there are a lot of haters here, but I think the game's a big improvement over San Andreas
I feel exactly the opposite. GTAIV feels like it took SA and stripped it all down to GTAIII and then upped the graphics.
I loved SA so much and played it for dozens of hours, IV just feels flat and largely uninteresting.
I think my final Stats time in San Andreas totaled 140+ hours, not counting time lost to reload; so I'm not saying it was a sucky game. I really liked it, but afterward I played Mercenaries which seemed to have solutions for just about every gripe I had about GTA. I only spent about 40 hours in Mercenaries, but had more fun than in San Andreas; in retrospect, I was really happy that I'd played them in that order, because it was clear to me that I'd not be nearly as satisfied with San Andreas if I'd played it after Mercenaries.
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The city being big wouldn't be a problem if the driving wasn't so fucking slow in this game.
I disagree! But then if you drive at full speed you can get knocked out of your car! ::)
Yeah, I think the sense of speed is palpable; they learned some good lessons involving camera shake, FOV, and perimeter blur in San Andreas and carried it forward.
Tossing the character from the car is a pointless addition from Saints Row, though maybe I'd use it as an alternate ejection method if cars exploded as much as they did in previous GTAs.
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Eh, I'm still enjoying it.
And while I was annoyed with the driving at first, I got used to it. Now I really can't tell a difference from the older games, which I would have found surprising a few short weeks ago.
I'm on the final mission and I'm stuck on the boat part. That is about as detailed as I can get without getting into spoilers. I don't know why I'm stuck on the boat part either, since I have the goddamn accelerator down all the fucking way.
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Awesome game. Got both endings. Finished it last Wednesday. I think Rockstar needs to move on, though. Start taking the piss out of Britain, and do another GTA London, but contemporary.
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I've been going over these comments in my head a lot recently, thinking about what worked in the last series, and what Rockstar chose to focus on as the III-era series progressed. I think GTA-III was basically everything I could want from a sandbox game; the activities were entirely up to the player, and the player-character was "that mute bastard" who shrugged or deadpanned his way through all the cutscenes.
In Vice City, and to an even larger degree in San Andreas, the focus shifted away from "do what you want sandbox" to "we're telling a specific story about this character." While the gameplay featured a few additional side-missions, the effort focused on having a main character with a specific personality who was increasingly the originator of the action rather than a tool, a fulcrum on which the goals of others turned.
Now I think they want to tell a character's story, meaning it's more about exploring who he is in relation to other people, rather than what the player can do in relation to the environment.
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I've been going over these comments in my head a lot recently, thinking about what worked in the last series, and what Rockstar chose to focus on as the III-era series progressed. I think GTA-III was basically everything I could want from a sandbox game; the activities were entirely up to the player, and the player-character was "that mute bastard" who shrugged or deadpanned his way through all the cutscenes.
In Vice City, and to an even larger degree in San Andreas, the focus shifted away from "do what you want sandbox" to "we're telling a specific story about this character." While the gameplay featured a few additional side-missions, the effort focused on having a main character with a specific personality who was increasingly the originator of the action rather than a tool, a fulcrum on which the goals of others turned.
Now I think they want to tell a character's story, meaning it's more about exploring who he is in relation to other people, rather than what the player can do in relation to the environment.
agreed. GTA3 is my favorite sandbox game.
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although i do disagree on one thing. While VC and SA concentrated on characters, they were still grounded in "do whatever you want"
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It's all a very clever satire, guys! You just don't understand.
The shitty driving is supposed to symbolize people in America swerving through life and its hardships (i.e. embankments and guard rails).
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:rofl
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I played a few hours of GTA4 before I realized I couldn't ignore the obnoxious characters and run rampant.
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Just got to the "bank vault" mission with Packie...ugh.
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lmao gta4 fanboys getting desperate :rofl
[youtube=425,350]KbmcIf8XOag[/youtube]
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"Overused physics engine."
