THE BORE
General => Video Game Bored => Topic started by: Beezy on June 04, 2008, 08:28:51 PM
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http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/saintsrow2_trailer_060408.html
:bow Saints Row 2 :bow2
:piss GTA4 :piss2
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HAHAHAHAHA
Saints Row is BACK!!!
Excitement!!!!
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Looks so awesome. Puts GTAIV to shame.
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:bow Hail to the King :bow2
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Total domination.
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GTA4 sucking doesnt mean SR2 won't suck as well.
Which is probably will.
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:lol Glad to see them sticking into "watching TV in a game".
Because I'm not into sandbox games I find stealing a sewerage truck easily as boring as bowling, but some of those later activities did sound pretty good like the base jumping and demo derby.
If there are a lot of activities that would be great as I usually get totally bored in sandbox games.
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PLANES. IT HAS PLANES. Fuck you Himumumumumumu.
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GTA4 sucking doesnt mean SR2 won't suck as well.
Which is probably will.
Negative
Story Co-Op :bow
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GTA4 sucking doesnt mean SR2 won't suck as well.
Which is probably will.
Negative
Story Co-Op :bow
You know what other game has Story co-op?
Halo 3
???
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wow this is fucking awesome!!!
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GTA4 sucking doesnt mean SR2 won't suck as well.
Which is probably will.
Uh, why would it?
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FUZZ -- Players are starring on a brand new TV reality show about the Stilwater PD. The cameraman is in need of exciting footage, the kind that only a gang member posing as an officer can provide. Nothing is out of bounds for the long arm of the law when the Saints get involved.
:omg :omg
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Uh, why would it?
Because the first was also terrible. Track record, not good.
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It is on PC. I'm so happy.
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Uh, why would it?
Because the first was also terrible. Track record, not good.
no
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Uh, why would it?
Because the first was also terrible. Track record, not good.
Also negative
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OMG SAINTS ROW UFC
Fight Club -- Players step into the ring with hardened convicts and mixed martial artists as they slug your way to supremacy in a network of organized underground brawls. Would-be challengers can be finished off with a flourish to show that
Edit: full preview http://au.xbox360.ign.com/articles/879/879252p1.html
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Hey if it ends up being awesome then great. But Saints Row 1 was boring and I tend to doubt the quality of sequels from games I hated,
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Uh, why would it?
Because the first was also terrible. Track record, not good.
Now, I know that you're not talking about Saints Row 1, because Saints Row 1 was great.
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So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool? ::)
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Saints Row doesn't sacrifice gameplay for story.
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The biggest crime Saints Row commited was a total lack of style but other than that SR smoked the GTA series when it came to actual gameplay. GTA4 was supposed to correct all of its past transgressions but, well, you know.
SR2 :bow2
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Aside from activities, players also earn respect through the game's new diversion system. SR2 tracks the player's actions throughout the entire game and builds up their reputation accordingly. Respect is given for exploring new areas, winning gunfights with enemy gang members, finding jumps and stunt areas in different vehicles, and many other events over the course of the story. With diversions, players are able to continuously advance the Saints' interests – even when just messing around for fun, every action in the open world sandbox is a meaningful one.
:o
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So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool? ::)
No, we will gloat in your face because we were right, and you still watch wrestling :lol
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So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool? ::)
No, we will gloat in your face because we were right, and you still watch wrestling :lol
And you'll continue to bitch about games you play 24 hours a day. "OMG I hate this fucking game so shitty. I'm almost at 100% though!" :hurr
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Who still watches wrestling? :lol
:lol
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Thought Saints Row 1 sucked, but I am very interested in the sequel.
Who still watches wrestling? :lol
:'(
Although I dunno if downloading the shows every week and watching like five minutes' worth still counts. It's so fucking bad now.
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Eh, who gives a shit about wrestling. I'll watch it on Monday sporatically, but I'm more into Elite XC and UFC. Homos who watch shit like LOST should not be bashing other shows. :lol
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Satchel Charge
- Simply apply the adhesive charge to any man, woman, or vehicle and watch as they helplessly try to dislodge it.
:omg
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GTA4 sucking doesnt mean SR2 won't suck as well.
Which is probably will.
Negative
Story Co-Op :bow
You know what other game has Story co-op?
Halo 3
???
If this was a Star Trek episode, that statement would make all the androids shut down, from not making sense.