Then shows Niko crashing his bike and flying off about ten times, as if they're all new. :rofl
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That's all they have? GTA fans are tardos
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Wow, that video was pathetic. :lol
"ZOMG Niko can fly off his motorcyle!! RAD!!"
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"You can do all this crazy shit in GTA4! Look at these cutscenes which prove it!"
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CrushedMGS
"Overused old physics"
Then goes on to show the same animation of Niko crashing a motorcycle five times.
Brotha (17 minutes ago) Show Hide
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Maybe you didnīt notice he reacted to the crash differently EVERY time.
CrushedMGS (11 minutes ago) Show Hide
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It's still the SAME THING being done over and over.
:rofl
crushed getting into beef with the dude on youtube
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"You can do all this crazy shit in GTA4! Look at these cutscenes which prove it!"
how many times did we get get to hang from helicopters and trucks in GTAIV? :rofl
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CrushedMGS
"Overused old physics"
Then goes on to show the same animation of Niko crashing a motorcycle five times.
Brotha (17 minutes ago) Show Hide
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Maybe you didnīt notice he reacted to the crash differently EVERY time.
CrushedMGS (11 minutes ago) Show Hide
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It's still the SAME THING being done over and over.
:rofl
crushed getting into beef with the dude on youtube
Teaching that motherfucker a lesson. He thinks his GTA4ggotry is funny. :punch
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the REAL gta fans know that the series has lost its crown and aren't going to dispute anything
smh gta4 fanboys smh
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what about you, himuro? you were championing this game like it was end all be all :rofl
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well how would i know that rockstar would downgrade the game instead of actually evolving it? how many developers do you know downgrade their games? Bad judgment on my part! :rofl
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(http://www.saintsrowjunkies.com/images/wallpapers.jpg)
Someone make the image on the left Himuro's avatar
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well how would i know that rockstar would downgrade the game instead of actually evolving it? how many developers do you know downgrade their games? Bad judgment on my part! :rofl
Team Ninja for one :rofl
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but it's still the same ninja gaiden! :rofl
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exactly
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(http://www.saintsrowjunkies.com/images/wallpapers.jpg)
Someone make the image on the left Himuro's avatar
(http://i30.tinypic.com/eipc8j.jpg)
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ICY HAWT STUNNAZ AND GRILLZ
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GTA Warriorz are sadder than Sfags/Xfags/Ntards
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I'm gonna eat a boat load of crow given how much I defended the game here in the first week or two.
but like all other GTAs, I just plain stopped feeling like playing it because it got boring and repetitive. I stand by the driving controls not being that bad though :)
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I'm gonna eat a boat load of crow given how much I defended the game here in the first week or two.
but like all other GTAs, I just plain stopped feeling like playing it because it got boring and repetitive. I stand by the driving controls not being that bad though :)
I've never gotten tired of playing GTA. I've never yawned playing III, VC, or SA yet IV struggled to keep my interested around hour 50.
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You're seriously complaining about a game that kept you interested for nearly 50 hours?
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I'm gonna eat a boat load of crow given how much I defended the game here in the first week or two.
but like all other GTAs, I just plain stopped feeling like playing it because it got boring and repetitive. I stand by the driving controls not being that bad though :)
I've never gotten tired of playing GTA. I've never yawned playing III, VC, or SA yet IV struggled to keep my interested around hour 50.
I put hundreds of hours into GTAIII, VC, and SA, but stopped after beating the single player missions in GTAIV at hour 25.
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You're seriously complaining about a game that kept you interested for nearly 50 hours?
what is wrong with that. most of that time was spent looking for things to do :lol
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I think the GTA4 hate pendulum has swung too far to one side. IMO the game definitely has issues and isn't anywhere near as good as GTASA was but I had a decent enough time with it. Definitely not deserving of all the hate....or at least this much hate.
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I think the GTA4 hate pendulum has swung too far to one side. IMO the game definitely has issues and isn't anywhere near as good as GTASA was but I had a decent enough time with it. Definitely not deserving of all the hate....or at least this much hate.