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Eh, who gives a shit about wrestling. I'll watch it on Monday sporatically, but I'm more into Elite XC and UFC. Homos who watch shit like LOST should not be bashing other shows. :lol
Wrestling lacks the realism of Lost, plus the fight scenes aren't as good.
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So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool? ::)
GTA was mainstream long before IV came out.
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i am getting this
:piss gta4 :piss2
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After I finished San Andreas, I played Mercenaries and liked it more. History looks like it may repeat itself.
Graphically SR2 doesn't look like a huge leap from the original, but then again I'm looking at low resolution, compressed video of a tanker shooting septic waste at pedestrians. Who knows? In the full HD version you may even be able to see the remaining bits of corn.
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It certainly looks ridiculous.
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Now I know where all the FUN from GTA4 went.
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Now i know where all the stupid from GTAIV went.
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Fully expecting this game to deliver where GTA flops, and thats in the gameplay.
Now i know where all the gameplay from GTAIV went.
fixed
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Am I in backwardsville?
THis better than GTA4?
S
M
H
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Am I in backwardsville?
THis better than GTA4?
Play SR1 and any GTA game, then come back and tell us which one has the better gameplay. Of course it's story or art direction don't hold up to GTA, but that's another matter.
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Am I in backwardsville?
THis better than GTA4?
S
M
H
Uh yeah, leagues
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
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I was always under the impression that the SR games were an even more cynical, thugged up, and poorer ripoff of GTA, but if what you guys are saying is true, and the gameplay is vastly improved over GTA, I might have to give the new one a try, even though sandbox gameplay ain't my favorite.
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I was always under the impression that the SR games were an even more cynical, thugged up, and poorer ripoff of GTA, but if what you guys are saying is true, and the gameplay is vastly improved over GTA, I might have to give the new one a try, even though sandbox gameplay ain't my favorite.
If you dont like Sandbox, this probably wont appeal to you either
It's not my preferred Genre, but even I know that GTA4 was crap (considering the time i put into it) and SR destroyed it
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I was always under the impression that the SR games were an even more cynical, thugged up, and poorer ripoff of GTA, but if what you guys are saying is true, and the gameplay is vastly improved over GTA, I might have to give the new one a try, even though sandbox gameplay ain't my favorite.
The story in SR isn't bad, it's actually pretty good and there is a twist at the end. Where it doesn't compare to GTA is in the presentation of the story and the artistic style.
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I like how the Saint's Row dev came up with this WILD idea of actually adding new content to their sequel, instead of removing stuff. Why that's so crazy, it might just work! Taking notes, Rockstar?
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O W N E D
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I was always under the impression that the SR games were an even more cynical, thugged up, and poorer ripoff of GTA, but if what you guys are saying is true, and the gameplay is vastly improved over GTA, I might have to give the new one a try, even though sandbox gameplay ain't my favorite.
Saints Row suffered from not knowing whether or not to take itself seriously. The car-fix and wanted-level-reset shops were different buildings, unlike GTA's "Pay 'n' Spray." SR's wanted-level-reset was a drive-thru church called "Forgive 'n' Forget." That crap was pretty darned funny. Meanwhile the rest of the story was pretty straightly delivered, and was much more about the gangs and bling than a general urban feel. I thought it was the weakest part of the game, but stunningly the one place where GTA IV seems to have emulated SR is taking itself way too seriously.
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I like how the Saint's Row dev came up with this WILD idea of actually adding new content to their sequel, instead of removing stuff. Why that's so crazy, it might just work! Taking notes, Rockstar?
:lol
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Another reason why Saints Row is better
Jin on Lost played Johnny Gat :bow
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I played some of Saint's Row. I never really got sink my teeth into it, but what I played was pretty much the best GTA clone out there. It "steals" stuff from GTA, in the since that Earthbound steals stuff from Dragon Quest. Thing is, Saints Row improved a lot upon GTA, like the aiming. The side stuff was pretty great too. I want to put more time into it but I don't see the point now that SR2 is coming out so soon.
Now that GTA4 came out they're banking on the fact that Rockstar totally FORGOT a certain audience...people like me who like doing the side stuff. There's not much to DO in GTAIV, unless it is dating. I followed most of the previews, and they never really went past the dating angle, but I was just hoping Rockstar was keeping all of that sweet shit secret. Turns out they removed content instead of adding or expanding upon it.
I think SR2 is going to be way more sucessful than SR1 because of this. The first was pretty successful, but now that GTAIV came out and they entirely forgot about certain people that like certain things in GTA over all the other sandbox games, SR2 is going to sell... A LOT more.
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:rofl @ Himu's 180
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I really liked SR's inventory system. You press B and it brings up a ring displayed all your weapons that are easily selectable with the analog stick and all your health items that you select with the D-pad. Niko, on the other hand, can't carry around health items and has to cycle through a dozen weapons to find the one he wants. Also, SR has the auto-reticule when you have a gun in your hand, which I like.
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.
But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.
Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.
All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.
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im wearing my Forgive and Forget shirt today in appreciation of Saints Row
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I've got a Saints Row purple bandana, I'm gonna wear it when I go buy my copy :rock
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.
But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.
Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.
All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.
What the fuck
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.
But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.
Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.
All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.
What the fuck
Yeah, that's what I was thinking too. I mean...really?
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Story is almost antithetical to the sandbox genre.
And if he meant 'story' as in 'lengthy single player mode,' well, SR had a lengthy single player mode soo....
It took me longer to beat SR1 than GTA4. Though that's partly because I actually had shit to do besides story missions.
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There's stuff to do in GTA but its all the same. Steal 40 cars. Kill 40 criminals. Date 5 faceless broads etc...
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Yea, exactly. Everything but Vigilante is yawnfest.
Though I did stop off and do a lot of dating to get friends to like me and stuff, so even GTA4's gametime had some fluff. It took me a good ten hours longer to beat SR.
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.
But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.
Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.
All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.
What the fuck
QFT WTF FTW and other TLAs as appropriate.
"You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two."
It's reckless to assume you understand what makes a game fun for other people. Hell, I don't like RPGs, it looks like spreadsheets fighting each other to me, broken up by lengthy CGI rife with androgynes, but I don't make the assumption that they suck.
In previous GTAs the bulk of my time has been spent in trying to complete the side challenges, which are consistently more intense and interesting than the story missions, and usually require a lot of effort to clear. Other than the last mission of GTA III, the "civic" side missions of Firefighter, Vigilante, and Ambulance are the ones that have been the most transportative, immersive experiences, engendering a state of "flow" where I'm really just hooked into the game. And as mentioned in the "Why GTA IV sucks" thread, the removal of those bits of gameplay was an epic mistake to me.
On the other hand the original Saints Row took those side missions one step further, and instead of delivering noodles or driving a taxi or bus, they looked at what people did FOR FUN in GTA, how people made their own emergent gameplay, and then addressed most of them with their own side missions. The one that springs immediately to mind is Mayhem, where just causing rampant destruction on an escalating scale is the only goal. It's nuts.
Anyway, if you're one of those players for whom story missions is the most important thing, great. But you shouldn't assume that everyone likes what you do, especially in a game where the focus is being able to do whatever you want.
edit: YAY! 100 posts.
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SR2 is like Obama and GTA4 is like Hillary. GTA4 cries the crocodile tears while SR2 is all dapping it and shit.
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Never mind the fact that there are probably 20-25 unique missions out of GTA4's 92. Even without side missions you're doing the same shit over and over again in that game.
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Never mind the fact that there are probably 20-25 unique missions out of GTA4's 92. Even without side missions you're doing the same shit over and over again in that game.
Yeah, that, to me, is an even bigger gripe than the lack of side missions. I can maybe understand cutting back on the some of the extras to flesh out the world, but if they can't even be bothered to making interesting STORY missions, then what the heck does "fleshing out the world" even do?
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So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool? ::)
No, we will gloat in your face because we were right, and you still watch wrestling :lol
:lol owned
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I havent played Saints Row... it sounds like Im missing out. I'll check it out soon
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Am I in backwardsville?
THis better than GTA4?
S
M
H
In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.
Or
In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.
No which one sounds better?
I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.
But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.
Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.
All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.
What the fuck
QFT WTF FTW and other TLAs as appropriate.
"You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two."
It's reckless to assume you understand what makes a game fun for other people. Hell, I don't like RPGs, it looks like spreadsheets fighting each other to me, broken up by lengthy CGI rife with androgynes, but I don't make the assumption that they suck.
In previous GTAs the bulk of my time has been spent in trying to complete the side challenges, which are consistently more intense and interesting than the story missions, and usually require a lot of effort to clear. Other than the last mission of GTA III, the "civic" side missions of Firefighter, Vigilante, and Ambulance are the ones that have been the most transportative, immersive experiences, engendering a state of "flow" where I'm really just hooked into the game. And as mentioned in the "Why GTA IV sucks" thread, the removal of those bits of gameplay was an epic mistake to me.