If it was an original game released by a company that no one had ever heard of before, no it wouldn't get this much hate. But it's hard to disassociate one's self from the massive amount of hype and hyperbole that's been spewed about this game coupled with [mostly realistic] expectations that were far from being met.
On a side note, I find it funny, and a bit sad, that the best those guys could come up with for their pro-GTAIV video was the fact that GTA has a new city and realistic physics. With a few tweaks it could easily be an anti-GTAIV video.
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gta4 is the new fable. promising lots of content and under delivering. Remember when they said you'd be able to go through someone's house out the back, and climb fire escapes? lol or how about when they made a big dea about being able to climb telephone poles. LOL not in the game.
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Now we know what the DLC will be! :D
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well how would i know that rockstar would downgrade the game instead of actually evolving it? how many developers do you know downgrade their games? Bad judgment on my part! :rofl
Team Ninja for one :rofl
the difference is that with GTAIV it quickly became obvious that it's worse to everyone, whereas the people saying NGII is a downgrade are casuals and people who can't appreciate subtle changes :rofl
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
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I called all this shit way early fuk off
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well how would i know that rockstar would downgrade the game instead of actually evolving it? how many developers do you know downgrade their games? Bad judgment on my part! :rofl
Team Ninja for one :rofl
the difference is that with GTAIV it quickly became obvious that it's worse to everyone, whereas the people saying NGII is a downgrade are casuals and people who can't appreciate subtle changes :rofl
you mean the subtle change of SLOWDOWN
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watch a fuckin' scorsese movie if you want character
me, i want to run old ladies over with my firetruck
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watch a fuckin' scorsese movie if you want character
me, i want to run old ladies over with my firetruck
You know, I also know where to find porn on the internets, but it doesn't mean I wasn't happy when Kratos climbed out of bed from the three-way in GoW1.
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Cause you mad homo, son
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
so basically you concede that rockstar should have killed off features in favor for actually being creative and making new ones. Right. And the result is the most boring sandbox game ever.
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
so basically you concede that rockstar should have killed off features in favor for actually being creative and making new ones. Right. And the result is the most boring sandbox game ever.
You are forgetting that only Synthesizer Patel is capable of executing sarcasm in text. Please include rolleyes or something to give me a heads-up next time, because I live in a country which has stripmined its irony content, and I'm not prepared for it in normal speech, let alone trying to parse it from text.
What I concede is that GTA IV is not GTA III, Vice City, or San Andreas; I think Rockstar was trying to make a game in which every choice the player is given is in the context of "What would Niko do?" This means no go-cart racing on city streets, but there is an urban racer circuit. This means instead of having special powered cars which start missions, imbuing the environment and vehicles with the "special-ness"</david_byrne>, Niko accesses them through his Friends by communicating like we do, through a cellphone; in doing so, the power is transferred from the landscape to his interpersonal relationship with his new contacts in his new home.
And to as large a degree as possible, they've tried to trim the bonuses and enhancements back, I'm guessing because most people (myself included) played the SHIT out of the R3 missions and hidden packages in an attempt to buff up their character for the story missions, making the story missions way too easy for their buffed characters, but meanwhile casual gamers were unable to finish the game because the missions were already pretty challenging, but when faced with trying to complete with a non-buffed character, they were unable to do so. This is, of course, wildly irresponsible speculation -- but there it is.
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
Yea, why would a freshly arrived immigrant do something like deliver food.
Let's make him realistically rob a fucking bank and mow down 40 cops and make $250,000, then still talk on the phone with his cousin (who he hasn't seen in the last 8 hours of gameplay) about how they're so poor because of his gambling and they are barely scraping by.
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What I concede is that GTA IV is not GTA III, Vice City, or San Andreas; I think Rockstar was trying to make a game in which every choice the player is given is in the context of "What would Niko do?" This means no go-cart racing on city streets, but there is an urban racer circuit. This means instead of having special powered cars which start missions, imbuing the environment and vehicles with the "special-ness"</david_byrne>, Niko accesses them through his Friends by communicating like we do, through a cellphone; in doing so, the power is transferred from the landscape to his interpersonal relationship with his new contacts in his new home.
And to as large a degree as possible, they've tried to trim the bonuses and enhancements back, I'm guessing because most people (myself included) played the SHIT out of the R3 missions and hidden packages in an attempt to buff up their character for the story missions, making the story missions way too easy for their buffed characters, but meanwhile casual gamers were unable to finish the game because the missions were already pretty challenging, but when faced with trying to complete with a non-buffed character, they were unable to do so. This is, of course, wildly irresponsible speculation -- but there it is.
huh
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Dammit where the hell is the pit supposed to be, you know, the one where you can push peds into it and they can't escape and then toss in a grenade for hellzapoppin fun as the bodies fly
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
so basically you concede that rockstar should have killed off features in favor for actually being creative and making new ones. Right. And the result is the most boring sandbox game ever.
What I concede is that GTA IV is not GTA III, Vice City, or San Andreas; I think Rockstar was trying to make a game in which every choice the player is given is in the context of "What would Niko do?" This means no go-cart racing on city streets, but there is an urban racer circuit. This means instead of having special powered cars which start missions, imbuing the environment and vehicles with the "special-ness"</david_byrne>, Niko accesses them through his Friends by communicating like we do, through a cellphone; in doing so, the power is transferred from the landscape to his interpersonal relationship with his new contacts in his new home.
In order to make the game realistic they took out all of the fun? Yes, we're all in agreement on that.
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I'm posolutely, very absitively on the side of GTA IV. I think it's fantastic.
It's inconsistently executed, but not nearly as inconsistent as San Andreas was. It's also trying to do something new and different, in that it's staying character-focused... including limiting the activities to things that the character might do, instead of delivering noodles or shuttling people around in an ambulance or bus driving.
I'm finally getting to the point where I am enjoying the game they made, rather than trying to play the game I was expecting to get.
so basically you concede that rockstar should have killed off features in favor for actually being creative and making new ones. Right. And the result is the most boring sandbox game ever.
You are forgetting that only Synthesizer Patel is capable of executing sarcasm in text. Please include rolleyes or something to give me a heads-up next time, because I live in a country which has stripmined its irony content, and I'm not prepared for it in normal speech, let alone trying to parse it from text.
What I concede is that GTA IV is not GTA III, Vice City, or San Andreas; I think Rockstar was trying to make a game in which every choice the player is given is in the context of "What would Niko do?" This means no go-cart racing on city streets, but there is an urban racer circuit. This means instead of having special powered cars which start missions, imbuing the environment and vehicles with the "special-ness"</david_byrne>, Niko accesses them through his Friends by communicating like we do, through a cellphone; in doing so, the power is transferred from the landscape to his interpersonal relationship with his new contacts in his new home.
And to as large a degree as possible, they've tried to trim the bonuses and enhancements back, I'm guessing because most people (myself included) played the SHIT out of the R3 missions and hidden packages in an attempt to buff up their character for the story missions, making the story missions way too easy for their buffed characters, but meanwhile casual gamers were unable to finish the game because the missions were already pretty challenging, but when faced with trying to complete with a non-buffed character, they were unable to do so. This is, of course, wildly irresponsible speculation -- but there it is.
what
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Huh?
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Most disappointing game I've ever played. Incredibly boring and repetitive. Feels like I'm running errands not playing a videogame. It's an absolute abomination in every regard.
The following games I've played over the past month or two completely and utterly obliterate GTA4:
Mass Effect
Bioshock
LEGO Indiana Jones
Conan
Halo 3
Ninja Gaiden 2
Civilization Revolution
Brain Challenge
Battlefield Bad Company
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CivRev demo :bow2 :bow2
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that's right
The civ rev DEMO shits on GTA4, let alone the retail game
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To each his own I guess.... but I consider GTA4 one of the best games I've ever played. The graphics are pretty amazing for what is going on, there is always something to do, and the story is fun for me. If I fail at one thing I can try another. Once driving is mastered(and it doesn't take long) I find it fun to go around the city. I only take cabs when I fail a mission. No other game has this kind of persistent environment IMO.