On the other hand the original Saints Row took those side missions one step further, and instead of delivering noodles or driving a taxi or bus, they looked at what people did FOR FUN in GTA, how people made their own emergent gameplay, and then addressed most of them with their own side missions. The one that springs immediately to mind is Mayhem, where just causing rampant destruction on an escalating scale is the only goal. It's nuts.
Anyway, if you're one of those players for whom story missions is the most important thing, great. But you shouldn't assume that everyone likes what you do, especially in a game where the focus is being able to do whatever you want.
edit: YAY! 100 posts.
My point is how long can you go around spraying some with crap in a sanitation truck or whatever, before it wears out? How long are you going to "Rob a liquor store in a cop suit" before it wears out? I mean just randomly doing it on your own. Are you going to sit there and do one or the other for more than a couple times to see what its like, or are you going to sit there and do it for 5 hours at a time?
The key to these games is having a story/single player mode that integrates all the stuff you put in a game, and I'll freely admit GTA IV didn't do that well. You had a lot of cool stuff, you had times square, giant buildings and lookout, a carnival area, all kinds of shit I didn't even know were in the game until AFTER I FINISHED IT and was hunting for pigeons. Wouldn't it have been a lot cooler if Times Square actually had meaning? You got caught in a mob war or something and had to shot out the news ticker. Or be caught in the middle of times square during a New Years Eve celebration and you had to hunt down guys in the crowd?
That's my only point. I don't see whats so ridiculous about it. If there's a point and focus for all this stuff to be in there and its integrated into the single player mode, then good. That's what should be done.
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1. When you have 20+ different activities it's ok if a few of them get boring. Unlike GTA, you won't have to do them all at once because you can bounce around all over the map. SR1 had like 10+ different activites and 3 different places to go for each of them.
2. SR's story missions are awesome, probably better than GTA4's.
3. The whole Saints Row preview article talks about how all the activities earn you respect that can unlock story missions... just like the first game. Also, they earn you money, which unlike GTA has a purpose since you can buy more than 3 pairs of pants and you can mod cars.
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Our point is that SR has a lot of different things to do. Instead of just doing missions or hunting for pigeons, you have a whole list of extra things that you can mess around with.
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My point is how long can you go around spraying some with crap in a sanitation truck or whatever, before it wears out? How long are you going to "Rob a liquor store in a cop suit" before it wears out? I mean just randomly doing it on your own. Are you going to sit there and do one or the other for more than a couple times to see what its like, or are you going to sit there and do it for 5 hours at a time?
The key to these games is having a story/single player mode that integrates all the stuff you put in a game, and I'll freely admit GTA IV didn't do that well. You had a lot of cool stuff, you had times square, giant buildings and lookout, a carnival area, all kinds of shit I didn't even know were in the game until AFTER I FINISHED IT and was hunting for pigeons. Wouldn't it have been a lot cooler if Times Square actually had meaning? You got caught in a mob war or something and had to shot out the news ticker. Or be caught in the middle of times square during a New Years Eve celebration and you had to hunt down guys in the crowd?
That's my only point. I don't see whats so ridiculous about it. If there's a point and focus for all this stuff to be in there and its integrated into the single player mode, then good. That's what should be done.
I didn't misspell "ridiculous," I wrote "reckless" because you'd made a sweeping generalization. ;)
I understood your point immediately; maybe a different example would be better in making my own point: Crackdown. As brought up in this or another GTA IV-related thread, that game doesn't really have a story, just bosses and sub-bosses to kill. Kill the final boss, the gangs are gone, that's it. There's a puny, weaksauce, "ironic!" (or !ironic) reveal at the end which is so pointless as to reveal new nuances of the word pointless, but pretending at the "end" of the game that there was a backstory is not the same as actually having one.
And "end" is in quotes because, 10 months after finishing it, I still go back to it to play the games in the world which don't involve gangs - collecting hidden items, racing, hitting unique jumps (the Crackdown variant on this is, in a word, challenging), etc. As for how long can I personally be entertained by side missions? I spent around 140 hours in San Andreas so subtract a liberal... say 40 hours for story missions, and I spent 100 hours, or 2.5 as much time playing the side stuff.
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Hey if it ends up being awesome then great. But Saints Row 1 was boring and I tend to doubt the quality of sequels from games I hated,
Between this post and your avatar, I think you're my favorite poster :heartbeat