SMH @ teh hate.
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To each his own I guess.... but I consider GTA4 one of the best games I've ever played. The graphics are pretty amazing for what is going on, there is always something to do, and the story is fun for me. If I fail at one thing I can try another. Once driving is mastered(and it doesn't take long) I find it fun to go around the city. I only take cabs when I fail a mission. No other game has this kind of persistent environment IMO.
SMH @ teh hate.
You'll hate it too when the Saints Row series finally appears on your platform.
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To each his own I guess.... but I consider GTA4 one of the best games I've ever played. The graphics are pretty amazing for what is going on, there is always something to do, and the story is fun for me. If I fail at one thing I can try another. Once driving is mastered(and it doesn't take long) I find it fun to go around the city. I only take cabs when I fail a mission. No other game has this kind of persistent environment IMO.
SMH @ teh hate.
You'll hate it too when the Saints Row series finally appears on your platform.
After seeing the original on the 360, I can only imagine. ::)
But I'll be the first to detract if SR2 is better. But since I highly doubt they have a $100M budget, I don't really count on it.
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To each his own I guess.... but I consider GTA4 one of the best games I've ever played. The graphics are pretty amazing for what is going on, there is always something to do, and the story is fun for me. If I fail at one thing I can try another. Once driving is mastered(and it doesn't take long) I find it fun to go around the city. I only take cabs when I fail a mission. No other game has this kind of persistent environment IMO.
SMH @ teh hate.
Was GTA4 your first GTA?
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Saint's Row was pretty mediocre itself. Let's not go overboard.
In graphics and tech, but it was fun as fuck.
And it has the 'fun to drive around' and 'always having something to do' and 'coherent city' of GTA4 beat.
Fuck even the PS2 GTAs did more of what he praised than GTA4 did.
edit - budget :lol whatever. If the budget is spent on a thrilling narrative that ends with you driving a motorcycle off a ramp and landing on a helicopter then count me out.
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Saint's Row was pretty mediocre itself. Let's not go overboard.
Dead Rising then.
Best sandbox game ever
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Fuck even the PS2 GTAs did more of what he praised than GTA4 did.
.
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To each his own I guess.... but I consider GTA4 one of the best games I've ever played. The graphics are pretty amazing for what is going on, there is always something to do, and the story is fun for me. If I fail at one thing I can try another. Once driving is mastered(and it doesn't take long) I find it fun to go around the city. I only take cabs when I fail a mission. No other game has this kind of persistent environment IMO.
SMH @ teh hate.
Was GTA4 your first GTA?
NO. I played GTA and San andreas. GTA4 was a huge step up IMHO. I haven't had this much fun in a game in a long time.
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The only thing GTA4 improves over the other games is the shooting. Which is still arguably worse than SR.
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The PS2 GTA's never gave me the 'WOW' experience I get with GTA4. Like I said, to each his own.
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The PS2 GTA's never gave me the 'WOW' experience I get with GTA4. Like I said, to each his own.
window dressing and graphics imo
it's understandable
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Saint's Row was pretty mediocre itself. Let's not go overboard.
STFU, go suck a dick ho
THIRD STREET SAINTS REPRESENT \m/
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The PS2 GTA's never gave me the 'WOW' experience I get with GTA4. Like I said, to each his own.
window dressing and graphics imo
it's understandable
.
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Crackdown and Hulk Ultimate Destruction are the only great sandbox games.
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Crackdown was awesome because it made you feel like a cyborg superhero. Jumping a hundred feet in the air, scaling skyscrapers, throwing cars, and capping fools with a rocket while in midair are experiences that no game yet has been able to truly match.
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Saint's Row was pretty mediocre itself. Let's not go overboard.
STFU, go suck a dick ho
THIRD STREET SAINTS REPRESENT \m/
Represent, yo. I loved playing SR.